GM Brew's 03-18 The God's Market Gamble [OutPost 2018] (Inactive)

Game Master Wicked Brew

Player Handout

Ambush!

The Chase!

Transport

The Warehouse

Ambush! God's Market


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Liberty's Edge

Male Dwarf| HP 27/27 | Init+3; Per+10 | AC 16, T 13, FF 13 | F +2, R +7, W +1| Unchained Rogue 4 (Scout)

Brax will attempt to pick the lock.

Disable Device: 1d20 + 11 ⇒ (9) + 11 = 20

Grand Lodge

Male <ountain Dwarf Fighter (Armor Master) 1 | HP 13/13 | AC 19 (+2 vs. Abberations) T 11 FF 18 | F +4 (+2 vs. Poison) R +1 W +0 (+4 vs. Spells)| Init +1 Perc +5 Drk 60ft |Dbl Waraxe +4 1d10+3

Sent in a request for edit access to the map

Grand Lodge

M Human Warpriest 6 | HP 39/39 | AC 20/12/18 | F+8 R+ W+9 | Perc +5 | Init +2 | Feather Fall 1/1 |Conditions Active: none

Umberto looks on, hopeful. a quiet side entry could be the advantage we need.

Dark Archive

male
spells:
0: (at will) detect magic, light, resistance,spark| lv expeditious retreat , color spray, mage armor, summon monster I
Dwarf: Init:+3:Perception +0| AC 12(16), touch 12(16), flat-footed 10(14):/ HP.16/16 | Fort. +3, Ref. +2, Will. +3(+2 vs. spells and spell like abilities)| spd. 20' Wizard 2 (Conjurer)
Attacks:
att:warhammer+2(1d8+1/x3) or heavy crossbow +3(1d10/19-20),+3 acid dart 6/6 day( ranged touch)
Reidog wrote:
"We prolly have a better chance gettin' in iffin we let Brax put his picks ta work. Arr, there is a certain... appeal to lettin' Newmark put that embiggening wand to use on Lumo and me to knock that door in."

Newmark nods and replies, Aye, I can do that if that's what ye wish.

Grand Lodge

Male <ountain Dwarf Fighter (Armor Master) 1 | HP 13/13 | AC 19 (+2 vs. Abberations) T 11 FF 18 | F +4 (+2 vs. Poison) R +1 W +0 (+4 vs. Spells)| Init +1 Perc +5 Drk 60ft |Dbl Waraxe +4 1d10+3

Might as well try pre-buffing. Once Brax has the door open, I'll drop SR for a round and Newmark can use the wand. You can have a blast too, if you want Lumo

Grand Lodge

M Human Warpriest 6 | HP 39/39 | AC 20/12/18 | F+8 R+ W+9 | Perc +5 | Init +2 | Feather Fall 1/1 |Conditions Active: none

Umberto slips a potion from a belt pouch in preparation of the breach. Yes, get Lumo nice and big and we'll rush in behind him.

will drink a potion of Protection from Evil as we open the door.

Silver Crusade

M CG Nagaji Cleric 2/Fighter 1 | HP: 33/33 | AC: 21 (11 Tch, 20 FF) | CMB: +9, CMD: 20 | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: +2 | Speed 20ft | +2 vs Mind-Effects&Poison | Spells: 2nd: 2/3 1st: 2/4 Channels: 2/3
Bot Me!:
[dice=Power Attack]1d20+9[/dice] [dice=Damage]2d6+9[/dice]

"Embiggen? Me? I think I will be alright, friend. Gorum has given me all the strength I need." He mutters a quick prayer to Gorum before the group goes in.

I think I'll be alright without the buff, I have buckets of buffs left still.

"Gorum, bless this hammer and bless these arms. Bless these warriors and bless this battle. Unleash your horned beast." He claps his hands and shakes Reidog's shoulder. "Gorum bless your extra-large form, friend." Seize the Initiative on Reidog

Seize the Initiative:
Seize the Initiative (Su): Whenever you and your allies roll for initiative, you can grant one ally within 30 feet the ability to roll twice and take either result. This decision is made before results are revealed.


Divine Favor: 10 rounds remaining +(2) luck bonus on attack and weapon damage rolls
Magic Weapon: 9 rounds remaining +1 enhancement bonus on attack and damage rolls

Grand Lodge

Male <ountain Dwarf Fighter (Armor Master) 1 | HP 13/13 | AC 19 (+2 vs. Abberations) T 11 FF 18 | F +4 (+2 vs. Poison) R +1 W +0 (+4 vs. Spells)| Init +1 Perc +5 Drk 60ft |Dbl Waraxe +4 1d10+3

Shield and Axe at the ready. Will move figure once I'm off my phone

Silver Crusade

M CG Nagaji Cleric 2/Fighter 1 | HP: 33/33 | AC: 21 (11 Tch, 20 FF) | CMB: +9, CMD: 20 | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: +2 | Speed 20ft | +2 vs Mind-Effects&Poison | Spells: 2nd: 2/3 1st: 2/4 Channels: 2/3
Bot Me!:
[dice=Power Attack]1d20+9[/dice] [dice=Damage]2d6+9[/dice]

Reidog, I moved you close-ish. Feel free to adjust.

Grand Lodge

M Human Warpriest 6 | HP 39/39 | AC 20/12/18 | F+8 R+ W+9 | Perc +5 | Init +2 | Feather Fall 1/1 |Conditions Active: none

I will happily take the embiggen once we get in there. I can draw some fire while you get the work done.


Brax nimbly pries the wester door's lock open, revealing the warehouse inside...

Ok, go ahead and move into the warehouse with one round of movement. Giant Reidog will not fit through the western door and will likely have to use the loading door to gain entry.

rolz:

?: 1d20 ⇒ 1
?: 1d20 ⇒ 2

Grand Lodge

Male <ountain Dwarf Fighter (Armor Master) 1 | HP 13/13 | AC 19 (+2 vs. Abberations) T 11 FF 18 | F +4 (+2 vs. Poison) R +1 W +0 (+4 vs. Spells)| Init +1 Perc +5 Drk 60ft |Dbl Waraxe +4 1d10+3

I should be able to squeeze through, though. It should take 1 movement action to get through the doorway. Looks like the rest of the turn will be tough. Can I climb over the crates or will I have to squeeze through them as well?

Squeezing:
Squeezing: In some cases, you may have to squeeze
into or through an area that isn’t as wide as the space you
take up. You can squeeze through or into a space that is at
least half as wide as your normal space. Each move into or
through a narrow space counts as if it were 2 squares, and
while squeezed in a narrow space, you take a –4 penalty on
attack rolls and a –4 penalty to AC.

By the time I get through, it will have worn off *facepalm*

Silver Crusade

M CG Nagaji Cleric 2/Fighter 1 | HP: 33/33 | AC: 21 (11 Tch, 20 FF) | CMB: +9, CMD: 20 | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: +2 | Speed 20ft | +2 vs Mind-Effects&Poison | Spells: 2nd: 2/3 1st: 2/4 Channels: 2/3
Bot Me!:
[dice=Power Attack]1d20+9[/dice] [dice=Damage]2d6+9[/dice]

Lumo, earthbreaker in hand, runs into the warehouse. Sneaky, sneaky, sneaky. Villains' heads are leaky.

Stealth: 1d20 - 2 ⇒ (8) - 2 = 6

Divine Favor: 9 rounds remaining +(2) luck bonus on attack and weapon damage rolls
Magic Weapon: 8 rounds remaining +1 enhancement bonus on attack and damage rolls

Seize the Initiative (Umberto): Still up

Grand Lodge

Male <ountain Dwarf Fighter (Armor Master) 1 | HP 13/13 | AC 19 (+2 vs. Abberations) T 11 FF 18 | F +4 (+2 vs. Poison) R +1 W +0 (+4 vs. Spells)| Init +1 Perc +5 Drk 60ft |Dbl Waraxe +4 1d10+3

You know what, nevermind. I'll start making noise at the main door, trying to open it. That will give the others some time to sneak in the back door and a diversion

Crowbar: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14

Future Attempts if needed:

Crowbar: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Crowbar: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Crowbar: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Crowbar: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17

Grand Lodge

M Human Warpriest 6 | HP 39/39 | AC 20/12/18 | F+8 R+ W+9 | Perc +5 | Init +2 | Feather Fall 1/1 |Conditions Active: none

Umberto moves in the "Brax" door and drinks his potion.

AC 18

Liberty's Edge

Male Dwarf| HP 27/27 | Init+3; Per+10 | AC 16, T 13, FF 13 | F +2, R +7, W +1| Unchained Rogue 4 (Scout)

Brax follows up behind Umberto, eyes and ears peeled and bow ready.


The party cautiously moves through the warehouse. Reidog attempts to pry a lodaing door open, but has difficulty. Newmark thinks he may be able to assist the dwarf in his effort.

Go ahead and take another round of movement and let me know what your character is doing.

Silver Crusade

M CG Nagaji Cleric 2/Fighter 1 | HP: 33/33 | AC: 21 (11 Tch, 20 FF) | CMB: +9, CMD: 20 | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: +2 | Speed 20ft | +2 vs Mind-Effects&Poison | Spells: 2nd: 2/3 1st: 2/4 Channels: 2/3
Bot Me!:
[dice=Power Attack]1d20+9[/dice] [dice=Damage]2d6+9[/dice]

Lumo moved North, into the Fog of War. GM, please adjust my position in case there are issues.

Lumo continues into the warehouse, cringing every time his step makes his armor clink.

Divine Favor: 8 rounds remaining +(2) luck bonus on attack and weapon damage rolls
Magic Weapon: 7 rounds remaining +1 enhancement bonus on attack and damage rolls

Seize the Initiative (Reidog): Still up

Grand Lodge

Male <ountain Dwarf Fighter (Armor Master) 1 | HP 13/13 | AC 19 (+2 vs. Abberations) T 11 FF 18 | F +4 (+2 vs. Poison) R +1 W +0 (+4 vs. Spells)| Init +1 Perc +5 Drk 60ft |Dbl Waraxe +4 1d10+3

"Gar! I'm not used to this blasted crowbar being so durn big. Newmark, can ye see what I'm doing wrong?"

Grand Lodge

M Human Warpriest 6 | HP 39/39 | AC 20/12/18 | F+8 R+ W+9 | Perc +5 | Init +2 | Feather Fall 1/1 |Conditions Active: none

Umberto carefully sneaks up behind some crates and casts Bless.

Should catch everyone if Newmark moves up nexst to Reidog.


Lumo and Umberto creep through the secreted warehouse. The floorboards creak as the armored figures straining the structure. A small bird bursts into action, previously roosting in the rafters of the storage building, at the noise, the sound of its wings momentarily startling Lumo and Umberto.

Brax, Newmark and Reidog up. Brax, can you move your token now?

Liberty's Edge

Male Dwarf| HP 27/27 | Init+3; Per+10 | AC 16, T 13, FF 13 | F +2, R +7, W +1| Unchained Rogue 4 (Scout)

Brax moves up and drinks a potion of Mage Armor. Looking about the warehouse, his nerves are a bit on edge anticipating what's to come.

Grand Lodge

Male <ountain Dwarf Fighter (Armor Master) 1 | HP 13/13 | AC 19 (+2 vs. Abberations) T 11 FF 18 | F +4 (+2 vs. Poison) R +1 W +0 (+4 vs. Spells)| Init +1 Perc +5 Drk 60ft |Dbl Waraxe +4 1d10+3

I believe I am still attempting to open the door. Let me know if additional rolls are needed


Reidog, you get the door pried open. Go ahead and take a round of movement to explore the warehouse.

hm:

?: 1d20 ⇒ 17

Grand Lodge

Male <ountain Dwarf Fighter (Armor Master) 1 | HP 13/13 | AC 19 (+2 vs. Abberations) T 11 FF 18 | F +4 (+2 vs. Poison) R +1 W +0 (+4 vs. Spells)| Init +1 Perc +5 Drk 60ft |Dbl Waraxe +4 1d10+3

Striding through the now ruined doors, giant Reidog drops the crowbar and readies his shield and axe again.

Dark Archive

male
spells:
0: (at will) detect magic, light, resistance,spark| lv expeditious retreat , color spray, mage armor, summon monster I
Dwarf: Init:+3:Perception +0| AC 12(16), touch 12(16), flat-footed 10(14):/ HP.16/16 | Fort. +3, Ref. +2, Will. +3(+2 vs. spells and spell like abilities)| spd. 20' Wizard 2 (Conjurer)
Attacks:
att:warhammer+2(1d8+1/x3) or heavy crossbow +3(1d10/19-20),+3 acid dart 6/6 day( ranged touch)

Newmark cautiously enters the Warehouse a pace or two behind the enlarged Reidog


The party continues to investigate the warehouse.

Everyone take two rounds of movement.

Grand Lodge

Male <ountain Dwarf Fighter (Armor Master) 1 | HP 13/13 | AC 19 (+2 vs. Abberations) T 11 FF 18 | F +4 (+2 vs. Poison) R +1 W +0 (+4 vs. Spells)| Init +1 Perc +5 Drk 60ft |Dbl Waraxe +4 1d10+3

After the movement action of the second round, Reidog should be able to see into the next room. Lumo, among others could probably see there after the first round

Grand Lodge

M Human Warpriest 6 | HP 39/39 | AC 20/12/18 | F+8 R+ W+9 | Perc +5 | Init +2 | Feather Fall 1/1 |Conditions Active: none

First round, I double move to there. If anything can be revealed before I take the second round, that would be great.

Silver Crusade

M CG Nagaji Cleric 2/Fighter 1 | HP: 33/33 | AC: 21 (11 Tch, 20 FF) | CMB: +9, CMD: 20 | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: +2 | Speed 20ft | +2 vs Mind-Effects&Poison | Spells: 2nd: 2/3 1st: 2/4 Channels: 2/3
Bot Me!:
[dice=Power Attack]1d20+9[/dice] [dice=Damage]2d6+9[/dice]

Ya, even Lumo and his super heavy armor can make it 40 feet! I, too, stopped after one round.

I don't know what I've been told... But this warehouse is getting old... I don't know but it's been said... This dude's gonna be real dead. Lumo huffs and puffs around the corner, earthbreaker still out and ready.

Divine Favor: 8 rounds remaining +(2) luck bonus on attack and weapon damage rolls
Magic Weapon: 7 rounds remaining +1 enhancement bonus on attack and damage rolls

Seize the Initiative (Umberto): Still up

Liberty's Edge

Male Dwarf| HP 27/27 | Init+3; Per+10 | AC 16, T 13, FF 13 | F +2, R +7, W +1| Unchained Rogue 4 (Scout)

Brax continues moving through the warehouse.

Does anything look out of the ordinary in here or stand out from the rest of the crates and boxes?

Dark Archive

male
spells:
0: (at will) detect magic, light, resistance,spark| lv expeditious retreat , color spray, mage armor, summon monster I
Dwarf: Init:+3:Perception +0| AC 12(16), touch 12(16), flat-footed 10(14):/ HP.16/16 | Fort. +3, Ref. +2, Will. +3(+2 vs. spells and spell like abilities)| spd. 20' Wizard 2 (Conjurer)
Attacks:
att:warhammer+2(1d8+1/x3) or heavy crossbow +3(1d10/19-20),+3 acid dart 6/6 day( ranged touch)

Newmark advances behind his enlarged comrade his eyes darting everywhere. perception: 1d20 ⇒ 15


As we are running a little late on time, I am going to speed this section up and resolve it.

The party methodically makes their way through the warehouse. Reidog, being able to see over some of the crates, spies a suspicious footlocker in the northwest corner of the building. Brax Reidog and Newmark are able to open the foot locker and search its contents. They find several papers and ledgers of interest. Several letters from local collectors and aristocrats offering to purchase the keg are in plain sight on top of the footlocker. A further search includes what appears to be a client list, the Scarab of the Dawn flower (which has been embedded into the footlocker), a uniform that appears to be an official Pure Legion uniform of Rahadoum, and several official papers identifying a person named Parani Akar as a former member of the Pure Legion and detailing why she left Rahadoum. Also in the footlocker are a few vials containing different color liquids that radiate magic, potion of delay poison, a suit of very well made half-plate armor that also radiates magic and a statue of Iomedae That appears to be made of solid gold.

As half the party rummages through the foot locker, one of the other members of the party trips a hidden tripwire as they search the rest of the warehouse. Two vials drop from the ceiling crashing into two piles of stacked boxes. The stacks ignite into flames! The fire quickly begins to spread, but the stalwart agents manage to get the footlocker out of the building before the whole structure catches fire and begins to burn to the ground.

The group concludes they have enough evidence to prove the identity of the relic thief. Determined to call out this villain, they return to the God's Market.

As they make their way, the agents are attacked! From out of nowhere, arrows are fired at the party. One flies past Umberto's head but the second lands center mass just below his heart. The warpreist's eyes go wide nd blood seeps out of his mouth as he tumbles over, bleeding profusely from his chest. Sorry Umberto, the first arrow, which was poisoned, missed but she critted on the second shot. You take 21 damage which I believe puts you at -6. I will need a stabilization check unless someone can stabilize you before your initiative turn.

The party looks up to see a woman perched atop a building with an angry scowl and a burning look of hatred in her eyes. Staring daggers, she nocks another arrow...

It's on. Brax and Lumo up.

***ROUND 1***

Brax
Lumo
-----
Parani
-----
Newmark
Reidog
Umberto (-6, needs stabilizing check)

Spoiler:

??: 1d20 + 13 ⇒ (15) + 13 = 28

Brax: 1d20 + 5 ⇒ (20) + 5 = 25
Lumo: 1d20 + 4 ⇒ (11) + 4 = 15
Newmark: 1d20 ⇒ 12
Umberto: 1d20 + 2 ⇒ (13) + 2 = 15
Reidog: 1d20 + 6 ⇒ (2) + 6 = 8

Bow: 1d20 + 11 ⇒ (2) + 11 = 13
Bow: 1d20 + 11 ⇒ (20) + 11 = 31
crit confirm: 1d20 + 13 ⇒ (6) + 13 = 19
crit damage bow: 3d8 + 6 ⇒ (3, 4, 8) + 6 = 21

Init Parani: 1d20 + 6 ⇒ (11) + 6 = 17

Brax: 1d20 + 3 ⇒ (19) + 3 = 22
Lumo: 1d20 + 1 ⇒ (18) + 1 = 19
Newmark: 1d20 + 3 ⇒ (12) + 3 = 15
Umberto: 1d20 + 2 ⇒ (10) + 2 = 12
Reidog: 1d20 + 2 ⇒ (14) + 2 = 16

Grand Lodge

M Human Warpriest 6 | HP 39/39 | AC 20/12/18 | F+8 R+ W+9 | Perc +5 | Init +2 | Feather Fall 1/1 |Conditions Active: none

ouch! stabilize will come on my turn.

Grand Lodge

Male <ountain Dwarf Fighter (Armor Master) 1 | HP 13/13 | AC 19 (+2 vs. Abberations) T 11 FF 18 | F +4 (+2 vs. Poison) R +1 W +0 (+4 vs. Spells)| Init +1 Perc +5 Drk 60ft |Dbl Waraxe +4 1d10+3

Assuming Lumo's Seize the Initiative is still available: Init: 1d20 + 2 ⇒ (7) + 2 = 9.

The first roll stands :)

Silver Crusade

M CG Nagaji Cleric 2/Fighter 1 | HP: 33/33 | AC: 21 (11 Tch, 20 FF) | CMB: +9, CMD: 20 | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: +2 | Speed 20ft | +2 vs Mind-Effects&Poison | Spells: 2nd: 2/3 1st: 2/4 Channels: 2/3
Bot Me!:
[dice=Power Attack]1d20+9[/dice] [dice=Damage]2d6+9[/dice]

With a twist of the wrist, a wand appears in Lumo's hands. He bends down to his fallen companion and taps his head with the wand. "Rejoin the fight. Gorum isn't done with you yet. "

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Seeing Umberto still unconscious, Lumo curses and walks his wand against his leg. Still haven't gotten the hang of these yet.

That should stabilize you automatically, even if it wasn't enough for a revive.

Liberty's Edge

Male Dwarf| HP 27/27 | Init+3; Per+10 | AC 16, T 13, FF 13 | F +2, R +7, W +1| Unchained Rogue 4 (Scout)

“There ya are, ya dirty witch!”

Bow Attack: 1d20 + 6 ⇒ (4) + 6 = 10

Bow damage: 1d6 + 2 ⇒ (2) + 2 = 4


Lumo quickly draws a wand and channels positive energy into the fallen warpriest. The brave Umberto does not regain consciousness, but he stops bleeding all over the ground.

Brax tries to return fire but he misses the mark.

Parani's eyes narrow as she watches Lumo work. She takes aim, loosing two arrows in quick succession at the nagaji. Both arrows thud into Lumo's chest and torso. The arrows send pain lancing through the warrior cleric but are not enough to bring him down. Lumo takes 12 damage.

***ROUND 1***

Brax
Lumo (-12 damage)
-----
Parani
-----
Newmark
Reidog

Umberto (-3, unconscious but stable))

Reidog and Newmark up, then Brax and Lumo can take their actions for the next round.

thrill of the fight:

Bow Attack: 1d20 + 9 ⇒ (17) + 9 = 26
Bow attack: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d8 + 2 ⇒ (7) + 2 = 9
damage: 1d8 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Male <ountain Dwarf Fighter (Armor Master) 1 | HP 13/13 | AC 19 (+2 vs. Abberations) T 11 FF 18 | F +4 (+2 vs. Poison) R +1 W +0 (+4 vs. Spells)| Init +1 Perc +5 Drk 60ft |Dbl Waraxe +4 1d10+3

Reidog growls in frustration at the indignity of archers on rooftops. "Blast it all! Get yerselves ta some cover and fire from there."

Reidog removed his shield and lets it fall to the ground, then runs up to the building while retrieving his rope that still has Lumo's grapple attached to it.

Dark Archive

male
spells:
0: (at will) detect magic, light, resistance,spark| lv expeditious retreat , color spray, mage armor, summon monster I
Dwarf: Init:+3:Perception +0| AC 12(16), touch 12(16), flat-footed 10(14):/ HP.16/16 | Fort. +3, Ref. +2, Will. +3(+2 vs. spells and spell like abilities)| spd. 20' Wizard 2 (Conjurer)
Attacks:
att:warhammer+2(1d8+1/x3) or heavy crossbow +3(1d10/19-20),+3 acid dart 6/6 day( ranged touch)

Newmark cast mage armor and moves to the corner of the nearby tent.


RETCON. See discussion thread.

***ROUND 2***

Brax
Lumo
(no damage)
-----
Parani
-----
Newmark
Reidog
Umberto (-3, unconscious but stable))

Brax and Lumo up.

Liberty's Edge

Male Dwarf| HP 27/27 | Init+3; Per+10 | AC 16, T 13, FF 13 | F +2, R +7, W +1| Unchained Rogue 4 (Scout)

Brax takes another shot.

Shortbow Attack: 1d20 + 6 ⇒ (11) + 6 = 17

Shortbow Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Silver Crusade

M CG Nagaji Cleric 2/Fighter 1 | HP: 33/33 | AC: 21 (11 Tch, 20 FF) | CMB: +9, CMD: 20 | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: +2 | Speed 20ft | +2 vs Mind-Effects&Poison | Spells: 2nd: 2/3 1st: 2/4 Channels: 2/3
Bot Me!:
[dice=Power Attack]1d20+9[/dice] [dice=Damage]2d6+9[/dice]

How high up is she? And are there stairs or some way to get up there?

Lumo looks at Reidog from Umberto's side. "Perhaps you are right. " He twists his wrist and the wand slides back up his sleeve. He moves forward a few steps * and raises his amulet of Gorum to the sky. "Gorum doesn't need to be close, anyway! "

Channel Energy: 1d6 ⇒ 6

* I want to make sure she is not in range of channel. I move as far forward as I can without her being in range. I think, with her height, that is 3 or 4 squares.


Parani narrowly dodges Brax's arrow and once again takes aim at Lumo as he channels more healing energy into his fallen comrade. Unmerto gains another 6 hp, bringing him to 3 hp and consciousness.

Parani lets another two arrows fly toward Lumo. One of the missiles wings the nagaji, drawing blood but not lodging in the warrior cleric. Lumo takes 2 damage.

***ROUND 2***

Brax
Lumo (2 damage)
-----
Parani
-----
Newmark
Reidog
Umberto
(at 3 hp, conscious)

Newmark, Reidog Umberto can post round 2 action, Brax and Lumo may then take their round three action.

thwak!:

Bow attack: 1d20 + 9 ⇒ (15) + 9 = 24
Bow attack: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 1d8 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Male <ountain Dwarf Fighter (Armor Master) 1 | HP 13/13 | AC 19 (+2 vs. Abberations) T 11 FF 18 | F +4 (+2 vs. Poison) R +1 W +0 (+4 vs. Spells)| Init +1 Perc +5 Drk 60ft |Dbl Waraxe +4 1d10+3

How high is the building? The actions I take in future rounds will depend on the height

Reidog completes his move toward the building and throws up the grapple.

Grapple: 1d20 + 4 ⇒ (19) + 4 = 23 -2 if 20 ft high, -4 if 30 ft, etc

With the grapple firmly attached, he starts climbing as quickly as he is able.

Accelerated Climb DC 10: 1d20 + 5 ⇒ (18) + 5 = 23 That should be good enough for 10 ft of height.

Dark Archive

male
spells:
0: (at will) detect magic, light, resistance,spark| lv expeditious retreat , color spray, mage armor, summon monster I
Dwarf: Init:+3:Perception +0| AC 12(16), touch 12(16), flat-footed 10(14):/ HP.16/16 | Fort. +3, Ref. +2, Will. +3(+2 vs. spells and spell like abilities)| spd. 20' Wizard 2 (Conjurer)
Attacks:
att:warhammer+2(1d8+1/x3) or heavy crossbow +3(1d10/19-20),+3 acid dart 6/6 day( ranged touch)

Newmark begins chant casting a complex spell. Newmark's spell take's a full round to cast.

Grand Lodge

M Human Warpriest 6 | HP 39/39 | AC 20/12/18 | F+8 R+ W+9 | Perc +5 | Init +2 | Feather Fall 1/1 |Conditions Active: none

Umberto shakes awake and stands up. What the hell just happened? Clutching his chest, allowing the last of the arrow to fall out and the wound to close he closes his eyes and seeks the solace of the Lucky Drunk.

Fervor: 1d6 ⇒ 4

Alright. Who wants it? Because you're going to get it.


Building is roughly 20 feet tall.

Reidog throws a grappling line toward the archers position and begins to scale the structure.

Newmark begins to cast an intricate spell.

Umberto calls upon his god to heal more of his wounds.

***ROUND 3***

Brax
Lumo
(2 damage)
-----
Parani
-----
Newmark
Reidog
Umberto (at 7 hp)

Brax and Lumo up.

Liberty's Edge

Male Dwarf| HP 27/27 | Init+3; Per+10 | AC 16, T 13, FF 13 | F +2, R +7, W +1| Unchained Rogue 4 (Scout)

Brax will try another arrow shot.

Bow attack: 1d20 + 6 ⇒ (12) + 6 = 18

Bow Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Silver Crusade

M CG Nagaji Cleric 2/Fighter 1 | HP: 33/33 | AC: 21 (11 Tch, 20 FF) | CMB: +9, CMD: 20 | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: +2 | Speed 20ft | +2 vs Mind-Effects&Poison | Spells: 2nd: 2/3 1st: 2/4 Channels: 2/3
Bot Me!:
[dice=Power Attack]1d20+9[/dice] [dice=Damage]2d6+9[/dice]

Sorry, couldn't get to a computer.

Lumo runs forward and tries to climb up Reidog's rope.

Climb : 1d20 + 2 ⇒ (9) + 2 = 11

Could someone move me to the rope location, please?

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