Full Name |
Khalbar Bloodsong |
Race |
Human |
Classes/Levels |
Barbarian 2 HP: 14/35 (41) | AC 16 (14) | T 12 | FF 14 | CMD 19 (17) CMB +7 (+9) | F +6 | R +3 | W +1 (+3) | Init +2 | Per +5 |
Gender |
Male |
Size |
M |
Age |
19 |
Special Abilities |
Rage (10 rnds/day) |
Alignment |
CG |
Deity |
Desna |
Location |
Sandpoint (for now) |
Languages |
Common, Shoanti |
Strength |
18 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
10 |
About Khalbar Bloodsong
Khalbar Bloodsong
Male human (Shoanti) unchained barbarian (scarred rager) 3 (Pathfinder RPG Ultimate Combat 29, Pathfinder Unchained 8)
CG Medium humanoid (human)
Init +0; Senses Perception +3
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Defense
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AC 14, touch 10, flat-footed 12 (+4 armor, +2 Dex, -2 rage)
hp 41 (3d12+15) (currently 20)
Fort +4, Ref +1, Will +1; +1 morale bonus vs. charm and fear
Defensive Abilities scarification (1), tolerance
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 longsword +9 (1d8+6/19-20) or
dagger +8 (1d4+5/19-20) or
greataxe +9 (1d12+7/×3) or
mwk handaxe +9 (1d6+5/×3) or
silver dagger +8 (1d4+4/19-20)
Ranged javelin +4 (1d6+5)
Special Attacks rage (10 rounds/day), rage power (quick reflexes)
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Statistics
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Str 18, Dex 14, Con 14, Int 10, Wis 10, Cha 10
Base Atk +3; CMB +8; CMD 17
Feats Cleave, Power Attack, Weapon Focus (greataxe)
Traits friends and enemies, resilient
Skills Acrobatics +1 (-3 to jump), Appraise -2, Bluff -2, Climb +3, Craft (tattoo) +2, Diplomacy -2, Disguise -2, Escape Artist -3, Fly -3, Handle Animal +4, Heal -2, Intimidate +4 (+5 vs. non-barbarian humanoids), Knowledge (nature) +4, Perception +3, Ride +1, Sense Motive -2, Stealth -3, Survival +4, Swim +3
Languages Shoanti
SQ terrifying visage, tribalistic
Combat Gear cold iron arrows (20), potion of cure moderate wounds, alchemist's fire, barbarian chew; Other Gear hide armor, +1 longsword, dagger, greataxe, javelin (2), mwk handaxe, silver dagger, backpack, belt pouch, blanket[APG], flint and steel, hemp rope (50 ft.), pot, soap, torch (10), trail rations (5), waterskin, 57 gp
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Special Abilities
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Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Quick Reflexes (Ex) The barbarian can make one additional attack of opportunity per round.
Rage (Unchained, 10 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Scarification (1) (Ex) Ignore specified amount of bleed each round.
Terrifying Visage +1 (Ex) Add to intimidate vs. civilized/diplomacy vs. tribal humanoids. +1 to fear DCs.
Tolerance (Ex) If gain certain negative conditions, new save next rd. ½ duration if not saveable.
Tribalistic +2 to attack rolls and skill checks to aid another of your ethnicity.
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In his Shoanti tribe, women were only yours as long as you could keep them. Though he had grown up courting Alia and though she had borne him a son last summer, Khalbar could not keep her. After returning from a great bear hunt with the warriors they found a group of competing Shoanti had raided the camp and stolen the women and children. Many of the warriors were glad to be done with their women, but Khalbar loved his Alia and their son Harm had been the light of his life. His heart was torn asunder. He made the Blood Oath that day to find his family and return them safely to him. When raging he finds himself singing an old Shoanti love song that he used to sing to both Alia and Harm, but that singing sound has a terrible meaning now--hence his surname.
He single-handedly laid waste to the competing tribal camp--his singing rage a terrible thing to behold, only to find that his family had been sold the previous day to traders bound for Magnimar on the Lost Coast.
Since then Khalbar has been chasing that caravan and searching high and low. He comes to Sandpoint with hope draining him, but a fire burning deep within. This is only a way station to rest and recuperate before resuming the hunt down the coast.
Appearance: Large, brawny Shoanti. Heavily tattooed. Nearly bald head with long queue ponytail in the back. Deep-set eyes, hard features, deep voice, humorless, and driven.