GM Batpony's [PFS] Labyrinth of the Hungry Ghosts (Inactive)

Game Master Batpony

Maps and Handouts


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Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

I think that Warpac's attitude will still be the same, expecting Jorah to be the one to do the asking and politely waiting for him to solicit advice or for something else to occur to encourage him to solicit advice. He believes that such respect is due Jorah because of the fine performance.

Scarab Sages

Active Effects:
Heroism(30m)
HP 71/81(92/102) | AC 19/17 | T 10 | FF 19 | CMD 22 | Fort +16(18) | Ref +9 | Will +9(11) | Init +6 | Perc +10
Usable:
Rage 12/16, Extra Claws 5/5

Gronk lowers the blade as the parlay seems to be going well..

Perc: 1d20 + 10 ⇒ (8) + 10 = 18
SM: 1d20 + 2 ⇒ (3) + 2 = 5

Gronk notices the paladin flinch but does his best not to ruin the diplomatic situation. He chooses to remian quite for now.

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

Jorah turns to the group and whispers, looking for suggestions on what to ask the ghost.

-Posted with Wayfinder

Scarab Sages

Active Effects:
Heroism(30m)
HP 71/81(92/102) | AC 19/17 | T 10 | FF 19 | CMD 22 | Fort +16(18) | Ref +9 | Will +9(11) | Init +6 | Perc +10
Usable:
Rage 12/16, Extra Claws 5/5

Gronk whispers back.. "How about the other pathfinders and the orb we're looking for?"

Liberty's Edge

Male LG Aasimar Paladin (Oath of Vengeance) 11 | HP 92/92 | AC 27 T 13 FF 26 | CMB +14, CMD 30 | F: +16, R: +11, W: +12 | Init: +2 | Perc: +0, SM: +2 | Speed 30/20ft (flying) | Active conditions: None.

Frowning for a moment he pondered the question. "what about possible hostile denizens?"

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

"I would agree that our first priority it to rescue the Pathfinders, the second is to find the Orb of Stars, though both will probably end up being the same task. So if you ask me, one of the questions should be how to locate either and perhaps both. Almost as important is to find out what happened to them. It might make the difference between having the same fate as them or being able to successfully return from this place of death."

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

"Do you know the location of our fellow Pathfinders? Can you tell us what hostile creatures we may find down here? And finally, can you tell us what our paladin friend here is hiding from us? Answer these and we will be happy to take care of the urn for you, you have my word."

After asking the spirit the three questions, Jorah turns to the paladin, "I noticed the candle affected you in some manner. There is something you are hiding from us. Are you really a spirit of some sorts? Is something controlling or possessing you?" He focuses his hand towards the paladin, trying to detect any magical effects in place. "Kor'sarro, you have the ability to sense evil in someone, yes?"

Detect magic
Sense Motive: 1d20 + 5 ⇒ (17) + 5 = 22
Spellcraft: 1d20 + 7 ⇒ (2) + 7 = 9

Liberty's Edge

Male LG Aasimar Paladin (Oath of Vengeance) 11 | HP 92/92 | AC 27 T 13 FF 26 | CMB +14, CMD 30 | F: +16, R: +11, W: +12 | Init: +2 | Perc: +0, SM: +2 | Speed 30/20ft (flying) | Active conditions: None.

He frowned for a moment when Jorah asked about the Paladin with them and then asked for the Detect Evil, he hadn't seen anything but on Jorah's request he turned his attention the Paladin and used Detect Evil on him to be 100% sure. "Let's see if there is something amiss..."

Liberty's Edge

Mosquito Witch Handouts

GM notes:

Will detect Evil DC 16: 1d20 + 10 ⇒ (18) + 10 = 28

No magical auras or evil is detected upon the Paladin by Jorah and Kor'sarro respectively.
The ghostly lady notes your questions and agrees to reply to each one of those questions with full honesty in exchange for her freedom.

Why yes! Charming guests the pathfinders. They passed through here a short time ago, but have not returned. Where they are specifically is beyond me. A pair of creatures—an ancient spirit and his undying bride—visit me from time to time. They dwell that way." She points to the corridor leading north. “Careful, dear, I think they might just gobble up someone as tasty as you.” Looking at the Paladin she pauses, and replies. "Your paladin friend hides nothing from you as far as I know, but he certainly isn't himself from the last time I met him"

sense motive ghost lady DC20:
She seems very interested in Illzinian the Paladin.

The above spoiler is for the ghost lady, Jorah I assume your sense motive is for the Paladin so you should roll a different one for the ghost lady.

In the light of accusations, the Paladin is quick to defend himself in the tongue of the angels.I did now? Maybe.. it's the effects of the curse. I can't be sure, I'm not myself as since I was here.He looks at Jorah and the rest of the group innocently.

Jorah:
You believe he is telling you the truth

Liberty's Edge

Male LG Aasimar Paladin (Oath of Vengeance) 11 | HP 92/92 | AC 27 T 13 FF 26 | CMB +14, CMD 30 | F: +16, R: +11, W: +12 | Init: +2 | Perc: +0, SM: +2 | Speed 30/20ft (flying) | Active conditions: None.

Shrugging he turned to Jorah "He is fine, nothing evil about him..." He then regarded the Paladin for a moment before speaking up. "You say you are not yourself, explain..." There was a possible hint of a veiled threat in it to see if he could get more out of him.

Intimidate: 1d20 + 16 ⇒ (14) + 16 = 30 rolling the intimidate, feel free to use it :)

Liberty's Edge

Mosquito Witch Handouts

The Paladin looks visibly shaken and replies shakily. "The...the...curse...I don't know....

Sense Motive DC21:
He is hiding the fact, he knows what is up but does not share it.

Jorah also needs a new sense motive roll for this new spoiler.

Liberty's Edge

Male LG Aasimar Paladin (Oath of Vengeance) 11 | HP 92/92 | AC 27 T 13 FF 26 | CMB +14, CMD 30 | F: +16, R: +11, W: +12 | Init: +2 | Perc: +0, SM: +2 | Speed 30/20ft (flying) | Active conditions: None.

Sense Motive: 1d20 + 2 ⇒ (20) + 2 = 22

With a resigned sigh the Paladin regarded his fellow companion before looking up and gazing into what seemed his soul. "I am done with the lies you are telling us, you are hiding information from us, and I want it... Speak up now my friend or it is time for you to atone for what you are holding back..."

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

"Something's up with you, Jaohd, we can all tell. You are not acting normal. Even this ghost seems to be able to tell there is something off. What happened in there?" he points down into the labyrinth.

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

SM vs ghost: 1d20 + 6 ⇒ (4) + 6 = 10
SM vs paladin: 1d20 + 6 ⇒ (1) + 6 = 7

"I thank you, spirit, for treating us with such dignity and grace. We will be happy to spread your ashes in the sea as you wish." He then turns to the Paladin, "Though I can't figure you out, my comrades here seem to know you're lying. Tell us what it is that you're keeping from us. Though I tend to avoid violence, I cannot say as much as some of my friends here."

Diplomacy: 1d20 + 17 ⇒ (3) + 17 = 20
Wow, awesome rolls

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

"I don't know that he is outright lying, just that there is more to his story than he is telling."

Well, he does not register as evil, according to the other paladin. He does seem to be pretty dang confused.

"Seems like something messed with his head, but that doesn't make him evil. could be he can't tell us."

But it does make him untrustworthy. Best to keep a close eye on him.

Liberty's Edge

Mosquito Witch Handouts

Jaohd the paladin continues to absorb the noise from the party, but maintain a silence, as if he decided no longer to speak. The ghostly spirit watches on closely at how the conversation plays out.

At this time, talking will not make him say anything!

Dark Archive

Half-Elf Archer 5 | HP:44/44 | AC: 19 (15 Tch, 14 Fl) | CMB +7, CMD:22 | F: +6, R: +8, W: +6 | Init: +6 | Perc: +11, SM: +5 | Speed 30 ft | Studied Target(s): None | Active Conditions: 2 WIS Damage

"I think we're worrying about something unrelated to the mission," Zero interjects. "Jaohd hasn't stabbed us in the back yet, Desna knows he's had the chance. The guy's seen some s+$#..." she trails off, thinking '...and I can't imagine browbeating him is helping.'

Sending her pause, she appends ...and it looks like there's more to wade through," and motions to the next passageway.

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

"Anyway, I think we should head onward. I wonder what kind of performance these ghosts will demand next. I guess we should have brought a bard."

Liberty's Edge

Male LG Aasimar Paladin (Oath of Vengeance) 11 | HP 92/92 | AC 27 T 13 FF 26 | CMB +14, CMD 30 | F: +16, R: +11, W: +12 | Init: +2 | Perc: +0, SM: +2 | Speed 30/20ft (flying) | Active conditions: None.

He regarded Jaohd one last time before hissing under his breath "This isn't over..." And with that he made his way towards the next passage way

Liberty's Edge

Mosquito Witch Handouts

If you all are ready to move into the next room, one more round of survival checks please.

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

Survival: 1d20 + 4 ⇒ (3) + 4 = 7

Jorah has no sense of direction in the labyrinth and is of no help to the party.

Liberty's Edge

M 67/67HP, AC:20 (22), T: 16 (18), FF: 14, CMD: 24, F: +8 , R: +12 (14), W: +5, Init +8, Perception +14, CN Male Tengu Lvl 4 Unchained Scout Rogue Lvl 4 Urban Arcane Bloodrager, PwAttack +13/+8 (1d10+16/ 15-20x2), Bloodrage +15/+9 (1d10+20/ 15-20x2)

survival: 1d20 ⇒ 4

Still no sense of navigation in this place

-Posted with Wayfinder

Dark Archive

Half-Elf Archer 5 | HP:44/44 | AC: 19 (15 Tch, 14 Fl) | CMB +7, CMD:22 | F: +6, R: +8, W: +6 | Init: +6 | Perc: +11, SM: +5 | Speed 30 ft | Studied Target(s): None | Active Conditions: 2 WIS Damage

Survival: 1d20 + 9 ⇒ (12) + 9 = 21

Keep your wits, Zero tells herself. It's a labyrinth; it can solve it with time and precise thought.

"Just don't let it beat you," she thinks aloud.

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

Cast guidance
Survival: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17

Liberty's Edge

Male LG Aasimar Paladin (Oath of Vengeance) 11 | HP 92/92 | AC 27 T 13 FF 26 | CMB +14, CMD 30 | F: +16, R: +11, W: +12 | Init: +2 | Perc: +0, SM: +2 | Speed 30/20ft (flying) | Active conditions: None.

No survival here

Liberty's Edge

Mosquito Witch Handouts

I'm going to go ahead and continue as at this point, with 20 survival it's more than enough to not have nything bad happen to you folk. Gronk can create retcon post in case he wanted to do something prior to going through the maze.

Zero leads the party this time, easily finding their way through another messy looking maze. In the maze, Jaohd continues to make himself useful pointing the right way through the maze whenever he can, this time the journey takes a little longer, around two hours maybe. And to no one's surprise another door is eventually reached.

Three wall-mounted flaming stone braziers illuminate this unfurnished chamber. Lying on the floor in the middle of the chamber are three mangled humanoid bodies—two male humans and a female elf. Gouges and long scratch marks mar all of the walls of this stone room, as well as several areas on the floor and ceiling. A heavy black curtain cordons off the far southwest corner of the chamber.

A closer look at the bodies can make out that the bodies are covered with spices and seasonings.

Heal DC10 if you approach the bodies:
the Pathfinders were killed by a combination of claw and bite attacks, as well as lacerations from a longsword

The black looking thing on the map are the curtains.

Liberty's Edge

M 67/67HP, AC:20 (22), T: 16 (18), FF: 14, CMD: 24, F: +8 , R: +12 (14), W: +5, Init +8, Perception +14, CN Male Tengu Lvl 4 Unchained Scout Rogue Lvl 4 Urban Arcane Bloodrager, PwAttack +13/+8 (1d10+16/ 15-20x2), Bloodrage +15/+9 (1d10+20/ 15-20x2)

heal: 1d20 ⇒ 19

"Looks like the were mangled by a creature yet killed by the sword all at the same time"

-Posted with Wayfinder

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

Jorah carefully moves in and inspects the room, starting with the bodies, and cautiously moves towards the black curtain.

Perception: 1d20 + 11 ⇒ (19) + 11 = 30
And Detect Magic around the room

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

Heal: 1d20 + 8 ⇒ (10) + 8 = 18

"Perhaps a hunter or someone with an animal companion. At least that would be my guess. Do you think they might be tenderizing the flesh for consumption later?"

Warpac will fire up a detect magic and scan the room up to 60' from him. Then he will fire up a detect poison which has a 40' range and check the room out.

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

Jorah shudders at Warpac's comment, remembering back to his previous trip to this place. The horror of having to watch one of his companions compelled to eat the flesh of a decaying corpse.

Liberty's Edge

Mosquito Witch Handouts

No poisons are detected, but detect magic does find a few interesting things of note.

The braziers, that are causing the light emit an aura. Also behind the curtains, another aura is present. Both are emitting very strong auras, beyond your capabilities. They are both permanent spell effects, as oppose to magical objects.

Kn. Arcana DC30, light:
School of evocation

Kn. Arcana DC30, curtains:
School of illusion (glamer)

Jorah:
You don't observe anything of interest, however you note that the place is eerily silent compare the to previous rooms.

Liberty's Edge

Male LG Aasimar Paladin (Oath of Vengeance) 11 | HP 92/92 | AC 27 T 13 FF 26 | CMB +14, CMD 30 | F: +16, R: +11, W: +12 | Init: +2 | Perc: +0, SM: +2 | Speed 30/20ft (flying) | Active conditions: None.

not able to break the knowledge DC

He regarded the room silently and when he heard Warpac his comments he raised a brow before extending his will to see if there was anything evil like hidden here.

Detect Evil

Dark Archive

Half-Elf Archer 5 | HP:44/44 | AC: 19 (15 Tch, 14 Fl) | CMB +7, CMD:22 | F: +6, R: +8, W: +6 | Init: +6 | Perc: +11, SM: +5 | Speed 30 ft | Studied Target(s): None | Active Conditions: 2 WIS Damage

"Ehh," Zero retches at the combination of smells- -the pleasantness of spice mixed with the rotten smell of necrosis was something she would not forget soon.

"Hold your noses, and let's get these fellows recovered. And some comeuppance for who or whatever did this."

Liberty's Edge

Mosquito Witch Handouts

GM notes:

detect evil,DC17: 1d20 + 10 ⇒ (20) + 10 = 30

During the first round of detect evil, you notice the presences of evil somewhere in the room.

I'm giving everyone one round of preparation time, before we head into combat. The evil creatures will emerge in the second round of detect evil.

Liberty's Edge

Male LG Aasimar Paladin (Oath of Vengeance) 11 | HP 92/92 | AC 27 T 13 FF 26 | CMB +14, CMD 30 | F: +16, R: +11, W: +12 | Init: +2 | Perc: +0, SM: +2 | Speed 30/20ft (flying) | Active conditions: None.

Feeling the tugs of something evil making it's/their way towards them the Paladin raised the no-dachi and hissed at his companions "Incoming, evil creatures, not sure how far out or where... prepare yourself..."

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

Jorah pulls out a scroll and casts it, calling on Desna's continued protection.

Magic Circle Against Evil marked on map

GM:
If what I think is happening with the Paladin is really happening, check out the second effect of Protection from Evil as it may impact it. This is totally a guess on my part though, I could be wrong.

Dark Archive

Half-Elf Archer 5 | HP:44/44 | AC: 19 (15 Tch, 14 Fl) | CMB +7, CMD:22 | F: +6, R: +8, W: +6 | Init: +6 | Perc: +11, SM: +5 | Speed 30 ft | Studied Target(s): None | Active Conditions: 2 WIS Damage

Zero exhales, bow in hand.

Ready to go.

Not much to prepare when there's nothing to see...

Liberty's Edge

Mosquito Witch Handouts

Jorah:
You made a good guess, I've been keeping an eye out for spells the party casted that might have these effects, and before this there has been none.Thanks for highlighting!

GM notes:
Will, Paladin DC19: 1d20 + 8 ⇒ (18) + 8 = 26

As Jorah cast the circle to protect the pathfinders, suddenly, Jaohd's body starts to shake violently, a black mist starts to emerge from the body as the body falls aimlessly to the ground. The mist travels to outside the circle, and standing before all of you an incorporeal man, in brown cloaks, torn in certain areas, His pupils dilated and his skin a rotting grey in colour.

I've assumed at this point Kor'sarro and Jorah used their actions, everyone else can still post their actions before we get into combat. Kn. Religion for creature. DC23 identifies and gets you one question.

Liberty's Edge

M 67/67HP, AC:20 (22), T: 16 (18), FF: 14, CMD: 24, F: +8 , R: +12 (14), W: +5, Init +8, Perception +14, CN Male Tengu Lvl 4 Unchained Scout Rogue Lvl 4 Urban Arcane Bloodrager, PwAttack +13/+8 (1d10+16/ 15-20x2), Bloodrage +15/+9 (1d10+20/ 15-20x2)

Phantom will draw his sword and prepare for battle

-Posted with Wayfinder

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

Kn Religion: 1d20 + 6 ⇒ (2) + 6 = 8

No clue. But he does understand 'evil is coming' so he casts a Bull Strength.

"What is your game foul death!?"

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

Kn Religion: 1d20 + 6 ⇒ (1) + 6 = 7

Jorah has no idea what he sees

Liberty's Edge

Mosquito Witch Handouts

Emerging from behind the shadows are three Allips, creatures that look like a spectral, gaseous form of evil. The constantly mutter something that puts some people in a hypnotic trance. Jaohd recovers from his fall, waking up, trying to piece together the pieces of what happens, however before he is able to put it all together, he becomes entranced by the Allips, who move closer to the group however is unable to break through the barrier created by Jorah.

Kor'sarro detects 4 evil auras, but only 3 allips emerge.

Kn. Religion for Allip, DC13

will save Jaohd: 3d20 ⇒ (5, 1, 15) = 21+9
fascinated: 2d4 ⇒ (1, 3) = 42d4 ⇒ (3, 3) = 6

Init:

Initiative,Gronk: 1d20 + 6 ⇒ (3) + 6 = 9

Initiative,Zero: 1d20 + 6 ⇒ (1) + 6 = 7

Initiative,Warpac: 1d20 + 2 ⇒ (10) + 2 = 12
Initiative,Kor’Sarro: 1d20 + 2 ⇒ (12) + 2 = 14

Initiative,Phantom Blade: 1d20 + 7 ⇒ (1) + 7 = 8
Initiative,Jorah: 1d20 + 3 ⇒ (19) + 3 = 22
Initiative,Allip: 1d20 + 5 ⇒ (12) + 5 = 17
Initiative,Tzur Vaal: 1d20 + 7 ⇒ (16) + 7 = 23
Initiative,Jaohd: 1d20 + 5 ⇒ (9) + 5 = 14

Round 1, Fight
Conditions:(Magic Circle vs Evil)
All require 3 will saves for DC15 babble effect
Jaohd (Prone) Fascinatedx6 ,Allip
Warpac,Jorah,Gronk,Phantom
Tzur Vaal
Zero,Kor'sarro

Babble (Su) An allip constantly mutters to itself, creating a hypnotic effect. All sane creatures within 60 feet of the allip must succeed at a DC 15 Will save or be fascinated for 2d4 rounds. Creatures that successfully save cannot be affected by the same allip's babble for 24 hours. This is a sonic, mind-affecting compulsion effect. If you are fascinated you may take no actions. Just to stare attentively at the Allip until it attacks you and breaks the affect. In this case it won't be able to attack you in the magic circle so you'll have to wait the effect out. 3 will saves for each. If you fail multiple times, just take the duration of the longest fascinated effect.

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

Protection for evil protects against compulsion effects so we are all immune. Just nobody leave the circle!

Jorah starts praying in Celestial, calling on Desna to shower the area with her divine grace.

Burst of Radiance DC 18, hitting allip 3 and the bottom creature.

Damage: 5d4 ⇒ (4, 2, 4, 4, 3) = 17

Liberty's Edge

Mosquito Witch Handouts

Missed that out! I've posted on discussion page, with the circle we might just skip combat and conclude the scenario shortly. Let me know your thoughts.

Liberty's Edge

Mosquito Witch Handouts

So i had misread the spell protection, the allips will be doing damage and we will continue the battle.

allip 1 vs Phantom: 1d20 + 4 ⇒ (7) + 4 = 11
allip 2 vs Phantom: 1d20 + 4 ⇒ (4) + 4 = 8
allip 3 vs Gronk: 1d20 + 4 ⇒ (2) + 4 = 6

The Allips carelessly miss all their attacks. Retcon attack.

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

So with the retcon of the attack and the placement of the allips on the map, I would place my burst so it hits all 3 allips.

Liberty's Edge

Mosquito Witch Handouts

Jorah brilliant light burns the eyes of the evil doers.

reflex,Allip 1: 1d20 + 4 ⇒ (3) + 4 = 71d4 ⇒ 2

reflex, Allup 2: 1d20 + 4 ⇒ (5) + 4 = 91d4 ⇒ 1
reflex, Allup 3: 1d20 + 4 ⇒ (19) + 4 = 231d4 ⇒ 3

Round 1, Fight
Conditions:(Magic Circle vs Evil)

Jaohd (Prone) ,Allip -17 1 2 blinded 3 dazzed
Warpac,Jorah,Gronk,Phantom
Tzur Vaal
Zero,Kor'sarro

Scarab Sages

Active Effects:
Heroism(30m)
HP 71/81(92/102) | AC 19/17 | T 10 | FF 19 | CMD 22 | Fort +16(18) | Ref +9 | Will +9(11) | Init +6 | Perc +10
Usable:
Rage 12/16, Extra Claws 5/5

"I hate ghost things!!"

Gronk rages and attacks the allip with the ghost touch sword..

Attack 1: 1d20 + 14 ⇒ (10) + 14 = 24
Attack 2: 1d20 + 9 ⇒ (1) + 9 = 10

Dam 1: 1d8 + 20 ⇒ (1) + 20 = 21
Dam 2: 1d8 + 20 ⇒ (5) + 20 = 25

Liberty's Edge

M 67/67HP, AC:20 (22), T: 16 (18), FF: 14, CMD: 24, F: +8 , R: +12 (14), W: +5, Init +8, Perception +14, CN Male Tengu Lvl 4 Unchained Scout Rogue Lvl 4 Urban Arcane Bloodrager, PwAttack +13/+8 (1d10+16/ 15-20x2), Bloodrage +15/+9 (1d10+20/ 15-20x2)

Phantom will move to flank

Acrobatics: 1d20 + 13 ⇒ (20) + 13 = 33

And attack the zombie looking creature

rage atk: 1d20 + 12 ⇒ (16) + 12 = 28

dmg: 1d10 + 13 + 2d6 ⇒ (9) + 13 + (1, 5) = 28

confirm: 1d20 + 12 ⇒ (14) + 12 = 26

crit dmg: 1d10 + 13 ⇒ (1) + 13 = 14

enemy takes negative 2 to hit party and neg 4 to hit me

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

Warpac once again activates the ghost touch ability using a sacred weapon round and attempts to cleave two of them going in a counter clockwise direction.

First attack:
+10/1d10+5 Dwarven Double Waraxe [1d10; crit x3; dmg: S] (+4[BAB] +2[str] +1[wpn foc] +1[enh] +2[bull strength]/+2[str] +1[enh] +2[bull strength])
To Hit: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d10 + 5 ⇒ (1) + 5 = 6

Second attack if first one hit:
+9/1d10+9 Power Attack with Dwarven Double Waraxe [1d10; crit x3; dmg: S] [ooc](+4[BAB] +2[str] +1[wpn foc] +1[enh] -2[pwa] +2[bull strength] +1[cleave/axe SA]/+2[str] +4[pwa] +1[enh] +2[bull strength])[ooc]
To Hit: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d10 + 9 ⇒ (6) + 9 = 15

Cleave gives a -2 to AC (offsetting protection from evil) for one round.

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