(pronounced rah-GATH-ee-el)
Ragathiel is an empyreal lord—a good servant of the gods who through transcendence has achieved some small measure of divine power—known as the General of Vengeance. His portfolio includes chivalry, duty, and vengeance, and his holy symbol is a bastard sword crossed with a crimson wing. He makes his home at the base of the mountain of Heaven, in his eponymous fortress, a magnificent steel structure designed to withstand a thousand-year siege if need be. Ragathiel takes an active role in the battle against Hell's fiendish legions. He shines at the head of his army, a figure of golden light cleaving through the ranks of devils that face him. Soldiers of all kinds, but particularly knights, pay homage to Ragathiel and pray for his virtue and wrathful strength in battle. Those who have taken vows, especially those of duty or vengeance, hold Ragathiel as their ideal, and his agents sometimes assist those who have been grievously wronged and now seek righteous vengeance.
DEFENSE AC 16, touch 10, flat-footed 16 (+5 armor, +1 shield)
hp 12 (1d8+1) / +3 Toughness
SR 0
Fort +3, Ref +0, Will +6
Armor Scale Mail, Medium
Shield Light Steel Shield
SU Domain Powers (PFCR 40-41)
Touch of Good - Touch attack grants +1 sacred bonus on attacks, skill checks and saving throws for 1 round. Standard action. 7 times per day. (PFCR 44)
Touch of Law - Touch allows creature to take 11 on all attacks, skill checks, ability checks and saving throws for 1 round. Standard action. 7 times per day. [PFCR 45]
MC Cleric Bonus Languages (PFCR 41), Cleric Spontaneous Casting (PFCR 41), Forbidden Spell Alignment (PFCR 41, 49)
Sacred Touch (Faith) (PFAPG 329): You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature merely by touching it.
Languages Celestial, Common
Gear
Bastard Sword
Light Crossbow (x20 Bolts)
Scale Mail
Light Steel Shield
Cleric's Vestments
Bed Roll
Chalk (x2)
Flint & Steel
Belt Pouch
Backpack
Waterskin
Whetstone
Torch (x2)
Scroll Case
Parchment (x10)
Ink Vial
Trail Rations (x3)
Gold Remaining (7 gp, 8 sp)
Brief History...very brief
Sacerdos is following in his father's footsteps as a cleric of Ragathiel. He's proud to do so, signing up in Magnimar even as his father ventured away from the city to join crusaders at the Worldwound. Sacerdos hopes to do so as well, but realizes he has a lot to learn about the lands of his birth and his faith. So the young cleric has taken a vow to travel the lands to develop his skills in both healing and battle.
The young cleric has strong family ties, but few friends due to his near zealot level of loyalty to the Empyreal Lord Ragathiel's tenets. From the point he could speak and read, Sacerdos has been brought up in the worship of Ragathiel, learning how the Empyreal Lord's will is applied across all life. His father took the time to instruct him in faith, combat and the duty Sacerdos had to his family. The wisdom imparted meaning that although the young cleric thrilled to the battle, he took the time to explore the situation before committing to combat on any level.
Sacerdos is chivalrous, will never lie and will put himself before others in defense of the weak or to simply be the first into battle. But deep within him stirs the need to find his own crusade. This is truly why he has taken to wandering the lands of Varisia, leaving behind Magnimar and following where his Lord's will leads him.
Sandpoint to the east seems like as good a place to start as any...rumors of a terror stalking the people, murders and the blasphemous burning of a church. While things may have brightened from those dark events, perhaps there may be more that the town hasn't uncovered. Better to ensure evil is eradicated.