GM BPC TK2's Excellent PFS Adventure

Game Master Black Powder Chocobo

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Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Nilfyr looks over his shoulder, albeit briefly, at Artemus.

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Somewhat relieved that there were not immediate threats from the fungi forests Art takes a step back at the appearance of the small devel and tries to recall more about the diabolic creatures.

Knowledge Planes: 1d20 + 16 ⇒ (8) + 16 = 24

Well, if you are asking I'd first know what type of performance you intend, and I think it would be quite uncouth to watch a performer and not know his or her name. Art responds. Can you enlighten us all with that small bit of information? How are you to become renowned if you do not properly introduce yourself?

Art's familiar, Lyr, pokes her small head out of his robes and glares unfriendly at the imp. Detect Evil.


Fort Inevitable Map map Gardens map

The imp turns to Artemus with a smile, replying. "That is a most excellent question indeed! Now let us begin!", the imp bowing once more to the party.

Lyr informs Artemus that there is a presence of evil!

The imp then points its conducting rod at the ground underneath the floor the party is on at stage level and speaks, "Bravisimo!", the rod firing a line of lightning straight ahead until a space underneath the party.

GM Dice:

???: 1d20 + 5 ⇒ (18) + 5 = 23
5d6 ⇒ (2, 6, 2, 3, 3) = 16

Horrendous screams of torment are heard, dozens of voices lashing out out in pain!

"Yes, yes, such wonderful music!", the imp exclaims, performing a small jig.

Rolling for inits as I expect the party to do something and ma have to do things on a turn-by-turn basis

Init:

Imp: 1d20 + 3 ⇒ (8) + 3 = 11
HGM: 1d20 + 5 ⇒ (3) + 5 = 8
A1: 1d20 + 5 ⇒ (13) + 5 = 18
A2: 1d20 + 5 ⇒ (6) + 5 = 11
A3: 1d20 + 5 ⇒ (20) + 5 = 25
A4: 1d20 + 5 ⇒ (8) + 5 = 13
A5: 1d20 + 5 ⇒ (17) + 5 = 22
Art: 1d20 + 5 ⇒ (18) + 5 = 23
Faeros: 1d20 + 14 ⇒ (12) + 14 = 26
Nilfyr: 1d20 + 3 ⇒ (2) + 3 = 5
Thunderstealer: 1d20 ⇒ 9

Init Order (bold = up)
Faeros
Artemus

Imp
Thunderstealer
???
Nilfyr

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

I did not give my permission for you to begin you impetuous imp. Art states in anger. Be gone with you! He casts Dismissal, bolstering the normal 23 DC will save to 25.


Fort Inevitable Map map Gardens map

Will: 1d20 ⇒ 18

"But my musiiiiii-", the imp disappearing as it fades away.

Faeros moves into the room, but looks around and sees nothing immediately other than the horrible wailing. His bow at the ready, he stands guard to pop an arrow at the first visible threat.

Init Order (bold = up)
Faeros (readied arrow)
Artemus
Thunderstealer
???
Nilfyr

Dark Archive

delay


Fort Inevitable Map map Gardens map

Thunderstealer, unsure of what just happened other than some light conversation, an electrifying explosion, and some other noise, waits in anticipation.

Nilfyr steps back, polearm ready as he sees a massive blob of flesh with over a dozen eyes and nearly as many mouths ooze from underneath the seating floor where the lightning blast was aimed. Artemus and Nilfyr recognize it as a gibbering mouther, but larger than any one they have seen before. The creature looks almost searchingly at the missing imp and cries out in maddening anguish, spitting something at Nilfyr in the process.

Mouther RTA @ Nilfyr: 1d20 + 7 ⇒ (7) + 7 = 14
Nilfyr Fort on hit: 1d20 + 11 ⇒ (4) + 11 = 15
Duration on failure: 1d4 ⇒ 3

Artemus Will: 1d20 + 11 ⇒ (13) + 11 = 24
Faeros Will: 1d20 + 16 ⇒ (15) + 16 = 31
Lyr Will: 1d20 + 10 ⇒ (4) + 10 = 14
Nilfyr Will: 1d20 + 13 ⇒ (18) + 13 = 31
Thunderstealer: 1d20 + 17 ⇒ (18) + 17 = 35
Belcher: 1d20 + 4 ⇒ (16) + 4 = 20

Thunderstealer, Nilfyr, and Faeros maintain their senses, but Artemus, Lyr and Belcher now have a confused, glazed look in their eyes!

Init Order (bold = up)
Faeros
???
Artemus (confused)
Lyr (confused)
Belcher (confused)
???
Thunderstealer
Nilfyr

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Nilfyr brings his fauchard to bear against the aberration!

Full-round action: Attack "???"
Attack (+2 Adamantine Fauchard (2H), Power Attack (Furious Focus)): 1d20 + 17 ⇒ (12) + 17 = 29
Damage (+2 Adamantine Fauchard (2H), Power Attack): 1d10 + 11 + 9 ⇒ (6) + 11 + 9 = 26

Attack (+2 Adamantine Fauchard (2H, Iterative), Power Attack): 1d20 + 12 - 3 ⇒ (5) + 12 - 3 = 14
Damage (+2 Adamantine Fauchard (2H), Power Attack): 1d10 + 11 + 9 ⇒ (7) + 11 + 9 = 27

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

A 25+ confusion DC is hard mode. It will be interesting to see what will happen. :)


Fort Inevitable Map map Gardens map

Bad GM: Forgot to include Nilfyr's blind status from the spittle. My fault, so I will let the first hit go through, but you are blinded for 2 more rounds Nilfyr

Nilfyr cuts into the mouther, although its flesh somewhat reforms around the swing. The second fails to get close enough to wound, though.

Plus side, the save is made each round and once the save is made, you are safe from the confusion. But I went yeesh too when I saw the DC!

Init Order (bold = up)
Faeros
???
Artemus (confused)
Lyr (confused)
Belcher (confused)
Gibbering Mouther (21 damage)
Thunderstealer
Nilfyr (blinded 2 rounds)

Dark Archive

Thunderstealer quickly shifts into a Fiendish Megaraptor and airwalks next to the aberration (which provokes)

He then claws at the creature!

Talon: 1d20 + 18 + 1 ⇒ (2) + 18 + 1 = 21 for Damage: 2d6 + 17 ⇒ (6, 2) + 17 = 25


Fort Inevitable Map map Gardens map

Thunderstealer moves in...

Gibbering Mouth AoO @ Thunderstealer: 1d20 + 9 ⇒ (5) + 9 = 14
Damage on hit: 1d8 + 4 ⇒ (8) + 4 = 12

But it fails to penetrate the dinosaur's enchanted thick hide. Meanwhile, the druid's claw rips into the beast, causing it to howl out in pain throughout its many mouths.

Faeros' keen eyes allow him to strike with abundance at the foe, reading its movements before unleashing a volley of arrows.

Faeros PB DA Studied arrow @ mouther: 1d20 + 16 + 3 + 1 ⇒ (7) + 16 + 3 + 1 = 27
Damage on hit: 1d8 + 11 + 3 + 1 ⇒ (3) + 11 + 3 + 1 = 18
Faeros PB DA Studied arrow @ mouther: 1d20 + 16 + 3 + 1 ⇒ (1) + 16 + 3 + 1 = 21
Damage on hit: 1d8 + 11 + 3 + 1 ⇒ (4) + 11 + 3 + 1 = 19
Faeros PB DA Studied arrow @ mouther: 1d20 + 11 + 3 + 1 ⇒ (19) + 11 + 3 + 1 = 34
Damage on hit: 1d8 + 11 + 3 + 1 ⇒ (3) + 11 + 3 + 1 = 18

Noting clustered shots for only 1 bit of DR reduction

All three of Faeros' arrows strike, the shrieks of pain louder than ever.

Interspersed with the gibbering cries of terror, a shadowy form moves through the wall, babbling incoherently along with the mouther: an allip!

GM Dice:

Artemus: 1d20 + 11 ⇒ (19) + 11 = 30
Lyr: 1d20 + 10 ⇒ (8) + 10 = 18
Faeros is it a 1?: 1d20 ⇒ 16
Nilfyr is it a 1?: 1d20 ⇒ 11
Thunderstealer is it a 1?: 1d20 ⇒ 7
Belcher: 1d20 + 4 ⇒ (8) + 4 = 12

Belcher tilts his head, stuck in a strange hypnotic loop which staves off its confused state temporarily as it focuses mostly on the shadowy form.

The form then turns to the dinosaur below it and reaches out...

Blue allip touch @ Thunderstealer: 1d20 + 4 ⇒ (19) + 4 = 23
Wis damage on hit: 1d4 ⇒ 4

Thunderstealer's head hurts somewhat, but he retains his faculties otherwise.

Art confused: 1d100 ⇒ 10
Lyr confused: 1d100 ⇒ 75
Lyr damage: 1d8 - 3 ⇒ (2) - 3 = -1

Artemus's logical tendencies keep his thoughts from straying as he decides on a course of action. Lyr though tries to scratch itself, but with little effect.

Init Order (bold = up)
Faeros (studied mouther)
Blue allip (over Thunderstealer)
Artemus (confused can act)
Lyr (1 nl, confused self harm)
Belcher (fascinated confused)
Gibbering Mouther (96 damage)
Thunderstealer (4 Wis damage)
Nilfyr (blinded 2 rounds)

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Confusion: 1d100 ⇒ 50

Art begins to babble.

Dark Archive

Artemus Jarm wrote:

[dice=Confusion]1d100

Art begins to babble.

I think the GM already rolled for the confusion effect and you could act normally


Fort Inevitable Map map Gardens map

Correct! So do your magic thang Mr. Arcanist!

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Oh, Sorry. I was traveling over the weekend and had posted from my phone. Post incoming shortly.

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Gaining a moment of lucidity and not liking the appearance of the undead, Art tries to capture the Allip in an enhanced Resilient Sphere.

Reflex sae, DC bumped by 2 to a 24


Fort Inevitable Map map Gardens map

Whoops.. tired GM posted and forgot to review monster statblocks, so first...

Missing is it a 1 Will save for Thunderstealer: 1d20 ⇒ 7

The allip however doesn't seem to know where the brain of a dinosaur is and Thunderstealer resists the attempt to be robbed of his sanity.

Allip is it a 20 Reflex?: 1d20 ⇒ 20

Amazingly, the allip avoids the attempt to be stuck in the sphere which now hovers over Thunderstealer.

Almost in retaliation, four more allips appear from other locations in the wall and continue to babble chaotically, the sounds mixing with the cries of the mouther.

Tons of saves, stupid allips:

Artemus White: 1d20 + 11 ⇒ (18) + 11 = 29
Lyr: 1d20 + 10 ⇒ (20) + 10 = 30
Faeros is it a 1: 1d20 ⇒ 10
Nilfyr is it a 1: 1d20 ⇒ 20
Thunderstealer is it a 1?: 1d20 ⇒ 16
Belcher: 1d20 + 4 ⇒ (6) + 4 = 10
Artemus Black: 1d20 + 11 ⇒ (16) + 11 = 27
Lyr: 1d20 + 10 ⇒ (1) + 10 = 11
Faeros is it a 1: 1d20 ⇒ 8
Nilfyr is it a 1: 1d20 ⇒ 7
Thunderstealer is it a 1?: 1d20 ⇒ 5
Belcher: 1d20 + 4 ⇒ (17) + 4 = 21
Artemus Red: 1d20 + 11 ⇒ (16) + 11 = 27
Lyr: 1d20 + 10 ⇒ (6) + 10 = 16
Faeros is it a 1: 1d20 ⇒ 6
Nilfyr is it a 1: 1d20 ⇒ 12
Thunderstealer is it a 1?: 1d20 ⇒ 14
Belcher: 1d20 + 4 ⇒ (12) + 4 = 16
Artemus Yellow: 1d20 + 11 ⇒ (11) + 11 = 22
Lyr: 1d20 + 10 ⇒ (14) + 10 = 24
Faeros is it a 1: 1d20 ⇒ 3
Nilfyr is it a 1: 1d20 ⇒ 9
Thunderstealer is it a 1?: 1d20 ⇒ 13
Belcher: 1d20 + 4 ⇒ (6) + 4 = 10

Only Lyr and Belcher seem affected by the constant babbling that echoes through the chamber.

The allips then begin to swarm the party and reach out with their touches.

Even more GM Dice... stupid allips:

Allip black touch @ Faeros: 1d20 + 4 ⇒ (15) + 4 = 19
Faeros is it a 1 Will: 1d20 ⇒ 4
Wis damage on failure: 1d4 ⇒ 3
Allip red touch @ Nilfyr: 1d20 + 4 ⇒ (3) + 4 = 7
Nilfyr is it a 1 Will: 1d20 ⇒ 8
Wis damage on failure: 1d4 ⇒ 4
Allip white touch @ Nilfyr: 1d20 + 4 ⇒ (19) + 4 = 23
Nilfyr is it a 1 Will: 1d20 ⇒ 1
Wis damage on failure: 1d4 ⇒ 2
Allip white touch @ Thunderstealer: 1d20 + 4 ⇒ (7) + 4 = 11
Thunderstealer is it a 1 Will: 1d20 ⇒ 3
Wis damage on failure: 1d4 ⇒ 2

Only Nilfyr is both successfully struck and loses some of his mind from the strike, feeling a bit confuddled.

The mouther continues it constant babbling...

Artemus Mouther: 1d20 + 11 ⇒ (4) + 11 = 15
Lyr: 1d20 + 10 ⇒ (9) + 10 = 19
Belcher: 1d20 + 4 ⇒ (1) + 4 = 5

The pets which were already fascinated seem to be still subject to the confusing gibbering.

The mouther then moves to engulf all of Thunderstealer with a swarm of teeth!

So many more dice:

Mouther bite @ Thunderstealer: 1d20 + 9 ⇒ (20) + 9 = 29
Damage on hit: 1d8 + 4 ⇒ (5) + 4 = 9
Crit confirm: 1d20 + 9 ⇒ (12) + 9 = 21
Extra damage on crit: 1d8 + 4 ⇒ (7) + 4 = 11
Mouther bite @ Thunderstealer: 1d20 + 9 ⇒ (18) + 9 = 27
Damage on hit: 1d8 + 4 ⇒ (8) + 4 = 12
Mouther bite @ Thunderstealer: 1d20 + 9 ⇒ (11) + 9 = 20
Damage on hit: 1d8 + 4 ⇒ (4) + 4 = 8
Mouther bite @ Thunderstealer: 1d20 + 9 ⇒ (14) + 9 = 23
Damage on hit: 1d8 + 4 ⇒ (6) + 4 = 10
Mouther bite @ Thunderstealer: 1d20 + 9 ⇒ (13) + 9 = 22
Damage on hit: 1d8 + 4 ⇒ (2) + 4 = 6
Mouther bite @ Thunderstealer: 1d20 + 9 ⇒ (2) + 9 = 11
Damage on hit: 1d8 + 4 ⇒ (6) + 4 = 10

Only one bite leaves a lasting mark on the huge dinosaur.

Init Order (bold = up)
Faeros (studied mouther)
Blue allip (over Thunderstealer)
Artemus
Lyr (1 nl, confused, fascinated)
Belcher (fascinated, confused)
Gibbering Mouther (96 damage)
Thunderstealer (2 damage)
Nilfyr (blinded 1 round, 2 Wis damage)


Fort Inevitable Map map Gardens map

And I realized I forgot to place the other allips in the initiative, they are after Belcher, Black, Red, White, Yellow

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Nilfyr attempts to bring down the mouther...since he knows more or less what and where it is.

Full-round action: Attack gibbering mouther
Attack (+2 Adamantine Fauchard (2H), Power Attack (Furious Focus)): 1d20 + 17 ⇒ (15) + 17 = 32
Damage (+2 Adamantine Fauchard (2H), Power Attack): 1d10 + 11 + 9 ⇒ (7) + 11 + 9 = 27
Miss Chance (high hits): 1d100 ⇒ 81

Attack (+2 Adamantine Fauchard (2H, Iterative), Power Attack): 1d20 + 12 - 3 ⇒ (4) + 12 - 3 = 13
Damage (+2 Adamantine Fauchard (2H), Power Attack): 1d10 + 11 + 9 ⇒ (10) + 11 + 9 = 30
Miss Chance (high hits): 1d100 ⇒ 43


Fort Inevitable Map map Gardens map

Nilfyr swings blindly, and feels his blade sink into something on the first pass. The audibly screams confirms that hit his mark, but the follow up fails to strike anything.

Botting Thunderstealer

The saurian druid makes a flurry of strikes at the mouther!

It is so dead, so not evening going to make the rolls as Nilfyr left it with 6 and the thing only has 20 AC...

The maddening cries end after Thunderstealer's fury, although the babble of the cacophony of allips still echoes through the chamber.

Faeros steps back through the doorway and uses his magic bow to take out the allip that tried to harm him!

Flurry of Faerrows @ black allips: 1d20 + 16 + 3 + 1 ⇒ (3) + 16 + 3 + 1 = 23
Damage on hit: 1d8 + 11 + 1 + 3 ⇒ (7) + 11 + 1 + 3 = 22 halved
Flurry of Faerrows @ black allips: 1d20 + 16 + 3 + 1 ⇒ (20) + 16 + 3 + 1 = 40
Damage on hit: 1d8 + 11 + 1 + 3 ⇒ (1) + 11 + 1 + 3 = 16 halved
Flurry of Faerrows @ black allips: 1d20 + 11 + 3 + 1 ⇒ (3) + 11 + 3 + 1 = 18
Damage on hit: 1d8 + 11 + 1 + 3 ⇒ (1) + 11 + 1 + 3 = 16 halved

The allip over Thunderstealer tries to touch the dinosaur again...

Blue allip touch @ Thunderstealer: 1d20 + 4 ⇒ (1) + 4 = 5
Thunderstealer is it a 1 Will: 1d20 ⇒ 1
Wis damage on failure: 1d4 ⇒ 4

But it misses horribly!

Init Order (bold = up)
Faeros (studied black allip)
Blue allip (over Thunderstealer)
Artemus
Lyr (1 nl, confused, fascinated)
Belcher (fascinated, confused)
Black allip (27 damage)
Red allip
White Allip
Yellow allip
Thunderstealer (2 damage)
Nilfyr (2 Wis damage)

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Hmm. I do not recall moving anywhere near the allips. Did someone move me? I thought I was at the entrance of the room? And am I still confused?

Assuming he is not confused Art will try the resilient sphere trick again, this time trying to catch the two nearest Nylfir, bolstering the DC of the save again as well. Reflex Save DC 24

After casting he will move back a full move.


Fort Inevitable Map map Gardens map

Sorry for the delay; moderate home plumbing disaster took my time for a bit.

Red is it a 20: 1d20 ⇒ 1
White is it a 20: 1d20 ⇒ 3

Both of the allips remain stuck, trying to reach Nilfyr but now contained with a bubble of pure force willed by Artemus.

The allips continue their attempt at an assault of the senses.

Black allip touch @ Faeros: 1d20 + 4 ⇒ (18) + 4 = 22
Faeros is it a 1?: 1d20 ⇒ 8
Wis damage on failure: 1d4 ⇒ 2

Yellow allip touch @ Thunderstealer: 1d20 + 4 ⇒ (17) + 4 = 21
Thunderstealer is it a 1?: 1d20 ⇒ 20
Wis damage on failure: 1d4 ⇒ 2

While both ghostly entities reach their targets, Faeros and Thunderstealer's devotion to their deities keep them safe.

Init Order (bold = up)
Faeros (studied black allip)
Blue allip (over Thunderstealer)
Artemus
Lyr (1 nl, confused, fascinated)
Belcher (fascinated, confused)
Black allip (27 damage)
Red allip
White Allip
Yellow allip
Thunderstealer (2 damage)
Nilfyr (2 Wis damage)

Dark Archive

Thunderstealer attacks starting with blue and switching to yellow if blue goes down.

Bite: 1d20 + 18 ⇒ (18) + 18 = 36 for Magic Damage: 1d8 + 18 ⇒ (4) + 18 = 22
Talon: 1d20 + 18 ⇒ (1) + 18 = 19
Talon: 1d20 + 18 ⇒ (2) + 18 = 20 for Magic Damage: 2d6 + 18 ⇒ (5, 2) + 18 = 25
Foreclaw: 1d20 + 13 ⇒ (1) + 13 = 14
Foreclaw: 1d20 + 13 ⇒ (16) + 13 = 29 for Magic Damage: 1d6 + 9 ⇒ (5) + 9 = 14

Also, as a single attack would have taken down the mouther, I'd like to do last turns remaining attacks as well (just take off the ones that were needed to kill the mouther and apply the rest to blue)

Bite: 1d20 + 18 ⇒ (2) + 18 = 20 for Magic Damage: 1d8 + 18 ⇒ (1) + 18 = 19
Talon: 1d20 + 18 ⇒ (16) + 18 = 34 for Magic Damage: 2d6 + 18 ⇒ (1, 2) + 18 = 21
Talon: 1d20 + 18 ⇒ (6) + 18 = 24 for Magic Damage: 2d6 + 18 ⇒ (2, 4) + 18 = 24
Foreclaw: 1d20 + 13 ⇒ (7) + 13 = 20 for Magic Damage: 1d6 + 9 ⇒ (5) + 9 = 14
Foreclaw: 1d20 + 13 ⇒ (7) + 13 = 20 for Magic Damage: 1d6 + 9 ⇒ (2) + 9 = 11

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

His vision clearing, Nilfyr steps away from the sphere of force protecting him and moves to intercept the allip targeting Faeros.

Not an action: 5' step, as indicated on map
Swift action: Enhance fauchard (Sacred Weapon) - ghost touch and an additional +1
Full-round action: Attack black allip
Attack (+2 Adamantine Fauchard (2H), Power Attack (Furious Focus)): 1d20 + 18 ⇒ (2) + 18 = 20
Damage (+2 Adamantine Fauchard (2H), Power Attack): 1d10 + 12 + 9 ⇒ (1) + 12 + 9 = 22

Attack (+2 Adamantine Fauchard (2H, Iterative), Power Attack): 1d20 + 13 - 3 ⇒ (13) + 13 - 3 = 23
Damage (+2 Adamantine Fauchard (2H), Power Attack): 1d10 + 12 + 9 ⇒ (8) + 12 + 9 = 29


Fort Inevitable Map map Gardens map

GM is back and ready to roll some virtual dice!

@Thunderstealer: And for the sake of speeding things up, I'll allow it although I do reserve the right to say no when I have to bot things :P

Both Thunderstealer and Nilfyr remove their foes, leaving only the ones trapped in the sphere remaining. The party moves into position and alpha strikes when Artemus dismisses the barrier, removing the rest of the undead from the battle.

Heal wounds as necessary

The party searches the room thoroughly, making sure there aren't any more surprises. They do not find anything else of value in the room.

Returning to the top of the garden balcony, everyone looks out wary of what may be lurking in the thick foliage.

Any preparations or strategies before heading down?


Fort Inevitable Map map Gardens map

Moving things forward by tomorrow regardless of input. Assuming that Thunderstealer stays in current dino form in the lead with Nilfyr and the others taking the rear. No other buffs or changes

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Sorry for the lack of response; I have no other preparations prior to moving forward.


Fort Inevitable Map map Gardens map

Sorry for my silence. Trying to take care of my cat who is really sick and helping wife keep things together.

The party slowly makes their way down the stone steps into the garden. The green light from the spire core illuminates their way as Nilfyr takes the lead, Thunder-raptor right behind.

The dense foliage makes it hard for the Desnan to move forward although Thunder-raptor finds himself at ease. To the right of the steps, yellow flowers somewhat lead the way to a stone passage way while massive fungal growths are tucked against the back wall leading towards the spire core.

The towering Emerald Spire dances with light in the center of this cavern. A basin carved from stone surrounds it, and green-hued water sprays from several fissures in its surface, collecting into a pool within the basin. A stream flows westward out of the pool, and a small building of yellow marble stands on its banks. To the north, an alcove and a flight of stairs lead out of the main cavern. To the southwest, another cave mouth opens in the south wall.

Finding it more secure, the party engages towards the right.

GM Dice:

Faeros: 1d20 ⇒ 8
Nilfyr: 1d20 + 20 ⇒ (1) + 20 = 21
Thunderstealer: 1d20 + 19 ⇒ (8) + 19 = 27

Faeros can barely move when he notices that one of the large masses of yellow flowers begins moving...

Surprise round, Faeros gets to act along with the yellow plant thing!

Inits:

???: 1d20 + 4 ⇒ (17) + 4 = 21
Art: 1d20 + 5 ⇒ (20) + 5 = 25
Faeros: 1d20 + 14 ⇒ (6) + 14 = 20
Nilfyr: 1d20 + 3 ⇒ (3) + 3 = 6
Thunderstealer/Belcher: 1d20 ⇒ 6

A large bulbous mass of plant mass moves first, firing a cloud of pollen at Nilfyr!

??? RTA @ Nilfyr: 1d20 + 12 ⇒ (8) + 12 = 20
Nilfyr Will on hit: 1d20 + 13 ⇒ (10) + 13 = 23

Assuming someone has a Restoration to take care of Nilfyr's wisdom damage

The dust hits the half-elf and he feels his mind getting foggy. Yet, he keeps his wits about him and stays in the fight!

Alongside the large flowery plant, a half dozen forms rise from the undergrowth, husks of beings that seem to be consumed by the yellow plants and now surrounded by numerous thorns!

DC 27+ Kn: Nature:

This is some massive variant of the yellow husk creeper. It makes victims helpless through its pollen then feeds on their brains using its tendrils.

=DC 32+ Kn: Nature:

Yellow husk creepers create zombie-like creatures after sucking out all of their brains, new spawn to support its plant-father. These zombies are different though; they seem more powerful thanks to the infusion of eldritch magic... perhaps corruption from the spire core?

Init Order (bold = up)
Artemus
Yellow plant mass
Flower zombies (black, blue, green, red, white, yellow)
Faeros (surprised round - 1 action)
Nilfyr
Thunderstealer/Belcher

Map updated!


Fort Inevitable Map map Gardens map

Trusting his melee allies to hold the zombie line, Faeros targets the large plant creature, firing a single arrow.

Swift action to study the big guy
Faeros arrow @ Huge plant: 1d20 + 18 + 3 + 1 ⇒ (6) + 18 + 3 + 1 = 28
Damage on hit: 1d8 + 11 + 1 + 3 ⇒ (6) + 11 + 1 + 3 = 21

The arrow rips apart several vines, obviously wounding the plant mass.

Init Order (bold = up)
Artemus
Yellow plant mass (21 damage)
Flower zombies (black, blue, green, red, white, yellow)
Faeros (studied yellow plant mass)
Nilfyr
Thunderstealer/Belcher

Dark Archive

How high is the cave and how high are we currently?


Fort Inevitable Map map Gardens map

Everyone is ground level, at the bottom of the stairs. Ceiling is 20' above you

And botting Art

With a greater a number of enemies, Artemus casts a spell to make up the difference with volume of strikes.

Casting haste

The large plant mass once again fires pollen at Nilfyr...

Huge plant RTA @ Nilfyr: 1d20 + 12 ⇒ (15) + 12 = 27
Nilfyr Will on hit: 1d20 + 13 ⇒ (19) + 13 = 32
Duration on failure: 1d6 ⇒ 3

But Nilfyr will not be swayed!

Now a ton of dice... thanks Nilfyr :P

The horde of plant-zombies press forward, but the half-elf's polearm strikes repeatedly...

Lots o dice:

Nilfyr trip @ Green: 1d20 + 22 + 1 - 3 ⇒ (12) + 22 + 1 - 3 = 32
Concealment > 20 = success: 1d100 ⇒ 76
AoO on success: 1d20 + 17 + 1 - 3 ⇒ (18) + 17 + 1 - 3 = 33
Concealment > 20 = success: 1d100 ⇒ 62
Damage on hit: 1d10 + 9 + 11 ⇒ (5) + 9 + 11 = 25
Thunderstealer AoO @ Green on success: 1d20 + 18 + 1 ⇒ (16) + 18 + 1 = 35
Concealment > 20 = success: 1d100 ⇒ 44
Damage on hit: 2d6 + 18 ⇒ (3, 3) + 18 = 24
Piercing damage back: 2d6 ⇒ (4, 4) = 8
Nilfyr trip @ Red: 1d20 + 22 + 1 - 3 ⇒ (11) + 22 + 1 - 3 = 31
White zombie @ Thunderstealer: 1d20 + 12 ⇒ (14) + 12 = 26
Damage on hit: 1d6 + 10 + 1d6 ⇒ (5) + 10 + (4) = 19

The zombies swarm in, Nilfyr tripping a pair of them leading to a powerful combo of follow-ups from him and Thunder-raptor. However, one still reaches Thunderstealer, its thorny arms leaving lasting marks on the druid's skin.

Init Order (bold = up)
Group buff - haste (10 rounds remaining)
Artemus
Yellow plant mass (21 damage)
Black Flower zombie
Blue Flower zombie
Green Flower zombie (prone, 49 damage)
Red Flower zombies (prone)
White Flower zombie
Yellow Flower zombie
Nilfyr
Thunderstealer (9 damage)
Belcher

Dark Archive

GM BPChocobo TK2 wrote:
Everyone is ground level, at the bottom of the stairs. Ceiling is 20' above you

Knowledge Nature: 1d20 + 6 ⇒ (17) + 6 = 23

"I suggest everyone airwalks to 10 foot height, so the footsoldiers can't attack us and we can focus on the big thing!"

Thunderstealer retreats up to 10 foot height turns and moves over to engages the large creature (provoking from it)


Belcher joins his friend and attacks (also provoking from the huge creature)

Talon: 1d20 + 12 ⇒ (5) + 12 = 17 for 1d8 + 9 ⇒ (3) + 9 = 12

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Nilfyr also has Combat Reflexes, so he'll take his additional AoO on Red
Attack (+2 Adamantine Fauchard (2H), Power Attack, Haste): 1d20 + 17 - 3 + 1 ⇒ (5) + 17 - 3 + 1 = 20
Concealment (> 20 = hit): 1d100 ⇒ 50
Damage (+2 Adamantine Fauchard (2H), Power Attack): 1d10 + 11 + 9 ⇒ (4) + 11 + 9 = 24

Nilfyr, taking Thunderstealer's advice, vanishes from his current position and appears over the heads of the approaching zombies. He then directs his focus, and attack, on the giant plant creature.

Move action: Dimensional hop, 20', as indicated on map
Standard action: Attack creature
Attack (+2 Adamantine Fauchard (2H), Power Attack (Furious Focus), Haste): 1d20 + 17 + 1 ⇒ (15) + 17 + 1 = 33
Damage (+2 Adamantine Fauchard (2H, Vital Strike), Power Attack): 2d10 + 11 + 9 ⇒ (2, 4) + 11 + 9 = 26

Critical Confirm (+2 Adamantine Fauchard (2H), Power Attack (Furious Focus), Haste): 1d20 + 17 + 1 ⇒ (6) + 17 + 1 = 24
Critical Damage (+2 Adamantine Fauchard (2H), Power Attack): 1d10 + 11 + 9 ⇒ (8) + 11 + 9 = 28

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Thanks for botting. I am back in country after almost 2 weeks in Scotland. Catching up on stuff. Will add to my botted turn below.

Art considers the plant creatures, almost gratified that they were here. He knew it all the time.

Knowledge (Nature) 1: 1d20 + 15 ⇒ (7) + 15 = 22

Knowledge (Nature) 2: 1d20 + 15 ⇒ (1) + 15 = 16

Still, he cannot identify the plant things which alloys him. After casting Haste he backs up a little, and up a little. going to 15' in case the enemy seem to have reach weapons.


Fort Inevitable Map map Gardens map

update tomorrow, but Nilfyr, do you have something that gets you more than 3 AoO? For first round, you had movement aoo attempt (trip), the AoO from the successful trip, then the final AoO from the movement of the other zombie. Let me know of you have a way for a 4th aoo!

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Oh, duh - it didn't register that the trip/AoO was, in fact, two AoO's. Bleh.


Fort Inevitable Map map Gardens map

No worries! Just wanted to make sure; incidentally, I would consider investing in a snakeskin tunic; uses the shirt slot and adds +2 to Dex. Rare you needed more AoOs, but never hurts...

Creeper AoO @ Belcher: 1d20 + 18 ⇒ (5) + 18 = 23
Damage on hit: 1d4 + 11 ⇒ (2) + 11 = 13

Belcher moves in, the viney tentacle too slow to reach the dinosaur effectively, but distracting it enough to throw off the talon strike.

Nilfyr's blow strikes true, sending plant matter oozing all over the place.

Flurry of Faeros:

Faeros arrow @ Huge plant: 1d20 + 16 + 3 + 1 ⇒ (5) + 16 + 3 + 1 = 25
Damage on hit: 1d8 + 11 + 1 + 3 ⇒ (4) + 11 + 1 + 3 = 19
Faeros arrow @ Huge plant: 1d20 + 16 + 3 + 1 ⇒ (7) + 16 + 3 + 1 = 27
Damage on hit: 1d8 + 11 + 1 + 3 ⇒ (6) + 11 + 1 + 3 = 21
Faeros arrow @ Huge plant: 1d20 + 16 + 3 + 1 ⇒ (19) + 16 + 3 + 1 = 39
Damage on hit: 1d8 + 11 + 1 + 3 ⇒ (4) + 11 + 1 + 3 = 19
Faeros arrow @ Huge plant: 1d20 + 11 + 3 + 1 ⇒ (18) + 11 + 3 + 1 = 33
Damage on hit: 1d8 + 11 + 1 + 3 ⇒ (1) + 11 + 1 + 3 = 16
Flytrap: 1d20 + 8 ⇒ (14) + 8 = 22

Faeros' first two arrows finish off Nilfyr's work; he then finishes off the wounded zombie with his last strike.

However, before the zombies can react, another large plant creeps from the other side, lashing out at the floating dinosaur up in the air with one of its massive maws! Yes, it does have good reach

Plant bite @ Thundersteaer: 1d20 + 15 ⇒ (17) + 15 = 32
Damage on hit: 1d8 + 7 ⇒ (1) + 7 = 8

It bites down on the dinsaur, the fails to leave a lasting wound.

The zombies then continue to move in, swinging underneath the rest of the party.

Init Order (bold = up)
Group buff - haste (9 rounds remaining)
Faeros
Artemus

Giant flytrap
Black Flower zombie
Blue Flower zombie
Red Flower zombies
White Flower zombie
Yellow Flower zombie
Nilfyr
Thunderstealer (9 damage)
Belcher

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Nilfyr stays out of reach of the zombies and moves to meet the new threat, hacking at the plant creature with his fauchard.

Move action: As indicated on map
Standard action: Attack plant creature
Attack (+2 Adamantine Fauchard (2H), Power Attack (Furious Focus), Haste): 1d20 + 17 + 1 ⇒ (8) + 17 + 1 = 26
Damage (+2 Adamantine Fauchard (2H, Vital Strike), Power Attack): 2d10 + 11 + 9 ⇒ (5, 9) + 11 + 9 = 34

Dark Archive

Thunderstealer attacks the flytrap.

Bite: 1d20 + 18 + 1 + 1 ⇒ (5) + 18 + 1 + 1 = 25 for Magic Damage: 1d8 + 18 ⇒ (3) + 18 = 21
Talon: 1d20 + 18 + 1 + 1 ⇒ (5) + 18 + 1 + 1 = 25 for Magic Damage: 2d6 + 18 ⇒ (6, 4) + 18 = 28
Talon: 1d20 + 18 + 1 + 1 ⇒ (13) + 18 + 1 + 1 = 33 for Magic Damage: 2d6 + 18 ⇒ (4, 3) + 18 = 25
Talon: 1d20 + 18 + 1 + 1 ⇒ (12) + 18 + 1 + 1 = 32 for Magic Damage: 2d6 + 18 ⇒ (6, 2) + 18 = 26
Foreclaw: 1d20 + 13 + 1 + 1 ⇒ (6) + 13 + 1 + 1 = 21 for Magic Damage: 1d6 + 9 ⇒ (5) + 9 = 14
Foreclaw: 1d20 + 13 + 1 + 1 ⇒ (19) + 13 + 1 + 1 = 34 for Magic Damage: 1d6 + 9 ⇒ (6) + 9 = 15

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Do not forget your Hasted attacks folks

Thinking the plant creature will not like fire, Art fires three scorching rays at it, targeting a corner of the creature up high and well out of any concealment from the combat.

Scorching Ray 1, Range Touch: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 174d6 ⇒ (3, 2, 2, 3) = 10

Scorching Ray 2, Range Touch: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 114d6 ⇒ (3, 3, 6, 5) = 17

Scorching Ray 3, Range Touch: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 124d6 ⇒ (3, 3, 1, 4) = 11

Welp, those were some sucky rolls...

Dark Archive

Artemus Jarm wrote:

Do not forget your Hasted attacks folks

Don't worry! Thunderstealer actually only has 2 talons! ;-)


Fort Inevitable Map map Gardens map

No idea where update went... /sigh. Trying again

The party makes quick work of the giant flytrap, Artemus' rays scorching the last of the life out of the gigantic plant. This leaves Faeros to slowly pick apart the zombies one by one over the course of 30 seconds.

The chamber is now mostly quiet other than the sounds of leaves rustling from the artificial wind blowing in the cavern. Near Thunderstealer is a narrow passageway that leads to a door, while a large stone building lurks near a pool of water past the center of the room.

Directional preferences?

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Nilfyr looks to the pool. "We should clear the rest of this room before proceeding."

Dark Archive

Nilfyr Starshadow wrote:
Nilfyr looks to the pool. "We should clear the rest of this room before proceeding."

"Seconded!"


Fort Inevitable Map map Gardens map

Update much later tonight... what else lurks in the foliage though?


Fort Inevitable Map map Gardens map

The party trudges forward, looking to make sure no other threats will sneak up on them. The large stone structure has closed doors that at least seem to be uninhabited, so the party moves to clear out the rest of the side tunnels.

The chamber south of the building has a starry night sky hides the ceiling of this side cavern. The flowers and vines in this cavern are much less overgrown, and several stone statues are scattered about in random poses. The path continues around a bend in the chamber.

Wary, Nilfyr peeks around the corner, noticing that a large part of this cavern’s southwest corner is a strange enclosure made from transparent crystal. It seems to be a pen or terrarium with carefully arranged flora inside. Several more stone statues nearby seem to be adventurers or explorers with looks of surprise or horror on their faces. Inside the enclosure, a large, reptilian creature glares with terrible, yellow eyes.

Nilfyr Fort: 1d20 + 11 ⇒ (7) + 11 = 18

Nilfyr feels his body tremble slightly then stop.

The reptile paws at the crystal wall, but seems unable to make its way through.

Inits:

Basilisk: 1d20 - 1 ⇒ (15) - 1 = 14
Artemus: 1d20 + 5 ⇒ (18) + 5 = 23
Faeros: 1d20 + 14 ⇒ (14) + 14 = 28
Nilfyr: 1d20 + 3 ⇒ (6) + 3 = 9
Thunderstealer: 1d20 ⇒ 8

Init Order (bold = up)
Faeros
Artemus

Reptile
Nilfyr
Thunderstealer

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

I submit that if Nilfyr had seen the statues, his first action would've been to avert his eyes. Just sayin'. :-P

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Art eyes the statues with growing concern. He then notes Nilfyr trying to better understand his condition.

Knowledge Arcana: 1d20 + 22 ⇒ (8) + 22 = 30

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