GM BPChocobo's PFS Cult of the Ebon Destroyer
(Inactive)
Game Master
Black Powder Chocobo
Cult of the Ebon Destroyer for PFS credit
Combat map
Ebon Destroyers handouts
Male Gnome Sorcerer (Sylvan) 8
Twigg steps back and pulls out his wand.
Wand of Magic Missile at the monster.
[auto hit]
force damage 1d4 + 1 ⇒ (1) + 1 = 2
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Pelkin fails to move through the blobous creature while Twigg barely dings it with a bolt of force!
Mexel confusion: 1d100 ⇒ 1
With blood on himself, Mexel looks apologetically at Twigg, wanting to know what to do.
Twigg, you can give an order to Mexel if you wish.
Init Order (bold = up):
Amarthecthel (OK!)
Mexel (6 damage, confused, new Will save vs DC 13 for next round, OK to act for this round)
Pelkin
Horgrym (9 damage, grappled)
Dyn
Twigg (9 damage)
Gibbering Mouther (27 damage, grappled)
Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10
Amarthecthel flies on gossamer wings to assault the aberration from the far side.
Move action: Fly around and behind the mouther.
Swift action: Use Arcane pool to give scimitar the icy burst property.
Standard Action: Attack with a rime-templated frostbite spell and spellstrike.
+1 cold iron scimitar, with flanking and Power Attack: 1d20 + 10 + 2 - 2 ⇒ (9) + 10 + 2 - 2 = 191d6 + 7 + 4 + 1d6 + 1d6 + 6 ⇒ (1) + 7 + 4 + (1) + (5) + 6 = 24
If AC <20, then the mouther suffers 24 damage (of which 11 is non-lethal cold damage), is entangled for a round and is fatigued.
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@Amarthecthel: Your blade slices into the mouther, who shudders violently from the icy explosion. Only the aberration's lack of discernible anatomy keeps it standing, although the ice binding the creature has severely hampered its actions.
Init Order (bold = up):
Amarthecthel (OK!)
Mexel (6 damage, confused, new Will save vs DC 13 for next round, OK to act for this round)
Pelkin
Horgrym (9 damage, grappled)
Dyn
Twigg (9 damage)
Gibbering Mouther (35 damage, 11 nonlethal, grappled, entangled, fatigued)
Male Gnome Sorcerer (Sylvan) 8
"My buddy Mexel, don't worry! I know you didn't do it on purpose! Attack that creature!" Twigg directs the bear to attack the monster.
Mexel charges across.
bite, power attack 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
damage 1d6 + 7 ⇒ (1) + 7 = 8
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@Twigg: If you want Mexel to attack the creature, I'll need a DC 15 Acrobatics check; the platform isn't wide enough to cross normally and there are plenty of people in the way. If you fail the Acrobatics by more than 5, then I'll need a DC 15 Reflex save or fall into the mass of gears below and then eventually land onto the ground.
Male Gnome Sorcerer (Sylvan) 8
Mexel's acrobatics 1d20 + 9 ⇒ (7) + 9 = 16
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Mexel makes a mighty leap, biting the staggered creature off of Horgrym. The force of the bear's bite knocks the mouther off the platform. Gears effortlessly grind the aberration repeatedly, sending bouts of hideous blood, eyes, and teeth everywhere.
The gibbering finally stops.
"...and this is what happens when you deviate from the tour.", the helmet reprimands.
Combat over! Whew!
The soft glow of the light below still shimmers in the water. Checking for any more threats, Pelkin can safely head down the rusty iron ladder and reach the pool. Inside the water is a gleaming blade that still glows when the half-elf retrieves the sword, grasping it in his now wet hand.
Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'
Spellcraft: 1d20 + 5 ⇒ (11) + 5 = 16 Hmph, not sure what's so special about this.
Perception: 1d20 + 14 ⇒ (19) + 14 = 33 But what have we here? Its hollow... Pelkin will try to carefully open the pommel once he climbs back up.
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@Pelkin: Opening up the sword pommel reveals a worn, soggy... but still legible piece of parchment with magical runes written on it.
Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10
Amarthecthel leans over Pelkin's shoulder, looking on with him.
Spellcraft: 1d20 + 15 ⇒ (10) + 15 = 25
Perception: 1d20 + 7 ⇒ (12) + 7 = 19
Spellcraft w/ detect magic: 1d20 + 15 ⇒ (19) + 15 = 34
"Interesting. It is a +1 ghost touch longsword. Very useful! And that is a scroll of hold monster."
Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'
Interesting place to keep that. Here, you take it. Meanwhile, Pelkin ponders on whether or not he wants to use a longsword.
Anybody want it?
Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10
I suspect that one of us is going to need it before this scenario is out.
hp 63/63 | AC 19 (20 vs. M+) T 13 FF 18 | Per +10 (+12 traps/ug, +14 both) | F +8 R +5 W -0 (+4 vs fear) (addtl. +2 vs spells)| CMB +8 | CMD 19 | Spd 20' | Init +1 (+3 ug)
Horgrym carefully wipes mouther spittle off of his armor and sends a sideways glance at the helmet.
"How was this any different from the rest of the tour so far? And there is some interesting stuff in this room."
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@Horgrym: "While I am unsure of how that blade got here, I can assume that this machinery here must be responsible for allowing air and water to exist this far deep below ground and that the Great Nhur Athemon would not want it to risk being destroyed by careless tourists."
The helmet then floats back to the doorway. "Shall we continue?"
Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'
Assuming that the party has finished exploring the forbidden area, Pelkin will nod in agreement as soon as everyone is healed up and ready to go.
Male Gnome Sorcerer (Sylvan) 8
Twigg pets his friend, the bear, on the head, "No worries brother I know you didn't do it on purpose"
Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10
Do we want to rest here for a bit? I'm running low on the old spell-o-meter.
Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'
We can always leave and come back if a rest is required, at least I assume we can still do that.
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Yup! Nothing stopping you from doing so... or TRYING to do so :) Just let me know if that's the consensus.
Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'
Fine by me. We can do it here if there is no real need to go to town, or we can leave. I can do either at this point.
Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10
Let's just bed down right here for a few hours.
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Assuming you're heading to either the Gauntlet or the hoodoo'ed canyon areas as both are the most spacious without either rolling off into a gearing paste or accidentally drowning in murky water.
The helmet gives an audible sigh as the party unloads their bedrolls and makes camp. "Longest. Tour. Ever."
This scenario, unlike others, doesn't have the chance for wandering monsters coming down, so you can take your time.
hp 63/63 | AC 19 (20 vs. M+) T 13 FF 18 | Per +10 (+12 traps/ug, +14 both) | F +8 R +5 W -0 (+4 vs fear) (addtl. +2 vs spells)| CMB +8 | CMD 19 | Spd 20' | Init +1 (+3 ug)
Horgrym smiles at the helmet as he lies down for a rest. "Hey, if all the exhibits keep forcing us to kill 'em, every tour after this is going to be really short."
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"Oh hopefully not every room. That would be a shame...", the helmet replies back.
Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'
SM: 1d20 + 11 ⇒ (8) + 11 = 19 Oof.
A shame? Really? Is there a certain room that you are referring to?
If anyone has ability damage I can cast Lesser Restoration.
Male Gnome Sorcerer (Sylvan) 8
"You are a kind host! Can you tell us tales of the maker while we get ready for sleep? I DO like stories!"
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@Pelkin: "We will see...", the helmet guide being cryptic as usual.
@Twigg: "No, little one. The tales of the Great Nhur Athemon should die with him."
Alright, pushing you guys along!
After a long period of rest, the party is once again ready to finish the adventure in this part of Thornkeep.
Do any preparations, including casting of spells/buffs/etc. Also don't forget everyone heals their HD in HP!
Once ready, Pelkin does his normal check at the next door from the blackened sea water. Noticing nothing unusual, he opens the door which leads to a hallway with another pair of doors.
"Ahead,", chimes in your ghostly metallic tour guide, "is the guest rooms. It is not part of the tour, so I expect you to head that direction. To the right, as part of the tour, is the Red Sand desert exhitibit."
Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10
"What's in the guest rooms?" asks Amarthecthel, heading towards the Red Sand desert.
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@Amarthecthel: "Just some tables and beds for those visiting the Great Nhur Athemon. I believe it may also house some work benches for the master's servants."
Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'
Well, can't hurt to check them out. We might gain a better perspective on how the guests and servants lived their lives. Could be... educational. If the party agrees Pelkin will lead the search of the rooms.
hp 63/63 | AC 19 (20 vs. M+) T 13 FF 18 | Per +10 (+12 traps/ug, +14 both) | F +8 R +5 W -0 (+4 vs fear) (addtl. +2 vs spells)| CMB +8 | CMD 19 | Spd 20' | Init +1 (+3 ug)
Horgrym nods and follows. "We're like guests. Or at least something similar."
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Pelkin does his usual inspections and, finding nothing unusual, opens the guest chamber door.
Poor guest chambers it is. The bare stone room contains four beds, a work table, and a small shelf of ancient books. Straight ahead of you is a massive mechanical apparatus. Its main feature, a single stone block the size of a horse, hangs fifteen feet above a carpet of shattered bones, rock dust, and other debris. A chain as thick as a human thigh runes up from the block to a small, dark cavity in the ceiling. Two short stone ledges situated on either side of the stone block form a shallow container for whatever happens to get crushed beneath this smashing device. Flush against the device is a large wooden wheel with numerous pegs. The wheel is attached to a crank fitted to a chain that runs parallel to the one attached to the stone block.
Map updated!
Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'
Ummm, and this is used for what, exactly? Pelkin asks the guide and adds, Outside of the obvious. Why would a device as this be in here?
Perception: 1d20 + 14 ⇒ (17) + 14 = 31 How long has it been since it was used, that sort of thing.
hp 63/63 | AC 19 (20 vs. M+) T 13 FF 18 | Per +10 (+12 traps/ug, +14 both) | F +8 R +5 W -0 (+4 vs fear) (addtl. +2 vs spells)| CMB +8 | CMD 19 | Spd 20' | Init +1 (+3 ug)
Horgrym moves over to inspect the shelf of books. "If our tour guide doesn't know, maybe the answer is one of these."
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@Pelkin: "I believe the Great Nhur Athemon had workers grind up meal to feed to some of the various pets you have slain during your tour."
@Horgrym: Give me a Perception check.
hp 63/63 | AC 19 (20 vs. M+) T 13 FF 18 | Per +10 (+12 traps/ug, +14 both) | F +8 R +5 W -0 (+4 vs fear) (addtl. +2 vs spells)| CMB +8 | CMD 19 | Spd 20' | Init +1 (+3 ug)
Perception: 1d20 + 9 ⇒ (12) + 9 = 21
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@Horgrym: Most of the books are about various creatures: anemones, sphinxes, auromvoraxes, dragons, gremlins, snakes, etc. all written in Azlanti.
Anything else anyone wants to do in this room?
hp 63/63 | AC 19 (20 vs. M+) T 13 FF 18 | Per +10 (+12 traps/ug, +14 both) | F +8 R +5 W -0 (+4 vs fear) (addtl. +2 vs spells)| CMB +8 | CMD 19 | Spd 20' | Init +1 (+3 ug)
"I see books here about anemones and gremlins, we saw those. Some of them are about sphinxes and dragons. Hope dragons aren't on the tour!"
Horgrym tries to pull out the book on sphinxes delicately.
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@Horgrym: Unlike the books from the Engima Vaults, whatever stasis preserved these creatures kept the books intact, too. While the information within them isn't anything groundbreaking, a collector will still find them quite intriguing and worth a fair sum.
The book on sphinxes is mostly about the ecology of the creatures. Unfortunately, you do not have much of an idea about what terrain is being discussed (need Kn: Geography for that), but it seems to mostly be an arid climate. It seems to be mostly detailing the two humanoid-headed sphinxes: androsphinx and gynosphinx.
hp 63/63 | AC 19 (20 vs. M+) T 13 FF 18 | Per +10 (+12 traps/ug, +14 both) | F +8 R +5 W -0 (+4 vs fear) (addtl. +2 vs spells)| CMB +8 | CMD 19 | Spd 20' | Init +1 (+3 ug)
Perception: 1d20 + 9 ⇒ (4) + 9 = 13
"I didn't even know there were types of sphinxes... Guess I've got a long way to becoming a sage. Hope finding this impresses Amenopheus, at least."
Horgrym flips through the pages for a few moments reading about the sphinxes. Then he begins bundling the books for transport.
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I'll wait til after lunch, then moving forward!
Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10
Sorry to be a bit disconnected...we did rest, right?
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Carrying on!
Leaving the bed and work chamber, the party approaches the only remaining door. Pelkin does his check and hears skittering on the other side. The group prepares then the half-elf opens the door.
Buff or cast anything you wish before this occurs.
Purple desert shrubs and a desert oasis adorn this sandy valley of pale yellow and reddened sand, bordered by impossibly tall barriers of solid sand. The crimson sky above shows the sun at its highest point, and the valley's immense heat creates a rippling haze in the distance. Running north to south, a large dune makes up the floor of the valley, sloping gradually downward toward a narrow passage through the eastern wall.
The source of the skittering is easily identified as four gigantic scorpions immediately turn toward the party and move to strike, hungry for a fresh meal.
Init Order (bold = up!)
Pelkin
Scorpion 3
Twigg
Scorpion 2
Scorpion 4
Amarthecthel
Dyn
Horgrym
Scorpion 1
Map updated!
Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'
Pelkin moves in and attacks one of the scorpions!
Know Dungeon? for the scorpions: 1d20 + 7 + 4 ⇒ (5) + 7 + 4 = 16
I will use my Judgment of Protection as well to make my AC 23
Attack: 1d20 + 6 ⇒ (16) + 6 = 22 for Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Cleave if hit the first one: 1d20 + 6 ⇒ (15) + 6 = 21 for Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10
Amarthecthel moves up to fight shoulder-to-shoulder with Pelkin.
Move draws AoO from Scorpion #2
+1 cold iron scimitar, power attack and shocking grasp: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 201d6 + 7 + 4 + 5d6 ⇒ (3) + 7 + 4 + (5, 1, 4, 6, 4) = 34
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Sorry for the lack of update; at home sick and on mobile1 I'll try to get to it tonight or by tomorrow.
Niswan map Ebon Destroyers handouts Combat map
@Pelkin: You step up and with a wide swing your blade cuts into two of the scorpions!
I'm giving Scorpion 2's actions right now, but if Twigg does something to stop it, I'll remove the effects.
The nearby scorpion goes all out against Pelkin!
Claw @ Pelkin: 1d20 + 6 ⇒ (8) + 6 = 14
Damage on hit: 1d6 + 4 ⇒ (5) + 4 = 9
Claw @ Pelkin: 1d20 + 6 ⇒ (17) + 6 = 23
Damage on hit: 1d6 + 4 ⇒ (2) + 4 = 6
Stinger @ Pelkin: 1d20 + 6 ⇒ (16) + 6 = 22
Damage on hit: 1d6 + 4 ⇒ (2) + 4 = 6
Grab on a Claw hit: 1d20 + 12 ⇒ (20) + 12 = 32
Constrict damage on success: 1d6 + 4 ⇒ (4) + 4 = 8
Pelkin Fort save vs DC 17 if Stinger hit: 1d20 + 7 ⇒ (17) + 7 = 24
Str Damage on failure: 1d2 ⇒ 2
The only attack that lands is a single claw... but one that manages to hold onto the half-elf and starts crushing it![/ooc]
@Amarthecthel: Since it's now grappling Pelkin, unless Twigg somehow stops that, no AoO against you! I'll roll for it if Twigg does do something to Scorpion 2 from grabbing Pelkin
@Amarthecthel: Seeing Pelkin caught in a dangerous situation, you move up and obliterate the scorpion and Pelkin in the electrified blast because he was being held... wait, electricity doesn't work like that here? Poo :P with a lightning explosion from your blade!
After Amarthecthel slays one of the scorpions, one of them behind it moves up to take its place, trying to grab Amarthecthel now!
Claw @ Amarthecthel: 1d20 + 6 ⇒ (6) + 6 = 12
Grab on hit: 1d20 + 12 ⇒ (19) + 12 = 31
Constrict damage on success: 1d6 + 4 ⇒ (4) + 4 = 8
But it fails to even get close to the magi elf.
Init Order (bold = up!)
Pelkin (14 damage, unless Twigg stops it)
Twigg (Scoprion 2 is still up for your action if you wish to target it
Amarthecthel
Scorpion 3
Dyn
Horgrym
Scorpion 4 (delayed)
Scorpion 1 (11 damage)
hp 63/63 | AC 19 (20 vs. M+) T 13 FF 18 | Per +10 (+12 traps/ug, +14 both) | F +8 R +5 W -0 (+4 vs fear) (addtl. +2 vs spells)| CMB +8 | CMD 19 | Spd 20' | Init +1 (+3 ug)
"Damn my stubby legs, I can't quite get over there."
Horgrym drops his greatsword and moves up, drawing his polearm. He stops just north of Pelkin and attacks the scorpion to his south.
BdC(PA,FF): 1d20 + 9 ⇒ (18) + 9 = 271d8 + 10 ⇒ (5) + 10 = 15
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Hello my players!
As a heads up, I'm going to be out of the state until October 6th, so we're going to have a day or two late start. Gasp!
If you have a problem with this, I'll make sure and reserve my GM 20's just for you.
So a few things I'd like to note:
1. If you would, either a quicklink or brief overview of stats to always display on your character post's would be nice (either in the Race or Class section of the character sheet). Makes it easier for me to do quick references.
2. I use Google Docs for maps and will take your PC avatars and drop 'em in the appropriate map. I'll have a few map links under my name between the town of Thornkeep, the floor you're on, and finally a special combat map for better tactical planning.
3. For combat, I roll initiatives and play things roughly in turn order. You can feel free to post ahead of time and I'll allow another post to change your action if its invalidated (example, attacking a target that is just felled by another player).
4. I'll eventually need everyone's email address so I can email out Chronicle sheets at the end of the session. I do send out unique chronicle sheets that also note any expenditures as well as the Day Job check results (since those are now allowed for modules).
5. For prior character activities, I'm going by the honor system here: as long as everything is noted on your character page, I'm going to be alright with it. I may review PC's just to make sure everything looks good.
6. My best posting time is in the 10am-5pm MST range, although I'll try to check on things in the evening when I can.
7. Please PM me if you have any questions!
Yarr. I'll get my character posted in the next day or two. As a note I will be at Nuke Con in Omaha and will not return until Monday the 7th.
HP 78/118 | AC 25* T 21* FF 21* CMD *28 | F+21 R+15 W+20 Evasion | Lowlight Blind-Fight Perception +13 | Init +4 | 1 Negative Level
< Pirate Rob. Full character info in profile.
As a note I have previously GMed this adventure as a pbp on the Paizo forums here, but I have not played it.
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No worries, thanks for the heads up Pirate Sue :p
Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10
Amarthecthel, signing in!
Varisian Barbarian** 2, Martial Artist 2| HP /42 DR 1/- | AC 15 T 14 FF 12 | Perc +9 | F +10 R +5 W +6 |CMB +8 | CMD 20 | Speed 30' | Init +1
Guido, signing in?
He's actually at the very end of another PbP. If we can finish today/tomorrow I'l use him, otherwise the Monk pregen.
Human
Ok, I'm signing in, but no idea what character to play yet... I'll play something to balance out the party. (Enough GM credits to create a new 2nd level character)
Here and flexible on a character to play. Either way will send character info soon.
Male
Varisian Barbarian** 2, Martial Artist 2| HP /42 DR 1/- | AC 15 T 14 FF 12 | Perc +9 | F +10 R +5 W +6 |CMB +8 | CMD 20 | Speed 30' | Init +1
New and improved Guido checking in!
Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10
hp 63/63 | AC 19 (20 vs. M+) T 13 FF 18 | Per +10 (+12 traps/ug, +14 both) | F +8 R +5 W -0 (+4 vs fear) (addtl. +2 vs spells)| CMB +8 | CMD 19 | Spd 20' | Init +1 (+3 ug)
This is Paul, will be using Horgrym. Am in the process of updating his stats in profile for a recently completed adventure.
HP 78/118 | AC 25* T 21* FF 21* CMD *28 | F+21 R+15 W+20 Evasion | Lowlight Blind-Fight Perception +13 | Init +4 | 1 Negative Level
As a note I will be leaving mid day Thursday for a convention and won't be back till Sunday night. I should have internet at the hotel but not much in the way of free time.
Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10
Have fun! Don't let my burning jealousy bother you too much!
HP 78/118 | AC 25* T 21* FF 21* CMD *28 | F+21 R+15 W+20 Evasion | Lowlight Blind-Fight Perception +13 | Init +4 | 1 Negative Level
Don't be too jealous, I've got to work for my free time.
I'll be GMing Bonekeep p1. The Waking Rune & Siege of the Diamond City
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Oh, so you want to kill people :P
Have fun! I'll try to make sure Guido doesn't get you killed, but you know
.
Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10
Should I chase these goblins or no?
Varisian Barbarian** 2, Martial Artist 2| HP /42 DR 1/- | AC 15 T 14 FF 12 | Perc +9 | F +10 R +5 W +6 |CMB +8 | CMD 20 | Speed 30' | Init +1
Just be in character. Whatevs.
Male Dwarf Cleric 4 - HP 26/29 - AC 19/T: 11/FF: 18 - Perception +4 - F: +7/ R: +3/ W: +9 - CMB: +4 - CMD: 15, Speed: 20, Init. +1
Greetings, I was told you could use some help for your upcoming adventures. Dyn Ramil, at your service!
Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10
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Welcome to the team!
And Merry Christmas to you all!
Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'
Male Gnome Sorcerer (Sylvan) 8
Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10
Please forgive my absence. First I was sick and now my wife and baby are sick and I'm taking care of them. Posting may be slow for a short while.
No problem, if you want to PM me an outline later of what Amarthecthel's tactics/tendencies will be, I can bot you while you take care of your family!
Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'
I'm at OwlCon this weekend but I'll try to post when I get a chance.
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You guys up for playing the Enigma Vaults for the 2nd PbP Gameday?
Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'
Sure! What level PCs is it for though? I'll only be 3rd level after this one. I can always bring a different character if I must.
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it's tiered 3-5. On that note, it is a challenging level, more so than this one.
Male Gnome Sorcerer (Sylvan) 8
Varisian Barbarian** 2, Martial Artist 2| HP /42 DR 1/- | AC 15 T 14 FF 12 | Perc +9 | F +10 R +5 W +6 |CMB +8 | CMD 20 | Speed 30' | Init +1
May as well keep this rolling. I'm in.
hp 63/63 | AC 19 (20 vs. M+) T 13 FF 18 | Per +10 (+12 traps/ug, +14 both) | F +8 R +5 W -0 (+4 vs fear) (addtl. +2 vs spells)| CMB +8 | CMD 19 | Spd 20' | Init +1 (+3 ug)
I'd be down for it. Maybe we'll have to employ the '5 minute adventuring day' if gets too hairy.
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Yes, that's one tactic that is fair game; returning topside to rest if things do get hairy. Of course, then I get to break out my wandering monster chart!
Bluff check!
I added us to the event... now let's finish this place!
Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10
Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'
Nice! I'll level this guy up this weekend and we'll see how the next one goes!
hp 63/63 | AC 19 (20 vs. M+) T 13 FF 18 | Per +10 (+12 traps/ug, +14 both) | F +8 R +5 W -0 (+4 vs fear) (addtl. +2 vs spells)| CMB +8 | CMD 19 | Spd 20' | Init +1 (+3 ug)
Horgrym is leveled. Purchases for the Forgotten Laboratory:
100 gp – Masterwork Thieves’ Tools
3,350 gp - Small Masterwork Adamantine Greatsword
Sold: Small Greatsword (25 gp)
Male Gnome Sorcerer (Sylvan) 8
Twigg is leveled
Purchases:
Wand of Acid Arrow - 1080gp
Scroll of Enlarge (x2): 50 gp
Scroll of Mage Armor (x3): 75gp
MW Mithral Buckler +1: 2255 gp
Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'
Pelkin is also, I just need to update his profile when I can.
Sold : Lamellar Armor (+75), MW CI Falcata (+168)
Purchases : Agile Breastplate (-400), +1 Falcata (-2318), +1 Cloak of Resistance (-1000), Scroll of Protection from Evil (x6) (-150)
Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10
I hadn't realized that I got 3xp for The Accursed Halls, so I was actually 4th level then and now, after The Forgotten Laboratory, I'm 5th level.
All leveled up.
I sold my composite shortbow (+2 STR) and bought a composite longbow (+3 STR) as well as a Belt of Giant Strength +2 and an Amulet of Natural Armor +1.
Varisian Barbarian** 2, Martial Artist 2| HP /42 DR 1/- | AC 15 T 14 FF 12 | Perc +9 | F +10 R +5 W +6 |CMB +8 | CMD 20 | Speed 30' | Init +1
Profile not updated, but the sheet through the link is.
Bought: Bandolier, 3 Alchamist Fires, 2 Alkali Flask, Cloak of Resistance +1
Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'
OK, I was able to complete another module so Pelkin is now 4th. Stat block updated.
Male Gnome Sorcerer (Sylvan) 8
If I want Twigg to pick up a 1st level wand by spending 2 PP do I have to do it before we start the next session?
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@Twigg: Technically it's once per adventure. I've always seen it as either during or after (since your very first mission, you don't have PP!). So a PP wand purchase will count for Forgotten Labs. If you wish to make one during the Enigma Vaults partway through, that will be your Enigma Vaults PP purchase (presumably, you'd have been in Thornkeep long enough that you know the locals somewhat and in the wand's case, received it from the Goldenfire Tower mages.[/ooc]
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Alright guys, we're basically close to the end of the adventure and should be wrapping things up by the end of next week (which I hope since I'm out of town from June 28th-July 7th).
That being said, boons are done differently this year. Instead of them random drawing it, you guys get to roll for it!
Do a dice d20 roll in the discussion; the post cannot be edited. If it's a 20, you get your choice of boons. If it's a 1, you get a random boon. I will roll for anyone who has not rolled by June 25th so I can report things in time.
Here's mine!
Boon roll: 1d20 ⇒ 15
Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10
Amarthecthel's Boon Roll: 1d20 ⇒ 7
Say, GM! I've really enjoyed this. Have you contemplated doing more of Thornkeep?
Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'
Boon: 1d20 ⇒ 10
I hope so, we've done three levels so far.
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But of course! I think we got a stable group now, barring if I can get a hold of Guido again <_< We'll see.
Admittedly, the next level, the Dark Menagerie, is comparatively easier than this one. Of course, that's just a lull before the (arguably) hardest floor, the Sanctum of a Lost Age.
But yes, if everyone's interested, I'd like to see this through :)
Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10
Great!
BTW, Dyn's player is having trouble accessing the site and asks that you bot him until he's worked it out.
Ahh thanks for the head's up!
Male Gnome Sorcerer (Sylvan) 8
1d20 ⇒ 10
Twigg is up for more adventures with this group!
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