Braxen "Brax" Dravensams's page

187 posts. Organized Play character for Nerak the Numb.

Full Name

Braxen "Brax" Dravensams


Dwarf| HP 27/27 | Init+3; Per+10 | AC 16, T 13, FF 13 | F +2, R +7, W +1|


Unchained Rogue 4 (Scout)







Special Abilities





Cayden Cailean




Common, Dwarven, Goblin


Good natured scoundrel

Strength 14
Dexterity 16
Constitution 12
Intelligence 13
Wisdom 10
Charisma 12

About Braxen "Brax" Dravensams

Braxen "Brax" Dravensams
Male dwarf unchained rogue (scout) 4 (Pathfinder RPG Advanced Player's Guide 134, Pathfinder Unchained 20)
CG Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +10 (+12 to notice unusual stonework)
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 27 (4d8+4)
Fort +2, Ref +7, Will +1; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities danger sense +1, defensive training, evasion
Speed 20 ft.
Melee dagger +6 (1d4+3/19-20) or
. . mwk warhammer +6 (1d8+3/×3)
Ranged mwk composite shortbow +8 (1d6+2/×3)
Special Attacks hatred, scout's charge, sneak attack (unchained) +2d6
Str 14, Dex 16, Con 12, Int 13, Wis 10, Cha 12
Base Atk +3; CMB +5; CMD 18 (22 vs. bull rush, 22 vs. trip)
Feats Combat Expertise, Point-Blank Shot, Skill Focus (Perception), Weapon Finesse, Weapon Focus (shortbow)
Traits fast-talker, freedom fighter
Skills Acrobatics +10 (+6 to jump), Appraise +7 (+9 to assess nonmagical metals or gemstones), Bluff +10, Diplomacy +2, Disable Device +14, Escape Artist +9, Knowledge (dungeoneering) +6, Knowledge (local) +8, Perception +10 (+12 to notice unusual stonework), Profession (gambler) +7, Stealth +11; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Goblin
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, rogue talents (combat trick, weapon training), trapfinding +2
Combat Gear wand of cure light wounds (41 charges); Other Gear mwk studded leather, arrows (31), dagger, mwk composite shortbow (+2 Str), mwk warhammer, cracked mulberry pentacle ioun stone, backpack, belt pouch, blanket[APG], chalk, masterwork thieves' tools, silk rope (50 ft.), waterskin, 2 pp, 3,967 gp, 25 sp, 7 cp
Special Abilities
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Darkvision (60 feet) You can see in the dark (black and white only).
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Scout's Charge (Ex) Charge attacks deal sneak attack damage as though foe is flat-footed.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.

Braxen "Brax" Dravensams was born an only child in the working community of Redgorge in the Cinderlands a mere forty five winters ago. His parents were both emissaries from Oir Onore (a large dwarven delve) near the western side of the Mindspin Mountains. Brax's father, Grigno, was elected as a speaker for the land on the year of his birth and required his mother, Gilda, to travel with him even though she was well along in her pregnancy. Grigno proved to be a fine choice for a speaker and had many successful arguements in favor of dwarven union at Crystalrock. Brax spent his early years learning the dwarven ways in Oir Onore, but soon tired of the routine and structure and often found himself at odds with his peers and their parents.
With a knack for mischief (which according to Grigno was inherited from his mother), Brax began to find ways to shirk his daily duties and chores, and often wandered for hours upon end in various places in the delve. Brax tended to be treated firmly by his father after such incursions were discovered, but he proved to be bullheaded (which Gilda insists is inherited from his father) and once even stayed out for 3 moons just exploring the Delve.
Brax made many friends in the Delve, but none so close as Neto and Yhug. Neto and Yhug were a few years older than Brax and proved to be quite the troublemakers in and around the Mindspins. They took an immediate liking to Brax and his free spirited ways and began taking him with them on their adventures. These adventures often ended as some sort of law breaking affair, which the three took great delight in. Brax soon moved out of his parent's home in the Delve and took to a more freeform lifestyle on the road.
Neto, Yhug and Brax spent the next several years together performing small acts of larceny with the intent of joining one of the larger thieves guilds in Janderhoff. Brax, for his part, insisted that the trio never rob nor steal from hard working folk and ensured that the valuables stolen would not be missed. In this way, Brax justified his "job" to himself. As it happens, the three young dwarves encountered a rare opportunity while in the port city of Korvosa.
A mysterious old man came to the three one day in a tavern and offered them an opportunity to make a large sum of money. The task was to rob a small merchant's caravan on its way from Janderhoff to Korvosa and retrieve a map for their employer. The old man ensured them that the caravan was unguarded and that the merchants would not put up much of a fight. After mulling it over, the three agreed. That decision would change the course of Brax's life forever.
The three dwarves sought out the caravan from Janderhoff and after locating it, they discovered the old man was right, it was unguarded. Shadowing it for the next day or two, the three made their move late into the night. Halting the caravan, the three commenced the robbery only to find the same "old man" who had recently hired them inside the caravan! With hideous claws and fangs, the man made short work of Neto and Yhug while Brax fled into the foothills and a small cave nearby. Distraught with grief, Brax wandered the region, always with one eye open and on the lookout for the old man.
Brax proved to be a changed man after this event. Gone was the carefree and open minded dwarf and in place was a dour, cold and calculating one who was paranoid and quiet. This attitude was furthered one night in the city of Valdraine (where Brax had taken up residence in hopes of a change of pace), on a late night robbery gone bad. After planning the robbery of some jewelry from a local manor, Brax arrived to find the butler waiting for him as he climbed in through a window. Drawing his sword to defend himself, he watched as the butler crumpled to the floor, clutching his chest and not breathing. Not wanting the man to die, Brax yelled for help and tried to revive the man. As the guards arrived, it appeared as if Brax were an assailant and he was forced to flee from the window. Blamed unfairly for the man's death, Brax became a wanted man in Valdraine.
Fleeing the port city, Brax wound up in the unique dwarven city of Kalsguard far north, once again hoping to start anew. Making ends meet proved to be a bit more difficult in Kalsguard, but Brax was able to manage through odd and end jobs and the occasional petty theft. Brax made the accomplice of one local ranger named "Chops", whom Brax now counts as his only true friend. Chops helped get Brax involved with the local Pathfinder Society through which Brax hopes to be given the opportunity to hone his craft.
Brax still dreams of his youth in Oir Onore and hopes to return one day and retire as a right grumpy old dwarf. Searching for the right opportunity, Brax looks forward to the day when he can prove to himself that his luck is not all bad and he can take steps in the right direction. Brax wears dark clothing and always has a cloak about him, even in warm weather. His dark hair kept in a long ponytail and he wears his moustache and beard long as well. He constantly chews tobacco, and finds himself with a bad case of the shakes whenever he goes a few days without it. He is a planner and gets nervous around people who act without thinking. He is also quite paranoid, and if truth be told, he often dreams that the "old man" is coming after him to this day. As such, he is jumpy and never lets anyone stand behind him if he can help it.

Scenarios completed:

Frostfur Captives; XP:1
Mists of Mwangi; XP: 1
Kingdom of the Impossible; XP:1
Trial by Machine; XP:1
Wrath of the Fleshwarped Queen; XP:1
Murder on the Silken Caravan; XP:1
The Segang Expedition; XP:1
The Gods Market Gamble; XP:1
Among the Gods; XP:1


Liberty's Edge Fame: 17; PP: 15