GM Captain Trips - Rise of the Greenskins! - Goblin Adventure Path

Game Master Chad Newman

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HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Bart tries to circle around, his new hammer in hand.

Stealth w/penality for full move: 1d20 + 13 - 5 ⇒ (8) + 13 - 5 = 16


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

Torch rolls his catapult out from off-screen, loads said catapult, failing to notice that his bomb has rolled off the catapult and landed next to him. Torch cuts the rope to set the catapult off, only to have it flip backwards onto him. The bomb then goes off, blowing the catapult into the air whence, a few seconds later, it lands squarely on the blackened and staggered Torch.

More seriously, can I keep the rolls to use when he gets close enough?

Torch dashes forward to take cover behind the building, pausing long enough to light the thatched roof with his everpresent torch.

Stealth (if needed): 1d20 + 14 - 5 ⇒ (18) + 14 - 5 = 27


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

I failed to have Mugs make a stealth roll while moving so here it is:

stealth: 1d20 + 14 - 5 ⇒ (13) + 14 - 5 = 22


Goblin Gunslinger 8 | hp 60/60 | AC 25, T 19, FF 19 | Fort +8, Ref +13, Will +5 | Init +8 | Grit 4/4 | Perception +19

Nurpus enters an exaggerated 'stealth mode' and quickly moves to the tent near Gretcha.

stealth: 1d20 + 4 - 6 ⇒ (20) + 4 - 6 = 18

Nurpus crits his stealth so hard, metal gear solid music starts playing. Unfortunately, the music alerts the guards.


Gobbo!

Perception: 1d20 + 10 ⇒ (3) + 10 = 13

Wow, huge Merisiel fail right there.

The longshanks, otherwise occupied with the current group of goblins they are fighting off, fail to notice the sneaky sneaky movements of the group as they close the gap and move into position. The man with the swords and elf with the rapier quickly dispatch the goblins attacking them. The wand wielding woman, covered in strange and mystical tattoos, fires off another pair of bolts from the device, dropping a goblin further off to the east, assisting the guards there who are holding off the pressing wave from that direction.

As of right now you are still undetected. You can launch a surprise round attack at this point, or attempt to move closer.


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

Gretcha isn't about to be the first one to run in, so she'll wait to see what the other gobbos do.


Gobbo!
Gretcha Crazyeyes wrote:
Gretcha isn't about to be the first one to run in, so she'll wait to see what the other gobbos do.

Awww, but Seoni wants to meet you! :)


-Character Look- Kovak SharpToung{HP:34/34}{AC:20|T:16|FF:16}{BP}11|11/day
Saves&Skills:
{F:+2|R:+11|W:+4}|Perception:+0|Perform+9|Acro+12|Escape Artist:+7|K{all}+3|Stealth+20|

Kigaar let loose a bloody cry and charges the longshank with with the shinny tooth pick, frothing at the mouth he bites at her

rage charge bite: 1d20 + 10 ⇒ (11) + 10 = 21
damage of hit: 1d6 + 6 ⇒ (1) + 6 = 7

free grapple: 1d20 + 8 ⇒ (3) + 8 = 11

-Posted with Wayfinder


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

Mugmuff moves forward and attacks one of the townsfolk fighting the other goblins hoping to free them up to help against the iconics.

stealth: 1d20 + 14 ⇒ (3) + 14 = 17

to hit: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
dmg if hits: 1d4 + 1 + 1 + 1d6 ⇒ (4) + 1 + 1 + (4) = 10


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

Torch moves forward to the extent of his movement and hurls his bomb at the group.

Will reroll if you want me to, otherwise, would like to use the one above.


Gobbo!

@Torch - Who are you aiming at in the group? Or are you hitting the square to splash all three?


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

Gretcha moves forward 30 feet, starts staring at the one with the swords (Valeros) and then casts unwitting ally on him, trying to give some of her allies the advantage for a round until she can move into position for a better spell.
Valeros takes -2 to his Will saves and attack rolls, and will take an extra 1 point of damage if he's hit by anyone this round, and the DC for unwitting ally is Will 15


Gobbo!

Ok, going to bot up Bart and Nurpus at this point because we need to get to the battle!

The goblins come crashing into the square, weapons swinging and spells flying! Torch, sad that his catapult-bomb-roadrunner idea failed to achieve the expected results, throws his bomb at the woman in red, the little round device spiraling through the air like a perfect hand-egg pass, impacting directly onto the woman and splashing onto the elf. Mugmuff moves up quietly and shanks one of the guards fighting the oncoming goblins, the blade of his weapon biting deeply into man-flesh and drawing forth a gout of blood as the man falls to his knees and then collapses. Kigaar charges at the elven woman, sinking his teeth deeply into her skin but failing to get a good hold. Gretcha, flexing her magical muscles, gives the dual-wielding man a cold stare and makes with the bad mojo, sending her spell to invade the warrior's mind. The man shakes his head for a moment, attempting to fight off the invading presence in his head. "Ugh, too much to drink last night!" he calls out, as he fights off the spell. Nurpus, jamming to music only he can hear, or understand, raises Purpus and takes a shot, the bullet blasting into the man and causing him to cry out in pain. Bart, ever mindful of big folks stepping on his excellent head, continues to move closer, sneaking up behind the platform in the middle of the square.

And here comes the pain!

"You know the drill girl" the man calls out as he steps around the toothy goblin, raising his sword for just the right opening. The elf, reading the man's practiced movements, slides to the opposite side of the goblin as they both strike in concert, as if they had played out this scene a thousand times before. The woman's blade tears deeply into the barbarian's flesh, piercing his spleen and drawing forth a scream of agony. Luckily, the man's attack gets tangled up with the mug at his belt, and he fails to land a solid blow on Kigaar. The tattooed woman, seeing the opposing goblins arranged against her, and feeling scorched from the bomb's explosion, pulls a scroll from her belt and chants out a few arcane words, filling the air with a glimmering array of shining motes of light. Torch and Gretcha are covered in shimmering dust, and Torch is blinded by the light, revved up like a deuce, another runner in the night.

Kigaar takes 18 damage, Torch is blinded. Can make another save at the end of his turn.

The goblins are up!

Dice:

Reflex Save: 1d20 + 9 ⇒ (1) + 9 = 10
Will Save: 1d20 + 3 ⇒ (13) + 3 = 16
Nurpus Attack: 1d20 + 9 ⇒ (17) + 9 = 26 Damage: 1d12 ⇒ 12
Merisiel Attack - Flank: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22 Damage: 1d6 + 3 ⇒ (5) + 3 = 8 Sneak: 2d6 ⇒ (5, 5) = 10
Valeros - Readied Attack: 1d20 + 9 + 2 - 2 ⇒ (1) + 9 + 2 - 2 = 10 Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Will Save - Torch: 1d20 + 1 ⇒ (2) + 1 = 3
Will Save - Gretcha: 1d20 + 6 ⇒ (17) + 6 = 23


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Bart pulls out and lights one of his star candle foreworks and he peeks from around the corner and fires at Seoni.

Touch Attack: 1d20 + 7 - 4 - 8 ⇒ (2) + 7 - 4 - 8 = -3

"Goblins light fires
Goblins set your pires
Goblins will eat you cooked
Goblins even eat your books!"


Gobbo!

Lucky for her she has a little better touch AC than -3. And she doesn't have books! :) Ezren however, would be very cross with that song.


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

Gretcha steps forward and casts her last color spray spell, targeting the strong-looking longshanks with two swords (Valeros).

DC 14 Will save (with a -2 penalty) or he'll be unconscious and ripe for the stabbing...


-Character Look- Kovak SharpToung{HP:34/34}{AC:20|T:16|FF:16}{BP}11|11/day
Saves&Skills:
{F:+2|R:+11|W:+4}|Perception:+0|Perform+9|Acro+12|Escape Artist:+7|K{all}+3|Stealth+20|

Kigaar rolls:

bite: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d6 + 6 ⇒ (2) + 6 = 8
grapple: 1d20 + 12 ⇒ (2) + 12 = 14
man i am rolling low on damage...

Kigaar moves to the side so the dumb longshanks wont have him surrounded

"Kigaar eats ye" dumb shanks all ye" is meats to Kigaar"

before Kigaar bites the rouge he says "ye" flesh taste good to Kigaar, Kigaar eats some more before Kigaar eats manflith"

and he lunges at her again lavishing in the taste of elf flesh


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

Mugmuff pauses a moment to see the results of Gretcha's spell on the longshanks with the swords before proceeding...

If the guy is affected, he charges...otherwise, he just moves forward and attacks him...

to hit: 1d20 + 6 ⇒ (16) + 6 = 22 (+2 for charge if the guy fails his save vs Gretcha's spell)
dmg if hits: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4
addl dmg if he's denied his dex because of spell: 2d6 ⇒ (5, 1) = 6


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

"Ahhh! Torch not seeing longshanks! Not seeing anything! Help, help! Caught off-guard by the blindness, Torch stops dead in his tracks.


Gobbo!

Botting Nurpus

Bart pokes his head around the corner, the size of the thing being impossible to hide and giving away his position to the longshanks. He fires off a sparkling ball of flame at the woman in red, but she quickly dodges the attack and gives the goblin a foul sneer of contempt. Torch dances around wildly, unable to see anything and in a complete state of panic. He rubs at his eyes but continues to see only stars, the glitterdust spell doing its thing. Gretcha, ready to make the man with two swords taste the rainbow, moves up and fires off a dizzying assault of colors and lights of her town, the magic washing over the man's senses and making his head spin. He growls at the woman, tired of being the subject of her magical attacks, and shakes off the spell. Mugmuff moves up to the man, stabbing at him and slicing into his flesh beneath the breastplate, leaving a small wound. Kigaar chomps again at the elf woman, his mouth filling with blood but failing to grab ahold of her. Nurpus reloads his Purpus, readying another attack.

Seeing the rushing goblin approaching her ally, the woman in red chants a few words and sends a beam of flaming magic shooting towards Mugmuff. The blast rips into him, burning his skin and causing blisters and charred flesh to appear across his face. The elf woman, not at all frightened of the beastial goblin that faced her, stabs at the creature with her rapier, scoring a fearsome hit that digs deeply into his flesh. The dual wielding warrior, completely put off by all the spells being launched at him, steps forward and strikes out with both of his weapons at Gretcha. Luckily for her only the longsword lands, but it hits with the force of a mule kick, knocking her back and tearing into her skin.

Torch is still blind, Mugmuff takes 17 fire damage, Kigaar takes another 9 damage, and Gretcha takes 10 damage. The tide is turning!

Goblins are up!

Dice:

Torch Will Save: 1d20 + 3 ⇒ (7) + 3 = 10
Valeros Will Save: 1d20 + 3 - 2 ⇒ (20) + 3 - 2 = 21
Seoni Touch Attack: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14 Damage: 4d6 ⇒ (6, 3, 5, 3) = 17
Merisiel Attack: 1d20 + 8 ⇒ (19) + 8 = 27 Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Confirm: 1d20 + 8 ⇒ (17) + 8 = 25 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Valeros Attack - Longsword: 1d20 + 7 ⇒ (16) + 7 = 23 Damage: 1d8 + 6 ⇒ (4) + 6 = 10
Valeros Attack - Shortsword: 1d20 + 6 ⇒ (6) + 6 = 12 Damage: 1d6 + 3 ⇒ (6) + 3 = 9


-Character Look- Kovak SharpToung{HP:34/34}{AC:20|T:16|FF:16}{BP}11|11/day
Saves&Skills:
{F:+2|R:+11|W:+4}|Perception:+0|Perform+9|Acro+12|Escape Artist:+7|K{all}+3|Stealth+20|

Reeling from the strike kigaar says "tasty women won't chase kigaar off that easily" And he bits at her again bite: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d6 + 6 ⇒ (6) + 6 = 12
grapple: 1d20 + 12 ⇒ (11) + 12 = 23

Edit

ooh max damage, oh and I grappled ^6^
-Posted with Wayfinder


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

Mugmuff practically reels from the damage, takes a 5' step back from the two-swords longshanks and readies to throw an alchemist fire when the wiggly-fingers longshanks lady tries to cast another spell.

to hit, ranged touch: 1d20 + 6 ⇒ (12) + 6 = 18
dmg if hits: 1d6 ⇒ 5


Goblin Gunslinger 8 | hp 60/60 | AC 25, T 19, FF 19 | Fort +8, Ref +13, Will +5 | Init +8 | Grit 4/4 | Perception +19

Looks like wayfinder wasnt updating properly. I didn't see any of this. Stupid app...

Nurpus moves up to Torch, and shoots the last remaining man in the east.

attack: 1d20 + 10 ⇒ (15) + 10 = 25
damage: 1d12 + 1 ⇒ (7) + 1 = 8

"S'ok Torchy. Just Nurpus. I will make booms for you."


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

"Somebodies help Torch! Torch cannot see! Nastybad lady has stolen Torch's eyes!"


Goblin Gunslinger 8 | hp 60/60 | AC 25, T 19, FF 19 | Fort +8, Ref +13, Will +5 | Init +8 | Grit 4/4 | Perception +19

"Just shiny dirt. Your eyes still there. Nurpus kill her for you."


-Character Look- Kovak SharpToung{HP:34/34}{AC:20|T:16|FF:16}{BP}11|11/day
Saves&Skills:
{F:+2|R:+11|W:+4}|Perception:+0|Perform+9|Acro+12|Escape Artist:+7|K{all}+3|Stealth+20|

As Kigaar has a mouth full of elven flesh "mmmf, mmmrumf ruumf mmff"


Gobbo!

Giving Gretcha time to respond before I give her a double sized helping of Valeros to the face! :P


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Bart scrambles up onto the stage as his candle fires again. Round 2/4

Candle Touch: 1d20 + 7 - 4 - 2 ⇒ (9) + 7 - 4 - 2 = 10

1 nonlethal and 1 fire if it hits.

I think the candle fires for 4 rounds without any further action.

Bart will quick draw a javelin and ready to throw it at Seoni when she casts a spell.

Javelin: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d4 ⇒ 4


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

Gretcha five-foot steps back, pulls out her wand of magic missile and fires it at the brute that hit her.
force: 1d4 + 1 ⇒ (4) + 1 = 5


Gobbo!

Kigaar takes the hit like a champ, dealing a counterattack of his own and chomping down hard on the elf, his teeth catching hold and pinning her in place. Mugmuff and Bart both prepare to disrupt the tattooed woman if she casts a spell, and Barts candle continues to fire off sparks and flaming balls, missing the woman narrowly. Nurpus aims at the remaining human guard and blasts the life from the man, leaving one goblin open to assist with the combat. Gretcha fires off a magic missile at the human male, her attack hitting him and driving him deeper into battle lust. Poor Torch spins about in the square, his eyes still blinded by the glittering dust in them.

"Valeros, on me, this one has a foul bite!" the elf woman calls out. The man steps to her side and hammers both of his weapons home. Both attacks slam into the toothy goblin, blasting the air from his lungs and causing him to collapse into a heap. The elf, released from the goblin's grasp, quickly pulls a vial from her belt and quaffs the liquid, the wounds on her body spontaneously mending and closing. The tattooed woman begins casting a spell, and as she does so the two prepared attacks slam into her, one of them a well placed javelin, and the other a vial of alchemist fire. Despite the damage, the woman maintains her concentration and fires off a pair of magical bolts towards the goblin with the magical abilities, knowing full well that the previously cast color spray posed a serious threat to the heroes. The missiles hit home unerringly, dropping the spellcasting goblin in the dirt.

The second attack from Valeros would have missed, but Kigaar was grappling, thus lowering his AC enough for it to land sadly.

I think Kigaar had figured his HP wrong, if your base is 35hp you should have 41 while raging. The first hit would have taken you to 0hp, the second to -4. However, once you drop, you will lose the 6hp from rage, putting you at -10. You have 4 rounds to get stabilized.

Kigaar takes a total of 18 damage, putting him at -10. Gretcha takes 9 damage, putting her at -1. Torch manages to make his will save and can see again!

The goblins, less two members of the group, are up!

Dice:

Will Save for Torch: 1d20 + 3 ⇒ (19) + 3 = 22
Valeros Attack: 1d20 + 7 ⇒ (17) + 7 = 24 Damage: 1d8 + 6 ⇒ (8) + 6 = 14
Valeros Attack: 1d20 + 6 ⇒ (10) + 6 = 16 Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Healing: 1d8 + 1 ⇒ (7) + 1 = 8
Concentration check DC 15: 1d20 + 8 ⇒ (10) + 8 = 18
Concentration check DC 16: 1d20 + 8 ⇒ (12) + 8 = 20
Damage, Magic Missile: 2d4 + 2 ⇒ (4, 3) + 2 = 9


-Character Look- Kovak SharpToung{HP:34/34}{AC:20|T:16|FF:16}{BP}11|11/day
Saves&Skills:
{F:+2|R:+11|W:+4}|Perception:+0|Perform+9|Acro+12|Escape Artist:+7|K{all}+3|Stealth+20|

stabilize: 1d20 - 10 ⇒ (15) - 10 = 5
Nooo im down...oh your right i forgot to add the new con bonus for each level


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

this is looking bad for our heroes.. sigh .. i really hate tpks


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

2nd round alch fire dmg: 1d6 ⇒ 4

Mugmuff moves to the caster cow and strikes at her, knowing it might be his last act.

to hit: 1d20 + 2 + 6 ⇒ (14) + 2 + 6 = 22
[dice=dmg if hits[1d4+1[/dice]


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

stabilize: 1d20 + 0 - 1 ⇒ (14) + 0 - 1 = 13

Gretcha does not continue bleeding.


Goblin Gunslinger 8 | hp 60/60 | AC 25, T 19, FF 19 | Fort +8, Ref +13, Will +5 | Init +8 | Grit 4/4 | Perception +19

Nurpus take a small step, reloads and blasts the fighter.

attack: 1d20 + 10 ⇒ (2) + 10 = 12 vs touch. Might still be too low though.
damage: 1d12 + 1 ⇒ (8) + 1 = 9


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

I forgot I have a +1 weapon now... please add +1 to both my to hit and damage above, thanks


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

"Hah! Torch gets eyes back! Now there be trouble!" The goblin hurls his final remaining bomb at Valeros.

Torch vs. Valeros: 1d20 + 7 ⇒ (2) + 7 = 9 (touch)
Damage: 2d6 + 1d4 + 3 ⇒ (4, 3) + (4) + 3 = 14


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Bart's candle once again fires at Seoni

Candle Touch: 1d20 + 7 - 4 - 2 ⇒ (14) + 7 - 4 - 2 = 15
1 fire and 1 non lethal

With that Bart will drop the candle, not caring where the 4th firework will shoot out.

Bart will scramble forward to above Seoni and reach down and bite her head.

Touch of Corruption: 1d20 + 4 + 2 + 1 ⇒ (20) + 4 + 2 + 1 = 27
Touch of Corruption: 1d20 + 4 + 2 + 1 ⇒ (7) + 4 + 2 + 1 = 14

Crit Damage: 2d6 ⇒ (4, 5) = 9
Fort save 13 or be sickened for 3 rounds.

Bart will grip is longshank hammer with 2 hands and grin evily.


Gobbo!

Kigaar and Gretcha lie on the ground, motionless. Torch lobs a bomb in the direction of the human male, the missile catching a bit of wind and veering off course sailing over the man's head and landing in the square that holds Kigaar's motionless form. Ugh :( Fire explodes from the device, spraying the man and elf woman with debris that scalds and burns their skin. The elf woman wobbles on her feet, apparently holding on to life only through sheer will alone. Meanwhile Bart and Mugmuff blast the remaining bit of life from the tattooed woman, her body falling to the ground with a thud as negative energy, fire, and steel rip through her. Nurpus takes a shot at the human male, but misses by a hair, the bullet screaming off into the city.

The elf woman, no enemies engaged with her, pulls out another potion and moves behind the stage. The human male runs towards Torch with a wild look in his eyes, swinging his sword at the pryomaniac. The sword pierces deeply into Torch, ripping through his flesh and bones, and opening a gaping wound in his chest.

Torch takes 19 damage from the critical hit.

Sadly, Kigaar is going to die in this round. The splash damage alone would be enough to take him out, but the scatter landed on his square, which is even worse.

The goblins are up. The elf looks shaky and the warrior appears to be keeping it together through sheer will alone!

Dice:

Scatter: 1d8 ⇒ 6
Reflex Save: 1d20 + 5 ⇒ (13) + 5 = 18
Reflex Save: 1d20 + 9 ⇒ (11) + 9 = 20
Valeros Attack: 1d20 + 9 ⇒ (20) + 9 = 29 Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Valeros Crit Confirm: 1d20 + 9 ⇒ (11) + 9 = 20 Damage: 1d8 + 6 ⇒ (4) + 6 = 10


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

Oops! Sorry, Kigar. If it makes a difference, you may not be alone.

"Owies!" Torch shouts as the sword bites into his flesh. He attempts to return the favor with his torch.

Torch vs. Valenor: 1d20 + 1 ⇒ (2) + 1 = 3
Damage (torch): 1d2 + 1d4 + 1 ⇒ (2) + (4) + 1 = 7 (fire damage)


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

Mugmuff charges the warrior...

to hit: 1d20 + 2 + 2 + 1 + 6 ⇒ (9) + 2 + 2 + 1 + 6 = 20
dmg if hits: 1d4 + 1 + 1 + 2d6 ⇒ (4) + 1 + 1 + (5, 1) = 12


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

Even though it landed in his square, Kigaar will still only take the splash damage, since it wasn't targeting him, so technically he might be able to survive if the other goblins finish off these longshanks quickly...


-Character Look- Kovak SharpToung{HP:34/34}{AC:20|T:16|FF:16}{BP}11|11/day
Saves&Skills:
{F:+2|R:+11|W:+4}|Perception:+0|Perform+9|Acro+12|Escape Artist:+7|K{all}+3|Stealth+20|

no I was at -11th St round and the splash alone would kill me ...so yah ...um I still have that alchemist rolled up would just need to make a few changes ^_^ so well I'm all my years of playing this is my 4th character to fall lol


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

I'm honestly surprised it's take us this long to lose a Goblin to combat.

Bart's candle fire off harmlessly into the air creating a fiery explosion in the air.

Bart goes chasing after the pointy elf. "Stupid longshanks drinking more of our loot!"

I think I've decided to flavor my touch of corruptions as bites, seems appropriate for a Goblin.

Bart scrambles back across the stage before leaning over and trying to bite the pointy-shanks.

Touch: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Damage: 1d6 ⇒ 1
If it hits Fort 13 or be sickened for 3 rounds


Gobbo!

Going to bot Nurpus because I'm guessing he's going to shoot. :)

Torch takes a swing at the warrior, missing widely then backing away from the much larger man. Bart shuffles around to attack the elven woman who keeps drinking all the healie things, trying to bite her but missing wide. Mugmuff charges in, attempting to flank the warrior, but he fails to realize that Nurpus is holding Purpus and doesn't pose a serious threat to the man at the moment. The attack goes wide, unable to land through the human's solid defenses. Nurpus takes a step back and fires Purpus point blank into the man's face, the bullet grazing the big man's cheek but still managing to draw a thin line of blood. The remaining goblin from the initial assault joins in, attacking the warrior. The goblin fails to connect, distracting the warrior for a brief second.

The elf woman, out of any healing tricks, strikes at Bart with her rapier, slashing a vicious chop across the goblin and drawing a cruel line of blood. The warrior, surrounded, spins his weapons threateningly and grins, goading the goblins to attack him. He lashes out in a fluid motion, his blades spinning in front of him as he hammers at Mugmuff and the lone goblin. However, his overconfident posturing yields no results as both attacks fail to land.

Merisiel deals 12 damage to Bart with the critical hit.

The goblins are up again!

Dice:

Nurpus Attack: 1d20 + 10 ⇒ (9) + 10 = 19 Damage: 1d12 + 1 ⇒ (2) + 1 = 3
Goblin Attack: 1d20 + 3 ⇒ (13) + 3 = 16 Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Merisiel Attack: 1d20 + 8 ⇒ (19) + 8 = 27 Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Merisiel Confirm: 1d20 + 8 ⇒ (18) + 8 = 26 Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Valeros Longsword: 1d20 + 7 ⇒ (5) + 7 = 12 Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Valeros Shortsword: 1d20 + 6 ⇒ (5) + 6 = 11 Damage: 1d6 + 3 ⇒ (3) + 3 = 6


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

"OWWWWW! No fair!" Bart screems as the pointy-shanks stabs him.

Bart then bites at her again.

Touch: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Damage: 1d6 ⇒ 4
Fort 13 of be sickened for 3 rounds.


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

Torch moves into flanking position against the fighter, swinging his signature weapon.

Torch vs. Valeros: 1d20 + 1 + 2 ⇒ (11) + 1 + 2 = 14
Damage (torch): 1d2 + 1d4 + 1 ⇒ (2) + (3) + 1 = 6 fire damage


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

Mugmuff, now flanking with Torch, attacks again...

to hit: 1d20 + 2 + 1 + 6 ⇒ (11) + 2 + 1 + 6 = 20
dmg if hits: 1d4 + 1 + 1 + 2d6 ⇒ (3) + 1 + 1 + (1, 6) = 12

"Drop already, longshanks," he growls.


Goblin Gunslinger 8 | hp 60/60 | AC 25, T 19, FF 19 | Fort +8, Ref +13, Will +5 | Init +8 | Grit 4/4 | Perception +19

Nurpus steps, reloads and shoots at Valeros.

attack: 1d20 + 9 + 1 - 4 ⇒ (15) + 9 + 1 - 4 = 21
damage: 1d12 + 1 ⇒ (3) + 1 = 4
Slowly plinking away. Ugh.


Gobbo!

Bart once again tries to bite the agile elf, missing completely as she steps forward and prepares another strike with her rapier. Torch makes a swing for the warrior and fails to connect, but Mugmuff takes advantage of the diversion and lands a wicked blow, cutting deeply into the warrior. Nurpus fires another round from Purpus, and the bullet grazes the human male, drawing a grimace of pain from his face. The goblin ally, cackles gleefully and steps away from the warrior, pulling a bottle from his belt and tossing it into the warrior. The liquid fire connects, burning the man and splashing on Torch and Mugmuff.

The warrior, in a rage, steps forward, his weapons spinning once more, as he sends his longsword towards the fire-tossing goblin and his shortsword at Mugmuff. The first attack lands, splitting the goblin from collarbone to groin in a massive strike. The other weapon fails to land and the man looks at Mugmuff with a deadly glare, ready to end the rogue's threat once and for all. The darting rapier of the elf strikes again at Bart, drawing a thin line of blood across the goblin's chest.

Bart takes 4 damage. Mugmuff and Torch get hit with 1 point of alchemist fire splash damage.

THe goblins are up. Both Valeros and Merisiel look pretty bad, you just need to finish the deed before they take more of you down!

Dice:

Go Go Goblin: 1d20 + 4 ⇒ (14) + 4 = 18 Damage: 1d6 ⇒ 2
Valeros Longsword: 1d20 + 7 ⇒ (16) + 7 = 23 Damage: 1d8 + 6 ⇒ (4) + 6 = 10
Valeros Shortsword: 1d20 + 6 ⇒ (6) + 6 = 12 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Merisiel Attack: 1d20 + 8 ⇒ (13) + 8 = 21 Damage: 1d6 + 3 ⇒ (1) + 3 = 4

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