| Full Name |
Idris Mael |
| Race |
| HP: 24/24 | AC: 16 (11 Tch, 15 Fl)(Uncanny Dodge) | Resist 5: Acid, Elec, Sonic | CMB: +5, CMD: 16 | F: +6 R: +1 W: +0 | Init +1 | Perc: +3, SM +1, DV: 60ft |
| Classes/Levels |
| Speed 30ft | Quibble: 1/1 | Bloodrage: 8/9 | Active conditions: None. |
| Gender |
Male CN Ganzi Bloodrager 2 |
About Idris Mael
Ganzi bloodrager 2 (Pathfinder Campaign Setting: Distant Shores 22, Pathfinder RPG Advanced Class Guide 15)
Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 24 (2d10+8)
Fort +6, Ref +1, Will +0; +2 racial bonus vs. spells of the polymorph subschool
Defensive Abilities uncanny dodge; Resist acid 5, electricity 5, sonic 5
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee clanky's arm +6 (1d6+3) or
cold iron nine-ring broadsword +5 (1d8+3/×3) or
silver bec de corbin +5 (1d10+4/×3)
Ranged composite longbow +3 (1d8+3/×3)
Special Attacks bloodrage (9 rounds/day), staggering strike
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Statistics
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Str 16, Dex 12, Con 16, Int 10, Wis 9, Cha 14
Base Atk +2; CMB +5; CMD 16
Feats Power Attack
Traits fast-talker, indomitable faith
Skills Acrobatics +3, Bluff +8, Intimidate +7, Knowledge (arcana) +4, Perception +3, Sense Motive +1, Survival +1; Racial Modifiers +2 Sense Motive, +2 Survival
Languages Common
SQ fast movement, maelstrom resistance, quibble
Combat Gear wand of cure light wounds, wand of shield (50 charges); Other Gear mwk lamellar (horn) armor[UC], clanky's arm, cold iron nine-ring broadsword[UC], composite longbow (+3 Str), silver bec de corbin[APG], masterwork backpack[APG], silk rope (50 ft.), 463 gp
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Special Abilities
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Bloodrage (9 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Sonic (5) You have the specified Energy Resistance against Sonic attacks.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Maelstrom Resistance +2 racial bonus on saving throws against polymorph subschool spells.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Quibble (immediate action, 30 feet, 1/day, DC 13) Force 1 target in range to reroll d20, forcing it to take second result. If unwilling, make save.
Staggering Strike (DC 14) (Su) On critical hit when raging, target is staggered 1 rd (Fort neg).
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.