GM BPChocobo's PFS Cult of the Ebon Destroyer (Inactive)

Game Master Black Powder Chocobo

Cult of the Ebon Destroyer for PFS credit

Combat map
Ebon Destroyers handouts


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Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Amarthecthel watches Guido's progress with interest.

Sczarni

Varisian Barbarian** 2, Martial Artist 2| HP /42 DR 1/- | AC 15 T 14 FF 12 | Perc +9 | F +10 R +5 W +6 |CMB +8 | CMD 20 | Speed 30' | Init +1

Climbing down after the fallen loot,

"I wish we still had a goblin to ask about that sword... ...hey I think we left a couple back there alive didn't we? It's all a little hazy."

"Let's see what is in the pouch. If we get lucky maybe it'll be Zog's certificate of authenticity."


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@Guido: Inside are a trio of rubies.

Silver Crusade

(HP 34/34; AC20/T13/F17; R +3 F+6, W+4; Init +2, Perception +1)

Llathander watches the area around them, hopefully no stray goblins ruin the fun.

Scarab Sages

hp 63/63 | AC 19 (20 vs. M+) T 13 FF 18 | Per +10 (+12 traps/ug, +14 both) | F +8 R +5 W -0 (+4 vs fear) (addtl. +2 vs spells)| CMB +8 | CMD 19 | Spd 20' | Init +1 (+3 ug)

"There any more to prize out of this statue? Any idea what it is a statue of?"

Liberty's Edge

HP 78/118 | AC 25* T 21* FF 21* CMD *28 | F+21 R+15 W+20 Evasion | Lowlight Blind-Fight Perception +13 | Init +4 | 1 Negative Level
Resources:
StunningFist 5/6 Smite: 1/3 Ki: 5/7 Channel 4/8 LoH 6/8 Recall 6/6 Haste 9/10

Sue will lead the party up the stairs to see if the door opens.


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@Sue: The door does indeed open; you are back upon the balcony.

Liberty's Edge

HP 78/118 | AC 25* T 21* FF 21* CMD *28 | F+21 R+15 W+20 Evasion | Lowlight Blind-Fight Perception +13 | Init +4 | 1 Negative Level
Resources:
StunningFist 5/6 Smite: 1/3 Ki: 5/7 Channel 4/8 LoH 6/8 Recall 6/6 Haste 9/10

Sue looks around at her companions.

"Well, should we go get hot baths or venture down another pathway?"


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@Horgrym: The only other valuables you see are the red gemstone eyes.

And following Sue's inquiry, where to? There's a door to the northeast on the other half of the balcony as well as a passage to the east down below the balcony.

Scarab Sages

hp 63/63 | AC 19 (20 vs. M+) T 13 FF 18 | Per +10 (+12 traps/ug, +14 both) | F +8 R +5 W -0 (+4 vs fear) (addtl. +2 vs spells)| CMB +8 | CMD 19 | Spd 20' | Init +1 (+3 ug)

Horgrym tries to climb up to collect the eyes and then joins the others.

Feel like recreating the old PHB cover, lol.


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@Horgrym: You're strong enough that you can pry out the eyes with a bit of effort. You now have 5 red rubies!

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

Amarthecthel leans on his sword and smiles. "The hot bath does sound appealing. But I suggest that we finish up here first."

"We've seen the west, now for the east."

Amarthecthel leads the way up the stairs to the central room and across the hall.

(OOC: Yeah, we'll finish upstairs first.)

Silver Crusade

(HP 34/34; AC20/T13/F17; R +3 F+6, W+4; Init +2, Perception +1)

Following closely with Amarthecthel


Niswan map Ebon Destroyers handouts Combat map

Continuing!

Amarthecthel, don't forget you suffered Str and Con damage from the poison (-2 each!); this means you're at 15 HP instead of 17.

Amarthecthel, finally healed and caught his breath after getting it knocked out, leads the way into the next room, rest of the party in tow.

Opening the door exposes a new hallway that leads into a room finished in gleaming dark stone.

[ooc]Accursed Halls 1 map updated


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Giving until 10am MST, then continuing.

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

What are we waiting for? I assume those who didn't chime in are following along.


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That's the assumption I'm making, but wanted to know if anyone want to make perception checks, cast buffs, whatever, before entering the mysterious dark stone room! Sorta figured more than 2 of you would post something, but I'll just push along. The other part of waiting until 10am is due to a meeting I have in 4 minutes. Gotta wait until after that :)

Scarab Sages

Male Kyton spawn Tiefling (Shackleborn) Summoner 2

The Ringmaster doesn't involve himself with petty decisions like left or right. Those inferior details can be decided by others.


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Duly noted, Ringmaster :P

The party enters the dark stone chamber and a feeling of cold dread rests upon your shoulders. The shadows in the upper portions of the chamber seem to seethe slowly with foul energy. Another exit is noted to the north, where the light and shadows revert to normal. The northern exit seems to open into another room after a short hallway, with some sort of structure built within the center of the room, but closer examination will be required.

Everyone's currently in the dark stone room. Perception checks if you want 'em, otherwise, let me know if you wish to progress north :)

Scarab Sages

hp 63/63 | AC 19 (20 vs. M+) T 13 FF 18 | Per +10 (+12 traps/ug, +14 both) | F +8 R +5 W -0 (+4 vs fear) (addtl. +2 vs spells)| CMB +8 | CMD 19 | Spd 20' | Init +1 (+3 ug)

Perception: 1d20 + 1 ⇒ (20) + 1 = 21

Horgrym loads a stone into his sling before moving in to the room.


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@Horgrym: Somewhat unnerved by the creepy shadows (and having been taught to worry about them as part of your crusader upbringing), you look into the ceiling with caution. You get a distinct feeling that some of the shadows are moving, but you can't pinpoint one in particular. It's almost as if the darkness shifts AWAY from the lights on either entryway.

Liberty's Edge

HP 78/118 | AC 25* T 21* FF 21* CMD *28 | F+21 R+15 W+20 Evasion | Lowlight Blind-Fight Perception +13 | Init +4 | 1 Negative Level
Resources:
StunningFist 5/6 Smite: 1/3 Ki: 5/7 Channel 4/8 LoH 6/8 Recall 6/6 Haste 9/10

Take 10 perception for 19. Sue continues along.


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@Sue: You notice Horgrym looking up at the ceiling, but can't quite make out what he notices. You still get a creepy vibe coming from this room, though, but nothing you can pinpoint.

Scarab Sages

hp 63/63 | AC 19 (20 vs. M+) T 13 FF 18 | Per +10 (+12 traps/ug, +14 both) | F +8 R +5 W -0 (+4 vs fear) (addtl. +2 vs spells)| CMB +8 | CMD 19 | Spd 20' | Init +1 (+3 ug)

"The shadows are moving...."

Horgrym's crusader upbringing and halfling blood keep his heart from beating like a drum as he spins his sling and watches the shadows intently.

Sczarni

Varisian Barbarian** 2, Martial Artist 2| HP /42 DR 1/- | AC 15 T 14 FF 12 | Perc +9 | F +10 R +5 W +6 |CMB +8 | CMD 20 | Speed 30' | Init +1

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

"That's just a trick of the light."

Liberty's Edge

HP 78/118 | AC 25* T 21* FF 21* CMD *28 | F+21 R+15 W+20 Evasion | Lowlight Blind-Fight Perception +13 | Init +4 | 1 Negative Level
Resources:
StunningFist 5/6 Smite: 1/3 Ki: 5/7 Channel 4/8 LoH 6/8 Recall 6/6 Haste 9/10

"I can't quite see it, but I feel it, let's make haste."

Sue continue on through the room.

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

Amarthecthel agrees with Sue and hustles on out of the room.

Silver Crusade

(HP 34/34; AC20/T13/F17; R +3 F+6, W+4; Init +2, Perception +1)

Detecting evil


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@Llathander: Which direction are you detecting evil?

Silver Crusade

(HP 34/34; AC20/T13/F17; R +3 F+6, W+4; Init +2, Perception +1)

Towards the ceiling where Horgrm mentions the shadow.


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Two things happen when you do that: First, the rest of the party has quickly made their way to the exit. Second, the shadows start gathering into a single man sized mass that moves down towards you! It is definitely evil and, oddly, with an undead aura, too (faint).

@Everyone else: As you reach the exit of the room, you see there seems to be some sort of alter or tomb in the room north; you also see what appears to be a humanoid leg, still attached to body it appears, but out of view of you.

Because of the detect evil, no surprise round!

Inits:

Shadow: 1d20 + 2 ⇒ (14) + 2 = 16
Amarthecthel: 1d20 + 2 ⇒ (6) + 2 = 8
Guido: 1d20 + 1 ⇒ (19) + 1 = 20
Horgrym: 1d20 + 1 ⇒ (14) + 1 = 15
Llathander: 1d20 + 1 ⇒ (19) + 1 = 20
Ringmaster: 1d20 - 1 ⇒ (11) - 1 = 10
Sue: 1d20 + 3 ⇒ (18) + 3 = 21
Guido rolloff: 1d20 ⇒ 14
Llathander rollof: 1d20 ⇒ 20

Init Order:
Sue
Llathander
Guido
Shadow
Horgry
Ringmaster
Amarthecthel

Evil descends upon you... go!

No combat map yet as I'm on mobile. Will update tomorrow morning. For purpose of this first round, Llathander is closer to the center of the room, everyone is near the north exit, about 30 away from Llathander, or 40 from the shadow (including its 10' above). Shadow is close to the center of the room, above Llathander and moving towards him.

Silver Crusade

(HP 34/34; AC20/T13/F17; R +3 F+6, W+4; Init +2, Perception +1)

Llathander will hold until the shadow comes within reach and lash out with his divine instrument.

1d20 + 4 - 1 ⇒ (15) + 4 - 1 = 181d10 + 3 + 3 ⇒ (5) + 3 + 3 = 11

Liberty's Edge

HP 78/118 | AC 25* T 21* FF 21* CMD *28 | F+21 R+15 W+20 Evasion | Lowlight Blind-Fight Perception +13 | Init +4 | 1 Negative Level
Resources:
StunningFist 5/6 Smite: 1/3 Ki: 5/7 Channel 4/8 LoH 6/8 Recall 6/6 Haste 9/10

Sue will lify one foot into the air, somersault back towards the creature and throw a guarded elbow

Enter Crane Style, move up to the critter and attack defensively.

Attack: 1d20 + 4 - 2 ⇒ (4) + 4 - 2 = 6 (Non-Magical)
Know: Religion: 1d20 + 8 ⇒ (12) + 8 = 20

"Don't get too close, I think I can hold it off."


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@Sue: It is indeed a deadly, strength sapping Shadow! It is incorporeal, so only magic weapons, weapons coated in ghost salt, holy water, or positive energy will damage the thing. Furthermore, if it kills anyone by sapping all of its strength, the deceased becomes a new shadow!

However, your attack does miss.

@Llathander: You swing out with your sword, but it goes right through the creature as if it wasn't there!

Assuming that somehow Guido doesn't one shot this thing!

The shadow descends upon Llathander and reaches out with its shadowy claw.

Shadow touch @ Llathander Touch: 1d20 + 4 ⇒ (7) + 4 = 11
Strength damage on hit: 1d6 ⇒ 6

Immediately, the paladin feels his armor start weighing him down and his sword almost slips out of his hands.

6 Strength damage to you Llathander... ouch!

Everyone else, save your holy one!

Also, combat map is finally updated!

Silver Crusade

(HP 34/34; AC20/T13/F17; R +3 F+6, W+4; Init +2, Perception +1)

Because you guys post a lot while I am working on his next action Llathander will draw his wand of CLW and tap the creature with positive energy.

1d20 - 1 + 2 ⇒ (16) - 1 + 2 = 171d8 + 1 ⇒ (8) + 1 = 9


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Sounds good! And solid idea :)

Scarab Sages

Male Kyton spawn Tiefling (Shackleborn) Summoner 2

"The Ringmaster doesn't like shadows! Let's see if I can bring some light to vanquish it"

SLA: Summon Celestial Firebeetle.

1d1d20 + 1 ⇒ (11) + 1 = 12(Llathander) to add 2 to his AC.

A celestial, lightgiving bug might be a distraction to a shadow right?

Scarab Sages

hp 63/63 | AC 19 (20 vs. M+) T 13 FF 18 | Per +10 (+12 traps/ug, +14 both) | F +8 R +5 W -0 (+4 vs fear) (addtl. +2 vs spells)| CMB +8 | CMD 19 | Spd 20' | Init +1 (+3 ug)

Horgrym drops his sling and moves forward to stand beside Sue, drawing his greatsword so he could attempt to distract the shadow. As he starts to move forward, he remembers how slowly his feet carry him and double moves instead to stand beside Sue.

"I preferred goblins!"


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Works for me! :)

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

Amarthecthel hustles back into the fight, summoning his will into his blade as he goes.

Swift Action-Spend Arcane Pool point to make weapon +1; Move into place; Standard - attack

+1 cold iron longsword (attack, damage): 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 81d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7


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@Amarthecthel: Your hustle to reach the shadow falls just short as your enchanted blade misses the thing.

Wait til noon MST for Guido, then botting him to continue!


Niswan map Ebon Destroyers handouts Combat map

Botting Guido
Taking his wand of mage armor, the Varisian hands it to The Ringmaster. "Use this on him!", pointing to Llathander.[/ooc]

Round 1 Recap:
Sue and Llathander try to attack the creature, but fail to hit (incorporeal).

The Shadow saps much of Llathander's strength, rendering him very weak.

Horgrym moves up to support, noting he prefers goblins to this.
Ringmaster summons a celestial beetle, using it to aid the weakened Llathander.
Amarthecthel runs up, enchanting his blade, but misses.

Round 2: FIGHT!


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Giving Shadow's action, plus noting Llathander's

Llathander pulls out his wand, charging it and using it against the shadow looming overhead.

Shadow will save: 1d20 + 4 ⇒ (5) + 4 = 9
With a flash of light, a chunk of darkness is blasted from the being; it still remains, but obviously not at full power.

Moving as if it shrieked in pain, it lunges forward towards the paladin.

Shadow touch @ Llathander touch +2: 1d20 + 4 ⇒ (1) + 4 = 5
Strength damage on hit: 1d6 ⇒ 6

Thanks to the disorienting attack of positive energy and the bursts of light from the heavenly bug, the shadow misses the Ragathienite entirely! And thank goodness, too... 6 Str again?!

This is your chance, take it down!

Scarab Sages

hp 63/63 | AC 19 (20 vs. M+) T 13 FF 18 | Per +10 (+12 traps/ug, +14 both) | F +8 R +5 W -0 (+4 vs fear) (addtl. +2 vs spells)| CMB +8 | CMD 19 | Spd 20' | Init +1 (+3 ug)

Horgrym swings his greatsword towards the shadow in an attempt to distract it and assist Amarthecthel in striking the strange creature.

Aid Another: 1d20 + 6 ⇒ (13) + 6 = 19

Scarab Sages

Male Kyton spawn Tiefling (Shackleborn) Summoner 2

The celestial ladybug will continue its distracting dance.
Aid Another: 1d20 + 1 ⇒ (5) + 1 = 6 to add to Llathander's AC


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@Horgrym: You succeed in distracting the shadow.

@Ringmaster: However, it no longer fears your glowing ladybug. Also, don't forget Guido lent you his wand of mage armor.

Scarab Sages

Male Kyton spawn Tiefling (Shackleborn) Summoner 2

Ah, true!

The Ringmaster move and ready to use the wand of mage armor on Llathander.

"Llathander, come closer so the Ringmaster can give you some protection"


Niswan map Ebon Destroyers handouts Combat map

@Ringmaster: For Llathander's sake, I'll assume if you shouted that before your action, he'd move over via 5' step either before or after attacking

@Llathander: Your touch AC vs the Shadow is enhanced with the Mage armor and Aid for 17! Woot!

Scarab Sages

Male Kyton spawn Tiefling (Shackleborn) Summoner 2
GM BPChocobo TK1 wrote:
@Ringmaster: For Llathander's sake, I'll assume if you shouted that before your action, he'd move over via 5' step either before or after attacking.

Yep, that was the idea, that's why the Ringmaster readied. ;-)

Liberty's Edge

HP 78/118 | AC 25* T 21* FF 21* CMD *28 | F+21 R+15 W+20 Evasion | Lowlight Blind-Fight Perception +13 | Init +4 | 1 Negative Level
Resources:
StunningFist 5/6 Smite: 1/3 Ki: 5/7 Channel 4/8 LoH 6/8 Recall 6/6 Haste 9/10

Seeing that her companions haven't headed her words of warning Sue will draw her wand of CLW and continue to fight defensively.

Attack: 1d20 + 4 - 2 + 2 ⇒ (8) + 4 - 2 + 2 = 12 (Non-Magical)

"I've got a wand here if somebody else wants to use it on the shadow."

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