
| GM Burglar | 
 
	
 
                
                
              
            
            The eyeball watches the story, but zones off a moment during the tale's retelling. He gives a moment's pause before responding. "Right. Look, I'm gonna be frank with you guys. I thought about the whole situation, and realized that wrestling match wasn't the best way to judge someone's character. It seemed like a really good idea at the time, but now I just really want you guys to show me you're not... something I shouldn't have let in there."

|  Erin Alegra | 
 
	
 
                
                
              
            
            Guessing that was too low for possible aid to matter?
"We found the information we came for, but aside from some creatures and traps that wanted to kill us, there was not much of worth in there."
Bluff 1d20 + 10 ⇒ (12) + 10 = 22

|  Kulik | 
 
	
 
                
                
              
            
            Hey, I've got a shirt rerol— oh, wait, never mind. ;-)
KULIK looks at Erin, then at the nebulous eyeball and nods.
Erin human shpeak true. Many empty roomsh.
Bluff(?) w/guidance: 1d20 + 0 + 1 ⇒ (17) + 0 + 1 = 18
He's not an advocate of lying, but will support Erin's words with truth. KULIK will also bestow Desna's guidance on anyone else's Bluff or Diplomacy roll.

|  Taurus-Strong-Like-Bull | 
 
	
 
                
                
              
            
            Intimidate: 1d20 + 13 ⇒ (18) + 13 = 31
"Wrestling not a good measure of a man's character? Bah! What kind of dragon are you? You can tell everything about a man from a good wrestle."
Can I get guidance too? =P If so, +1 more!

|  Kulik | 
 
	
 
                
                
              
            
            Oh, rereading, I see that it's the actual dragon, not a scry-ball. My bad.
Which undoubtedly makes casting guidance at this point a Very Bad Idea. Though, I'm sure it has Spellcraft and would know it to be a non-offensive spell. But that's neither here nor there.

| GM Burglar | 
 
	
 
                
                
              
            
            Which undoubtedly makes casting guidance at this point a Very Bad Idea. Though, I'm sure it has Spellcraft and would know it to be a non-offensive spell. But that's neither here nor there.
It does, but if you think something is lying to you and one of his friends casts Guidance on him, what would you think? I.e. there's text about this. So, casting or no?
---
So, we've got two attempts and an aid right now...

|  Ashur Glaber | 
 
	
 
                
                
              
            
            "What she said, it was all kind of uneventful. Boring even."
Aiding Bluff: 1d20 + 14 ⇒ (4) + 14 = 18

|  Kulik | 
 
	
 
                
                
              
            
            Intimidate a dragon? Sure, why not?
KULIK looks uncertainly at the Shoanti and tries to imitate his stance. 
This is how we assist an Intimidate check: 1d20 + 0 ⇒ (8) + 0 = 8
Unsuccessfully.

|  Ashur Glaber | 
 
	
 
                
                
              
            
            Ashur will try be less forgettable and more scary. "Wrestling is the best way to judge someone!"
1d20 - 3 ⇒ (20) - 3 = 17 Bam!

|  Kulik | 
 
	
 
                
                
              
            
            KULIK gave up the Intimidating racial trait for Rock Climber. So no bonus there.
However, he did not give up the Stern Gaze class feature, which for whatever reason isn't listed on my Intimidate or Sense Motive modifiers (hafta check HeroLab when I get home), so he gets a +4 and manages to assist. Yay!

| GM Burglar | 
 
	
 
                
                
              
            
            Special: You also gain a +4 bonus on Intimidate checks if you are larger than your target and a –4 penalty on Intimidate checks if you are smaller than your target.
Performed in this order listed, since it makes more sense.
"You're burgling Rune plates!?! I knew it! No normal people would come here just to wrestle and lie to dragons! You're just going to waltz back to your magic leader and leave with some Devil-summoning plates, aren't you?"

|  Taurus-Strong-Like-Bull | 
 
	
 
                
                
              
            
            At this point I don't any of our social skills are going to work.
"You're making a big mistake dragon. We're not your enemies."
"But we're leaving here and you're not going to stop us."

|  Kulik | 
 
	
 
                
                
              
            
            I'm inclined to agree, I don't think we have any way out of this.
KULIK looks at the dragon quizzically. KULIK not undershtand. Dragon not evil. We not evil. Why need to fight?

| GM Burglar | 
 
	
 
                
                
              
            
            So the size penalty applies to aiding too? Never knew that.
I also didn't apply it to Taurus' roll initially, so that was moreso the big factor.
You guys DID have a shot at social power, though. Kulik botching up the easier initial diplomacy cranked up all the DCs by two, which kinda got rid of your guys' buffer for failure (since you did really well the first time, by expectations for something named "Brute Squad.")
"You're not evil? Exactly what some evil, cultist would say! I bet you ran in there and got some evil artifact you're going to use to enslave the world! Admit it!"
We're basically at the point where we're rolling inits or you're trying to talk to him more (though that is correct in that it will be rough-to-impossible now for this group.)

|  Ashur Glaber | 
 
	
 
                
                
              
            
            "With that logic, you could be one of us. Fine, let's just take him down and leave. He's not gonna listen."

|  Kulik | 
 
	
 
                
                
              
            
            KULIK shakes his head sadly. KULIK show you symbol of Desna. KULIK remove your exhaustion. KULIK heal your woundsh. KULIK would not do this for evil dragon. KULIK know dragon is not evil. KULIK know we not evil. KULIK does not undershand why mighty majeshtic dragon now want to fight.
Presuming this is inevitable...
Initiative: 1d20 + 7 ⇒ (12) + 7 = 19

|  Ashur Glaber | 
 
	
 
                
                
              
            
            Ah okay.
Ashur moves forward, horns enlarging in size and tries to gore him.
Focus!: 1d20 + 20 - 3 ⇒ (5) + 20 - 3 = 22
1d8 + 18 ⇒ (7) + 18 = 25

|  Kulik | 
 
	
 
                
                
              
            
            KULIK will (reluctantly) cast prayer (which may make Ashur's 22 a 23).

| GM Burglar | 
 
	
 
                
                
              
            
            ---
---
"You thought you could fool me, but now I can see the truth! You're speaking some foul language and empowering your demon-man with some vicious power from beyond the stars! I knew I shouldn't have wrestled your other horn demon!"
Erin, Taurus, Kulik, Ashur! MAP

|  Ashur Glaber | 
 
	
 
                
                
              
            
            "Hey take that back! I am not a demon man! Devil? Yes, but not a demon. So let's get that straight." Ashur steps forward and unleashes hell.
1d20 + 18 ⇒ (1) + 18 = 19
1d20 + 18 ⇒ (3) + 18 = 21
1d20 + 18 ⇒ (16) + 18 = 34
1d4 + 19 ⇒ (1) + 19 = 20
1d20 + 18 ⇒ (13) + 18 = 31
1d8 + 19 ⇒ (2) + 19 = 21

| GM Burglar | 
 
	
 
                
                
              
            
            It didn't express any on a possible AoO on Ashur, but I'm not exactly sure how Uncanny Dodge works in that case. I ruled in favour of "just against AC," since that's how I've always done it, fits what it intends to do by description, and couldn't find a quick answer on a forum search.
@Ashur: "Devils?!? Ha, even better! Do you know how many devils I've sent back to Hell personally? Hundreds! You're gonna be nothing, space cult scum!"
As Erin moves around, the dragon attempts to knock Erin to the ground!
Trip, negative level, fatigue: 1d20 + 23 - 1 - 2 ⇒ (5) + 23 - 1 - 2 = 25
EDIT: Redirected that provocation, since Erin provokes first. The power of cognitive thinking is not with me today.

|  Erin Alegra | 
 
	
 
                
                
              
            
            Erin moves to the south to set up a flank with Ashur, likely provoking, and takes a vengeful swing.
"He will be staying here."  
Move 30 feet to southern square and defensive attack on dragon. +3 AC, +7 if I provoke.
Attack 1d20 + 9 ⇒ (20) + 9 = 29 (Flank, Defensive, One Attack)
Damage 1d6 + 4 + 4d6 ⇒ (4) + 4 + (5, 1, 5, 6) = 25(Flank)
Confirm 1d20 + 9 ⇒ (17) + 9 = 26
Damage 1d6 + 4 ⇒ (1) + 4 = 5
 
	
 
     
    