Elf

'Zero''s page

149 posts. Organized Play character for Jayson MF Kip.


Full Name

Forgotten

Race

| HP:44/44 | AC: 19 (15 Tch, 14 Fl) | CMB +7, CMD:22 | F: +6, R: +8, W: +6 | Init: +6 | Perc: +11, SM: +5

Classes/Levels

| Speed 30 ft | Studied Target(s): None | Active Conditions: 2 WIS Damage

Gender

Half-Elf Archer 5

Size

M

Age

23

Special Abilities

Studied Target, Cold-Honed

Alignment

CG

Deity

Desna

Location

Kalsgard

Languages

Common, Elven

Occupation

Pathfinder

Strength 14
Dexterity 19
Constitution 14
Intelligence 10
Wisdom 12
Charisma 8

About 'Zero'

Character Sheet:
Zero
Female half-elf (Snowborn) slayer 5 (Pathfinder RPG Advanced Class Guide 53)
CG Medium humanoid (elf, human)
Init +6; Senses low-light vision; Perception +11
--------------------
Defense
--------------------
AC 19, touch 15, flat-footed 14 (+4 armor, +4 Dex, +1 dodge)
hp 44 (5d10+10)
Fort +6 (+4 racial bonus to avoid nonlethal damage from cold environments), Ref +8, Will +6
Defensive Abilities dual minded
--------------------
Offense
--------------------
Speed 30 ft.
Melee katana +3 (1d8+2/18-20) or
. . mwk cold iron warhammer +8 (1d8+2/×3) or
. . unarmed strike +7 (1d3+2 nonlethal)
Ranged darkwood composite longbow +11 (1d8+2/×3)
Special Attacks sneak attack +1d6, studied target +2 (2nd, move action)
--------------------
Statistics
--------------------
Str 14, Dex 19, Con 14, Int 10, Wis 12, Cha 8
Base Atk +5; CMB +7; CMD 22
Feats Deadly Aim, Dodge, Iron Will, Precise Shot, Weapon Focus (longbow)
Traits child of the streets, elven reflexes
Skills Acrobatics +12, Bluff +3, Climb +6, Disguise +3, Heal +5, Knowledge (dungeoneering) +4, Knowledge (geography) +4, Knowledge (local) +4, Perception +11, Sense Motive +5, Sleight of Hand +13, Stealth +8, Survival +9, Swim +6; Racial Modifiers +2 Perception
Languages Common, Elven
SQ cold-honed, combat style (archery), elf blood, slayer talents (ranger combat style[ACG], weapon training), track +2
Combat Gear +1 disruption arrows, +1 holy arrows, +1 human-bane arrows (4), +1 merciful arrows (9), +1 seeking arrows (5), cold iron arrows (40), obsidian arrows (87), oil of daylight, oil of magic weapon, potion of cure serious wounds (2), potion of enlarge person, potion of haste; Other Gear mithral shirt, blunt arrows[APG] (39), darkwood composite longbow (+2 Str), katana[UC], mwk cold iron warhammer, whistling arrow[UC] (19), efficient quiver, swarmbane clasp[UE], bedroll, belt pouch, chalk (10), flint and steel, horseshoes game[UE], ink, inkpen, journal[UE], masterwork backpack[APG], pot, silk rope (50 ft.), torch (2), trail rations (5), waterskin, 30 gp, 3 sp, 3 cp
--------------------
Tracked Resources
--------------------
+1 disruption arrows - 0/1
+1 holy arrows - 0/1
+1 human-bane arrows - 0/4
+1 merciful arrows - 0/9
+1 seeking arrows - 0/5
Blunt arrows - 0/39
Cold iron arrows - 0/40
Obsidian arrows - 0/87
Oil of daylight - 0/1
Oil of magic weapon - 0/1
Potion of cure serious wounds - 0/2
Potion of enlarge person - 0/1
Potion of haste - 0/1
Studied Target +2 (move action, 2 at a time) (Ex) - 0/2
Torch - 0/2
Trail rations - 0/5
Whistling arrow - 0/19
--------------------
Special Abilities
--------------------
Cold-Honed Snowborn can move through natural snow and ice at their normal speed and gain a +4 racial bonus on Fortitude saves to avoid nonlethal damage from cold environments. This racial trait replaces the elven immunities racial trait.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Dual Minded +2 Will saves.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Studied Target +2 (move action, 2 at a time) (Ex) Study foe as a Move action, gain +2 to att/dam & some skills vs. them.
Track +2 Add the listed bonus to survival checks made to track.
--------------------
1: Iron Will
2rst: Precise Shot
3: Deadly Aim
4wst:Weapon Focus (Longbow)
5: Dodge
6rst:Point-Blank Master
6cst:False Opening

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

A bit of background:
It is cold on the High Ice. But that still pales in comparison to the reception most snowborn receive. Azerliarn was one of the lucky ones. When her father's caravan was stuck in Snowcaster territory long enough for her to be both conceived and born, she was gifted with friendly exile- -when the caravan continued on to Kalsgard, she was sent along with the crew.

The streets of Kalsgard's Foreign Quarter weren't much friendlier for a Half-Tien. There was food, and there was 'family'- -a loose association of Tien caravanners- -but it wasn't much warmer, in weather nor reception.

When times were tough, the tough got put on caravan duty, and soon enough she was headed southward to Avistan proper. Caravans back and forth from Varisia to Kalsgard saw her as a laborer, and as she grew, later a guard and hunter. The caravans typical worship of Desna rubbed off on her- -in particular the idea that it does not matter where you've been, but where you're going.

Somewhere along her travels, she symbolically shortened her name, not to remember her past, but to quantify it.

Her caravanning days eventually led to a chance meetup with the Society in Kher Maga. One appeal to wanderlust later, and "Zero" was working with Farabellus and Shaine, travelling Tamran, and delving the Drownyard.

'Zero,' as seen in the Chronicles:

*Assisted Sewer Dragons in Defense of Absalom
*Recruited J. Dacilane, Psychic Manifester
*Eased tensions between Nirmathi Militia and Pathfinder Society
*Rescued VC Yuul from her own mind
*Assisted defection of Aspis Agent Magali Dearoya
*Freelance work with Numerian exploration team
*Extracted Pathfinder asset from city of Pezzack
*Turned away dryadic assault on town of Uringen
*Accompanied hunting expedition on island of Jalmeray
*Navigated the labyrinthine Delirium's Tangle

Chronicle Sheets Applied:

1: True Dragons of Absalom (applied at level 1)
2: School of Spirits (GM Credit)
3: Trouble in Tamran (GM Credit)
4: Between the Lines
5: Consortium Compact
6: Iron Gods, Part 1, Fires of Creation (3xp)
7: Out of Anarchy
8: Six Seconds to Midnight
9: The Seagang Expedition
10: Delirium's Tangle