GM BPChocobo's PFS Cult of the Ebon Destroyer (Inactive)

Game Master Black Powder Chocobo

Cult of the Ebon Destroyer for PFS credit

Combat map
Ebon Destroyers handouts


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Scarab Sages

hp 63/63 | AC 19 (20 vs. M+) T 13 FF 18 | Per +10 (+12 traps/ug, +14 both) | F +8 R +5 W -0 (+4 vs fear) (addtl. +2 vs spells)| CMB +8 | CMD 19 | Spd 20' | Init +1 (+3 ug)

"I'll go in, but if I faint from hunger somebody is going to have to drag me out!"

Silver Crusade

(HP 34/34; AC20/T13/F17; R +3 F+6, W+4; Init +2, Perception +1)

Let's go. Llathander says as he pushes his way to the front.

Liberty's Edge

HP 78/118 | AC 25* T 21* FF 21* CMD *28 | F+21 R+15 W+20 Evasion | Lowlight Blind-Fight Perception +13 | Init +4 | 1 Negative Level
Resources:
StunningFist 5/6 Smite: 1/3 Ki: 5/7 Channel 4/8 LoH 6/8 Recall 6/6 Haste 9/10

Sue tosses an identical looking Mage Armor wand to the Ringmaster and asks for a charge.


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Not wasting any time with this group :) I'll make the assumption that Ringy'll apply the Mage Armor'ing to both monks :)

Heading into the goblin scrawled entryway, you make your first steps down inside. 50ft of walking leads you to a square room with another set of stairs going down.
You are now inside Thornkeep's ruins. I have placed you all inside surrounding the stairs going down. Map the link Accursed Halls level 1 below my name and clicking on it should allow you to edit the map so you can move yourself as necessary. The ball is now in your court... :)

Sczarni

Varisian Barbarian** 2, Martial Artist 2| HP /42 DR 1/- | AC 15 T 14 FF 12 | Perc +9 | F +10 R +5 W +6 |CMB +8 | CMD 20 | Speed 30' | Init +1

"So who's goin' first?"

We've got lots of fighter types, but I'd like to propose Sue in front since she has better saves and perception for dealing with traps. Guido can take that role if she's injured so him 2nd. Llathander wants to be forward but he's also our healing so we need to protect him somewhat. Then the squishier Amarthecthel, Ringmaster after and Horgrym in the rear since he can sling from back there and hold up well in a fight.

Double file: Front> Sue/Guido , Llathander/Ringmaster , Amarthecthel/Horgrym <Back.

Thoughts?

Scarab Sages

hp 63/63 | AC 19 (20 vs. M+) T 13 FF 18 | Per +10 (+12 traps/ug, +14 both) | F +8 R +5 W -0 (+4 vs fear) (addtl. +2 vs spells)| CMB +8 | CMD 19 | Spd 20' | Init +1 (+3 ug)

I'm fine taking up the back and covering with the sling.

Liberty's Edge

HP 78/118 | AC 25* T 21* FF 21* CMD *28 | F+21 R+15 W+20 Evasion | Lowlight Blind-Fight Perception +13 | Init +4 | 1 Negative Level
Resources:
StunningFist 5/6 Smite: 1/3 Ki: 5/7 Channel 4/8 LoH 6/8 Recall 6/6 Haste 9/10

"Come Guido, take point with me."

Sue will descend the stairs slowly checking for traps.
Perception: 1d20 + 9 ⇒ (11) + 9 = 20

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

Amarthecthel would prefer to lead, but not so much that he cares to argue the point. He'll take the back with Horgrym.

Liberty's Edge

HP 78/118 | AC 25* T 21* FF 21* CMD *28 | F+21 R+15 W+20 Evasion | Lowlight Blind-Fight Perception +13 | Init +4 | 1 Negative Level
Resources:
StunningFist 5/6 Smite: 1/3 Ki: 5/7 Channel 4/8 LoH 6/8 Recall 6/6 Haste 9/10

Amarthecthel: I'll happily trade with you after the first scary thing takes a nice bite out of me :)


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GM roll:

1 stealth: 1d20 + 10 ⇒ (16) + 10 = 26
2 stealth: 1d20 + 10 ⇒ (20) + 10 = 30

The party begins its trek down into the ruins, Sue cautiously looking around as she makes her way down the stairs with the rest of the party following diligently.

The gnome's careful eyes adjust well to the lighting of torches that illuminate the stairs down about 20 feet.

The stairway ends in a small antechamber that sports a hallway to the south. Iron stakes driven into the flagstones pin the half-eaten carcass of a pig to the floor in the middle of the room. Sue, while assessing the surroundings, fail to notice a pair of large centipedes scuttling from either side of the entryway and pounce upon the bite-sized monk!

Inits:

Cent 1 init: 1d20 + 2 ⇒ (4) + 2 = 6
Cent 2 init: 1d20 + 2 ⇒ (19) + 2 = 21
Amarthecthel init: 1d20 + 2 ⇒ (5) + 2 = 7
Guido init: 1d20 + 1 ⇒ (7) + 1 = 8
Horgrym init: 1d20 + 1 ⇒ (20) + 1 = 21
Llathander init: 1d20 + 1 ⇒ (16) + 1 = 17
Ringmaster init: 1d20 + 2 ⇒ (15) + 2 = 17
Sue init: 1d20 + 3 ⇒ (7) + 3 = 10

Surprise round:
Centipede 2 bite @ FF Sue: 1d20 + 2 ⇒ (15) + 2 = 17
Damage on hit: 1d6 - 1 ⇒ (4) - 1 = 3
Centipede 1 bite @ FF Sue: 1d20 + 4 ⇒ (12) + 4 = 16
Damage on hit: 1d6 - 1 ⇒ (2) - 1 = 1

The first bite takes Sue by surprise, pincers piercing her leg. She is then aware enough to avoid the second centipede that steps in.
Sue, I need a DC 13 Fort save. You've also taken 3
Dex damage on failed save: 1d3 ⇒ 2

Init Order:
Centipede 2
Horgrym
Ringermaster
Llathander
Sue
Guido
Amarthecthel
Centipede 1

Round 1 Begin!
The centipede on the right continues to bite its weakened prey!
Centipede 2 bite @ FF Sue: 1d20 + 4 ⇒ (12) + 4 = 16
Damage on hit: 1d6 - 1 ⇒ (1) - 1 = 0

Sue barely avoids another bite as she fends off the flanking vermin!

Everyone else, save your scout!
Everyone is now on Accursed Halls 2 map, which is added to my profile. I'm not putting up a battle map for this as I'm a bit short on time for that much formatting right now so outside of a bug on either side of Sue, there's still room to attack the pests for anyone that wishes to try.

Liberty's Edge

HP 78/118 | AC 25* T 21* FF 21* CMD *28 | F+21 R+15 W+20 Evasion | Lowlight Blind-Fight Perception +13 | Init +4 | 1 Negative Level
Resources:
StunningFist 5/6 Smite: 1/3 Ki: 5/7 Channel 4/8 LoH 6/8 Recall 6/6 Haste 9/10

Fort Save: 1d20 + 6 ⇒ (2) + 6 = 8

Sue will activate Crane style, step forward and past the first centipede giving it a defensive kick as she steps by.

Unarmed Strike: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21 Damage: 1d4 + 1 ⇒ (2) + 1 = 3

AC 22.

MAP

Scarab Sages

hp 63/63 | AC 19 (20 vs. M+) T 13 FF 18 | Per +10 (+12 traps/ug, +14 both) | F +8 R +5 W -0 (+4 vs fear) (addtl. +2 vs spells)| CMB +8 | CMD 19 | Spd 20' | Init +1 (+3 ug)

Horgrym steps up and swings with all his might at the one that failed to hit Sue.

Power Attack: 1d20 + 5 ⇒ (11) + 5 = 161d10 + 7 ⇒ (6) + 7 = 13

Sczarni

Varisian Barbarian** 2, Martial Artist 2| HP /42 DR 1/- | AC 15 T 14 FF 12 | Perc +9 | F +10 R +5 W +6 |CMB +8 | CMD 20 | Speed 30' | Init +1

Where are we on the map?

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10
Sue Basilbottom wrote:
Amarthecthel: I'll happily trade with you after the first scary thing takes a nice bite out of me :)

You have better AC AND better hit points. Stay up there and let me whine about it! ;-)

Sczarni

Varisian Barbarian** 2, Martial Artist 2| HP /42 DR 1/- | AC 15 T 14 FF 12 | Perc +9 | F +10 R +5 W +6 |CMB +8 | CMD 20 | Speed 30' | Init +1

Guido will move himself between the two centipedes. If #1 is up he'll hit that one, if not start working on #2.

Unarmed Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Silver Crusade

(HP 34/34; AC20/T13/F17; R +3 F+6, W+4; Init +2, Perception +1)

Llathander will have cast guidance when going down the stairs.

As soon as the centipide attacks he moves to protect Sue. Stepping up with the symbol of divinity and lashing out like Ragathiel on the battlefield.
Power Attack
1d20 + 5 + 1 - 1 ⇒ (14) + 5 + 1 - 1 = 19
1d10 + 3 + 3 ⇒ (8) + 3 + 3 = 14


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After the short sneak attack, both centipedes are immediately cut down, between a pair of powerful kicks from the martial artists and the sweeping blow of Llathander.

Sue Fort save round 2: 1d20 + 6 ⇒ (11) + 6 = 17
Dex poison damage round 2: 1d3 ⇒ 3

After the first bit of poison courses through her small body, Sue is able to concentrate and finally resists its debilitating effects. However, some damage still remains.

Sue, you're at -2 Dex right now until you can get that healed.


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Sorry for the delay on new stuff, finally took care of some much needed cleaning around the house/outside from the Blizzard Atlas' aftermath!

With the room cleared out, only the cold and mostly cooked pig carcass rests in the center of the room. Farther south from the room, about forty feet, the hallway opens to a large column filled corridor. The entire area is lit with torches about every 20 ft, providing excellent illumination.

Sczarni

Varisian Barbarian** 2, Martial Artist 2| HP /42 DR 1/- | AC 15 T 14 FF 12 | Perc +9 | F +10 R +5 W +6 |CMB +8 | CMD 20 | Speed 30' | Init +1

Guido takes Sue's spot up front while her wounds are tended to. He creeps forward to look into the room up ahead.

Stealth: 1d20 + 5 ⇒ (12) + 5 = 17


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GM Dice:

G1 Percep: 1d20 - 3 ⇒ (7) - 3 = 4
G2 Percep: 1d20 - 3 ⇒ (20) - 3 = 17
G1 Stealth: 1d20 + 10 ⇒ (16) + 10 = 26
G2 Stealth: 1d20 + 10 ⇒ (1) + 10 = 11

As Guido creeps up closer to the room, he sees eight statues of demonic creatures anchored to great square columns that guard an open space in the center of the octagonal ceiling to this large room Various bits of scaffolding and debris are piled up next to the columns which support a large gallery fifteen feet above the room's floor. Open stone archways mark the entrance of this room from the north as well as another passageway to the southeast, and a large stone door stands at the south corner of the chamber.

The hefty brawler steps a bit closer, looking for anything moving, and spots a pair of green pointy ears from behind one of the columns. At the same time, the goblin head the ears belong to looks out and catches the glimpse of the hulking human in the hallway. With a mighty yell, he screeches out in Goblin.

Goblin screech:

"LONGSHANKS!"

Immediately, another pair of goblins begin to move out behind the columns, and the perceptive monk also spots some readying arrows from the floor above.

Heading to lunch, will put up initiatives and any monster initial actions shortly.


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GM Dice:

Goblin 1 Init: 1d20 + 6 ⇒ (4) + 6 = 10
Goblin 2 Init: 1d20 + 6 ⇒ (11) + 6 = 17
Goblin 3 Init: 1d20 + 6 ⇒ (12) + 6 = 18
Goblin 4 Init: 1d20 + 6 ⇒ (2) + 6 = 8
Goblin 5 Init: 1d20 + 6 ⇒ (19) + 6 = 25
Goblin 6 Init: 1d20 + 6 ⇒ (2) + 6 = 8
Amarthecthel Init: 1d20 + 2 ⇒ (19) + 2 = 21
Guido Init: 1d20 + 1 ⇒ (4) + 1 = 5
Horgrym Init: 1d20 + 1 ⇒ (9) + 1 = 10
Llathander Init: 1d20 + 1 ⇒ (9) + 1 = 10
Ringmaster Init: 1d20 + 2 ⇒ (6) + 2 = 8
Sue Init: 1d20 + 3 ⇒ (2) + 3 = 5
Horgrym rolloff: 1d20 ⇒ 12
Llathander rolloff: 1d20 ⇒ 11

Init Order:
G5
Amarthecthel
G3
G2
G1
Horgrym
Llathander
G4
G6
Ringmaster
Sue
Guido

Round 1:
One of the goblins on the balcony immediately tries to take a shot at Guido.

G5 arrow @ Guido: 1d20 + 4 ⇒ (4) + 4 = 8
Damage on hit: 1d4 ⇒ 3
However, the arrow goes low and bounces off of the flagstone floor.

Amarthecthel, you're up followed by goblins! Others can post their actions ahead of turn; I'll just let you know if it'll be irrelevant and let you change your action if it happens.

Combat map is now up!

Silver Crusade

(HP 34/34; AC20/T13/F17; R +3 F+6, W+4; Init +2, Perception +1)

Llathander on his turn will move up and slash at '1'
1d20 + 5 + 1 - 1 ⇒ (8) + 5 + 1 - 1 = 13
1d10 + 3 + 3 ⇒ (5) + 3 + 3 = 11

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

If Amarthecthel sees a way up to the balcony:
He moves there at top speed, attacking if he can

If not:
He sheathes his rapier and draws his composite shortbow.


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@Amartechthel: Currently you do not see a way up the balcony. You can surmise that it is simple enough to get a rope and grappling hook up.

The goblins at ground level move up; one prepares his charge while two immediately assault the large Varisian!

G2 dogslicer @ Guido: 1d20 + 2 ⇒ (12) + 2 = 14
Damage on hit: 1d4 ⇒ 1
G1 dogslicer @ Guido: 1d20 + 2 ⇒ (2) + 2 = 4
Damage on hit: 1d4 ⇒ 1

The first goblin is confused as an invisible barrier prevents the crude weapon from entering the tall longshank's spleen. The second goblin swings wildly and hits nothing but air.

Horgrym up, Llathander's action is loaded :)

Scarab Sages

hp 63/63 | AC 19 (20 vs. M+) T 13 FF 18 | Per +10 (+12 traps/ug, +14 both) | F +8 R +5 W -0 (+4 vs fear) (addtl. +2 vs spells)| CMB +8 | CMD 19 | Spd 20' | Init +1 (+3 ug)

Horgrym will move up in front of Llathander, drawing his sling. He will load a stone and hurl it at #5 if possible (#3 if not).

"At least there's no singing. Just slinging! Ha!"

Sling: 1d20 + 3 ⇒ (15) + 3 = 181d3 + 3 ⇒ (2) + 3 = 5


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@Horgrym: Yes you can, and certainly did!

Horgrym launches sling bullet and pun, nailing one of the goblins on the balcony hard enough that that the sound of bone cracking echo in the chamber.
"I'll get you babyshanks!", it cries out as his allies from the balcony return fire. Before that occurs, Llathander attacks one of the goblins, but misses the agile target.

G4 arrow @ Horgrym: 1d20 + 4 ⇒ (10) + 4 = 14
Damage on hit: 1d4 ⇒ 3
G6 arrow @ Horgrum: 1d20 + 4 ⇒ (16) + 4 = 20
Damage on hit: 1d4 ⇒ 3

One arrow bounces off of the fighter's armor, but the other imbeds itself into the halfling's leg.

Everyone else, finish the round and hopefully a goblin or two :)And combat map has been updated.

Sczarni

Varisian Barbarian** 2, Martial Artist 2| HP /42 DR 1/- | AC 15 T 14 FF 12 | Perc +9 | F +10 R +5 W +6 |CMB +8 | CMD 20 | Speed 30' | Init +1

Guido smiles as two goblins have nicely delivered themselves to him. His hands move like thunder pounding the two goblins in front of him starting with #2.

Flurry: 1d20 + 5 ⇒ (20) + 5 = 25
Flurry: 1d20 + 5 ⇒ (17) + 5 = 22
Non-Lethal: 1d6 + 4 ⇒ (6) + 4 = 10
Non-Lethal: 1d6 + 4 ⇒ (5) + 4 = 9

Crit?: 1d20 + 5 ⇒ (10) + 5 = 15
Non-Lethal?: 1d6 + 4 ⇒ (1) + 4 = 5

I'm gussing that will do it for #2.
He takes a 5' step to stand oven the fallen form of #2.

To #3,"Come get some."

Liberty's Edge

HP 78/118 | AC 25* T 21* FF 21* CMD *28 | F+21 R+15 W+20 Evasion | Lowlight Blind-Fight Perception +13 | Init +4 | 1 Negative Level
Resources:
StunningFist 5/6 Smite: 1/3 Ki: 5/7 Channel 4/8 LoH 6/8 Recall 6/6 Haste 9/10

Sue will enter Crane stance and toss a shuriken at goblin #3.

Attack: 1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 3 Damage: 1 (including range, not including cover)

Scarab Sages

Male Kyton spawn Tiefling (Shackleborn) Summoner 2

The ringmaster will use the wand of mage armor on Guido

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

Amarthecthel changes his mind. He drops his bow, pulls out his grappling hook (with rope attached) as he moves and hurls it up onto the balcony as far from any goblins as possible.

Sczarni

Varisian Barbarian** 2, Martial Artist 2| HP /42 DR 1/- | AC 15 T 14 FF 12 | Perc +9 | F +10 R +5 W +6 |CMB +8 | CMD 20 | Speed 30' | Init +1

Ring, we presumed that happened before we came in.

Also I just realized my attack should have been at +1 from Crowd Control


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@Guido: That'll definitely. Confirm the critical on that poor goblin! I'll start round 2 tomorrow morning.

@Amarthecthel: I need a range touch attack against AC 5.

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

Grappling Hook: 1d20 + 3 ⇒ (20) + 3 = 23


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Round 1 Recap Full:

One of the goblins on the balcony immediately tries to take a shot at Guido. However, the arrow falls short and bounces off the flagstone floor.

Amarthecthel switches weapons, drawing out his composite longbow.

A pair of goblins gang up on Guido but fail to land any real blows while another moves up, ready to strike.

Horgrym move ups in front of Llathander, drawing his sling, hurling it a goblin at the balcony while quipping, "At least there's no singing. Just slinging! Ha!". The bullet audibly cracks a goblin rib or two, but doesn't fell the greenskinned pest.

Llathander immediately runs up to assault one of the goblins, positioning himself next to Guido, but the target barely manages to duck under the felling blow.

The other two goblins at the balcony, seeing the halfling nearly take out one of them in a single hit, launch their arrows at the knight, one penetrating his hide armor and wounding him in the leg.

Sue and Ringmaster move into a defensible position, the former also flicking a shuriken at one of the goblins, but it goes wild in her attempt to avoid her allies in front of her.

Guido smiles as two goblins have nicely delivered themselves to him. His hands move like thunder pounding the two goblins in front of him. Trying to leave them alive, he slaps openhanded; the first goblin is slapped so hard his head bounces off the wall to the side with an audible crack and blood oozing from the nose of the now unconscious target. Immediately, he switches to backhand the other goblin, instantly knocking him out.

As a minor note, Guido you did so much 'nonlethal' damage that you now dealt lethal damage... enough that he's bleeding out :P Thus, I switched your target to the other adjacent goblin for you. Seemed like the thing that'd make sense.


Round 1 Quick Recap
G5 misses Guido.
Amarthecthel switches weapons.
G1-3 move up to assault Guido, two of them outright missing.
Horgrym and Llathander move up, the former deals 5 damage to G5.
G4 and 6 return fire, dealing 3 damage to Horgrym.
Sue and Ringmaster move up.
Guido renders one G1 unconscious and G2 is now dying.

Round 2 are go!


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Round 2:
The eyes of the goblins on the balcony bug out as they see the large Varisian nearly slap two of their own to death. Immediately he shrieks out. "KILL THE BIGSHANK!", and fires another arrow at him.

G5 arrow @ Guido: 1d20 + 4 ⇒ (18) + 4 = 22
Damage on hit: 1d4 ⇒ 2

This one finally hits the brusque man, but his mighty muscles prevent the arrow from doing more serious harm.

Amarthecthel moves up and catches a grappling hook and rope to the top of the balcony. Amarthecthel: Place the grappling hook anywhere you want on the southern half of the balcony.

G3 Will Save: 1d20 - 1 ⇒ (15) - 1 = 14
The other goblin on the ground, seeing one of his allies nearly have his brains splattered against the wall, amazingly holds his ground and charges the Varisian!

G3 Charge dogslicer @ Guido: 1d20 + 4 ⇒ (9) + 4 = 13
Damage on hit: 1d4 ⇒ 3
Once again, the invisible barrier clangs as it stops another dogslicer from wounding the man. The goblin's ears droop down as it realizes it made a huge mistake.

Horgrym and Llathander, you're up. Everyone else, post your actions, too :)

Liberty's Edge

HP 78/118 | AC 25* T 21* FF 21* CMD *28 | F+21 R+15 W+20 Evasion | Lowlight Blind-Fight Perception +13 | Init +4 | 1 Negative Level
Resources:
StunningFist 5/6 Smite: 1/3 Ki: 5/7 Channel 4/8 LoH 6/8 Recall 6/6 Haste 9/10

Sue will tumble about to the far side of the remaining up goblin on the bottom floor. Tumble: 1d20 + 7 ⇒ (18) + 7 = 25 Before making a guarded kick against its flank.

Attack: 1d20 + 4 + 2 - 2 ⇒ (16) + 4 + 2 - 2 = 20 Damage: 1d4 + 1 ⇒ (2) + 1 = 3

AC: 21


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Sue, you fail your Tumble. Pathfinder uses Acrobatics, yo! :P

Just kidding, assuming that goblin's still there, you're gonna dance around him like a ballerina that chugged a 5-Hour Energy drink.

Scarab Sages

hp 63/63 | AC 19 (20 vs. M+) T 13 FF 18 | Per +10 (+12 traps/ug, +14 both) | F +8 R +5 W -0 (+4 vs fear) (addtl. +2 vs spells)| CMB +8 | CMD 19 | Spd 20' | Init +1 (+3 ug)

Horgrym loads and hurls another missile from his sling at the target he previously struck.

"Don't forget babyshanks!"

sling: 1d20 + 3 ⇒ (17) + 3 = 201d3 + 3 ⇒ (2) + 3 = 5


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Fall direction: 1d8 ⇒ 2
Fall damage: 1d6 ⇒ 1

With another satisfying crack, the goblin spins in a circle, then falls to the floor below with a stomach-churning splut.

Combat map and stats on the page updated!

Silver Crusade

(HP 34/34; AC20/T13/F17; R +3 F+6, W+4; Init +2, Perception +1)

Swing away
1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 231d8 + 3 + 3 ⇒ (1) + 3 + 3 = 7

Confirm
1d20 + 5 - 1 ⇒ (3) + 5 - 1 = 71d8 + 3 + 3 ⇒ (6) + 3 + 3 = 12


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@Llathander: Just to ask, where did the second +3 of damage come from?

Sczarni

Varisian Barbarian** 2, Martial Artist 2| HP /42 DR 1/- | AC 15 T 14 FF 12 | Perc +9 | F +10 R +5 W +6 |CMB +8 | CMD 20 | Speed 30' | Init +1

It look like that's his power attack with a two-handed weapon.

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10
GM BPChocobo TK1 wrote:
Amarthecthel: Place the grappling hook anywhere you want on the southern half of the balcony.

Done.


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Thanks for the insight Guido!

The other two goblins, seeing their numbers cut in less than half in 6 seconds, immediately run to the southwest.

Silver Crusade

(HP 34/34; AC20/T13/F17; R +3 F+6, W+4; Init +2, Perception +1)

Indeed it is power attack


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At this point, combat is over for everyone unless you wish to give chase. Amarthecthel did get the grappling rope up, so it's a simple DC 5 Climb check since you can kick off a pillar during the 15' ascent.

Also, if you guys keep up this kinda rolling (3 20's, albeit one of them just for a grappling hook) in the first combat... this may go by quicker than expected :P

@Everyone: If you have a rank in Linguistics, you may attempt a DC 15 Linguistics check.

Passing DC 15 check:

The goblins are yelling in Goblin, but you can tell one of the things they're yelling isn't a goblin, but a name: Murgmo.

Sczarni

Varisian Barbarian** 2, Martial Artist 2| HP /42 DR 1/- | AC 15 T 14 FF 12 | Perc +9 | F +10 R +5 W +6 |CMB +8 | CMD 20 | Speed 30' | Init +1

Guido binds the unconscious Goblin and then carries him under an arm.

"Let's go up the rope and get after those two."

Liberty's Edge

HP 78/118 | AC 25* T 21* FF 21* CMD *28 | F+21 R+15 W+20 Evasion | Lowlight Blind-Fight Perception +13 | Init +4 | 1 Negative Level
Resources:
StunningFist 5/6 Smite: 1/3 Ki: 5/7 Channel 4/8 LoH 6/8 Recall 6/6 Haste 9/10

Sue will follow wherever the party wants to go.

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

Acrobatics to climb the rope (DC 5): 1d20 + 0 ⇒ (5) + 0 = 5 Barely. Just like in gym class...

Silver Crusade

(HP 34/34; AC20/T13/F17; R +3 F+6, W+4; Init +2, Perception +1)

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