GM BPC TK2's Excellent PFS Adventure

Game Master Black Powder Chocobo

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Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

The eagle, now flanking with Kristoff, continues to attack Goblin G3.

Eagle bite @ G3: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 81d4 + 1 ⇒ (3) + 1 = 4

Eagle talon @ G3: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 161d4 + 1 ⇒ (4) + 1 = 5

Eagle talon @ G3: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 71d4 + 1 ⇒ (4) + 1 = 5

Artemus casts Daze on goblin GC. Will save DC 14 or be dazed for a round.


Fort Inevitable Map map Gardens map

While Istralanix's strike easily falls short, the eagle finally ends the goblin it was attacking...

GC Will: 1d20 + 1 ⇒ (20) + 1 = 21

"No more creepy words longshank!", it calls out to Artemus, not falling for such a trick!

Init Order (bold = up!)
Mounted Goblin Blue (7 damage)
G3 (5 damage)
G4
G5
Artemus/Eagle
Istralanix
G2 (asleep, doesn't seem to react to the battle sounds or screaming)
Nilfyr (6 damage)
Kristoff

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Glad he used that nat 20 on a save and not attacking us! It was all part of my master plan. :P


Fort Inevitable Map map Gardens map

Mmm... x3 crit damage.

Grand Lodge

Attacking the goblin I am flanking with the eagle.
1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 211d8 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

That is the one the eagle dropped. Sorry. You can move and flank though.


Fort Inevitable Map map Gardens map

Yea, forgot to remove the icon. But that'll be more than enough to hit. On mobile, will update later.


Fort Inevitable Map map Gardens map

Just 5' stepping Kristoff unless you want to make the Acrobatics to truly flank. You don't need it to hit, though, so up to you.

Kristoff delivers a solid slash against a nearby goblin, its blood coating the serrated blade. "Longshank hurts me!", it cries out in Common.

Waiting until 3pm MST for Nilfyr, then continuing.

Init Order (bold = up!)
Mounted Goblin Blue (7 damage)
G3 (5 damage)
G4
G5
Artemus/Eagle
Istralanix
G2 (asleep, doesn't seem to react to the battle sounds or screaming)
Nilfyr (6 damage)
Kristoff

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

I have decided that the sleeping goblin must be some kind of landline/trap and am not going near him/it. :P


Fort Inevitable Map map Gardens map

Sorta weird, but in the book, it says the goblin sleeps through combat unless otherwise disturbed.

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Sorry for the delay...

Nilfyr begins to step back, then, realizing his way is blocked, throws an annoyed glance at Istralanix and throws a punch at his attacker.

Standard action: Attack southern goblin
Attack (Cestus): 1d20 + 3 ⇒ (7) + 3 = 10
Damage (Cestus): 1d4 + 3 ⇒ (1) + 3 = 4


Fort Inevitable Map map Gardens map

"Hah! Pointy-eared-shank hits like a kerflaffle!", the mounted goblin taunts, unsure of what a kerflaffle is in this context.

Seeing no threat from Nilfyr, the goblin tries to once again strike the scary lookin' guy behind him while the goblin dog snaps again at the half-elf.

Ride check to attack: 1d20 + 10 ⇒ (6) + 10 = 16
GC Blue horsechopper @ Nilfyr: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4
Damage on hit: 1d8 + 1 ⇒ (4) + 1 = 5

"Hold still will you!!!", it shouts, not even getting close to injuring the tiefling.

Goblin dog bite @ Nilfyr: 1d20 + 2 ⇒ (9) + 2 = 11
Damage on hit: 1d6 + 3 ⇒ (6) + 3 = 9
DC 12 Fort save on hit: 1d20 + 3 ⇒ (7) + 3 = 10

And a savage bite is prevented by Nilfyr's divine gracefulness.

The remaining goblins find Kristoff less scary to stab at than the eagle and bring their dogslicers to him!

G4 dogslicer @ Kristoff: 1d20 + 2 ⇒ (20) + 2 = 22
Damage on hit: 1d4 ⇒ 2
Crit confirm: 1d20 + 2 ⇒ (18) + 2 = 20
Extra damage on crit: 1d4 ⇒ 4
G5 dogslicer @ Kristoff: 1d20 + 2 ⇒ (14) + 2 = 16
Damage on hit: 1d4 ⇒ 4

The wounded goblin hits Kristoff's gulsplatz, and the other goblin comes in and nearly capitalizes on this, but the inquisitor's armor narrowly deflects a fatal strike.

Goblin or DC 10 Linguistics:

The pair of goblins sing, "Yay yay yay! We almost offed you!"
You'll be a tasty meal when we're done with you!"

Istralanix:

No map update on your side. Nothing coming in and since everyone is grouped together with light sources, just being lazy. If anything significant happens, I'll let you know and update your map accordingly.

@Artemus: I moved your lights for you a bit so Kristoff won't get any penalties for attacking the goblins surrounding him.

Init Order (bold = up!)
Mounted Goblin Blue (7 damage)
G4 (5 damage)
G5
Artemus/Eagle
Istralanix

G2 (asleep, doesn't seem to react to the battle sounds or screaming)
Nilfyr (6 damage)
Kristoff (6 damage)

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

This time Artemus tries to daze the goblin dog while the eagle hops 5' to flank G5 and full attacks.

Daze - Will save DC 14

Eagle bite: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 101d4 + 1 ⇒ (2) + 1 = 3

Eagle talon: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 221d4 + 1 ⇒ (3) + 1 = 4

Eagle talon: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 101d4 + 1 ⇒ (2) + 1 = 3


Fort Inevitable Map map Gardens map

That is a one hit wonder I think Artemus :P

@Artemus: Daze can only target humanoids; want to target the rider again? And I think your eagle is a 1 hit a round wonder...

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

You are right on the Daze. Yes, the rider again. Totally forgot. Thanks. And the eagle really is there to be a target. Any damage is supplemental but appreciated. Oh, just so you are aware, Arteums can do that trick 6 more times today. Its an Occult archetype Arcanist thing. Not a bad trick. He can cycle them if he has to, but I think that is a waste. To cycle he lets the eagle attack, then uses his turn to summon another eagle, which replaces the first. It then attacks, all in the same round. Dirty little summoner trick.

Dark Archive

AC18/T12/F16/CMD16|HP12[12]F.+4 R.+4 W.+1||Init.+2|Percept. +5 Tiefling Slayer 1

Attack: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12

Istra takes good aim and stabs at the goblin rider!

Grand Lodge

Attacking with my flanking buddy
1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 211d8 + 1 ⇒ (4) + 1 = 5


Fort Inevitable Map map Gardens map

GC Will: 1d20 + 1 ⇒ (17) + 1 = 18

"I said stop the bad wo-", the goblin's taunt cut off by Istralanix's spear which pierces through the goblin. It falls off of its mount, bleeding out.

The eagle lands another scratch against a fresh goblin, softening them up for the others.

Meanwhile, Kristoff finishes off the goblin that stabbed him painfully.

Init Order (bold = up!)
Goblin Dog
G5 (5 damage)
Artemus/Eagle
Istralanix
G2 (asleep, doesn't seem to react to the battle sounds or screaming)
Nilfyr (6 damage)
Kristoff (6 damage)

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Nilfyr throws another punch, this time at the goblin dog in front of him.

Standard action: Attack goblin dog
Attack (Cestus): 1d20 + 3 ⇒ (19) + 3 = 22
Damage (Cestus): 1d4 + 3 ⇒ (3) + 3 = 6


Fort Inevitable Map map Gardens map

Confirm the crit Nilfyr :) Cesti are 19-20 crit range weapons!


Fort Inevitable Map map Gardens map

Confirming for Nilfyr so we can move along

Cestus crit: 1d20 + 3 ⇒ (15) + 3 = 18
Extra damage on crit: 1d4 + 3 ⇒ (3) + 3 = 6

With a satisfying crack, the goblin dog is rendered unconscious as several teeth fly out from the powerful punch!

The last goblin, wounded and all of his allies KO'ed, cries out, "I'm sowwy I thwew da cheese at ya longshanks!", on his knees balling.

Combat is over!

Despite whatever you do with your sobbing captive, you happen to find a couple of useful things on the defeated goblins. Each of the mounted goblins has a deep blue potion vial. Their small sizes, though, means much of the leather armor, shortbows, and horsechoppers will be of little effect to you all.

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Artemus looks over the armor and weapons. Goblin made and not worth much. he concedes. But these potions now. Let me consider them.

Spellcraft: 1d20 + 8 ⇒ (20) + 8 = 28


Fort Inevitable Map map Gardens map

They are both potions of cure moderate wounds.

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

These are quite valuable. Each is a potion of Cure Moderate wounds. Artemus says as he offers the potions to both Kristoff and Istralanix. I recommend each of you carry one of these, to be used only in emergency. I believe Nilfyr can cast curative magics and I, well I plan not to be hit. he says with a smile.

Grand Lodge

Don't forget the He Who Walks in Blood has blessed me with the ability to deny death in order to sow the earth in the sanguine humour.

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Nilfyr takes a moment and heals himself, then moves to Kristoff and does the same.

Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6

...and that's my spells for the day.

"I suggest that we explore the ground level here, root out any more of these creatures, then make our way back to town to rest."


Fort Inevitable Map map Gardens map

What do you do with your captive?

Taking some time to explore, the southwest tower is a crude, makeshift stable that contains hay bedding and the stench of goblin dogs. Separating that from where the party ended their combat is a hodgepodge of broken furniture, stones, and other heavy items that make a fairly effective barricade.

Where do you wish to explore? There is the secret tunnels Artemus spotted along the northern wall, while there are 4 doors to open: one to the northeast, one to the southeast, and doors on either side of where Nilfyr's current markers are

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Nilfyr readies himself and gathers his comrades together with him, then - assuming their consent - he opens the door west of him.

Grand Lodge

Human

I pick up the earthcracker and swing it at the GM


Fort Inevitable Map map Gardens map

Wow! Thanks Auke :)


Fort Inevitable Map map Gardens map

Sorry for not coming back to this thread yesterday; got side tracked <_<

Nilfyr tries to open the large door, but it locked shut. The lock appears to be of poor quality, standard for goblins really.

The pair of doors on the other side, though, bear no such lock.

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Nilfyr looks to his companions, "I don't suppose anyone can do anything about this lock?"

Dark Archive

AC18/T12/F16/CMD16|HP12[12]F.+4 R.+4 W.+1||Init.+2|Percept. +5 Tiefling Slayer 1

Istralanix nods and moves to the door, removing some small tools from his pack. "Let me see what I can do about that." He checks for traps, then begins to pick the lock.

Perception T20: 20 + 5 = 25
Disable: 1d20 + 6 ⇒ (16) + 6 = 22


Fort Inevitable Map map Gardens map

@Istralanix: You sense nothing lurking on the other side of the door. This lock is child's play for you, and you easily render the door to be opened.

Inside is what can be best described as an armory. There are dozens of crudely made weapons, but most of them beyond usable quality. Only a half dozen small dogslicers and horsechoppers seem viable, assuming you wish to use such oddly sized weapons.

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Take what is of value and burn the rest? Artemus suggests? And I would like to go check out those secret doors before we get too far from them. They might be handy if we need to escape, and might have hidden treasures in them.


Fort Inevitable Map map Gardens map

Artemus back-tracks to both of the hidden cloth wall coverings. Behind them, a narrow tunnel leads from one end to another. On the west-most end is a rope, begging to be pulled.

Map updated!

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Artemus does NOT pull the rope. But he studies it and asks the rest of the group if they can figure out what it does.

Knowledge Engineering?: 1d20 + 8 ⇒ (4) + 8 = 12

Perception: 1d20 + 5 ⇒ (9) + 5 = 14


Fort Inevitable Map map Gardens map

@Artemus: It goes up and look like it's a trigger for something, but what you cannot tell.

I'll take Kn: Engineering or really good Perception checks

Dark Archive

AC18/T12/F16/CMD16|HP12[12]F.+4 R.+4 W.+1||Init.+2|Percept. +5 Tiefling Slayer 1

Istrlanix peers around the room.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18


Fort Inevitable Map map Gardens map

@Istralanix: Your darkvision allows you better insight into the strange goblin contraption. Looking between the end of the tunnel and the outside, you can see that the top portion of the tower is rigged to the rope and doesn't look very stable.

Dark Archive

AC18/T12/F16/CMD16|HP12[12]F.+4 R.+4 W.+1||Init.+2|Percept. +5 Tiefling Slayer 1

Istralanix points to the ceiling. "Doesn't look very stable up there. Perhaps the pull triggers a collapse or something."

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

"Let's leave it, then. No telling if the goblins planned it well; we wouldn't want to pull the tower onto our heads."


Fort Inevitable Map map Gardens map

Where to then? You have three doors to the right, to choose from!

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Have we been in the tower room G1 or investigated the blockage in the hall there? I'd say do those things before checking the door to the west beside Nilfyr.


Fort Inevitable Map map Gardens map

I glossed over those above as I imagine you'd take the time to examine the rooms you reviewed. The tower where G1 was a crude stable for goblin dogs. The barricade is effective with enough gaps for a small creature to try and squeeze through, but would require a fair Strength check or some time to undo. Nothing else significant about either area.

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

"I suggest we start with the northern door, then the southern. There is less chance of being flanked, once we pass the doors, than if we were to enter the middle door."

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

What is wrong with the door behind you Nilfyr? Lets leave no enemies behind either.


Fort Inevitable Map map Gardens map

One for north, and one for center! Any other opinions? :)

Dark Archive

AC18/T12/F16/CMD16|HP12[12]F.+4 R.+4 W.+1||Init.+2|Percept. +5 Tiefling Slayer 1

Istra nods in agreement with Artemus.

Grand Lodge

Kristoff merely waits against the wall for the group to make a decision.

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