GM Blade of Heaven's WotW Campaign

Game Master Divinitus


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Vincent rummages through the unlocked chests in the room. In two chests, he finds ink, quill, and a series of letters between two guards of an illicit gambling session tonight at the Eastern Gatehouse Area 3C on the map!, as well as the daily password to get past a gate, HESTERFIELD. He also finds a finely crafted rosewood lute with silvered strings, a number of pointlessly vapid letters between a guard and their family, a set of clothing fit for a peasant, and a surprisingly well written love letter ending in a proposal of marriage to someone named ‘Michelle’ and a silver engagement ring set with a small sapphire.

As Grumblejack lumbers through the door, ducking so as not to hit his head, Albert raises his sword in salute, "May the Lord of Light look kindly upon your wretched soul as you fall, monster!"

Initiative: Grumblejack;Albert: 1d20 + 1 ⇒ (18) + 1 = 191d20 + 2 ⇒ (5) + 2 = 7

Grumblejack punches the guard in the face, clanging against the guard's metal helmet. To the man's credit, he moves well enough that the blow was not instantly fatal, showing remarkable combat prowess. HIT! The flavor text was just that, flavor.

Albert points to Grumblejack with his sword, "Lord of Light, judge this sinner and cast him from this world into the shadow of death!" Smite Evil! As he says this, Albert's eyes glow with a golden light. He then gets closer to the Ogre and slashes with his blade...
Albert's Attack and Damage Rolls: 1d20 + 10 ⇒ (10) + 10 = 201d10 + 7 ⇒ (2) + 7 = 9
his blade biting deep into Grumblejack's flesh. "Come then, beast, is that all you've got?" Albert says, his voice changed into a resonant bass which carries the weight of divine judgement.
I presume you were at maximum range for a melee attack, given Grumblejack's reach?


F Elf Wisard/Ranger 1

Poor Michelle...


Male Kyton-Spawn Tiefling Fighter/Rogue

Vincent put the ink and quill away in his alchemy bag for now, the letters being tossed back in after a brief read. He took the password and passed it on to to the silent one figuring that Mira probably already knew todays password. The lute was intriguing and at least probably able to fetch a few gold so he slipped it over his shoulder to carry. He wasn't too interested in the clothing or the love letter, but he did pocket the ring for now.

He smiled "Well, the password of the day and a couple of easy marks...I'd say we hit the jackpot. Mira dear, do you know how to get to the Eastern Gatehouse from here....or perhaps if these two even earn enough that we should care?" he asks

I assume I said their names instead of those two since I read the letters.


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Absolutely at range

Grumblejack stumbles a bit under the blow but is not yet down. The ogre swings again 1d20 + 11 ⇒ (10) + 11 = 21 for 1d6 + 3 ⇒ (5) + 3 = 8


Male Suli
Vitals:
HP: 13, AC: 15, Touch: 11, Flat-Footed: 14, Fort: +4, Ref: +3, Will: +3
Limits:
Bloodrage 7/7, Elemental Assault 1/1.
Bloodrager 1/Monk of Many Styles 1

Green eyes glower with held-back fury. Why place this monster above him? Why place a killer with no loyalty above him?

But Vritra stepped aside, his blood boiling within his chest.

Soon he will prove himself.
Soon he will prove his power.


Miri laughs at Vincent's question, "Of course I know how to get the eastern gatehouse, my memory's not that poor! As for your two 'marks', they're not well-off, but I suppose you could squeeze some gold from them. Grieving families, after all, would pay dearly for any mementos of their loved ones, right?" She looks around the room, as if hearing something, "Huh, sounds like our friends have reached the two stationed in the hall. Care to take a look?"

Grumblejack's punch lands squarely in Albrecht's gut, causing him to double over from the force as he is momentarily knocked an inch or so into the air. He coughs a bit, obviously hit quite hard by the Ogre.

His golden eyes blaze beneath the visor of his helmet. He swing his blade downward in a broad vertical arc...
Albert's Attack and Damage Rolls: 1d20 + 10 ⇒ (12) + 10 = 221d10 + 7 ⇒ (7) + 7 = 14
opening a wide gash across Grumblejack's face, which runs with deep red blood.

As the fight continues, the Northlander known as Jon watches Vritra. He laughs heartily, "I know that look, you're a man that craves the thrill of battle. You know what is it be a warrior, to live and die by the sword, following no code but your own, don't you? If so, I respect that, for the blood and honor are one and the same."


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

The mighty warrior smashes his massive fist into the face of his opponent.

1d20 + 10 ⇒ (20) + 10 = 30 possible crit.

1d20 + 10 ⇒ (8) + 10 = 18 Unsure if crit confirmed


Go ahead and roll crit, Monkey. I have incorporated a system of effects when you score a successful crit, so let's see what you come up with! If you confirm, roll a d100.


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Heh, that's what the 18 there was, a roll to see if my critical threat was confirmed or not.


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Just to speed things up, 1d100 ⇒ 88


Male Kyton-Spawn Tiefling Fighter/Rogue

Vincent nodded at Mira's wise words and took a mental note of them. "I suppose we have check them waiting long enough, it wouldn't hurt to rejoin them at this point" he said smiling as he stood up from his seat on the bed. He put his hands behind his head and began to walk leisurely towards the commotion, giving his friends a bit of time to finish up their fun but trying not to end up falling behind.


Vitals:
HP: 14/14 | AC: 18; T: 18; FF: 16; CMD: 13; MSD: 12; PSD: 12 | Fort: +3; Ref: +4; Will: +3 | Init: +2; Perc: +2
Sameen / The Cloaked One

Cloak follows silently behind Vincent.


Ugh, can't believe I missed that! I brained the dumb on that one, so to speak!

Grumblejack's fist slams into Albert, whose cheekbones makes a sickening cracking noise. The force of the blow knocks him backwards, where he smashes into the ground. Critical hit confirmed! Albert is knocked back 1 square, is prone, and takes an extra die of damage, not multiplied. ROLL ZE DAMAGES!

Miri flips her hair casually with one hand at Vincent's comment, "I heartily agree, my scaly friend! I knew you were smarter than you looked!". She playfully punches his shoulder lightly, like they were drinking buddies at some tavern in Ghasterhall.


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

2d6 + 6 + 1d6 ⇒ (1, 3) + 6 + (6) = 16

Grumblejack lets out a roar of fury as he knocks down his enemy, then walks over to his fallen foe and balls up his fist in case a killing blow is necessary. [ooc]His move action for the round


Albrecht groans as tries to recover from being knocked to the ground, "No... no, monster, not yet..." he gasps as he slowly stands.

Attack of Opportunity? :P


You going to AoO Albrecht, Veldrin? He's recovering from being prone. :P


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Grumblejack grins wickedly "I am no monster, but you sir, have lost" With that he smashes him again 1d20 + 10 ⇒ (14) + 10 = 24 for 1d6 + 3 ⇒ (6) + 3 = 9


The blow lands squarely on Albrecht's chest with a loud *CRUNCH*! He falls back down to the ground, his breathing ragged and laboured. He raises his arm, pointing to the massive Ogre, then to everyone else assembled, "You... *GASPS*... all of you... monsters. This changes... nothing. You're all... *COUGHS* damned. May the Shining Lord judge you all... for your sins! *URK!*" His arm falls to the ground, next to his rapidly rising and falling chest. His breathing is rapid, shallow, and weak, his skin growing paler by the moment.
He's now at -2 hp and is dying. What does everyone want to do?


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Veldrin walks over to the fallen guard, and just stands imperiously above him "Perhaps we are damned, and perhaps your Shining Lord will judge us. You will see your god before us, however" Casts Bleed to speed up the dying


Albrecht's short gasps turn to gurgles and you blood begins to trickle from the sides of his mouth. Suddenly, he falls silent.

Jon reaches down and places Albrecht's sword on his chest, arms crossed over it, "Well, that's that, I suppose. He trusted in his Mitra rather than the strength of his arm. Foolish boy. Brave, but foolish. It's obvious you lot are a bit more capable, otherwise, ya wouldn't have made it past all those numbskulls upstairs! I would like to discuss terms with ya, since all of ya seem to make for... livelier companions and probably have deeper pockets besides, given that pretty young thing that came in earlier for one of ya. I'm getting about tired of drinking all of this cheap swill they pass off as ale, standing around guarding filthy prisoners, no offense, and listening prattle on about the 'Shining One' this and 'Mitra' that. It's enough to make a man sick to his stomach!".


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Its now Veldrin's turn to smile evilly "Terms you say? I am all for discussing such things. Pray, tell me what you've got in mind"


Jon looks at Veldrin and draws his blade, running a gauntlet-clad hand over his blade, "Ya see this here? This is my blade.". He pats the nearly-empty coin pouch on his belt, "And this? This is my money pouch. Keep my pouch full of gold and my sword red and wet with blood and I'd say we have an accord. What do ya say?"


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Veldin nods in agreement, "I think that's acceptable. Glad to have you on board, Jon" 1d20 + 9 ⇒ (13) + 9 = 22 Diplomacy


Success! What's everyone want to do now? :)


Male Suli
Vitals:
HP: 13, AC: 15, Touch: 11, Flat-Footed: 14, Fort: +4, Ref: +3, Will: +3
Limits:
Bloodrage 7/7, Elemental Assault 1/1.
Bloodrager 1/Monk of Many Styles 1

The blood and gore of a dying man spills on the floor, and Vritra simply smiles. "Marfedelom ihk wer hofibavi." Slowly he steps up to the other one, staring directly at their newfound "ally". "Fools ignore the gods. This man was hofiba, but others who follow will not be such."

Leaving the man to question what the green-eyed Suli had said, Vritra glances over the man.

Anything particularly interesting on the fallen?


Male Aasimar Inquisitor (Infiltrator) 1/ Summoner 1 | HP: 8/8 | Misdirection: LG | Judgement: 1/1 | Summon Monster I: 7/7 | Inq Lvl 1: 3/3 | Sum Lvl 1: 2/2 | +1 dmg when flanking | + crit multi in dmg on crits
Stats:
AC: 13; Touch: 9; FF: 13 | CMB: +3; CMD: 12 | Fort: +2; Ref:-1; Will: +7 (+2 vs Charm and Compulsion) | Init: -1
Skills:
Bluff: 14 | Diplomacy: 15 | Intimidate: +5 | Knowledge(planes): +5 | Knowledge(religion): +5 | Perception: +11 | Profession (Butcher): +9 | Sense Motive: +9 | UMD: +9

Jaq gives Grumblejack a celebratory pat on the back. "Excellent. Excellent." With that he reached down marking the paladin with the demon rune of Sifkesh in the center of his forehead.

His dark deed complete for the moment, he looked about the room. He wanted his war razor. Taking 10 for a 21


Male Kyton-Spawn Tiefling Fighter/Rogue

Vincent walked in shortly after hearing the noise start to settle, "Well....looks like I wasn't the only one having fun." he said with a bit of a grin. He looked down at the guard on the floor with the rather curious funeral like arrangement. "It's a shame to leave suck a lovely sword behind in the hands of the fallen." he said as his eyes furrowed a bit in contemplation as he looked around the room judging if anyone would be opposed to him picking it up after such a careful posing.

Sense Motive: 1d20 ⇒ 5


Vitals:
HP: 14/14 | AC: 18; T: 18; FF: 16; CMD: 13; MSD: 12; PSD: 12 | Fort: +3; Ref: +4; Will: +3 | Init: +2; Perc: +2
Sameen / The Cloaked One

The room darkens as the Cloaked One enters. Silently perusing the carnage, he nods approvingly.


Jon nods to Veldrin in silent assent.

The Suli looks over Albrecht's corpse for anything of interest. The fallen guard's armor appears to be of finer make than the ones that have been used by the guards thus far and his sword has a faint silvery sheen that can barely be seen dancing up and down the blade, but otherwise nothing seems interesting.

Vincent looks around at the others and nobody seems that upset about the prospect, at least to him. Surely no one would object to relieving a corpse of such a valuable possession?


Male Aasimar Inquisitor (Infiltrator) 1/ Summoner 1 | HP: 8/8 | Misdirection: LG | Judgement: 1/1 | Summon Monster I: 7/7 | Inq Lvl 1: 3/3 | Sum Lvl 1: 2/2 | +1 dmg when flanking | + crit multi in dmg on crits
Stats:
AC: 13; Touch: 9; FF: 13 | CMB: +3; CMD: 12 | Fort: +2; Ref:-1; Will: +7 (+2 vs Charm and Compulsion) | Init: -1
Skills:
Bluff: 14 | Diplomacy: 15 | Intimidate: +5 | Knowledge(planes): +5 | Knowledge(religion): +5 | Perception: +11 | Profession (Butcher): +9 | Sense Motive: +9 | UMD: +9

Is there anything of note in the room? Besides what was on the corpse?


Male Suli
Vitals:
HP: 13, AC: 15, Touch: 11, Flat-Footed: 14, Fort: +4, Ref: +3, Will: +3
Limits:
Bloodrage 7/7, Elemental Assault 1/1.
Bloodrager 1/Monk of Many Styles 1

Vritra kneels beside the corpse, staring at the armour with tilted head and awkward smile. "Litrix may be useful for ve" His hand brushes the silvery sword aside, towards Veldrin, with an odd peacefulness. The Suli's smile widens as he reaches across the man, unbuckling the armour with untrained hands. Perhaps it would be of more use than his own...

Is there a way for me to identify what kind of armour it is or if I'm proficient with it?


Male Kyton-Spawn Tiefling Fighter/Rogue

Vincent squatted down and picked up the blade that was brushed away. He picked it up and began to look over it carefully, his scaled hands caressing the blade gently as he examined the faint silvery sheen. He gave it a curious lick, smacking his lips a bit as he tried to figure out it's composition.

Gonna sound weird but perhaps Craft Alchemy might be used to ascertain the composition of the blade?

Craft Alchemy & Appraise: 1d20 + 6 ⇒ (6) + 6 = 121d20 + 5 ⇒ (12) + 5 = 17


Jaq surveys the hallway and finds nothing apart from two torched set in iron sconces about halfway down the hallway.

Vritra takes the chain shirt off of Albrecht, sizing up whether he should wear it or not. No, you cannot identify it any magical properties, if any. See the entry under Spellcraft for more info! :)

Vincent's examination of the item is quite thorough. He tastes the metal, recalling what he learned of testing a metal's composition by what metallic it tastes and how it feels upon the sensitive tongue. Seems to be... steel? But more than steel, judging by the strange thrumming sensation as his tongue ran over the blade. Creative use of that skill! An alchemist would know how certain metals taste. I have allowed that, obviously! He tries to gauge how much a curiosity such as this would be on the marketplace and whether it may be magical. Given his minimal experience with these things, however, he is unable to determine either.


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

I think Vitra meant if there was a way he could determine the type of armor it is, like chain, scalemail, etc.

As he has in the past, Veldrin will try to determine if any of the items are magickal in nature Detect Magic I *might* have done this before, but I don't remember


Ah, I see. It's a chain shirt. Also, you read that PM?

Veldrin's eyes attune to the arcane. He looks at the chain shirt in Vritra's hand which, sadly, does not glow with eldritch power, fine though its craftsmanship may be. He then looks at the sword, which glows faintly. Make a Knowledge:Arcana and/or Spellcraft check, if you wish, to determine which school of magic the aura is mainly comprised of and/or what sort of magical properties the weapon has.


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Spellcraft lets me ID its properties while using Detect Magic, but I need three rounds. Pretty sure I can take that time, let me know if I can't

Veldrin picks up the sword and examines it quite thoroughly 1d20 + 8 ⇒ (17) + 8 = 25 Spellcraft, DC is 15+Caster Level

I did, will get back to you shortly.


You can, Veldrin, I just assumed you were doing so anyway! And good to hear!

Veldrin examines the blade, looking at the way the mystical energies swirl around the blade. He slowly turns the blade, looking at different 'layers' of magic. Suddenly, he fixates on one strand of magic and touches it. As he does so, he feels his heart beat stronger and a sense of courage washes over his mind. Discerning the items purpose, he breaks from his intense focus and the intricacy of the magic aura fades back to normal. Item is a +1 Courageous Bastard Sword!


Male Suli
Vitals:
HP: 13, AC: 15, Touch: 11, Flat-Footed: 14, Fort: +4, Ref: +3, Will: +3
Limits:
Bloodrage 7/7, Elemental Assault 1/1.
Bloodrager 1/Monk of Many Styles 1

The Suli smiles. How similar it was to his own armour? Quite surprising that it was that close.

Putting on the Chain Shirt for funsies.

Turning back to the man, now bereft of his equipment, Vritra's smile disappeared. He looked quite pitiful without his armour or weapon. Wouldn't it be nicer to, well...

Vritra's hands wrapped around the deceased man's neck, staring into his dead eyes with his own lively green ones. "Wer fothisev di wer loex, sini ekess jilg." A sickening sound comes from the bones as hands push down, a sick smile spreading back over his face. What will the others think when they see their wretched captain's head falling, crushed into the gullet of another?

The blood wanted this.
The blood would have this.

Attempting to pull the corpse's head off. Shall we give it a toss at the next group? Have a bit of fun?

Translation:
The head of the dead, mine to hold.


Male Kyton-Spawn Tiefling Fighter/Rogue

I do my best to try and be outside the normal with usage of various skills, I think they never were fully shown their capabilities in the books.

Vincent was a bit lost in his thoughts as the blade was pulled from his grasp. He blinked a bit and hissed before seeing who had snatched it from him. He shook his head " It's rude to bother someone in their thoughts..." he said softly "There doesn't seem to be anything interesting of the make, but possibly a bit of magic lying in it given the tingling of my tongue" he said before he stood back up from his stooped position.

He watched a bit with curiosity at what the barbarian of the group was doing, it was certainly a bit on the crude side as far as removing a head from the body...defiantly not the route he would've taken. He shook his head and looked at the new person in the room, eyeing them carefully. There certainly seemed to be more and more humans joining their group, he'd have to watch his back carefully if this kept up.


Vritra, it's actually a Masterwork Chain Shirt, so calculqate that into your stats.

The Suli tears the corpse's head from from its shoulders with a loud series of *SQUELCHES* and a gush of blood. He holds the head right under the jaw with both of his hands, warm blood flowing over his fingers like fresh paint. It felt right, it felt GOOD.

Grumblejack chuckles a bit, "Oi, that's how you do it, green-eyes! Tear that head clean off! You lot get more interesting by the minute, seems like."

Somewhere nearby, hounds can be heard barking. Miri sighs, [b]"Well now, seems the hounds are up. Worthless mutts... Let's go shut them up for good. Can't have them bringing every last moron down here on our heads, now can we?"


Male Aasimar Inquisitor (Infiltrator) 1/ Summoner 1 | HP: 8/8 | Misdirection: LG | Judgement: 1/1 | Summon Monster I: 7/7 | Inq Lvl 1: 3/3 | Sum Lvl 1: 2/2 | +1 dmg when flanking | + crit multi in dmg on crits
Stats:
AC: 13; Touch: 9; FF: 13 | CMB: +3; CMD: 12 | Fort: +2; Ref:-1; Will: +7 (+2 vs Charm and Compulsion) | Init: -1
Skills:
Bluff: 14 | Diplomacy: 15 | Intimidate: +5 | Knowledge(planes): +5 | Knowledge(religion): +5 | Perception: +11 | Profession (Butcher): +9 | Sense Motive: +9 | UMD: +9

We are in room 14 correct?

"Well... that would result in more bloodshed" Jaq gave her a small smirk before he moved to the door on the far side of the room, listening at it. If he heard nothing on the other side, he enters. But if he hears something, he'll leave it alone for the moment and move to the other door to listen there.

Taking 10 on Perception for 21 on one or both doors


Room 8 is the group's current location.

Jaq listens at both doors that the group has not been through yet. The closest one Room 14 seems to be empty. Taking this as a good thing, he opens the door. A brass plaque on the door reading 'Sergeant's Office' gleams faintly in the torchlight from the hallway. The room is a plain affair with a single cluttered desk, stacked with papers, and a couple of chairs. On each side of the room, a torch sits ensconced in the wall.


Male Aasimar Inquisitor (Infiltrator) 1/ Summoner 1 | HP: 8/8 | Misdirection: LG | Judgement: 1/1 | Summon Monster I: 7/7 | Inq Lvl 1: 3/3 | Sum Lvl 1: 2/2 | +1 dmg when flanking | + crit multi in dmg on crits
Stats:
AC: 13; Touch: 9; FF: 13 | CMB: +3; CMD: 12 | Fort: +2; Ref:-1; Will: +7 (+2 vs Charm and Compulsion) | Init: -1
Skills:
Bluff: 14 | Diplomacy: 15 | Intimidate: +5 | Knowledge(planes): +5 | Knowledge(religion): +5 | Perception: +11 | Profession (Butcher): +9 | Sense Motive: +9 | UMD: +9

Well that explains much of my confusion.

Warily, Jaq entered the room. Before he would search the desk, he checked the other two doors in the room. Listening at each door Taking 10 for 21 both times for any sounds coming from beyond them.


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Veldrin looks around the sergeant's office, scanning it for any signs of magic Detect Magic


Male Kyton-Spawn Tiefling Fighter/Rogue

Vincent would happily begin searching through the desk and office for various intelligence or useful materials.

Take 20 Perception would be 24, most likely don't have time to do so...sooo

Perception: 1d20 + 4 ⇒ (7) + 4 = 11


Male Suli
Vitals:
HP: 13, AC: 15, Touch: 11, Flat-Footed: 14, Fort: +4, Ref: +3, Will: +3
Limits:
Bloodrage 7/7, Elemental Assault 1/1.
Bloodrager 1/Monk of Many Styles 1

Vritra, rolling his shoulders in his new chain shirt, looks towards the rest of the group and follows after them. His more gruesome trophy drips a little as he walks over, small splatters all over the floor; though that seems little beside the pool forming at the man's neck. "What about the caex?" Vritra asks, glancing at the odd blade.

I think I'd be best for the sword, seeing as I'm the only one with guaranteed morale bonuses via Bloodrage. But if we want to separate wealth a bit better then I'll be able to hang on for a while.

Spoiler:
caex - sword


Male Kyton-Spawn Tiefling Fighter/Rogue

Personally I ain't one to care so much about wealth distribution compared to usefulness to group, personally I ain't ever gonna wield something like that so it's no biggie to me. Now glamour pieces is another thing, I think they can be useful rpwise but it makes sense to at least balance it via a bit of money put back into the pool or something.


Jaq goes to each door, listening for any sounds beyond each door. The rooms beyond are silent, the only sound perceptible is his companions and the barking of the hounds.

Veldrin walks into the room and scans the room for any signs of magic, his eyes attuned to the arcane. He is somewhat disappointed when he sees that there is no glow here in the office.

Vincent quickly rifles through the desk, looking for something which may be useful. In his haste, he almost misses a map labeled Branderscar Prison, which just happens to catch his eye. Yay, everyone finally has a full map! I will post the document soon with a labelled map, which should make your exploration a little easier! Also, make another Perception Check and an Intelligence check.

Grumblejack looks at Vritra, then at the sword laying on the ground, "Not for me, berk. The only thing I could do with it is use it as a toothpick, eh? One of you lot going to pick it up? It looks awefully shiny, dunnit?"


Male Kyton-Spawn Tiefling Fighter/Rogue

Perception: 1d20 + 4 ⇒ (15) + 4 = 19
Intelligence: 1d20 + 5 ⇒ (13) + 5 = 18


Vincent's shuffling though the papers, rapidly observing pages, seems to have uncovered something. On the ledgers for guard expenses, his eye catches the numbers and they don't seem quite right. Perhaps he can figure out what's odd, if he has a few minutes to read though the files.

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