GM Captain Trips - Rise of the Greenskins! - Goblin Adventure Path

Game Master Chad Newman

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Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

Stealth: 1d20 + 3 ⇒ (3) + 3 = 6

"Gretcha can sneak too!" Gretcha says, obviously thinking she is just as sneaky as the others, but practically screaming her proclaim of sneakiness.

I won't be taking 10 on any skills in this game, as that seems un-gobliny to me. :)


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Gretcha don't forget your +4 stealth for being small.


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

Torch approaches the first pile of debris daringly, his everpresent torch held at the ready.


Gobbo!

Mugmuff creeps quietly up to the nearest pile of junk and begins rooting through it, hoping to find something valuable. Just beyond his reach a red sand crab eyes him menacingly, warning him that even crabs can be powerful sorcerers thanks to class levels and templates, and he should keep his distance! Bart, ever wary of the faceless horrors that can lurk in piles of junk, remains on high alert, creeping quietly through the brush at the base of the high cliff. He almost could swear he sees eyes peering out from behind one of the junk piles, their gaze burning into him.

Gretcha skips along the beach with wild abandon, happy to be out of Thistletop and on a real adventure for a change. Too many hungry glances and leering eyes back home, as she was most glorious for a female goblin and a rarity within the tribe. Torch, shaking his head and following her closely approaches the debris pile, ready to set it on fire at the first sign of trouble.

Dices:

Is there anybody out there?: 1d20 + 1 ⇒ (2) + 1 = 3
Whats in the box Mugmuff?: 1d50 ⇒ 46

Rooting through the trash Mugmuff pulls out a practically new set of underwear, far too big for a goblin, or a human for that matter. They are however made from an almost see-through material and would probably be worth a pretty copper!


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

Mugmuff puts the underwear on his head like a new hat, ears sticking out the leg holes, and assures himself that it's the only thing of value in the trashpile before moving on to another one...

perc: 1d20 + 4 ⇒ (20) + 4 = 24


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

Ah yes, I forgot that +4. I gave up the normal goblin racial +4 for another ability. :)

Gretcha starts rooting through a pile as well. Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Unfortunately, she gets distracted by a piece of costume jewelery, excitedly putting the gaudy crown on her head. "Found perfect treasure!" she says, though she has no idea that it is worth less than the spittle running down her chin.


Male Goblin Gunslinger 1 | HP 18/18 | AC 16 T 16 FF 11 | Fort 4, Ref 7, Will 1 | Init +6 | Perception +7 | Grit 2/2

Beeg scrambles after the others, Da Boom! bouncing on his shoulder as he goes, worried that he will be left out of all the treasure finding. He starts digging into the pile of trash with energetic fervor.

Perception Take 10 + 6 = 16


Raw Maw lumbers after the others. Perception: 1d20 + 3 ⇒ (14) + 3 = 17 Approaching a pile, he begins to shift through, looking for something to eat.


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Having cleverly used his companions to test the safety of the rust piles, Bart moves up through the brush to check on one of the further piles.

Perception: 1d20 - 2 ⇒ (3) - 2 = 1


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

Torch digs deeper into his pile, seeking anything that might equal the treasures that the others have found.

Perception: 1d20 + 4 ⇒ (17) + 4 = 21


Gobbo!

The troop of goblins begin tossing through the trash, looking for anything that might be valuable. Well, valuable to a goblin at least!

Dem Dices:

Hey, what was that?: 1d20 + 1 ⇒ (2) + 1 = 3
Weeeee, loot!: 6d50 ⇒ (16, 20, 28, 22, 25, 4) = 115

Mugmuff, his head festooned with the height of Magnimarian see-through undergarments, pulls aside a large broken plank and discovers a broken longsword. While worthless to most as a weapon, the goblin is confident that this could be turned into at least one or two functional dogslicers. Gretcha discovers a beautiful crown which is made from the purest gold in the lands. Well, ok, maybe its just tin with some cheap gold painted on it, but who are we to judge? Beeg finds a wooden bottle with a cork in it, something sloshing around inside. Popping the cork and giving it a sniff he discovers that it contains something quite stinky! What it is, he has no idea. Raw Maw, ever hungry, plows through the pile and lets his nose do the work for him. His efforts are rewarded as he comes away with a somewhat soggy, yet servicable, salted ham. Well, the remains of a salted ham, mostly bone and gristle at this point, but a few choice bits remain clinging to the end. And last, Torch roots around in a pile until he discovers a wooden box. Quickly pulling it open he finds several spent star candles. However, looking closely he finds four paper candle fireworks and an unused banshee ballerina firework!

Huh?: 1d20 + 5 ⇒ (19) + 5 = 24

As the goblins continue to plow through the piles of junk, Gretcha notices something moving out just beyond the edge of the beach. Almost undetectable ripples in the water fail to go unnoticed by her sharp, yet crazy, eyes.


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

"There something down by the water, numb-heads!"

Gretcha strains her eyes to see more detail. Percept: 1d20 + 8 ⇒ (20) + 8 = 28


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

"Who you call numb-head, numb-head?" Torch takes up the fireworks and begins to move in the direction Gretcha is looking.


Male Goblin Gunslinger 1 | HP 18/18 | AC 16 T 16 FF 11 | Fort 4, Ref 7, Will 1 | Init +6 | Perception +7 | Grit 2/2

"Yeah! Who numb-head?!" Beeg, with his dumb nose and all, barely smells the stinky stuff in the bottle, but he is curious as to what is inside. Deciding that maybe whatever is at the water, if Gretcha isn't a total numb-head and seeing things, might also be interesting, Beeg sets the bottle down where he can easily find it again and points Da Boom! towards the water.


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

Mugmuff tucks the broken sword into his sash and peers out at the water to see if he can spot what Gretcha saw. He draws his own unbroken weapon so he's not caught unawares and unarmed.

perception: 1d20 + 4 ⇒ (14) + 4 = 18


Gobbo!

As Raw Maw stands fixated, staring at the possible snack, and Bart struggles to find the beach they are standing on, the other goblins, being the total numb-heads that they are, look out across the water to the ripples pointed out my Gretcha. After only a moment there is a sudden break in the water and several forms begin to emerge!

Knowledge Dungeoneering DC 11:

Yea right, you are goblins!

The creatures begin to break the surface of the water and all our heroes see are bitey mouths and snappy claws. Surely this is the beginning of the end!

Initiative:

Gobs: 1d20 + 4 ⇒ (15) + 4 = 19
Snappy Bitey Things: 1d20 + 5 ⇒ (7) + 5 = 12

Being a far superior race and much more adapt at scrambling out of the way at the first sign of trouble, our goblins react quickly to the possible threat!

Round 1 - Gobs are up!
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hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

Mugmuff takes a single step back, putting a trashpile between himself and the snappy bitey thing... he readies an action to attack if the thing comes up to him.


Male Goblin Gunslinger 1 | HP 18/18 | AC 16 T 16 FF 11 | Fort 4, Ref 7, Will 1 | Init +6 | Perception +7 | Grit 2/2

Beeg sees the things emerging from the water and runs forward to close the distance, scrambles atop a pile of junk, and takes a shot at the one on the right.

Attack!: 1d20 + 6 ⇒ (14) + 6 = 201d12 ⇒ 10

Placed an aura on Beeg so that his position is visible because the junk piles appear to be a layer above the players.


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

Gretcha moves forward and pokes her head around one of the junk piles.

She makes crazy eyes at the clacky thing closest to her (the one toward the top of the map, Swift action to use hypnotic stare) and then tells it "You chomp that one!" and casts murderous command on it, trying to convince it to take a swipe at its ally.
DC 15 Will save with a -1 penalty from hypnotic stare)


Male Goblin Gunslinger 1 | HP 18/18 | AC 16 T 16 FF 11 | Fort 4, Ref 7, Will 1 | Init +6 | Perception +7 | Grit 2/2

You would do that to the one I just shot. :P


Considering the ham, suddenly the water bursts forth. Raw Maw cracks a smile and shrieks "Fresh Seafood!" running a bit closer and waiting for the stoopid things to try and get out of the water.


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

"Ohhh, fresh sea ham... Lets eat!"

Bart will move forward, pulling out his longspear and readying to skewer a crablobstermonster thingy.

Combat Dice:

Ready: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d6 ⇒ 5

Potential AoO: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d6 ⇒ 2


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

"Torch has cooking fire!" Torch shouts as he runs to meet the foe. Move forward and ready an action to attack when one comes within range.

Torch vs. Snappybiteything: 1d20 - 1 ⇒ (14) - 1 = 13
Damage (torch): 1d4 ⇒ 3 (1 point is fire damage)


Gobbo!

As the snappy bitey things emerge from the water, Beeg scampers on top of a pile of junk and lets a shot fly, his musket booming with a thunderous report. The bullet nearly takes the thing's head off as it impacts, splintering shell and sending bits of meat and chitin flying in all directions. Gretcha gives the same critter the freaky crazy eye and commands it to do harm to it's chum. (Hah, you see that? Chum! I kill me. Anyway...)

Will Save: 1d20 + 4 - 1 ⇒ (13) + 4 - 1 = 16

The hurt bitey snappy thing fights off the desire to chomp on its buddy and moves forward, stopping at Torch, who takes a while swing with his, umm, torch, and misses the creature by a hair, or shell. The critter then gives Torch, not his torch, a snappy snap with its claw.

Snicker-snack! goes the snappy snap, and Torch takes a stinging wound. Then, amazingly enough, the little bugger tries to latch on the goblin, hoping to drag him into the water! The hold lands, and the creature hangs on to Torch, ready to pull him into the water for a late night snack. As Torch glances down at the wound he notices a slimy film on the claw and a shudder convulses through his little goblin body.

Torch takes 4 damage and 2 pts of strength damage

The other two shell-heads swim up towards Raw Maw. One does everything it can to get out of the water to attack, but it is just too clumsy on land and only manages to pull itself up next to the beefy goblin. The other, however, snaps at Raw Maw with a slimpy snapper-snipper! It didn't go to snapper-school though, and its attack is clumsy and weak, leaving the meaty goblin untouched.

Dice and Pasta:

Snappy Snap - Torch: 1d20 + 2 ⇒ (13) + 2 = 15 Damage: 1d4 ⇒ 4
Grab: 1d20 + 8 ⇒ (6) + 8 = 14
I don't feel so good: 1d20 + 3 ⇒ (8) + 3 = 11
Uh oh: 1d2 ⇒ 2

Snappy Snap - Raw Maw: 1d20 + 2 ⇒ (7) + 2 = 9 Damage: 1d4 ⇒ 3

Round 2 - Gobs are up!


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

"Dummy Torch get to close to snappy thing! Gretcha save you, numb-head!"

Gretcha moves forward and casts her other useful spell, color spray, at the snappy snapper. Will Save DC 14, still a -1 penalty on the save. If it fails, it will most likely be unconscious.


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Bart moves up, takes cover behind a junk pile and stabs at the closest pincermaw beast.

Stabbing: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d6 ⇒ 6

Bart sings as he attacks
"Goblins stab and Goblins Bite
Bones'll snap and break all night
Skulls be cracked, flesh be stewed,
We be goblins—you be food!"


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

Mugmuff was hoping for surprise or a flank, but unable to get either, he simply comes out from behind his junkpile and attacks the northernmost snappy shelly thing.

to hit: 1d20 + 1 ⇒ (18) + 1 = 19 (+1 more if it counts as humanoid)
dmg if hits: 1d4 + 1 ⇒ (3) + 1 = 4


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

chum!! haha good joke that... I'd be floundering for a good pun if it were me....


Male Goblin Gunslinger 1 | HP 18/18 | AC 16 T 16 FF 11 | Fort 4, Ref 7, Will 1 | Init +6 | Perception +7 | Grit 2/2

Beeg, having blasted his blasty blast, scrambles to shove another round down the muzzle.

Standard action reload


Gobbo!

As the combat ensues, Bart creeps up behind one of the teetering piles of junk and jabs his not-so-longspear into one of the shelly snappy things, wounding it with a well placed stab. Likewise, Mugmuff gets the better of his opponent and delivers a surgical strike with his shortsword just as Gretcha's spell goes off, sending a dazzling array of colors and lights flowing out across the waters of the beach.

Will Save: 1d20 + 4 - 1 ⇒ (5) + 4 - 1 = 8

The snappy snippy creature takes the blast of colors to the face, its eyeballs rolling in its head like a slot machine. As they stop spending they both reveal the word "TILT" as the creature crashes into the surf, quite out of the fight.

Duration: 2d4 ⇒ (3, 2) = 5 Secondary Duration: 1d4 ⇒ 2

Raw Maw, ever hungry, tries to eat the critter in front of him, attempting to chew right through the shell to get to the soft, uncooked, bits within.

Maw Chomp: 1d20 + 4 ⇒ (1) + 4 = 5 Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Sadly, the shell of the creature is too tough to penetrate, and he just ends up gumming the thing instead.

The two remaining creatures square off against their opponents. One continues its assault on Raw Maw, while the other moves towards Bart and his pointy pokey spear.

Dice:

Snicker Snack - Raw Maw: 1d20 + 2 ⇒ (2) + 2 = 4 Damage: 1d4 ⇒ 3
Snicker Snack - Raw Maw: 1d20 + 2 ⇒ (4) + 2 = 6 Damage: 1d4 ⇒ 4

Snicker Snack - Bart: 1d20 + 2 - 2 ⇒ (16) + 2 - 2 = 16 Damage: 1d4 ⇒ 2
Snicker Snack - Bart: 1d20 + 2 - 2 ⇒ (14) + 2 - 2 = 14 Damage: 1d4 ⇒ 3
Grabby Grab - Bart: 1d20 + 8 ⇒ (8) + 8 = 16
Ugh, slimy claws: 1d20 + 3 ⇒ (19) + 3 = 22

Try as it might, the crabby thing facing Raw Maw fails to find an opening in his defenses, and only finds the opening in his mouth. Bart, using the junk pile as cover, narrowly avoids one strike, but falls victim to another. As the creature connects, its pincer snips onto Bart, grabbing him and pulling him in close.

Bart takes 2 damage and is grappled

Round 3 - Gobs are up!


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

Not realizing that the snappy bitey shelly thing isn't quite dead, Mugmuff moves to help Raw Maw, since he is closest.

to hit: 1d20 + 2 ⇒ (11) + 2 = 13
dmg if hits: 1d4 + 1 ⇒ (4) + 1 = 5


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

Having used up her main spellcasting for the day already against these shelly thingies, Gretcha will move over to Raw Maw and touch him on the back, whispering in his ear. "You get all double-y next time crabby thing try hit you. You go all 'poof' and it hit just air."

Implanting a mesmeric mirror into Raw Maw's mind. Next time he would be hit with an attack, he can use an immediate action to create a duplicate of himself, and there's a 50% chance that the attack will hit the duplicate instead.


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

Torch staggers drunkenly, reeling under the effects of the creature's attack. He tries to focus upon the horde of creatures attacking from the sea, condensing the number to a more modest one. He brutally attacks the creature affected by the color spray, lashing out madly with his torch.


Male Goblin Gunslinger 1 | HP 18/18 | AC 16 T 16 FF 11 | Fort 4, Ref 7, Will 1 | Init +6 | Perception +7 | Grit 2/2

By the time that Beeg has finished reloading, he no longer has any clear shots at the targets. "Stoopid stoopid..." he mutters and scrambles down the junk heap, tripping halfway down and rolling to his feet at the bottom, slinging Da Boom! over his back and pulling out Pokims!.

Move action put away musket, move action draw shortspear and move.


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Bart screams "Aaaahhh! Bad monster cheat and grab Bart Bighead."

Escape Artist: 1d20 + 4 ⇒ (10) + 4 = 14

If Bart escapes he will try and dive into/behind the junk pile and hide. Stealth: 1d20 + 12 ⇒ (2) + 12 = 14

If Bart fails to escape he will whine about the cheaty crab taking advantage of his big head.


Gobbo!

Swinging his torch wildly, the bigger Torch repeatedly brains the crabby thing until its head splits open from multiple bashings. Gore and uncooked crab splatter the goblin and those around him. Beeg, foiled by the inevitable line-of-sight monster, flips out his weapon and prepares to skewer some crab for grilling. Bart, struggling against the ever-so-snug snappy pincers, squirms with all his might, prying apart the pinchy claws and dives behind the trash pile, narrowly avoiding being pinched in the butt for his troubles! Finally Gretcha heads up to whisper some sexy sweet-nothings into Raw Maw's ear while Mugmuff sticks the crabby monster in front of him with a sword, wounding it severely.

The two remaining seafoods snap wildly at their foes, trying to get a good pinch or two in before being destroyed by powerful goblin might!

Dice:

Crabby Snips - Raw Maw: 1d20 + 2 ⇒ (11) + 2 = 13 Damage: 1d4 ⇒ 2
Crabby Snips - Raw Maw: 1d20 + 2 ⇒ (20) + 2 = 22 Damage: 1d4 ⇒ 2 Mesmeric Mirror: 1d100 ⇒ 38

Crabby Snips - Beeg: 1d20 + 2 - 2 ⇒ (18) + 2 - 2 = 18 Damage: 1d4 ⇒ 4
Crabby Snips - Beeg: 1d20 + 2 - 2 ⇒ (13) + 2 - 2 = 13 Damage: 1d4 ⇒ 3
Gotcha!: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26
Hand me a barf bag!: 1d20 + 3 ⇒ (2) + 3 = 5
Oh noes!: 1d2 ⇒ 1

The snappy snipper on Raw Maw clamps at him with its pincers, nearly scoring a hit before the goblin's image suddenly wavers and shifts, creating a weird image of TWO Raw Maws! Thankfully the double image vanishes a moment later, or else there definitely would be no food for anyone else on the trip. The crabby thing on Beeg lands a solid hit and grabs him up in its pincer, squeezing hard and leaving a bloody trail on the goblin's chest.

Beeg takes 4 damage, is grappled, and takes 1 pt of strength damage

Mesmeric mirror saved Raw Maw from a crit :)

Round 4 - Gobs are up!


Male Goblin Gunslinger 1 | HP 18/18 | AC 16 T 16 FF 11 | Fort 4, Ref 7, Will 1 | Init +6 | Perception +7 | Grit 2/2

Beeg wails loudly as he is struck and grabbed. He screams, pain, terror, and rage mingling as he attempts to stab the crab-thingy with Pokims!.

Attack!: 1d20 + 1 ⇒ (10) + 1 = 111d4 - 1 ⇒ (1) - 1 = 0


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

"Ha! See? You go all wobbly-doubly and big pincher not get you! Gretcha save yous from claw-dead-ouch!"

Gretcha draws her dagger, steps back, and tries to throw it into the big shrimp's eye!
dagger: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d3 - 2 ⇒ (1) - 2 = -1
crit!: 1d20 + 3 ⇒ (4) + 3 = 7
crit damage: 1d3 - 2 ⇒ (2) - 2 = 0

One nonlethal damage! WOOO! LOL


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

Mugmuff snarls in frustration that he can't get a flank on the critter without going into the water and strikes at it.

to hit: 1d20 + 2 ⇒ (2) + 2 = 4
dmg if hits: 1d4 + 1 ⇒ (1) + 1 = 2

This time his sword goes astray of it's target, not even getting close enough to scrape across shell... He yelps in surprise as he misses.

"Bad critter!... yous stand still!"


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Glad to be free Bart quickly abandons his hiding place behind the trash pile and starts running down the beach. He makes it about 15 feet before deciding to return and valiantly save his allies from otherwise certain doom.

'Long'Spear: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d8 ⇒ 4

"Bart will save other greenskins from foul lobster beasties!"


Gobbo!

Torch continues to smash his, torch, into the dead crab monster, not quite satisfied that the thing is really dead yet. Gretcha, showing true precision, sticks the snappy shelly thing with her dagger. Unfortunately she only catches it under the armpit, eliciting a slight giggle from the creature as she pokes a tickle-spot. As it flails a bit in laughter it bonks itself on the nose with a claw, causing the only true damage. Mugmuff fails to land an attack on his opponent. Bart takes off for the hills, glad to be out of the grabby claw, but soon realizes he would be completely lost and unable to make it back home. With a surge of heroics he spins about and makes a stab at the horrible clawed thing, ramming his spear into its face and out the back of the creature's head. The creature falls to the surf with a thud, slowly releasing its grasp on Beeg.

The sole remaining snappy snipper turns to run, realizing that the goblin forces arrayed against it are far too powerful to make a good snack of.

Full withdraw, end combat.


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

Seeing the remaining creature retreat, Torch breaks into a loud warcry. "Gobbos beats giant shrimps! We bestesess!"


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

Mugmuff sneers at the retreating critter. "Mugmuff rather see it dead dead." He walks over and kicks at a dead one to make himself feel better. "This not finding things for big chief. Finish searches yes? then take stuffs and foods from sea back to Ripnuggets."

To put actions to words, he goes to the pile behind Gretcha and searches it diligently... as much as his goblin nature will allow that is.


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Bart momentairly stands triumphant atop a debris pile, before his goblin senses get the better of him and he decides to hide in a trash pile instead.

After a few moments of feeling victorious he goes back to searching, starting with his hiding place.

Perception: 1d20 - 2 ⇒ (14) - 2 = 12


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

perception: 1d20 + 4 ⇒ (8) + 4 = 12 <-- forgot to roll this... sorry


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

Gretcha also picks a new trash pile and starts rummaging.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23 Yay!


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

Torch takes a moment to wave part of his anatomy best left unsaid at the retreating creature before turning his attention back to the trash piles. Picking a pile at random, he dives in.

Perception: 1d20 + 4 ⇒ (18) + 4 = 22


Male Goblin Gunslinger 1 | HP 18/18 | AC 16 T 16 FF 11 | Fort 4, Ref 7, Will 1 | Init +6 | Perception +7 | Grit 2/2

With combat passed, Beeg scurries back to the bottle he had saved, then scurries over to Minimaster Torch. He pulls the cork off and shoves the bottle under Torch's nose.

"WHAT DIS?! WHAT DIS?!"


Gobbo!

Quickly getting back to the task at hand, the industrious goblins begin tearing at the heaps of trash once more, tossing aside random bits of junk and occasionally coming up with hidden treasures. Bart, following his nose, pulls out a lovely black fur, and thinks it a hat of some kind. However, upon closer inspection it turns out to be a dead skunk, stiff as a board. Mugmuff drills through the pile and discovers the broken lid to a privvy seat, its wooden surface worn smooth by the cheeks of many a bum. Gretcha scoops up what appears to be some sort of thick metallic sheet, which would likely make a serviceable breastplate with a bit of pounding. Torch, keen eyes on the lookout, finds a trio bulging skins containing a thick liquid. Looking inside he realizes that these are skins of oil, almost completely full. At the same time, Beeg scampers over to Torch and shoves a stinky bottle under his nose. Torch instantly pulls away from the pungent substance and can identify it as Brewed Reek.


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

If there are more piles to be searched, Mugmuff continues to search another one... if they are all searched, he'll hang the wooden privy seat around his neck and proudly wear his broken long sword.

perc: 1d20 + 4 ⇒ (19) + 4 = 23

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