GM Boldr's PFS 0-06 Black Waters (Inactive)

Game Master MisterSlanky


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Sovereign Court

Male NG Human (Ulfen) Brawler 5, UC Barbarian 1 | CLW Charges: 5 | HP: 65/65 AC: 21 (14 Tch, 17 Fl) | CMB: +11 (+14 grapple), CMD: 25 (28 vs Grapple) F: +11, R: +8, W: +2 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft | Rage: 13/13, Martial Flexibility: 5/5, Knockout: 1/1Thaneguard Mantle: 3/3 | Spells:n/a | Active conditions:

Thank you, Ryan, this one was a lot of fun, especially with your embellishments!

Shadow Lodge

Male Human, probably TPK Causer 4 / GM of Repute 6 / Troublemaker 2
Thorval Thorvalson wrote:

Player Name: Jack Brown

Character Name: Thorval Thorvalson
PFS#: 74294-14
Faction: Sovereign Court
Day Job roll: none
Slow Track?: no

You mean 74294-15. ;-)

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Tactical Maps and Handouts
Thorval Thorvalson wrote:
Thank you, Ryan, this one was a lot of fun, especially with your embellishments!

Thanks!

I'll run Black Waters in a heartbeat if anybody asks. This and Silent Tide are two my absolute favorites (surprisingly I've never played this one!).

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Update on my previous request!

Please provide the following:

Player Name:
Character Name:
PFS#:
Faction:
Day Job roll:
Slow Track?:

Idris, Thorval, Echo, Yahn:

You have the following:
Ghoul Fever: Bite—injury; save Fort DC 13; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves.

Resolving your diseased state:
Roll as many fort saves as you want. I've provided the DEX loss and CON loss for each day. If you run out of DEX you won't be able to hire somebody to heal you. If you run out of CON you're dead. Roll it to see if/when you need to pay for a remove disease.

Echo:
Dex Day 1: 1d3 ⇒ 3 Dex Day 2: 1d3 ⇒ 2 Dex Day 3: 1d3 ⇒ 1 Dex Day 4: 1d3 ⇒ 3 Dex Day 5: 1d3 ⇒ 1 Dex Day 6: 1d3 ⇒ 3

Con Day 1: 1d3 ⇒ 3 Con Day 2: 1d3 ⇒ 3 Con Day 3: 1d3 ⇒ 2 Con Day 4: 1d3 ⇒ 3 Con Day 5: 1d3 ⇒ 1 Con Day 6: 1d3 ⇒ 3

Idris:
Dex Day 1: 1d3 ⇒ 1 Dex Day 2: 1d3 ⇒ 2 Dex Day 3: 1d3 ⇒ 2 Dex Day 4: 1d3 ⇒ 1 Dex Day 5: 1d3 ⇒ 2 Dex Day 6: 1d3 ⇒ 3

Con Day 1: 1d3 ⇒ 1 Con Day 2: 1d3 ⇒ 1 Con Day 3: 1d3 ⇒ 1 Con Day 4: 1d3 ⇒ 2 Con Day 5: 1d3 ⇒ 3 Con Day 6: 1d3 ⇒ 1

Thorval:
Dex Day 1: 1d3 ⇒ 1 Dex Day 2: 1d3 ⇒ 2 Dex Day 3: 1d3 ⇒ 1 Dex Day 4: 1d3 ⇒ 2 Dex Day 5: 1d3 ⇒ 3 Dex Day 6: 1d3 ⇒ 3

Con Day 1: 1d3 ⇒ 3 Con Day 2: 1d3 ⇒ 3 Con Day 3: 1d3 ⇒ 3 Con Day 4: 1d3 ⇒ 2 Con Day 5: 1d3 ⇒ 3 Con Day 6: 1d3 ⇒ 1

Yahn:
Dex Day 1: 1d3 ⇒ 1 Dex Day 2: 1d3 ⇒ 3 Dex Day 3: 1d3 ⇒ 2 Dex Day 4: 1d3 ⇒ 1 Dex Day 5: 1d3 ⇒ 2 Dex Day 6: 1d3 ⇒ 3

Con Day 1: 1d3 ⇒ 1 Con Day 2: 1d3 ⇒ 1 Con Day 3: 1d3 ⇒ 2 Con Day 4: 1d3 ⇒ 3 Con Day 5: 1d3 ⇒ 3 Con Day 6: 1d3 ⇒ 2

Sovereign Court

Male NG Human (Ulfen) Brawler 5, UC Barbarian 1 | CLW Charges: 5 | HP: 65/65 AC: 21 (14 Tch, 17 Fl) | CMB: +11 (+14 grapple), CMD: 25 (28 vs Grapple) F: +11, R: +8, W: +2 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft | Rage: 13/13, Martial Flexibility: 5/5, Knockout: 1/1Thaneguard Mantle: 3/3 | Spells:n/a | Active conditions:

Thorval's saves:
fort day 1: 1d20 + 5 ⇒ (4) + 5 = 9 Con 12
fort day 2: 1d20 + 4 ⇒ (15) + 4 = 19 Con 12
fort day 3: 1d20 + 4 ⇒ (4) + 4 = 8 Con 9
fort day 4: 1d20 + 3 ⇒ (2) + 3 = 5 Con 6
At this point, he gets help. Spends 150gp
cure disease: 1d20 + 5 ⇒ (16) + 5 = 21 I assume that is cured

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Thanks Jack! That's exactly what I need from the other three of you. If you can mirror that, it would be great!

Don't forget that buying Remove Disease still requires a caster level check (CL5).

Grand Lodge

Race: Human(Garundi) | HP: 12/12 | AC: 16 (14 Tch, 12 Fl) | CMB: +0, CMD: 14 | F: +6, R: +6, W: +1 | Init: +4 | Perc: +0, SM: +0 Telekineticist/1 Burn: 0/7

Player Name: Nathan Juntunen
Character Name: Yahn
PFS#: 130306-14
Faction: Grand Lodge
Day Job roll: N/A
Slow Track?: NAH

Fort Save: 1d20 + 6 ⇒ (16) + 6 = 22
Fort Save: 1d20 + 6 ⇒ (15) + 6 = 21

Looks like Yahn shakes that ghoul fever nonsense right off!

Sovereign Court

Male NG Human (Ulfen) Brawler 5, UC Barbarian 1 | CLW Charges: 5 | HP: 65/65 AC: 21 (14 Tch, 17 Fl) | CMB: +11 (+14 grapple), CMD: 25 (28 vs Grapple) F: +11, R: +8, W: +2 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft | Rage: 13/13, Martial Flexibility: 5/5, Knockout: 1/1Thaneguard Mantle: 3/3 | Spells:n/a | Active conditions:

guys, we're not done yet... still more story!

The Exchange

Male CN Ganzi Bloodrager 2 | HP: 24/24 | AC: 16 (11 Tch, 15 Fl)(Uncanny Dodge) | Resist 5: Acid, Elec, Sonic | CMB: +5, CMD: 16 | F: +6 R: +1 W: +0 | Init +1 | Perc: +3, SM +1, DV: 60ft | Speed 30ft | Quibble: 1/1 | Bloodrage: 8/9 | Active conditions: None.

For some reason these posts never showed up for me...

Fort Day 1: 1d20 + 6 ⇒ (18) + 6 = 24 First success, no damage? Or do I still take the first hit?
Fort Day 2, -1 Con, no penalty: 1d20 + 6 ⇒ (14) + 6 = 20
Should be clear with or without the penalties with those rolls.

Player Name: Keith A
Character Name: Idris Mael
PFS#: 124235-18
Faction: Exchange
Day Job roll: N/A
Slow Track?: No

Grand Lodge

Female N Human (Mwangi) Druid (Saurian Shaman) 2 | HP: 21/21 | AC: 15 (11 Tch, 14 Fl) | CMB: +5, CMD: 16 | F: +6, R: +1, W: +5 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft | Totem Transformation 1/2 min. | Spells: 1st 3/3 | Active conditions: None.

I missed these too.

Player Name: Erica
Character Name: Myani
PFS#: 51856-17
Faction: Grand Lodge
Day Job roll: N/A
Slow Track?: No.

Dark Archive

Tactical Maps and Handouts

I'll get chrons up as soon as I can.

Dark Archive

Tactical Maps and Handouts

Reporting in progress, all the chrons can be found here.

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