Demon Hunter

Kor'sarro Khan's page

201 posts. Organized Play character for Psyblade.


Full Name

Astaroth

Race

| HP 92/92 | AC 27 T 13 FF 26 | CMB +14, CMD 30 | F: +16, R: +11, W: +12 | Init: +2 | Perc: +0, SM: +2

Classes/Levels

| Speed 30/20ft (flying) | Active conditions: None.

Gender

Male LG Aasimar Paladin (Oath of Vengeance) 11

Size

5,9"

Age

74

Alignment

Lawful Good

Deity

Ragathiel

Languages

Celestial, Common

Strength 22
Dexterity 13
Constitution 14
Intelligence 7
Wisdom 7
Charisma 20

About Kor'sarro Khan

Kor'sarro Khan
Male angel-blooded aasimar (angelkin) paladin (oath of vengeance) 11 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Magic 60)
LG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +0
Aura courage (10 ft.), resolve (10 ft.)
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Defense
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AC 27, touch 13, flat-footed 26 (+12 armor, +2 deflection, +1 Dex, +2 natural; +2 deflection vs. evil)
hp 92 (11d10+22)
Fort +16, Ref +11, Will +12; +2 vs. [evil], +2 vs. death; +2 resistance vs. evil
Immune charm, disease, fear; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor), fly 20 ft. (poor)
Melee +2 holy adamantine nodachi +16/+11/+6 (1d10+20/15-20 plus 2d6 vs. evil) or
. . chakram +13/+8/+3 (1d8+12) or
. . chakram +13/+8/+3 (1d8+12) or
. . mwk cold iron spiked gauntlet +15/+10/+5 (1d4+12)
Special Attacks smite evil 4/day (+5 attack and AC, +15 damage)
Spell-Like Abilities (CL 11th; concentration +16)
. . 1/day—alter self
Paladin Spell-Like Abilities (CL 11th; concentration +16)
. . At will—detect evil
Paladin (Oath of Vengeance) Spells Prepared (CL 10th; concentration +15)
. . 3rd—blessing of fervor[APG], mass ghostbane dirge[APG] (DC 18)
. . 2nd—aura of greater courage[APG] (DC 17), litany of righteousness[UC] (DC 17)
. . 1st—divine favor, hero's defiance[APG], lesser restoration, wrath[APG]
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Statistics
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Str 22, Dex 13, Con 14, Int 9, Wis 7, Cha 20
Base Atk +11; CMB +14; CMD 30
Feats Angel Wings[ARG], Angelic Blood[ARG], Fey Foundling[ISWG], Greater Mercy[UM], Improved Critical (nodachi), Power Attack
Traits magical knack, omen
Skills Acrobatics -3 (-7 to jump), Bluff +8, Diplomacy +12, Disguise +8, Fly +6, Handle Animal +12, Heal +4, Intimidate +21, Knowledge (religion) +3, Perception +0, Perform (oratory) +12, Profession (sailor) +4 (+7 on Andoren vessels), Ride +0, Sense Motive +2, Spellcraft +3, Swim +2, Use Magic Device +10; Racial Modifiers +2 Heal
Languages Celestial, Common, Infernal
SQ channel wrath, divine bond (weapon +3, 2/day), lay on hands 10/day (5d6), mercies (fatigued, sickened, staggered), powerful justice
Combat Gear oil of bless weapon (4), scroll of serren's swift girding, wand of cure light wounds, wand of cure light wounds, wand of heightened awareness (50 charges), wand of longstrider (50 charges), alchemist's fire (3), alkali flask[APG], blackfire clay[UE], vermin repellent[UE] (3); Other Gear +3 full plate, +2 holy adamantine nodachi[UC], chakram[APG], chakram[APG], mwk cold iron spiked gauntlet, amulet of natural armor +2, belt of giant strength +2, boots of the cat[UE], bracers of the avenging knight[UE], circlet of persuasion, cloak of resistance +2, cracked dusty rose prism ioun stone, cracked vermillion rhomboid ioun stone, elixir of swimming (3), first aid gloves, headband of mental prowess +2 (Int, Cha), knight-inheritor’s ring, ring of protection +2, sleeves of many garments[UE], backpack, bedroll, belt pouch, cleats[APG], climber's kit, cold weather outfit, flint and steel, hemp rope (50 ft.), holy text[UE], hot weather outfit[APG], mess kit[UE], pot, smoked goggles[APG], snowshoes[APG], soap, torch (10), trail rations (5), waterskin, wooden holy symbol of ragathiel, wrist sheath[UE] (2), 2,875 gp
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Special Abilities
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Angelic Blood +2 saves vs. evil effects, to stabilize while dying, and 1 damage to evil or undead if bleeding.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Aura of Resolve +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. charm.
Battle/Wrath Variant Channeling (±3 Sacred) Grants a bonus/penalty to damage and confirming criticals
Channel Wrath (Su) When an oathbound paladin reach 4th level, she can spend two uses of her lay on hands ability to gain an extra use of smite evil that day.

This ability has no effect for a paladin who does not have the smite evil ability. This ability replaces
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +3, 11 mins, 2/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fey Foundling Magical healing works better on you
Fly (20 feet, Poor) You can fly!
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Immunity to Charm You are immune to charm effects.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (5d6 hit points, 10/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Mercy (Staggered) (Su) When you use your lay on hands ability, it also removes the staggered condition. This does not help if the target is at 0 HP.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Powerful Justice (Su) At 11th level, an oathbound paladin may spends one use of her smite evil ability to grant her allies within 10 feet the ability to smite evil, except they only gain the paladin's bonus to damage, not her smite's attack bonus or ability to bypass DR.
Smite Evil (4/day) (Su) +5 to hit, +15 to damage, +5 deflection bonus to AC when used.

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