GM BPChocobo's PFS Cult of the Ebon Destroyer (Inactive)

Game Master Black Powder Chocobo

Cult of the Ebon Destroyer for PFS credit

Combat map
Ebon Destroyers handouts


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Sczarni

Varisian Barbarian** 2, Martial Artist 2| HP /42 DR 1/- | AC 15 T 14 FF 12 | Perc +9 | F +10 R +5 W +6 |CMB +8 | CMD 20 | Speed 30' | Init +1

Guido will mill about being ineffectual.


Niswan map Ebon Destroyers handouts Combat map

Botting Amarthecthel

Stepping over to flank with his weakened companion, Amarthecthel once again slashes at the shadow with his magically charged rapier!

Amarthecthel rapier @ Shadow: 1d20 + 5 + 1 + 2 ⇒ (1) + 5 + 1 + 2 = 9
Damage on hit: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Bad dice, work with me here!

And the swing goes wide!

Round 2 recap:

Sue tries to attack, but misses.
Llathander uses his wand of CLW, wounds the shadow.
Shadow tries to touch Llathander again, but misses.
Horgrym aids Llathander's AC.
Ringmaster uses Guido's wand of mage armor, buffs Llathander's incorporeal touch AC.
Amarthecthel flanks, but misses.
Guido is frustrated that he can't punch shadows... yet.

Silver Crusade

(HP 34/34; AC20/T13/F17; R +3 F+6, W+4; Init +2, Perception +1)

Same thing on round 3

1d20 + 3 - 1 ⇒ (9) + 3 - 1 = 111d8 + 1 ⇒ (7) + 1 = 8


Niswan map Ebon Destroyers handouts Combat map

@Llathander: The shadow, now wary of you, jumps back from your wand.

Posting Shadow's action assuming Sue can't finish it off.

Still seeing the paladin as the obvious threat, the shadow reaches down to sap more of his strength!

Shadow touch @ Llathander touch +6: 1d20 + 4 ⇒ (15) + 4 = 19
Strength damage on hit: 1d6 ⇒ 6

Despite the extra fortifications, the shadow darts forward quickly, sapping the strength from Llathander's legs, which almost buckle under the weight of his gear!

Llathander, you are at 3 Strength! Because of this, you will be overloaded and can only move 5' as a full move action. You can still try to make a touch attack next, but at a -6 penalty for being past your max load. However, you also lose your Dex bonus to AC! Looking at your abilities and equipment... you have 2 ways to improve that you can do on your turn, assuming the others don't come up with crafty ideas!

Liberty's Edge

HP 78/118 | AC 25* T 21* FF 21* CMD *28 | F+21 R+15 W+20 Evasion | Lowlight Blind-Fight Perception +13 | Init +4 | 1 Negative Level
Resources:
StunningFist 5/6 Smite: 1/3 Ki: 5/7 Channel 4/8 LoH 6/8 Recall 6/6 Haste 9/10

I can't possibly do damage to the shadow. I'm just hoping it will attack me so I can crane wing it away. Also I don't believe strength damage effects carrying capacity.

Strength Damage:
For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, you die. Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as lesser restoration.

Strength: Damage to your Strength score causes you to take penalties on Strength-based skill checks, melee attack rolls, and weapon damage rolls (if they rely on Strength). The penalty also applies to your Combat Maneuver Bonus (if you are Small or larger) and your Combat Maneuver Defense.


Niswan map Ebon Destroyers handouts Combat map

@Sue: Hmm... I think you're right! The no worries for you on movement area, Llathander, although getting out of the way may be a required action soon!

There are a couple things you (and Guido) can do: you can use the Aid action to give Llathander a dodge bonus to AC. Oddly, you can try Intimidating the shadow to make it Shaken.

Scarab Sages

Male Kyton spawn Tiefling (Shackleborn) Summoner 2

The Ringmaster will take Sue's wand and try to activate it.
UMD: 1d20 + 9 ⇒ (12) + 9 = 21


Niswan map Ebon Destroyers handouts Combat map

@Ringmaster: Success! You can use the wand to make a touch attack! Since it's now "charged", you do not need to make another UMD check until after it's been discharge (aka, heal someone or successfully touch the shadow!).

Silver Crusade

(HP 34/34; AC20/T13/F17; R +3 F+6, W+4; Init +2, Perception +1)

1d20 + 1 + 2 - 6 ⇒ (19) + 1 + 2 - 6 = 161d8 + 1 ⇒ (5) + 1 = 6

Next action, posted. Followed by a withdraw.


Niswan map Ebon Destroyers handouts Combat map

@Llathander: You can't do both as Withdraw is a full round action. Let me know which you wish to keep.

Scarab Sages

Male Kyton spawn Tiefling (Shackleborn) Summoner 2

He can 5 foot step away though


Niswan map Ebon Destroyers handouts Combat map

Yup, and if that's what he meant, then cool, will do there. Just wanted to make sure he wasn't referring to the withdraw full round action!

Scarab Sages

Male Kyton spawn Tiefling (Shackleborn) Summoner 2
GM BPChocobo TK1 wrote:
Yup, and if that's what he meant, then cool, will do there. Just wanted to make sure he wasn't referring to the withdraw full round action!

Actually IMHO he should do a rretreat...


Niswan map Ebon Destroyers handouts Combat map

@Ringmaster: Don't forget, I need your CLW touch attack roll! The UMD check is made as part of the action to activate the item. Assuming you still want to go tappy tappy to the shadow :)

@Horgrym: Don't forget, you are carrying a magical weapon now :)

Scarab Sages

Male Kyton spawn Tiefling (Shackleborn) Summoner 2

I had to 5 foot step to get to Sue and spend a non-move move action to take it and standard action activate, so i can't attack this turn...

Scarab Sages

hp 63/63 | AC 19 (20 vs. M+) T 13 FF 18 | Per +10 (+12 traps/ug, +14 both) | F +8 R +5 W -0 (+4 vs fear) (addtl. +2 vs spells)| CMB +8 | CMD 19 | Spd 20' | Init +1 (+3 ug)

Seeing the group run out of options, Horgrym drops his greatsword and swings at the shadow with the black sword from the statue in desperation.

Black Sword: 1d20 + 5 ⇒ (6) + 5 = 11

Not sure what damage it does.

Silver Crusade

(HP 34/34; AC20/T13/F17; R +3 F+6, W+4; Init +2, Perception +1)

5' step.

I know as far as tactics go I should retreat however that is not the character. He will stand to his last ounce of strength.

Now if the GM would stop rolling 6's on the strength damage.


Niswan map Ebon Destroyers handouts Combat map

@Horgrym: It's a +1 Small short sword, so 1d4+Str mod, then halved. However, the sword strike does miss :(

@Llathander: Yea, not sure why... every damage roll has been 6 (even the one I missed!) However, your next touch did hit... hopefully if Amarthecthel and Ringmaster get successful hits, you'll be spared!

Scarab Sages

Male Kyton spawn Tiefling (Shackleborn) Summoner 2
Llathander Ausk wrote:

5' step.

I know as far as tactics go I should retreat however that is not the character. He will stand to his last ounce of strength.

Now if the GM would stop rolling 6's on the strength damage.

You are actually endangering the party by staying. One shadow is hard enough at this level.

Liberty's Edge

HP 78/118 | AC 25* T 21* FF 21* CMD *28 | F+21 R+15 W+20 Evasion | Lowlight Blind-Fight Perception +13 | Init +4 | 1 Negative Level
Resources:
StunningFist 5/6 Smite: 1/3 Ki: 5/7 Channel 4/8 LoH 6/8 Recall 6/6 Haste 9/10

Ringmaster: When you activate a touch attack spell, you get to touch as a free action that round.

Touch Spells in Combat:
Touch Spells in Combat: Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject. In the same round that you cast the spell, you may also touch (or attempt to touch) as a free action. You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll.

Scarab Sages

Male Kyton spawn Tiefling (Shackleborn) Summoner 2

Yep, but I need to move to touch him and I don't get a free move...


Niswan map Ebon Destroyers handouts Combat map

As a GM note, since you haven't controlled your summon yet, you could have him Aid, then 5' to where you currently are, then you could make your 5' where the bug is, thus allowing you to reach Sue & the shadow :)

Scarab Sages

Male Kyton spawn Tiefling (Shackleborn) Summoner 2

That's true...

Done!

"Ok, worthless bug, help me hit this thing!"

Assist: 1d20 + 1 ⇒ (11) + 1 = 12

"Touchy touchy"

Touch: 1d20 + 2 ⇒ (1) + 2 = 3


Niswan map Ebon Destroyers handouts Combat map

@Ringmaster. While I'd love to have you double crit this thing just because I'm curious how you'd word it... you messed up on your attack rolls (forgot the 1d before the 20) :P

Scarab Sages

Male Kyton spawn Tiefling (Shackleborn) Summoner 2
GM BPChocobo TK1 wrote:
@Ringmaster. While I'd love to have you double crit this thing just because I'm curious how you'd word it... you messed up on your attack rolls (forgot the 1d before the 20) :P

Ok, that was just weird, I typed and copied it and then edited it...

test: 1d20 + 1 ⇒ (10) + 1 = 11 d20+1

test: 20 + 1 = 21 D20+1

test: 1d20 + 1 ⇒ (7) + 1 = 8 1d20+1

test: 120 + 1 = 121 1D20+1

Ah, capital D doesn't work!


Niswan map Ebon Destroyers handouts Combat map

There's some innuendo there I think, but I'll leave that alone :P Plus side, learned something at least!

@Ringmaster: While the worthless bug does aid, your attack is far and wide.

The dice... they hate people this battle. Waiting til about 3pm MST, then botting Amarthecthel and Guido.

Sczarni

Varisian Barbarian** 2, Martial Artist 2| HP /42 DR 1/- | AC 15 T 14 FF 12 | Perc +9 | F +10 R +5 W +6 |CMB +8 | CMD 20 | Speed 30' | Init +1

Guido will move in and try to aid Lathander's AC.

Aid: 1d20 + 6 ⇒ (6) + 6 = 12

+2 AC


Niswan map Ebon Destroyers handouts Combat map

@Llathander: Thanks to Guido's bulk, your Touch AC for the shadow is once again 17.

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

Amarthecthel knows that his Rime-templated frostbite spell isn't going to help here. So he switches up to a shocking grasp.

1st attack: +1 cold iron longsword (attack, damage): 1d20 + 5 + 1 - 2 ⇒ (2) + 5 + 1 - 2 = 61d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

2nd attack: +1 cold iron longsword (attack, damage): 1d20 + 5 + 1 - 2 ⇒ (20) + 5 + 1 - 2 = 241d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6 plus shocking grasp: 2d6 ⇒ (3, 4) = 7

critical hit confirmation: 1d20 + 5 + 1 - 2 ⇒ (6) + 5 + 1 - 2 = 101d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6 plus shocking grasp: 2d6 ⇒ (2, 4) = 6 <- Nope. No crit.

damage equals 6 plus 7 electricity


Niswan map Ebon Destroyers handouts Combat map

@Amarthechthel: Can't crit incorporeal creatures without the ghost touch property anyway :)

In order to be nice and not be complete jerk GM... I need either a Concentration check to maintain the spell (losing the Shocking grasp damage if it fails) or for you to accept the AoO. Let me know what you prefer Amarthecthel.

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

Sho 'nuff.

Concentration check (DC 17): 1d20 + 2 + 4 ⇒ (12) + 2 + 4 = 18 <- Phew!


Niswan map Ebon Destroyers handouts Combat map

Rockin!

With a crackle of electricity, more of the shadow's essence dissipitates into the air.

It's still half damage, but you did wound it well!

Start the next round! (Llathander's action is noted)

Shadow Will: 1d20 + 4 ⇒ (2) + 4 = 6

In a silent howl, the shadow disappears after the paladin's wand reaches its core! The essense fades away to the ceiling and a single deep purple gemstone lands on the floor at Llathander's feet.

GM dice:

??? 1 Percep: 1d20 + 11 ⇒ (16) + 11 = 27
??? 1 Init: 1d20 + 1 ⇒ (10) + 1 = 11
??? 2 init: 1d20 ⇒ 5
??? 3 init: 1d20 ⇒ 3

The initial jubilation of victory is then snuffed when, from the room ahead, a trio of bodies emerge, two of them shambling towards the party while another one behinds it leers on with a sinister grin.

New Init Order:
Sue
Llathander
Guido
Horgrym
??? 1
Ringmaster
Amarthecthel
??? 2
??? 3

Because the new monster's entrance is occuring on round 4, Sue, Guido and Horgrym may make any defensive actions, while Ringmaster and Amarthecthel may immediately engage the foes. I'll update the combat map tomorrow!

Anyone with Kn: Religion may choose to identify the new foes!

Silver Crusade

(HP 34/34; AC20/T13/F17; R +3 F+6, W+4; Init +2, Perception +1)

knowledge religion: 1d20 + 4 ⇒ (18) + 4 = 22

Liberty's Edge

HP 78/118 | AC 25* T 21* FF 21* CMD *28 | F+21 R+15 W+20 Evasion | Lowlight Blind-Fight Perception +13 | Init +4 | 1 Negative Level
Resources:
StunningFist 5/6 Smite: 1/3 Ki: 5/7 Channel 4/8 LoH 6/8 Recall 6/6 Haste 9/10

Sue will total defense and step towards the creatures to help shield her companions.

Know Religion: 1d20 + 8 ⇒ (15) + 8 = 23


Niswan map Ebon Destroyers handouts Combat map

The two in front are regular zombies... but the one behind them is a wight, a dangerous undead being that bears intelligence and whose touch literally withdraws the life force of its victims!

Also, Happy Thanksgiving to you all!

Scarab Sages

hp 63/63 | AC 19 (20 vs. M+) T 13 FF 18 | Per +10 (+12 traps/ug, +14 both) | F +8 R +5 W -0 (+4 vs fear) (addtl. +2 vs spells)| CMB +8 | CMD 19 | Spd 20' | Init +1 (+3 ug)

Horgrym is going to collect and load his sling.

And happy thanksgiving. (Very belated if you're Canadian!)

Liberty's Edge

HP 78/118 | AC 25* T 21* FF 21* CMD *28 | F+21 R+15 W+20 Evasion | Lowlight Blind-Fight Perception +13 | Init +4 | 1 Negative Level
Resources:
StunningFist 5/6 Smite: 1/3 Ki: 5/7 Channel 4/8 LoH 6/8 Recall 6/6 Haste 9/10

Sue points to the hungry looking one in the back.

"Don't let that one touch you!"

Scarab Sages

Male Kyton spawn Tiefling (Shackleborn) Summoner 2

The Ringmaster is waiting for the combat map, but he's got a plan!


Niswan map Ebon Destroyers handouts Combat map

Sorry, still on mobile, cooking times and stuff thrown off by clogged sink :/ Will probably up later tonight.


Niswan map Ebon Destroyers handouts Combat map

Sorry for the delay on map: trying to unclog sink and working midnight Black Friday shift is taking its toll on me! Sooooooon.


Niswan map Ebon Destroyers handouts Combat map

Combat map updated!

Liberty's Edge

HP 78/118 | AC 25* T 21* FF 21* CMD *28 | F+21 R+15 W+20 Evasion | Lowlight Blind-Fight Perception +13 | Init +4 | 1 Negative Level
Resources:
StunningFist 5/6 Smite: 1/3 Ki: 5/7 Channel 4/8 LoH 6/8 Recall 6/6 Haste 9/10

Sue balances on one foot, her other knee up in a defensive posture.


Niswan map Ebon Destroyers handouts Combat map

Sue's still holding a defensive stance. What else is anyone going to do for the rest of the round before we start the revitalized combat!

Scarab Sages

Male Kyton spawn Tiefling (Shackleborn) Summoner 2

"Let them come to us."


Niswan map Ebon Destroyers handouts Combat map

Assuming everyone is taking defensive positions. You can move yourself as desired on the map.

New combat round!

Note the undead initiatives. It's going to be a full round for them to reach anyone, so plan your zombie/wight hunting accordingly.

Scarab Sages

Male Kyton spawn Tiefling (Shackleborn) Summoner 2

Ok, my plan is to delay two so we only have to fight one at a time.

Silver Crusade

(HP 34/34; AC20/T13/F17; R +3 F+6, W+4; Init +2, Perception +1)

I am afraid I won't be much help in this fight, I will heal your wounds but that's about it.

Scarab Sages

Male Kyton spawn Tiefling (Shackleborn) Summoner 2

If one of them moves forward the Ringmaster will grease (DC17) the ground below the other two.

Scarab Sages

hp 63/63 | AC 19 (20 vs. M+) T 13 FF 18 | Per +10 (+12 traps/ug, +14 both) | F +8 R +5 W -0 (+4 vs fear) (addtl. +2 vs spells)| CMB +8 | CMD 19 | Spd 20' | Init +1 (+3 ug)

Horgrym moves to beside Sue and hurls a sling stone at the zombie to the west before reloading another stone.

Roll assumes no cover and second range increment.

Sling: 1d20 + 1 ⇒ (16) + 1 = 171d3 + 3 ⇒ (2) + 3 = 5

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

Amarthecthel plans to charge as soon as one of them enters the room.

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