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"Lovely," Ulyi quips as he steps into the room. "Offal and awful - is this an interior decorating strategy of yours?" the eidolon asks of Squint as it scans the room.

Reillana Myerishil |

Wrinkling her nose at the stench, Reillana gives the room a through scan then steps back. "Looks clear here, let's try the other way," she whispers, nodding towards the stairway.

Backalley Barkot |

After Reillana steps aside, Barkot looks into the small chamber for himself.
"Aw, Hells. Dat's jus' nasty. Dat's no way ta treat a dog, even a dead one."
Perception, Darkvision: 1d20 + 4 ⇒ (3) + 4 = 7
Any reason to go further in? (Please say no!)

GM Brunoreturns |

From the doorway, Barkot notices nothing unusual.
You can examine the corpse in more detail, if you like. That will require entering the room and handling the corpse.

Backalley Barkot |

Ewwww. Of course, Barkot's going in. Of course he is. Sigh.
"I'm gonna check it out. Be right back."
Barkot takes a deep breath, pulls up the shirt from under his armor to cover his mouth and nose, and steps into the indoor outhouse. Moving carefully to avoid stepping on anything too ... squishy, he makes his way to the canine corpse. Gingerly, he picks it up and examines it.
I am 99% certain that chainmail comes with gauntlets, so he isn't picking it up with his bare hands.
With a quick prayer to Soralyon for guidance, Barkot examines the dog's body.
What kind of check should I be making? Perception, Heal, something else?

GM Brunoreturns |

No check needed, but now you need a Fort save ;) I'll check on the delivery mechanics as to whether gauntlets would protect you or not.
Now that Barkot takes a closer look, he notices that it is not actually a dog, but a very large rat of some kind. The body has no signs of injury, but specks of froth around the mouth, matted fur, and other tell-tale signs of disease are obvious.
There is nothing else of interest.
You can use a Heal check to identify the disease based on the symptoms, if you want. I'll add a spoiler in an hour or so when I get a chance to review my notes.

Backalley Barkot |

Whew!
Barkot will use the bonus from guidance on the Heal check.
Heal, guidance: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Knowledge (local): 1d20 + 8 ⇒ (20) + 8 = 28
"Ugh. Dat's no dog - it's a donkey rat! An' it was sick. Died a' filt' fever!" Anxiously brushing bits of the dead rodent's fur from his armored gauntlets, Barkot rushes out of the privy chamber.

GM Brunoreturns |

In that case...
Between two curving stairwells lies a small landing.
Three stone boxes lie open against the opposite wall, with a fine powder surrounding them on the floor.
Once you get some light, you'll see that the powder is yellow
Before the rest of the party proceeds, I'll need to know how the light situation is being handled. Also, if Paeral intends to scout ahead, I'll need to know how far ahead of the party he is planning to go (out of range of direct torch light? out of range of the dim light? just a little bit ahead?
Apologies... I thought I had figured out a way that I could update the maps from home, but my method doesn't work. I'll have to try something different.

GM Brunoreturns |

I can casts Light if need be, I don't have darkvision...
That works. On something that you are going to carry?

GM Brunoreturns |

Map is updated, and I think that I have figured out a method for updating the map from work, so we'll see how that works.
For now, I'll say Reillana has Light cast on her bow, providing normal light for 20 ft. Unless otherwise specified, I will assume that Paeral is Stealthing 25 ft in front of Reillana
Anyone want to do anything in this room?

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Squint makes certain to be behind Ulyi as the gang make their way up the steps.
I altered the map and shuffled Squint with Ulyi.
Squint concentrates and moves his vision into the world of glamers, trying to detect any signals of magic from the room ahead.
Cast detect magic.

GM Brunoreturns |

Every inch of the walls, floor, and ceiling glow in Squint's sight with low levels of magic of the Transmutation school. You can even see motes of the magic floating through the air.
Turning every which way reveals the same magical auras.
The chests actually stand out as a black void amidst the sea of magical energy. No other auras are in the room.

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"It's all magical......all of it...." Squint whispers in a haze. "Everything but those chests glows with magical energy. Even the air!"
Squint looks lost and somehow, smaller. He looks around with wide eyes.
"What is this place?"

Reillana Myerishil |

"It's the Irespan, Ulyi--a bridge sized for giants that has stood for thousands of years. I'd be shocked if it wasn't overflowing with magic."
Murmuring a spell, Reillana reaches back and touches the tip of her bow and it begins to glow while keeping her hands free. Drawing her sword, she nods at Paëral "After you."

Backalley Barkot |
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"Dis is ... it's wunnerful!" Barkot's raspy whisper is filled with genuine awe. He finds himself grinning at Squint's description of the ancient magic filling the space around them, and Reillana's explanation of the source.
He taps Squint on the shoulder as they start up the staircase. "I t'ought I might learn dat trick while we was at Da Heidmarch's place - seein' magic, I mean. I looked at some a' da books in da liberry 'bout spells an' all, but when I tried it, it didn' come out 'zactly da way it wuz supposed ta. Look."
Barkot mutters something under his breath, and four gallons of water cascade from the air over his outstretched hands. He smirks ruefully at Squint. "At least I got dat dead rat's guts off my mitts."
Shaking the water off of his gauntlets, Barkot draws his longsword and continues up the stairs.

GM Brunoreturns |

Pillars line the center of this long hall.
At the far end is a low rostrum, the dusty stumps of ancient votive candles lining its outer edge. Two of these have been knocked over.
Colorful murals of Thassilon pilgrims and giants marching over an intact Irespan cover the walls.

Celia Hillore |

Celia silent till now..squints a little as she passes by
Reillana's light spell (what's the spell cast on?)..She moves to the front of the group and starts to inspect the pillars.
perception: 1d20 + 3 ⇒ (8) + 3 = 11...Celia has her mithral shortsword already drawn in her off hand...her primary hand remains weaponless for now.

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Squint looks around a bit as the entire party rushes through the room with the three open boxes.
"Wait a tick, I think we have moved too fast through this room," he says. "No one looked in these boxes, and we still have the matter of the yellow powder on the floor - does no one want to know what this could be?"
Squint waits in the room with the open boxes.
Yeah, we need to pay attention more to our GM, gang.

GM Brunoreturns |

Reillana indicated the spell would be cast on her bow (which is over her shoulder)
There is nothing remarkable about the pillars. They are made from the same stone that makes up the rest of the structure, and show no signs of deterioration.
This appears to have been a meeting hall of some kind, though who would have gathered here is unclear. The only obvious exit is a stairway on the west wall that leads steeply upward.
EDIT: Just saw Squint's post. Take your time exploring either room, as you wish. I'll move on once we have rule of three agreement to move in a specific direction.

Backalley Barkot |

I agree with Squint. Let's not move past the boxes or powder until we've had a look.
Barkot mutters another quick prayer for Soralyon's guidance, then crouches down to look at the powder on the floor, careful not to disturb it.
Perception, guidance: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Please add +1 for Trapfinding, if appropriate.

GM Brunoreturns |

Since Paeral also said he was going to watch the stairs, I'll apply Reillana's roll to investigating the chests
Barkot's attention is drawn to the powder on the floor as he inspects the room. He is no chemist, but to him it looks kind of like mold.
If anyone has Craft(Alchemy) a DC 15 check can learn more
Reillana examines the open chests for signs of traps. She does, in fact find some traps. She also finds cut pieces of wire and other signs of someone disarming the traps.
The chests are completely empty, and there does not appear to be any danger.

Reillana Myerishil |

"Look at this: these wires have already been cut. Someone's been through here before us. Do you think the Wreckwash Blades found their rivals' hideout?"

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"They're stone boxes," Squint mutters. "I don't think they belong to the Tower Girls. I think they belong to this place, but it's strange..." Squint frowns a bit. "They don't glow like everything else here does. Hmmm." The halfling appears thoughtful.

Backalley Barkot |

Barkot stands up quickly. "Watch out fer dis stuff, youse guys. I t'ink it's mold spores!"
"They're stone boxes," Squint mutters. "I don't think they belong to the Tower Girls. I think they belong to this place, but it's strange..." Squint frowns a bit. "They don't glow like everything else here does. Hmmm." The halfling appears thoughtful.
"So whaddaya t'ink dey are, Squint? Somet'in' somebody brought in later?"

Celia Hillore |

GM What is the lighting situation is it dark? If so Celia takes out one of her sunrods and activates it. Celia looks back at the noise in the room they just traveled through, listening to her companions move around boxes as they investigate. She stays put however guarding the front. In a low whisper she hisses , I’ll keep an eye out for company.... let me know when you’re ready to press forward.

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Backalley Barkot |

It looks as though Celia is alone is the room with the pillars, ahead of everybody else (including our scout) by quite a bit. I doubt the light from Reillana's bow does anything for her.
"Guess dere's nuttin ta see here. May as well check out what's upstairs."
Barkot heads up towards the room with the pillars when everyone else does.

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GM Brunoreturns |

I thought that Reillana had been holding guard at the room with the pillars.
She did, but I overrode that since Paeral was already standing guard. Reillana accepted that modification by responding as if she was in the room.
You and Reillana are the only ones in the chest room at this point (since Barkot is also moving into the pillar room)

Celia Hillore |

After Reillana leaves the pillared room darkness drapes the room once again... Celia takes out a Sunrod and activates it she then moves deeper into the Pillar room and begins to explore..perception: 1d20 + 3 ⇒ (7) + 3 = 10

GM Brunoreturns |

Celia notices nothing unusual.
In the glow from her sunrod, she can just make out the stairwell in the back of the room. The stairs climb more steeply than the other stairs encountered so far.

Backalley Barkot |

Assuming the rest of us don't see anything of interest when we get there, let's just head for the next set of stairs and keep going.
"Paëral, ya pro'lly oughtta take point again. No 'ffense, Celia, but he's quieter 'n you are - not dat I'm one ta talk - an' he's got dem spooky elf eyes for when dere ain't much light."

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I guess I misunderstood...thought I was at point and was just waiting till y'all were through with the last room and then my earlier Stealth/Perception rolls would kick in as I checked the stairwell...
Paëral nods to Barkot and quietly checks out the stairwell...
Stealth: 1d20 + 12 ⇒ (3) + 12 = 15
Perception: 1d20 + 8 ⇒ (18) + 8 = 26

GM Brunoreturns |

With the party ready to move forward, Paeral heads over to the stairs.
Looking and listening, he finds nothing to worry him and signals for the others to follow.
The party starts up the steps as they spiral ever upward, around and around. The stress of keeping hidden and pausing at each landing to look and listen begins to wear on the party, but they keep their watchfulness.
Paeral eventually reaches the top landing. You feel like you must have climbed all the way to the top of the piling.
Pausing to look around the corner once again, Paeral gets a look at the rooms at the top of the stairs.
Bits and pieces of old rubble, fragments of furniture, and broken weapons and armor clutter the floor of this room.
Flickering light from torches and a campfire burning in the next room provide illumination on the scene waiting for the party.
Crouched down behind an ancient and rotten-looking overturned table are three figures. Two appear to be Varisian women, while the third is vaguely woman-shaped but very hairy and with a rat-like face.
All three hold hand crossbows trained toward the stairway.
As Paeral glances into the room, the figures seem to notice him and the rat-thing shouts out.
"Halt! This structure is the property of the Tower Girls! Trespassing will be dealt with severely. Turn around and leave now or face our wrath!"

GM Brunoreturns |

I'll load better icons for the enemies later. The black line represents the overturned table. The three enemies will have cover from the party while behind the table.
I am not 100% sure what knowledge check is needed for a lycanthrope. I think they qualify as a monstrous humanoid, which would make it Nature.
Regardless, you have been told what you are dealing with and have been told about the need for silver. If someone wants to find out more, make a roll

Reillana Myerishil |

Slipping out in front of the group, Reillana raises her hands in a placating gesture. "Easy, easy ladies, there's no call for us to kill each other. We probably should have ourselves ourselves, so let me apologize and correct that. My name is Reillana Myerishil, I'm a liason from the Mordant Spire to the Pathfinder Society, and your boss has something we need."
"Tell Ayala that poor, wayward Natalya has been recovered, and we're willing to trade her back, but there's something we want in return. Tell her not to take too long about it too, or we'll try our luck with the Wreckwash Blades instead. Maybe they'll be more amenable after we tell them where to find you..."
Bluff: 1d20 + 8 ⇒ (10) + 8 = 18

GM Brunoreturns |

1d20 ⇒ 2
The wererat's nostrils flare as she listens to Reillana, and she moves her nose around, as if scenting the truth in Reillana's words.
In a voice weirdly slurred by the long tongue and teeth in her mouth, she responds with disdain.
"That ungrateful wretch finally showed her face, did she? The color of her underbelly too, I guess, since you are here. I told Ayala we should have killed her as soon as she started making demands.
Well, she took something of ours, and we want it back. Throw down your weapons and bring what was taken. I will take you to Ayala."
The wererat's attempt at deception is ruined by an evil glare and a tongue darting out to lick her lips.
"Throw down your weapons, or leave. You have six seconds to decide"
The Tower Girls grip their crossbows a little tighter.

Backalley Barkot |

Barkot’s hand drifts slowly in the direction of the silver mace hanging from his belt.