GM BigBusMan's Rise of the Run Lords and Beyond

Game Master Fedorian Silverleaf

Rise of the Rune Lords Adventure Path!


1 to 50 of 266 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Anyone interested in joining please post up your Character sheets as soon as you can, or send me a PCgen file, or create an alias with all your information..whatever works..thanks


I would prefer (but not mandatory that your characters be in the form of aliases, formatted like this character:

Fedorean Silverleaf

but it isn't mandatory, as long as i have access to your characters important information stats,saves,exceptional bonuses, etc etc..its all good.

I like it if you have some fluff to go with the crunch as I enjoy reading it, but you don't have to be elaborate, maybe a brief history and why your character is in the Sandpoint area..but again it isn't mandatory.

Scarab Sages

Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike

My character. I need to adjust the stats, skills, and traits, but I'm posting my character. First, dibs.


Excellent!

Dark Archive

Male Human

The SRD isn't coming up. when it does I will update.


No problem..=}


male human Magus 2 | Arcane pool 1/3/ day | Hp:20/20 | AC:15, T:11, Ff:14 | F:+4, R:+1, W:+4 | CMD:15 | Init:+1, Perception:+3

Hi. would love to play this one. Have updated his profile, just need to check his stats. think I built him originally with a 20 point buy.


male human Magus 2 | Arcane pool 1/3/ day | Hp:20/20 | AC:15, T:11, Ff:14 | F:+4, R:+1, W:+4 | CMD:15 | Init:+1, Perception:+3

fixed

Scarab Sages

Male Human Sorcerer (Destined) 1 ((AC 12 (16 MA) Tch 12/FF 10(14), HP 8/8, Init +6, fort 2/ref 2/will 3, perc 1, +2 lt crossbow/dagger/ranged touch, +0 other attacks)) Spells-0(unlimited)-Resistance, Detect Magic, Daze, Acid Splash; 1-Mage Armor, True Strike

Updated. Minor equipment changes, but 95% done. I could move forth with this guy as he is. He's good. Let us do this thing.

I've been trying for RotRL game in reality and here for awhile now.


Male Human Barbarian 2 HP: 14/35 (41) | AC 16 (14) | T 12 | FF 14 | CMD 19 (17) CMB +7 (+9) | F +6 | R +3 | W +1 (+3) | Init +2 | Per +5

Not sure if am supposed to check in here also? I am interested to play as the one game Khal played in died quite quickly.

In interest of full disclosure, I am DMing RotRL on the boards currently and also have a RL group in the midst of Chapter 3. I have never played more then the opening round as a player however. I'm certain I can keep OOC knowledge out of my guys actions (he's not that bright after all...).

LmK, if you need any changes etc.


cool, alright i will check out your guys in the morning, ill probably wait for two more to join, and then i will go over what i need you guys to do as far as profile and sheets and whatnot, I will also need to brush up on the sorcerer and conjurer as I have never played one or GM'd for a player that was one..(my kids all play fighters, rouges, and a wizard) but looking good so far! but just for reference i strongly prefer the alias(character sheets) to look like the example I posted above with your stats under your names for quick reference and for making things run quicker, but im not gonna be die hard about it..lol..I'm pretty laid back and easy going about most stuff, and its all about fun!!..anyway feel free to call me out if i accidentally make any mistakes for the magic users as well..=}


Im also taking a crash course in map-fu using google, so if you have a google account i can share maps and handouts and the like with you.


Khalbar, i don't mind at all, and since you have experience i may have to ask you some questions from time to time..lol


Male Human Barbarian 2 HP: 14/35 (41) | AC 16 (14) | T 12 | FF 14 | CMD 19 (17) CMB +7 (+9) | F +6 | R +3 | W +1 (+3) | Init +2 | Per +5

You got it boss.

GM BigBus:
Here is link to opening village flip mat by Paizo that is ideal for use in the opening combats. LMK if you need a little help getting maps etc to work well.


Khalbar:
Thats cool, can you tell me how you get that resolution?..I tried last night for awhile to get it to look right, i copied the maps from the pdf into ms paint and then saved in the google drive folder, but when i opened them in google draw they were tiny and when i strecthed them out they looked like crap.


Ok, Looks like we have enough players now, so before we start ill go over a few things about how I would like us to play.

As GM i will be responsible for:
#1 Rolling initiative when combat begins, I will roll for everyone and monsters, so we don't get held up waiting for someone to make thier moves, how i will work combat is like this, after initiative is rolled i will group everyone into two groups, those that roll higher than the moster will be in group one, those that roll lower than the monster will be group two for example i will post:

Initiative:
player 1
player 2
player 3
Monster
player 4
player 5
Player 6

Players 1,2,3 can go in whatever order you post in, i will then make the monsters actions, then players 4,5,6 can go in whatever order they post (so if you have a move you want to make first, it pays to be active)

#2 Any Player that goes longer than 24 hours without making a move, I will bot that player for that round (lets try to not have that happen..lol)

#3 I will let players know when i need them to make any kind of a check, however if you know that a check is needed feel free to add it in your post without me asking for it, im OK with that.

#4 I wont be giving out individual XP after each encounter, and if you are all ok with it I will just let you know when it is time to level up your players. I will though be awarding GP and other awards for encounters as appropriate.

#5 It will be my job to provide a fun and fair game, However i am in no way a master GM, and i can and probably will make mistakes, if you feel i have made an error in anything, please let me know in a civilized manner and i will do my best to correct it..lol

Players:
#1 Players will be responsible for making all of their attack rolls, and damage rolls applying any modifiers that are appropriate, as well as when i ask for any kind of roll it will be up to you to add your appropriate modifiers to the rolls, when you do an attack roll, go ahead and add your damage roll as well, even if your not sure you hit, that way i have it right there if you do, and we don't waste a lot of time waiting for another post just for a damage roll. example:

Player 1 makes an attack with his short sword
Attack Roll: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

#2 It will be up to you how you decide to split up loot and who gets what, and to track what you take, I find that if there is a disagreement on who gets what, that it is best settled with a 1d20 roll, whoever gets highest gets the loot, I like how its done in WoW myself, with Need rolls taking precedent over Greed rolls, but it will be totally up to you as to how you handle it.

#3 When your character levels, it will up to you to adjust all of its stats and abilities and update your character sheets, and as you get loot and GP or buy equipment it will be up to you to keep track of those as well.

#4 Players will be responsible for playing fair, and making sure that you have fun!!


a couple other things while im on the subject of rules and stuff, these are like my "house rules":

1: I don't worry about encumbrance as far as I'm concerned you will all move at full speed regardless of how much you are carrying. However as we go over rough terrain, I usually just say you go half speed, unless you have the favored terrain feat or anything else that keeps you from being slowed by terrain.

2. I don't keep track of time, so if you have spells that have a 1 minute casting time, i usually say those become 1 round casting time, meaning you start that spell on your turn and you cast it the beginning of you next turn before you make that turns actions. Periodically i will say that you guys all camped and rested, at that point the spell users can prepare their spells and everyone can heal back to full health (lots less dying that way)

3.I don't use Combat maneuvers a lot in my home games, I will allow them here, but it may take me a bit to figure out how they work and how i want them to be rolled etc etc,same goes with attacks of opportunity, I don't use them in home games, and probably wont use them here, but if someone wants to help me with how they work, i will consider them. Concentration Checks however will be made if a caster is attacked while casting a spell.

anyway thats all I can think of at the moment, if anyone has anything they would like to add or discuss, please feel free to speak up


Male Halfling Swashbuckler 8/Magus8(Kensai,)/Investigator8(Questioner)

Checking in with my halfling buddy. I will be out all day, and my weekend may or may not be full as well, but I'll check in when I can.

Also, I need to adjust Dair down to level 1.


Male Human Fighter 1 | HP 13 | AC 17 | T 12 | FF 15 | CMD 17 | Fort +4 | Ref +2 | Will +1 | Init +2 | Perc +2 | Sense Motive +1

Checking in here.


Male Human Cleric of Ragathiel (1) [HP 12/12 | Init:+0 | Perc:+5 | AC:16/ T:10 / FF:16 | CMB +2 / CMD 12 | Save F+3 R+0 W+6 ]

Song of Chiroptera here hoping I still have a chance to submit a PC. I'm following up on that Cleric of Ragathiel idea from the Recruitment page.

I went ahead and created a rough draft of the character to get the majority of crunch and fluff I could manage. I'm so used to using Hero Lab that I've forgotten how to manually create the pcs. Like forgetting math can be done w/o a calculator!

At any rate, click the character link and you'll see my stats and a very brief history for the PC. I'll clean him up a bit later tonight when I get home.

Liberty's Edge

Male Human Paladin 2/Sorceror6/Eldritch Knight7 HP: 148/148 AC31 (FF30 T16) CMB +19, CMD 35 Save F/R/W: +24/+16/+20 Init+5 Perc+9

I take it we have to post here too.


Male Dwarf Monk(Mantis) 6 Brother of the seal 2 vmc(rogue) hp 82/82 Perception +12 AC , touch , flat-footed Fort +9, Ref +8, Will +7 (+3 vs poisons, spells, and spell like abilities.)

Havocprince's character

Crunch:
Male, Dwarf, Paladin(stonelord)1
LG, Medium, Humanoid(Dwarf)
Init +0; Senses Perception +0, Darkvision 60'
- - - - -
DEFENSE
- - - - -
AC 15, touch 10, flat-footed 15, FFtouch 10
hp 16/16 (1d10+6)
Fort +7, Ref +0, Will +2
- - - - -
OFFENSE
- - - - -
Speed 20 ft.

Melee

Ranged

- - - - -
STATISTICS
- - - - -
Str 14, Dex 10, Con 20, Int 10, Wis 11, Cha 10

Base Attack Bonus +1; CMB +3; CMD 13

Feats
Power Attack

Trained/Important Skills
Diplomacy 1 rank +5
Sense Motive 1 rank +5

Acrobatics +0
Climb +2
Perception +0
Swim +2

Traits
Giant Slayer +1 Bluff, Perception, and Sense Motive checks and +1 trait bonus to attack and dmg vs Giants. Clearheaded +1 vs bluff disguise and illusion.

Racial:
Slow and Steady base speed 20' never modified by armor or encumbrance. Darkvision 60', Stone Cunning, Weapon Familiarity
Defensive Training +4 ac vs Giant, Giant Hunter +1 attack vs. Giant
+2 Survival check to track, Magic Resistant 5+character level, Stability +4 cmd vs bull rush and trip.

Class:
Stonestrike level/day +1 attack and damage rolls as well as combat maneuver checks. aplies to cmd if both touching ground or stone.
Detect Evil. Aura of good.

Languages
Common, Dwarven, Terran

Equipment
Weapons
DornDerger

Armor
ScaleMail with armor spikes

Other Gear
Traveler's outfit,

Wealth
Penniless

Carrying Capacity
Light:0-58
Medium:59-116
Heavy:117-175
Current Load:45

Fluff:
Sten has spent his life getting to this point. His family hold burnt to the ground by ogers. His focused training and his drive to get justice so that no other would have to know that pain. His travel towards Sandpoint as the next possible location of attack. All leading to this point. And what does he find? A festival, a celebration of life as if nothing was wrong with the world. He had lost everything on this road and it is as if the town mocks his dedication with joy, but to be happy for just a little while. It sounds so good.

Sten is a gruff dwarf who clings to his sense of justice and right. He sees giants as the greatest threat to peaceful people and views it as his duty to stamp them out.


Yes please, this is where id prefer the full sheets..=}


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

crunch:
Name Bedlam Bottomland
Male, Dwarf, Ranger[Trapper], level 1
NG, Med, Humanoid (Dwarf)
Init +3; Senses Perception +10, Darkvision 60'
- - - - -
DEFENSE
- - - - -
AC 18 (+3 armor +2 Shield +3 Dex), touch 13, flat-footed 15, FFtouch xx (+xx)
hp 12/12(1d10+2Con)
Fort +4, Ref +6, Will +4
- - - - -
OFFENSE
- - - - -
Speed 20 ft.

Melee Warhammer +3 (1d8+2/x3), handaxe +3 (1d6+2)

Ranged throwing axe +4 (1d6+2/x2) x2

Combat Options Favored Enemy (goblinoids)
- - - - -
STATISTICS
- - - - -
Str 14, Dex 17, Con 14, Int 10, Wis 16, Cha 8

Base Attack Bonus +1; CMB +3; CMD 16
Feats

Trained/Important Skills climb +6, craft(traps)+4, knowledge(dungeoneering)+4, knowledge(nature)+4, Perception+10, survival+7, Disable device+7

Traits Grounded, Indomitable Faith (nature)

Languages dwarven, common

Equipment
Weapons warhammer, throwing axe(x2), handaxe

Armor studded leather, hvy wooden shield

Other Gear rogue's kit (This kit includes a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.), explorer's outfit

Wealth gp 34

Carrying Capacity
Light: 58
Medium: 116
Heavy: 175
Current Load:
.


Sorry...still new to this...I will have fluff later (I just learned these terms and moves..lol). I am extremely excited for the opportunity to actual play RotRL. I've heard a lot of great things about it. Thanks for considering me and any thoughts or concerns on my char please let me know.
.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

fluff:
Bedlam has been a loner and outcast since he was a youngster. His affinity for nature and mechanical devices has placed him in a different light as far as the dwarves in his clan are concerned. He prefers to be outside among the trees and forests that dot the mountain landscape. He finally decided to leave his clan in pursuit of his dreams--living among nature and developing his affinity for trap-making. He has traveled a few days south from his home and views a small town on the horizon. He figures to visit and see what may be happening there..


Male Gnome Barbarian (Urban Barbarian) 1 HP 15/15 | AC 18 | T 14 | FF 15 | CMB +2 | F +5 | R +3 | W +0 | Init +3 | Per +6

Lorilon Minkmasher

Full statistics and background done, as I stated before; I am able to post several times a day if need be. I am also quite new to PbP - though I am currently playing 2 campaigns (both Shattered Star).

Let me know what you think.

(Not sure you wanted me to post here already or not, so if not - pay no heed to the post).


Male Human Fighter 1 | HP 13 | AC 17 | T 12 | FF 15 | CMD 17 | Fort +4 | Ref +2 | Will +1 | Init +2 | Perc +2 | Sense Motive +1

Spears is updated, but I am having internet connection issues, so I may not get the fluff done until tomorrow morning.


Male Human Barbarian 2 HP: 14/35 (41) | AC 16 (14) | T 12 | FF 14 | CMD 19 (17) CMB +7 (+9) | F +6 | R +3 | W +1 (+3) | Init +2 | Per +5

I think I'm going to withdraw. There are more than enough applicants and I have more than enough to do running 3 games myself. I'd like to play this as a PC sometime, but now isn't good.

GM if you need some resources etc, just PM me and I'll share.


Male 1/2 Orc Inquisitor of Lamashtu HP 11/11 AC 17/12 Touch/15 FF Fort: +4 Reflex: +2 Will: +6 Init: +6 CMB:+2 CMD:14

My Profile is done. If you want A pdf, i can crank one out from HeroLabs


Male Human

Posting my profile in the Discussion thread.

Character Sheet:

Name: Karl Sarvo

Race: Human

Class/Level: Fighter (Cad) 1

Gender: Male

Size: Medium

Age: 28

Height: 6'5 feet

Weight: 178 lbs

Alignment: Neutral Evil

Occupation: Mercenary

Hair: Dark Brown, Short, curly

Eyes: Grey

Skin: Light Tan

Back-story: Karl was born into a family that was no stranger to crime or poverty; his father was a small time thug, who died when Karl was 14, his mother on the other hand was a bitter woman who hated her self and the decisions she had made in life. After his father died Karl's mother did nothing but put him down, saying things like; that he would always be a petty thug just like his father, that the apple would not fall far from the tree. That angered the young Karl, because it was partly true, as he was already mixed up with local gangs and street toughs.

Two years later his mother committed suicide and her son had vowed to prove her wrong, he joined the city guard, and have somehow found a girl he would gladly spend the rest of his life with. Karl's life had taken a turn for the better, but that turn was at an end; news of his wife's corpse, found stabbed to death in an alley soon made him obsessed with finding the one responsible for his suffering. Finding no help among the guardsmen he had come to trust and befriend, he left his respectable position and had revisited the life of crime he almost seemed to inherit from his father.

After a couple of years of searching, he assumed that whoever killed his wife is either dead or has simply gone to another town. Karl took to the road, offering his skills to whoever was willing to pay, the type of job didn't really matter, just as long as the employer paid with money or information he needed.

Ability Scores:

Str: 16

Dex: 15

Con: 14

Int: 14

Wis: 10

Cha: 13

HP: 12
Speed: 30
Initiative: 2
AC: 16=10+ Armor 3+ Shield 1+ Dex 2
Touch: 12
Flat-footed: 14

Saving Throws:

Fort: 4= Ability Modifier 2+ Base Save 2
Ref: 2= Ability Modifier 2
Will: 0

BAB and CMs:

BAB: 1
CMB: 4= BAB 1+ Str 3
CMD: 16=10+ BAB 1+ Str 3+ Dex 2

Weapons

Melee: Battle Axe 1d8+3 critical x3 attack roll +4
Melee: Dagger 1d4+3 critical 19-20x2 attack roll +4
Melee: Spiked Light Steel Shield 1d4+1 critical x2 attack roll +2=4-2
Ranged: Light Crossbow 1d8 critical 19-20x2 attack roll +3

Special Abilities:

Racial: Skilled, Bonus Feat
Class: Bonus Feats

Armors:

Studded: 3 , penalty 0(see trait)
Light Steel Shield: 1 , penalty -1

Traits:

Armor Expert: reduce armor check penalty by 1, source APG, reasoning: from his time as a guard.

Bully: +1 trait bonus to intimidate checks, intimidate is always a class skill, source APG, reasoning: rough childhood, and involvement with gangs at a young age.

Skills:

Acrobatics: 5=2 dex + 1 rank + 3 class - 1 Shield

Bluff: 5=1 cha + 1 rank + 3 class

Stealth: 5=2 dex + 1 rank + 3 class - 1 Shield

Intimidate: 6=1 cha + 1 rank + 3 class + 1 traits

Knowledge (Local): 3=2 int + 1 rank(Human Skilled Racial Trait)

Sleight of Hand: 5=2 dex + 1 rank + 3 class - 1 Shield(level bonus 1hp or 1 skill rank)

Feats:

Combat Expertise: You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class.

Improved Shield Bash: When you perform a shield bash, you may still apply the shield's shield bonus to your AC. (Human extra Feat)

Two-Weapon Fighting: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. (Fighter extra Feat)

Gear:

Battle Axe 10 gp
Dagger (5) 10 gp
Light Steel Shield 9 gp
Shield Spikes 10 gp
Studded Leather 25 gp
Light Crossbow 35 gp
Bolts, Crossbow (3 packs of 10) 3 gp
Backpack Common 2 gp
Bedroll 1 sp
Blanket 5 sp
Soap 1 cp
Lantern Hooded 7 gp
Rations, trail (5) 25 sp
Chain (10 ft) 30 gp
Caltrops (3) 3 gp

Spending Money: 2 gp, 8 sp, 9 cp

Grand Lodge

Male Human Divine Hunter Paladin 1/Oracle of Life 1 (Lame curse) HP: 20/20 AC: 19 Touch: 13 Flatfooted: 16 Fort: +4 Ref: +4 Will: +5 Initiative: +3 Perception: +1 4/4 Channel Positive uses

Posting in the Discussion thread as requested. Human Cleric built for support. Sheet is in the profile.


Thanks khalbar.. :-)

Scarab Sages

Male Half-Elf Wizard 1 | 8/8HP | AC12 | T12 | F10 | F2 R2 W1 | +1 Perc | +2 Init | CMD15

Jalias is an amiable young man who's often found tending to his garden. He treats botany as an extention to his arcane research and one day hopes to unravel deeper secrets about the bond between nature and the arcane.
But while his plants grow and their roots sink ever deeper into the ground, Jalias feels the wanderlust of his mixed ancestry ever calling him onwards. Sandpoint, one day he'll leave. Maybe tomorrow. Maybe next year.

Jalias, half-elf wizard.:
Wizard (Abjuration) Half-Elf - Jalias

STR 10 BAB 0
DEX 12 HD 1D6+con+fav class -> 9
CON 14 Saves F0/R0/W2 -> F2/R1/W3
INT 19 Init +1
WIS 12 Attack +0 melee, +1 ranged.
CHA 12 AC 11 (10+1 DEX)

Feats
WB Scribe Scroll
B Skill Focus (perform sing)
1 Scholar (Arcana + Nature)

Skills
1 Spellcraft 1+3+4 = 8
2 Knowledge Arcana 1+3+4+2 = 10
3 Knowledge Nature 1+3+4+2 = 10
4 Professional Botanist 1+3+1+1 = 7
5 Perform Sing 1+3+1+5 = 10
Perception 0+0+1+2 = 3

Special
RACE
-Low-Light Vision (see twice as far in dim light).
-Elf Blood (counts as both elf and human for any effect related to race).
-Multitalented (Wizard & Collegiate Arcanist)
-Adaptability (Skill Focus as bonus feat).
-Keen Senses (+2 perception checks).
-Elven Immunities (immune to magic sleep effects and +2 vs enchantment spells/effects).
WIZARD
-Bonded Item (ring).
-Abjuration (Resistance: energy resistance 5, chosen when preparing spells).
-Abjuration (Protective Ward: 10f radius, int/rnds, all allies +1 deflection to AC, 3+int day).

Traits
1 Mentored (Botanist +1, +1 when aiding others in Botany).
2 Savant (+2 perform sing, perform is always a class skill).

Spells
0 (ALL)
1

Gear
Spell component pouch
Adventurers outfit
Backpack
Spellbook
Scrollcase
Botanist Kit

Character/Background
-size: 5"10
- weight: 140 lbs
-age: 25
-deity: Yuelral

Seeing as familiars are often a hassle, I'll opt for a bonded item (ring).

And what about me, the player? I'm a history student who happens to be stuck behind his computer A LOT the coming months and I've been an avid D&D player since I was .. 13 years old? I've also got some experience with the pbb format and if you want to know more, feel free to ask :)

Scarab Sages

Male Half-Elf Wizard 1 | 8/8HP | AC12 | T12 | F10 | F2 R2 W1 | +1 Perc | +2 Init | CMD15

I obviously need to fill in the weapons and spells, but I'll be out playing PF all night at friends and I got to run now. Buffs & utility & anti-planar will be the name of the game.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Hello everybody...this is exciting. Thanks again GM! I think I formatted my profile correctly. Please let me know if you need anything else.


Male Gnome Barbarian (Urban Barbarian) 1 HP 15/15 | AC 18 | T 14 | FF 15 | CMB +2 | F +5 | R +3 | W +0 | Init +3 | Per +6

Lorilon reporting in!

As stated in the recruitment thread, I will work out his appearance description and personality post haste. Looking forward to adventuring with all of you.

I have never played this campaign before, and I will not read further into it than I have - to deny myself any meta-information beforehand.

Worth noting is that I am working at a restaurant almost daily the entire summer, and working some next to my studies come august. I should be able to post several times every day - and I will strive to let everyone know when I can't.

Also, is there anything you'd like me to fix considering my character - feel free to let me know, DM.

Can't wait to get this show on the road!

Liberty's Edge

Male Human Paladin 2/Sorceror6/Eldritch Knight7 HP: 148/148 AC31 (FF30 T16) CMB +19, CMD 35 Save F/R/W: +24/+16/+20 Init+5 Perc+9

I gather we all start at the swallowtail festival, is that correct?


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

I have been wanting to play this AP since I bought the Anniversary Edition last Summer. I only read the first Chapter, so it will be totally new and after all the people gushing over it, I am raring to play!

description:
Bedlam Bottomland is an earthy-looking Dwarf. His long, curly brown hair hangs haphazardly--mop-like--down to his shoulders. His bushy eyebrows match is hair, hiding his blue eyes. Bedlam's beard is unkempt with even a leaf or three stuck in random places. He wears a ruddy brown cloak with a hood attached, although it is usually down. He also wears a rusty-red vest with a dark brown shirt showing underneath. His dark green pants are sturdy-looking, but in need of a wash. He wears deep brown boots made for traveling. He has a bulging pack strapped to his broad back. A heavy wooden shield is also strapped to his back. Around his waist is strapped a warhammer, along with a array of axes. He seems to be stern-looking with a small scar running down the left side of his ruddy face. When not walking, Bedlam is often seen working on some type of project, using tools and materials he digs out of his pack. .


Lorilon and everyone else please unhide your stats in your profiles if you could if they are hidden..and also make sure you have your HP/Init/perception/AC/T/FF/CMB/CMD/F/R/W modifiers info under your names in the thread, like lorilon does it will help me out a lot..thank you =}

Spell Casters, i will do the best I can with figuring out how your spells dc's work and whatnot, ive never played a caster,and not 100% familiar with how they work so i am reading up on how they work, if you could do me a favor and put (wis + spell level ) (int + spell level) or (cha+ spell level)next to your class type in the status bar (whichever is applicable), and also make sure your spell books/spells known and levels are in your Character sheets, that would help a ton..=}

I will probably be off the rest of the night as my wife is wanting me to watch a movie with her and i have to work in the morning, so I will be back on around 1:30 tomorrow, i will check in on my phone sometime in the morning though to see how things are going, if all goes well tomorrow afternoon I will get us going, i will try and get maps up as often as I can and when needed, they may be crude hand drawn maps if i cant get anything else to work, but they will work and i will make token for everyone as well. Im really excited about this and I hope we all have fun..and please feel free to give me tips and comments about my GM skills as we go along, Have a good evening!


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

I am really excited to do this with you guys. I have wanted to play this one for over a year! GM BigBusMan I am familiar with the PF rules so if you do need advice or assistance please let me know. (Goes for both campaigns). I am new at this format but I learn quickly. We have 7 players for this campaign? Nice to meet everybody. I am Eastern time (Michigan). I work 5-6 days but usually home by 6pmish. I am off classes until Fall. Let's have fun!


Male Human Fighter 1 | HP 13 | AC 17 | T 12 | FF 15 | CMD 17 | Fort +4 | Ref +2 | Will +1 | Init +2 | Perc +2 | Sense Motive +1

So excited about this. Once we get a few chapters in, then I can start up my RL friends through this AP, and maybe start GMing on here some.


Male Gnome Barbarian (Urban Barbarian) 1 HP 15/15 | AC 18 | T 14 | FF 15 | CMB +2 | F +5 | R +3 | W +0 | Init +3 | Per +6

Everything should be in order on Lorilon's profile now.

Let me know if I missed something.

Glad to have so many eager players aboard, this is promising to say the least!

Edit: I will be using spoilers to address my actions and stats during combat, to ease everything for the GM and to not clog the thread. Here's an example of what I mean:

Mechanics:

HP: 15/15
AC: 22 (18+4)
Active:
Potion of Mage Armor 5/30 (rounds lasted/remaining)

Abilities:
Barbarian Rage 7/7 (rounds used/remaining)

Standard Action:
Attack 1d20 + 4 ⇒ (18) + 4 = 22
Damage 1d8 + 2 ⇒ (7) + 2 = 9

Move Action:
5-foot Step towards enemy.


Male Human Fighter 1 | HP 13 | AC 17 | T 12 | FF 15 | CMD 17 | Fort +4 | Ref +2 | Will +1 | Init +2 | Perc +2 | Sense Motive +1

One of the things I did with Spears is I took the 20 pt buy I had and then I just used the extra 5 points to make him smarter. I thought about raising his Charisma, but then I thought I would play him as smart and wise, but used to following orders and a little gruff.

I think you might need to add to your CR with this many and the 25 pt buy. I am pretty sure the AP is written at 15 pt buy for 4 players. I guess we could always try some and if you see we are steamrolling, adjust.

What do the rest of you think?


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

I agree. This IS a big party, almost double the usual 4 party format the AP's are designed for. I would definitely up the CR's. We will see...can't wait....I am playing a Dwarf--not known for their patience...lol.


Male Gnome Barbarian (Urban Barbarian) 1 HP 15/15 | AC 18 | T 14 | FF 15 | CMB +2 | F +5 | R +3 | W +0 | Init +3 | Per +6

Agreed, the 25-point buy is pretty big - especially in addition to the 7-player party.


Male Human Cleric of Ragathiel (1) [HP 12/12 | Init:+0 | Perc:+5 | AC:16/ T:10 / FF:16 | CMB +2 / CMD 12 | Save F+3 R+0 W+6 ]

Of course a random party encounter with a horde of gnolls could always keep us in line!


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Job security for the Cleric then, is it?...lol....is it tomorrow yet?


Bedlam, Im in Michigan as well..Battle Creek, where are you at?


I think we can try a few first, and if we are way over powered i will figure out our CR rating and adjust the encounters accordingly..=}

lorilon:
everything looks great thank you


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Fraser....outside Detroit in Macomb County...nicely played Sir.

1 to 50 of 266 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM BigBusMan's Rise of the Run Lords and Beyond Discussion All Messageboards

Want to post a reply? Sign in.