Alain

Zander Scott's page

303 posts. Organized Play character for Mezegis.


Full Name

Zander Scott

Race

Human

Classes/Levels

Divine Hunter Paladin 1/Oracle of Life 1 (Lame curse) HP: 20/20 AC: 19 Touch: 13 Flatfooted: 16 Fort: +4 Ref: +4 Will: +5 Initiative: +3 Perception: +1 4/4 Channel Positive uses

Gender

Male

Size

Medium

Age

25

Special Abilities

Traits: Deft Dodger and Sacred Touch

Alignment

Lawful Good

Deity

Irori

Location

PFS

Languages

Common

Strength 12
Dexterity 16
Constitution 14
Intelligence 7
Wisdom 12
Charisma 16

About Zander Scott

PFS# 86028-2

Name: Zander Scott
Race: Human
Player:
Classes: Paladin 1/ Oracle of Life 1
Hit Points: 20
Experience: 3/6
Alignment: Lawful Good
Vision:
Speed: Walk 15 ft.
Languages: Common
Stat Score Mod
STR 12 (+1)
DEX 16 (+3)
CON 14 (+2)
INT 7 (-2)
WIS 12 (+1)
CHA 16 (+3)

2 PP spent on a wand of Cure Light wounds
GP purchases:
MW Str +1 composite Long bow
Breastplate
MW Cold Iron Long Sword

Skills:

-------------------------- Skills --------------------------
Skill Total Rnk Stat Msc
Skill Total Rnk Stat Msc
Acrobatics -1 0.0 3 -4
Acrobatics (Jump) -9 0.0 3 -12
Appraise -2 0.0 -2 0
Bluff 3 0.0 3 0
Climb -3 0.0 1 -4
Craft (Untrained) -2 0.0 -2 0
Diplomacy 7 1.0 3 3
Disguise 3 0.0 3 0
Escape Artist -1 0.0 3 -4
Fly -1 0.0 3 -4
Handle Animal 7 1.0 3 3
Heal 5 1.0 1 3
Intimidate 3 0.0 3 0
Perception 1 0.0 1 0
Perform (Untrained) 3 0.0 3 0
Ride -1 0.0 3 -4
Sense Motive 1 0.0 1 0
Stealth -1 0.0 3 -4
Survival 5 1.0 1 3
Survival (Follow or identify tracks/Underground) 1 0.0 1 0
Swim -3 0.0 1 -4

-------------------------- Feats ---------------------------
Fey Foundling (ISWG): Gain +2 per die on any healing received
Point Blank Shot: +1 to hit and damage within 30'
BONUS: Precise Shot: No penalty for firing into melee combat

-------------------- Special Abilities ---------------------
Sacred Touch: Auto stabilize with a touch
Smite evil: +3 to hit, +1 damage
Channel Positive: 4 times per day

-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 19 / 13 / 16

Initiative: +3
BAB: +1
Melee tohit: +2
Ranged tohit: +4

Fortitude: +4
Reflex: +4
Will: +5

Masterwork Longbow (Composite/Strength Rating+1):
to hit: +5
damage: 1d8+1
critical: 20/x3
range: 110 ft.
special properties: Strength bonus to damage

Cold Iron Longsword:
to hit: +3
damage: 1d8+1
critical: 19-20/x2
special properties: 30 hp/inch, hardness 10
--------------------- Special Abilities --------------------

Equipment:
------------------------- Equipment ------------------------
Name QTY LBS
Outfit (Cold-Weather) 1 7lbs Special: +5 circumstance bonus on Fortitude saves vs cold weather
Acid (Flask) 2 2lbs
Alchemist's Fire (Flask) 2 2lbs
Antiplague (Vial) 1 0lbs
Antitoxin (Vial) 1 0lbs Special: +5 alchemical bonus to Fortitude saves against poison for 1 hour
Arrows (Blunt/20) 1 3lbs
Arrows (Flight/20) 1 3lbs
Arrows (Flight/20/Alchemical Silver) 1 3lbs Special: 10 hp/inch, hardness 8
Arrows (Flight/20/Cold Iron) 1 3lbs Special: 30 hp/inch, hardness 10
Smelling Salts 1 0lbs
Longsword (Cold Iron/Masterwork) 1 4lbs Special: 30 hp/inch, hardness 10
Masterwork Longbow (Composite/Strength Rating+1) (3 lbs.) 1 6lbs
Chalk (1 Piece) 1 0lbs
Flint and Steel 1 0lbs
Grappling Hook 1 4lbs
Holy Symbol (Silver) 1 1lbs
Rations (Trail/Per Day) 6 6lbs
Rope (Hemp/50 ft) 1 10lbs
Sewing Needle 1 0lbs
Shovel or Spade 1 8lbs
Signal Whistle 1 0lbs
Backpack (2 lbs.)
Scroll Case (0.5 lbs.)
Wand of Cure Light Wounds (48/50) in springloaded wrist sheath
Waterskin (0 lbs.)

Spells:
Level 0
Detect Magic (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 1 minutes [D] Range: 60 ft. Components: V, S
SR: No Effect: You detect magical auras. Target: Cone-shaped emanation

Guidance (Divination)
Saves: Will negates (harmless) DC: 13 Casting: 1 standard action
Duration: 1 minute or until discharged Range: Touch Components: V, S
SR: Yes Effect: This spell imbues the subject with a touch of divine guidance. Target: Creature touched

Light (Evocation)
Saves: None DC: Casting: 1 standard action
Duration: 10 minutes Range: Touch Components: V, M/DF
SR: No Effect: This spell causes a touched object to glow like a torch. Target: Object touched

Spark (Evocation, FireSchool)
Saves: Fortitude negates (object) DC: 13 Casting: 1 standard action
Duration: Instantaneous Range: Close (25 ft.) Components: V or S
SR: Yes (object) Effect: Ignites flammable objects. Target: one Fine object

Level 1
Bless (Enchantment)
Saves: None DC: Casting: 1 standard action
Duration: 1 minutes Range: 50 ft. Components: V, S, DF
SR: Yes (harmless) Effect: Bless fills your allies with courage. Target: The caster and all allies within a 50-ft. burst, centered on the caster

Protection from Evil (Abjuration)
Saves: Will negates (harmless) DC: 14 Casting: 1 standard action
Duration: 1 minutes [D] Range: Touch Components: V, S, M/DF
SR: No; see text Effect: This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. Target: Creature touched

Cure Light Wounds (Conjuration)
Saves: Will half (harmless); see text DC: 14 Casting: 1 standard action
Duration: Instantaneous Range: Touch Components: V, S
SR: Yes (harmless); see text Effect: When laying your hand upon a living creature, you channel positive energy that cures 1d8+1 points of damage. Target: Creature touched.