Chivane

Gurwen's page

70 posts. Alias of KatsuneSage.


Full Name

Gurwen Maiden of Death

Race

Elf

Classes/Levels

Wisard/Ranger 1

Gender

F

Size

Medium (6'2")

Age

108

Alignment

LE

Strength 14
Dexterity 20
Constitution 12
Intelligence 18
Wisdom 11
Charisma 8

About Gurwen

Background:

Gurwen hadn’t always been known as the blood maiden. Believe it or not, she was a part of a very well established household in the city of Talingarde. She sang, danced, and learned to create wonderful bows and other creations from wood. Her mother would teach her of the wonders of magic and explain to her the who’s who of their town. She made her lessons fun, teaching her how to cast magic in fun and new creative ways. Her father taught her to shoot. She became quite a skilled marksman in those few short decades. Then it all went wrong.
One day when her mother and she were out at the market shopping for dinner, they were attacked. These bandits robbed her mother of her spell book and covered her face with a sack. They grabbed for Gurwen but were instead greeted by an icicle to the face. She screamed, but no one did anything. Frantically, she searched the crowd for faces. Then she saw him. The King. She screamed at him for help, trying to get his aid, but he only watched. Seeing he was of no help, she kicked at the bandits and tried to stop them from dragging her mother into the alley. She was only able to stop the one; the other two proceeded to slam her mother’s head repeatedly into the concrete. As they ran away, she ran to her mother, screaming and crying. She held her mother, head still covered, and rocked back and forth. That day, she vowed to kill the King.
15 years later, she actually tried.
She snuck in past the guards, made it half way into the castle and lined up her shot. She was so giddy with the joy of revenge she didn’t even hear the footsteps behind her. She looked up, gasped, and all went dark.
Next thing she remembered was standing in front of the very king she tried to kill, still very much alive to her dismay. She was too furious with her failure that she barely heard what he was saying. Something about High Treason, drawn and quartered, prison until execution. None of what he was saying mattered. She had a mission to finish, and by Asmodious, she was going to finish it, very slowly, and very painfully, for everyone involved…

Appearance:

Gurwen is 6’2” with very feminine features. She has the beauty and grace of an elf and the stance and power of a hunter. Her long black hair falls to just below her shoulderblades, which she keeps stylishly up in braids. She dresses in dark greens, reds, and blacks, very much at home in extravagant clothing. Her clear blue eyes and innocent looking face give the impression of a sweet, gentle woman.

Personality:

She, however, is not a sweet and gentle woman. She is a bitter, snarky woman with venom in her words. She has a difficult time relating to normal folks and has the horrible habit of being just a bit elitist. Okay, a LOT elitist. She has made friends, though, despite her callous nature. She might be hard to be around at first, but if you align with her goals or her viewpoints, she comes around quickly, knowing she needs all the help she can get.

Crunch:

Character Name: Gurwen The Blood Maiden
Female Elf Skirmisher Ranger/Evoker Admixture Wizard
Alternate Racial Traits: Arcane Focus +2 concentration to cast defensively (replaces Weapon familiarity)
Languages: Common, Elven, Sylvan, Draconic, Celestial, Gnoll
Special abilities: 1st favored enemy(Human), track, wild empathy, Arcane bond(WEAPON), Intense Spells: add ½ wiz level in damage to evocation spells minimum +1, Versatile Evocation: Convert one energy to another (7/day)
Opposition Schools: Necromancy, illusion
Ability Scores:
STR 14
DEX 20
CON 12
INT 18
WIS 11
CHA 8
HP: 12/12 | Init +7 | BAB +1
AC: 15 FF: 13 TOUCH:10 | CMB +3 | CMD 18
Fort +3 | Ref +7 | Will +3(+2 vs. Enchantments, immune to sleep)
Feats:
Scribe Scroll, Precise Shot, Point Blank
Traits:
High Treason
You have willfully worked to bring down the current Monarch of Talingarde -- the beloved King Markadian V called the Brave of House Darius. To be successfully tried for High Treason you have done more than merely dislike the king, you did something tangible to undermine his rule. Alas, that you failed at your plot and are now headed to Branderscar Prison. Treason is the only crime that is still punished by the gruesome ritual of being drawn and quartered. Your stay at Branderscar will be brief.

Punishment:
Death by drawing and quartering
Benefit:
You receive a +1 trait bonus to Will saves.
Desperate Focus
Source Cheliax, Empire of Devils pg. 19
You’ve often found yourself in situations where a lack of focus can lead to worse than a lost spell. You gain a +2 trait bonus on concentration checks.
Warrior of Old
Source Advanced Player's Guide pg. 1
Requirement(s) Elf
As a child, you put in long hours on combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble. You gain a +2 trait bonus on initiative checks.

Skills: +9 Acrobatics, +8 Appraise,+8 Craft(woodworking), +8 Knowledge (arcana), +8 Knowledge (nobility), +9 Escape Artist, +8 Linguistics, +6 Perception, +9 Stealth, +4 Sense Motive, +9 Stealth, +4 Survival, Concentration Check +5
Weapons:
Armor:
Gear:
Money:


Spell Book:

MY SPELLS UHHHA
0-Level Spells
Acid Splash: Orb deals 1d3 acid damage.
Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible).
Dancing Lights: Creates torches or other lights.
Daze: Humanoid creature of 4 HD or less loses next action.
Detect Magic: Detects spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or object.
Flare: Dazzles one creature (–1 on attack rolls).
Light: Object shines like a torch.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whisper conversation at distance.
Open/Close: Opens or closes small or light things.
Prestidigitation: Performs minor tricks.
Ray of Frost: Ray deals 1d3 cold damage.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Scrivener's Chant: Imbue a quill to rapidly transcribe words from one page to another.
Spark: Ignites flammable objects.


1-Level Spells
Abundant Ammunition Replaces nonmagical ammunition every round.
Burning Disarm Make a metal item become red hot, forcing those holding it to drop it or risk searing their hand.
Endure Elements Exist comfortably in hot or cold regions.
Infernal Healing Give someone fast healing 1 for a minute, at the cost of a temporary evil alignment.
Mage Armor Gives subject +4 armor bonus.
Snowball Conjure a hard packed ball of ice and snow to throw.
Magic Missile 1d4+1 damage; +1 missile per two levels above 1st (max 5).

Prepared Spells:

o-Level
Message
Ray of frost
Acid splash

1st level
Burning Disarm
Magic missile
Infernal Healing