Tyrannosaurus Rex

Belcher.'s page

94 posts. Alias of Auke Teeninga.


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Belcher will airwalk up as high as the rooms allows, setting up for a charge if needed.


Prismatic Sphere?


Belcher goes in for some horsemeat!

Don't know if it's an EVIL horse, but with a hellknight it might just be! If not remove the 2d6 from each attack

Power Attack, Holy
Bite : 1d20 + 12 ⇒ (2) + 12 = 14 for Damage (Good,BPS): 1d6 + 11 + 2d6 ⇒ (3) + 11 + (2, 2) = 18
Claw (BS): 1d20 + 12 ⇒ (19) + 12 = 31 for Damage (Good,BS): 1d4 + 11 + 2d6 ⇒ (4) + 11 + (2, 3) = 20
Claw (BS): 1d20 + 12 ⇒ (14) + 12 = 26 for Damage (Good,BS): 1d4 + 11 + 2d6 ⇒ (3) + 11 + (4, 4) = 22
Talon (S): 1d20 + 13 ⇒ (16) + 13 = 29 for Damage (Good,S): 2d6 + 11 + 2d6 ⇒ (5, 5) + 11 + (6, 1) = 28
Talon (S): 1d20 + 13 ⇒ (8) + 13 = 21 for Damage (Good,S): 2d6 + 11 + 2d6 ⇒ (4, 2) + 11 + (5, 6) = 28


Belcher charges Blue

Power Attack, Holy, Charging
Bite : 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22 for Damage (Good,BPS): 1d6 + 11 + 2d6 ⇒ (3) + 11 + (5, 1) = 20
Claw (BS): 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22 for Damage (Good,BS): 1d4 + 11 + 2d6 ⇒ (4) + 11 + (5, 1) = 21
Claw (BS): 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34 for Damage (Good,BS): 1d4 + 11 + 2d6 ⇒ (2) + 11 + (2, 6) = 21
Talon (S): 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28 for Damage (Good,S): 2d6 + 11 + 2d6 ⇒ (2, 4) + 11 + (5, 6) = 28
Talon (S): 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26 for Damage (Good,S): 2d6 + 11 + 2d6 ⇒ (3, 3) + 11 + (1, 5) = 23

Confirm: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21 for Damage (Good,BS): 1d4 + 11 ⇒ (4) + 11 = 15


Belcher moves in and attacks
Power Attack, Holy
Bite : 1d20 + 12 ⇒ (20) + 12 = 32 for Damage (Good,BPS): 1d6 + 11 + 2d6 ⇒ (1) + 11 + (1, 3) = 16
Claw (BS): 1d20 + 12 ⇒ (4) + 12 = 16 for Damage (Good,BS): 1d4 + 11 + 2d6 ⇒ (1) + 11 + (6, 1) = 19
Claw (BS): 1d20 + 12 ⇒ (16) + 12 = 28 for Damage (Good,BS): 1d4 + 11 + 2d6 ⇒ (3) + 11 + (1, 4) = 19
Talon (S): 1d20 + 13 ⇒ (11) + 13 = 24 for Damage (Good,S): 2d6 + 11 + 2d6 ⇒ (4, 5) + 11 + (2, 1) = 23
Talon (S): 1d20 + 13 ⇒ (15) + 13 = 28 for Damage (Good,S): 2d6 + 11 + 2d6 ⇒ (6, 3) + 11 + (4, 6) = 30

Confirm: 1d20 + 12 ⇒ (10) + 12 = 22 for Damage (Good,BPS): 1d6 + 11 ⇒ (1) + 11 = 12

Assuming they count as evil, else remove the 2d6 at the end


I think Belcher would be in the cone of cold as well right?

Reflex: 1d20 + 10 ⇒ (12) + 10 = 22 If that's enough he will evade

Belcher will fervor the extra to hit and go in for the pounce

Charge, Power Attack, Holy
Bite : 1d20 + 11 + 2 + 2 ⇒ (16) + 11 + 2 + 2 = 31 for Damage (Good,BPS): 1d6 + 11 + 2d6 ⇒ (6) + 11 + (4, 1) = 22
Claw (BS): 1d20 + 11 + 2 + 2 ⇒ (7) + 11 + 2 + 2 = 22 for Damage (Good,BS): 1d4 + 11 + 2d6 ⇒ (4) + 11 + (5, 6) = 26
Claw (BS): 1d20 + 11 + 2 + 2 ⇒ (15) + 11 + 2 + 2 = 30 for Damage (Good,BS): 1d4 + 11 + 2d6 ⇒ (2) + 11 + (6, 3) = 22
Talon (S): 1d20 + 11 + 2 + 2 ⇒ (5) + 11 + 2 + 2 = 20 for Damage (Good,S): 2d6 + 11 + 2d6 ⇒ (1, 2) + 11 + (4, 5) = 23
Talon (S): 1d20 + 11 + 2 + 2 ⇒ (4) + 11 + 2 + 2 = 19 for Damage (Good,S): 2d6 + 11 + 2d6 ⇒ (5, 5) + 11 + (3, 5) = 29


Belcher joins his friend and attacks (also provoking from the huge creature)

Talon: 1d20 + 12 ⇒ (5) + 12 = 17 for 1d8 + 9 ⇒ (3) + 9 = 12


Belcher attacks the swarm while hovering over the pit

Bite: 1d20 + 11 ⇒ (16) + 11 = 27 for damage (BPS): 1d6 + 11 ⇒ (1) + 11 = 12
Claw (BS): 1d20 + 11 ⇒ (12) + 11 = 23 for damage (BS): 1d4 + 11 ⇒ (1) + 11 = 12
Claw (BS): 1d20 + 11 ⇒ (20) + 11 = 31 for damage (BS): 1d4 + 11 ⇒ (4) + 11 = 15
Talon (S): 1d20 + 12 ⇒ (15) + 12 = 27 for damage (S): 2d6 + 11 ⇒ (6, 4) + 11 = 21
Talon (S): 1d20 + 12 ⇒ (10) + 12 = 22 for damage (S): 2d6 + 11 ⇒ (3, 1) + 11 = 15


As the reclaimers swarm over Nilfyr and Blecher they will provoke

Belcher Bite: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30 for damage (BPS): 1d6 + 11 ⇒ (1) + 11 = 12


Belcher charges the swarm!

Bite: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32 for damage (BPS): 1d6 + 11 ⇒ (4) + 11 = 15
Claw (BS): 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22 for damage (BS): 1d4 + 11 ⇒ (3) + 11 = 14
Claw (BS): 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22 for damage (BS): 1d4 + 11 ⇒ (2) + 11 = 13
Talon (S): 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27 for damage (S): 2d6 + 11 ⇒ (4, 4) + 11 = 19
Talon (S): 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26 for damage (S): 2d6 + 11 ⇒ (2, 4) + 11 = 17


Blecher pounces black!

Charge, Power Attack, Haste
Bite: 1d20 + 10 + 2 + 1 ⇒ (8) + 10 + 2 + 1 = 21 for Damage: 1d4 + 10 ⇒ (1) + 10 = 11
Claw: 1d20 + 10 + 2 + 1 ⇒ (2) + 10 + 2 + 1 = 15 for Damage: 1d6 + 10 ⇒ (6) + 10 = 16
Claw: 1d20 + 10 + 2 + 1 ⇒ (3) + 10 + 2 + 1 = 16 for Damage: 1d6 + 10 ⇒ (6) + 10 = 16
Talon: 1d20 + 11 + 2 + 1 ⇒ (11) + 11 + 2 + 1 = 25 for Damage: 2d6 + 10 ⇒ (2, 4) + 10 = 16
Talon: 1d20 + 11 + 2 + 1 ⇒ (13) + 11 + 2 + 1 = 27 for Damage: 2d6 + 10 ⇒ (1, 1) + 10 = 12
Talon: 1d20 + 11 + 2 + 1 ⇒ (12) + 11 + 2 + 1 = 26 for Damage: 2d6 + 10 ⇒ (1, 3) + 10 = 14


Blecher pounces white!

Charge, Power Attack
Claw: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29 for Damage: 1d6 + 10 ⇒ (2) + 10 = 12
Claw: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 for Damage: 1d6 + 10 ⇒ (6) + 10 = 16
Bite: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16 for Damage: 1d4 + 10 ⇒ (2) + 10 = 12
Talon: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28 for Damage: 2d6 + 10 ⇒ (6, 1) + 10 = 17
Talon: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15 for Damage: 2d6 + 10 ⇒ (1, 6) + 10 = 17


Belcher 5' steps and attacks!

Bite: 1d20 + 11 ⇒ (19) + 11 = 30 for damage (BPS): 1d6 + 11 ⇒ (1) + 11 = 12
Claw (BS): 1d20 + 11 ⇒ (3) + 11 = 14 for damage (BS): 1d4 + 11 ⇒ (1) + 11 = 12
Claw (BS): 1d20 + 11 ⇒ (1) + 11 = 12 for damage (BS): 1d4 + 11 ⇒ (4) + 11 = 15
Talon (S): 1d20 + 12 ⇒ (15) + 12 = 27 for damage (S): 2d6 + 11 ⇒ (3, 3) + 11 = 17
Talon (S): 1d20 + 12 ⇒ (11) + 12 = 23 for damage (S): 2d6 + 11 ⇒ (5, 6) + 11 = 22


Belcher 5' steps and attacks!

Bite: 1d20 + 11 ⇒ (5) + 11 = 16 for damage (BPS): 1d6 + 11 ⇒ (4) + 11 = 15
Claw (BS): 1d20 + 11 ⇒ (6) + 11 = 17 for damage (BS): 1d4 + 11 ⇒ (2) + 11 = 13
Claw (BS): 1d20 + 11 ⇒ (1) + 11 = 12 for damage (BS): 1d4 + 11 ⇒ (3) + 11 = 14
Talon (S): 1d20 + 12 ⇒ (9) + 12 = 21 for damage (S): 2d6 + 11 ⇒ (6, 2) + 11 = 19
Talon (S): 1d20 + 12 ⇒ (5) + 12 = 17 for damage (S): 2d6 + 11 ⇒ (2, 2) + 11 = 15


Belcher will move even further away!


confusion: 1d100 ⇒ 92

Belcher thinks of attacking something, but decides he can't be bothered.


Bite: 1d20 + 9 ⇒ (1) + 9 = 10 for damage: 1d4 + 11 ⇒ (1) + 11 = 12 misschance: 1d100 ⇒ 2
Claw: 1d20 + 9 ⇒ (7) + 9 = 16 for damage: 1d3 + 11 ⇒ (2) + 11 = 13 misschance: 1d100 ⇒ 10
Claw: 1d20 + 9 ⇒ (1) + 9 = 10 for damage: 1d3 + 11 ⇒ (2) + 11 = 13 misschance: 1d100 ⇒ 32
Talon: 1d20 + 10 ⇒ (4) + 10 = 14 for damage: 1d8 + 11 ⇒ (2) + 11 = 13 misschance: 1d100 ⇒ 55
Talon: 1d20 + 10 ⇒ (19) + 10 = 29 for damage: 1d8 + 11 ⇒ (8) + 11 = 19 misschance: 1d100 ⇒ 89


GM BPChocobo TK2 wrote:

The bluer elemental continues to swing into Belcher!

Blue elemental slam @ Belcher: 1d20 + 13 ⇒ (18) + 13 = 31
Damage on hit: 1d8 + 3 + 1d6 ⇒ (3) + 3 + (2) = 8
Belcher Reflex on hit: 1d20 + 10 ⇒ (2) + 10 = 12
Blue elemental slam @ Belcher: 1d20 + 13 ⇒ (4) + 13 = 17
Damage on hit: 1d8 + 3 + 1d6 ⇒ (8) + 3 + (3) = 14
Belcher Reflex on hit: 1d20 + 10 ⇒ (16) + 10 = 26

Belcher is hit again, and this dino's on fiyaaaaaa!

Are these touch attacks, because Belcher's AC is currently 31!


Bite: 1d20 + 9 ⇒ (3) + 9 = 12 for damage: 1d4 + 11 ⇒ (3) + 11 = 14 misschance: 1d100 ⇒ 70
CLaw: 1d20 + 9 ⇒ (18) + 9 = 27 for damage: 1d3 + 11 ⇒ (1) + 11 = 12 misschance: 1d100 ⇒ 85
Claw: 1d20 + 9 ⇒ (13) + 9 = 22 for damage: 1d3 + 11 ⇒ (2) + 11 = 13 misschance: 1d100 ⇒ 63
Talon: 1d20 + 10 ⇒ (17) + 10 = 27 for damage: 1d8 + 11 ⇒ (6) + 11 = 17 misschance: 1d100 ⇒ 96
Talon: 1d20 + 10 ⇒ (10) + 10 = 20 for damage: 1d8 + 11 ⇒ (1) + 11 = 12 misschance: 1d100 ⇒ 56

Also Belcher saved against the first fireball, so no damage due to evation!


Belcher steps in to attack the closest elemental.

bite: 1d20 + 10 ⇒ (2) + 10 = 12 for damage: 1d4 + 9 ⇒ (2) + 9 = 11
claw: 1d20 + 10 ⇒ (5) + 10 = 15 for damage: 1d3 + 9 ⇒ (3) + 9 = 12
claw: 1d20 + 10 ⇒ (12) + 10 = 22 for damage: 1d3 + 9 ⇒ (2) + 9 = 11
claw: 1d20 + 11 ⇒ (6) + 11 = 17 for damage: 1d8 + 9 ⇒ (4) + 9 = 13
claw: 1d20 + 11 ⇒ (11) + 11 = 22 for damage: 1d8 + 9 ⇒ (3) + 9 = 12

I'm not sure if it's just a 5 foot step due to the alcove and positioning, else it will be a charge and +2 to hit


Belcher will dive down the pit, pouncing the mummy.

bite 1: 1d20 + 11 ⇒ (10) + 11 = 21 for damage: 1d4 + 11 ⇒ (1) + 11 = 12
claw 1: 1d20 + 11 ⇒ (10) + 11 = 21 for damage: 1d3 + 11 ⇒ (2) + 11 = 13
claw 2: 1d20 + 11 ⇒ (2) + 11 = 13 for damage: 1d3 + 11 ⇒ (2) + 11 = 13
talon 1: 1d20 + 12 ⇒ (20) + 12 = 32 for damage: 1d8 + 11 ⇒ (2) + 11 = 13
talon 2: 1d20 + 12 ⇒ (19) + 12 = 31 for damage: 1d8 + 11 ⇒ (1) + 11 = 12
talon 1 haste: 1d20 + 12 ⇒ (20) + 12 = 32 for damage: 1d8 + 11 ⇒ (1) + 11 = 12

talon 2 confirm: 1d20 + 12 ⇒ (14) + 12 = 26 for damage: 1d8 + 11 ⇒ (7) + 11 = 18
talon 1 haste confirm: 1d20 + 12 ⇒ (17) + 12 = 29 for damage: 1d8 + 11 ⇒ (1) + 11 = 12

He then tries to break his fall on the mummy.

acrobatics: 1d20 + 12 ⇒ (11) + 12 = 23

falling damage: 2d6 ⇒ (2, 3) = 5


Talon AoO: 1d20 + 12 ⇒ (12) + 12 = 24 for Damage: 1d8 + 8 ⇒ (4) + 8 = 12


Belcher will also pounce the mummy

Bite: 1d20 + 10 ⇒ (16) + 10 = 26 for Damage: 1d4 + 8 ⇒ (2) + 8 = 10
Claw: 1d20 + 10 ⇒ (16) + 10 = 26 for Damage: 1d3 + 8 ⇒ (3) + 8 = 11
Claw: 1d20 + 10 ⇒ (10) + 10 = 20 for Damage: 1d3 + 8 ⇒ (3) + 8 = 11
Talon: 1d20 + 11 ⇒ (10) + 11 = 21 for Damage: 1d8 + 8 ⇒ (3) + 8 = 11
Talon: 1d20 + 11 ⇒ (19) + 11 = 30 for Damage: 1d8 + 8 ⇒ (3) + 8 = 11
Talon: 1d20 + 11 ⇒ (2) + 11 = 13 for Damage: 1d8 + 8 ⇒ (1) + 8 = 9

Reflex: 1d20 + 11 ⇒ (19) + 11 = 30


Belcher will get in and attack the devil

acrobatics: 1d20 + 13 ⇒ (17) + 13 = 30

Talon: 1d20 + 11 ⇒ (3) + 11 = 14


Artemus Jarm wrote:
Back from my trip and ready to post. But I sorta need to know what Belcher does before Art acts completely.

Belcher will delay


Thunderstealer will be dazed...
Belcher will delay.


Belcher steps back into position and attacks.

Bite: 1d20 + 9 + 1 + 2 ⇒ (18) + 9 + 1 + 2 = 30 for damage (B/P/S): 1d4 + 8 ⇒ (3) + 8 = 11
Claw 1: 1d20 + 9 + 1 + 2 ⇒ (18) + 9 + 1 + 2 = 30 for damage (P/S): 1d3 + 8 ⇒ (3) + 8 = 11
Claw 2: 1d20 + 9 + 1 + 2 ⇒ (16) + 9 + 1 + 2 = 28 for damage (P/S): 1d3 + 8 ⇒ (1) + 8 = 9
Talon 1: 1d20 + 10 + 1 + 2 ⇒ (4) + 10 + 1 + 2 = 17 for damage (S): 1d8 + 8 ⇒ (6) + 8 = 14
Talon 2: 1d20 + 10 + 1 + 2 ⇒ (14) + 10 + 1 + 2 = 27 for damage (S): 1d8 + 8 ⇒ (4) + 8 = 12
Talon (Haste): 1d20 + 10 + 1 + 2 ⇒ (11) + 10 + 1 + 2 = 24 for damage (S): 1d8 + 8 ⇒ (4) + 8 = 12


Belcher will attack the ooze!

Bite: 1d20 + 9 ⇒ (17) + 9 = 26 for damage (B/P/S): 1d4 + 8 ⇒ (1) + 8 = 9
Claw: 1d20 + 9 ⇒ (1) + 9 = 10 for damage (B/S): 1d3 + 8 ⇒ (1) + 8 = 9
Claw: 1d20 + 9 ⇒ (18) + 9 = 27 for damage (B/S): 1d3 + 8 ⇒ (1) + 8 = 9
Talon: 1d20 + 10 ⇒ (6) + 10 = 16 for damage (S): 1d8 + 8 ⇒ (2) + 8 = 10
Talon: 1d20 + 10 ⇒ (18) + 10 = 28 for damage (S): 1d8 + 8 ⇒ (8) + 8 = 16
Talon (haste): 1d20 + 10 ⇒ (9) + 10 = 19 for damage (S): 1d8 + 8 ⇒ (4) + 8 = 12


Belcher charge/pounces as a reaction of the fiery breath.

Talon1: 1d20 + 12 ⇒ (17) + 12 = 29 for Damage: 1d8 + 8 ⇒ (3) + 8 = 11
Talon2: 1d20 + 12 ⇒ (16) + 12 = 28 for Damage: 1d8 + 8 ⇒ (7) + 8 = 15
Claw1: 1d20 + 11 ⇒ (20) + 11 = 31 for Damage: 1d3 + 8 ⇒ (1) + 8 = 9
Claw2: 1d20 + 11 ⇒ (18) + 11 = 29 for Damage: 1d3 + 8 ⇒ (1) + 8 = 9
Bite: 1d20 + 11 ⇒ (19) + 11 = 30 for Damage: 1d4 + 8 ⇒ (2) + 8 = 10

Confirm Claw1: 1d20 + 11 ⇒ (5) + 11 = 16 for Damage: 1d3 + 8 ⇒ (3) + 8 = 11


Thunderstealer will move into flanking.

Belcher attacks the prone Render.

Bite: 1d20 + 10 ⇒ (11) + 10 = 21 for Damage: 1d4 + 9 ⇒ (2) + 9 = 11
Claw: 1d20 + 10 ⇒ (13) + 10 = 23 for Damage: 1d6 + 9 ⇒ (1) + 9 = 10
Claw: 1d20 + 10 ⇒ (18) + 10 = 28 for Damage: 1d6 + 9 ⇒ (5) + 9 = 14
Talon: 1d20 + 11 ⇒ (8) + 11 = 19 for Damage: 1d8 + 9 ⇒ (4) + 9 = 13
Talon: 1d20 + 11 ⇒ (1) + 11 = 12 for Damage: 1d8 + 9 ⇒ (8) + 9 = 17

If the render goes unconscious Belcher will continue on the blob.


Belcher closes in for the beast and attacks!

Talon: 1d20 + 10 ⇒ (10) + 10 = 20 for damage: 1d6 + 9 ⇒ (4) + 9 = 13


Belcher will continue his assault

Bite: 1d20 + 10 ⇒ (7) + 10 = 17 for damage: 1d4 + 9 ⇒ (1) + 9 = 10
Claw: 1d20 + 10 ⇒ (19) + 10 = 29 for damage: 1d3 + 9 ⇒ (1) + 9 = 10
Claw: 1d20 + 10 ⇒ (14) + 10 = 24 for damage: 1d3 + 9 ⇒ (1) + 9 = 10
Talon: 1d20 + 11 ⇒ (19) + 11 = 30 for damage: 1d6 + 9 ⇒ (5) + 9 = 14
Talon: 1d20 + 11 ⇒ (12) + 11 = 23 for damage: 1d6 + 9 ⇒ (2) + 9 = 11


Belcher will pounce charge!

Bite: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14 for damage: 1d4 + 9 ⇒ (4) + 9 = 13
Claw: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 for damage: 1d3 + 9 ⇒ (1) + 9 = 10
Claw: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15 for damage: 1d3 + 9 ⇒ (1) + 9 = 10
Talon: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17 for damage: 1d6 + 9 ⇒ (3) + 9 = 12
Talon: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25 for damage: 1d6 + 9 ⇒ (5) + 9 = 14


Belcher jumps over the morlocks

acrobatics(jump): 1d20 + 27 ⇒ (9) + 27 = 36
acrobatics preventing AoOs: 1d20 + 11 ⇒ (12) + 11 = 23

then attacks the morlocs
Talon: 1d20 + 10 ⇒ (11) + 10 = 21 for damage: 1d6 + 8 ⇒ (4) + 8 = 12


Move, attack

Talon: 1d20 + 10 ⇒ (20) + 10 = 30 Threat!
Damage: 1d6 + 9 ⇒ (5) + 9 = 14

Talon: 1d20 + 10 ⇒ (8) + 10 = 18 Confirmation
Extra Damage?: 1d6 + 9 ⇒ (5) + 9 = 14


Belcher attacks! (red, but will switch to blue if red goes down)

bite: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14 for damage: 1d4 + 9 ⇒ (1) + 9 = 10
claw 1: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16 for damage: 1d3 + 9 ⇒ (3) + 9 = 12
claw 2: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28 for damage: 1d3 + 9 ⇒ (2) + 9 = 11
talon 1: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26 for damage: 1d6 + 9 ⇒ (2) + 9 = 11
talon 2: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31 for damage: 1d6 + 9 ⇒ (3) + 9 = 12
talon 2 confirm: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31 for extra damage: 1d6 + 9 ⇒ (3) + 9 = 12


Belcher moves in and attacks

Talon: 1d20 + 10 ⇒ (9) + 10 = 19
MI 2=hits: 1d2 ⇒ 2
misschance >20 is good: 1d100 ⇒ 29
damage: 1d6 + 9 ⇒ (5) + 9 = 14


Then Belcher follows and attacks again!

Talon: 1d20 + 10 ⇒ (14) + 10 = 24
MI 3=hit: 1d3 ⇒ 1 pops an image


AoO Belcher Talon: 1d20 + 9 ⇒ (18) + 9 = 27
MI 4=hit: 1d4 ⇒ 3 pops an image


Belcher attacks!

talon: 1d20 + 10 ⇒ (18) + 10 = 28 for damage: 1d6 + 9 ⇒ (4) + 9 = 13


Talon: 1d20 + 9 ⇒ (2) + 9 = 11 for damage: 1d6 + 9 ⇒ (4) + 9 = 13


Faeros89 wrote:
He also tries to guide Belcher in as well.

I'm not going anywhere without a proper Handle Animal check! DC 10 ;-)


Belcher moves in and attacks.

Talon: 1d20 + 9 ⇒ (17) + 9 = 26 for damage: 1d6 + 9 ⇒ (1) + 9 = 10


Belcher attacks the snake

bite: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11 for damage: 1d4 + 9 ⇒ (2) + 9 = 11
claw1: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13 for damage: 1d3 + 9 ⇒ (1) + 9 = 10
claw2: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20 for damage: 1d3 + 9 ⇒ (1) + 9 = 10
Talon1: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24 for damage: 1d6 + 9 ⇒ (1) + 9 = 10
Talon2: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20 for damage: 1d6 + 9 ⇒ (4) + 9 = 13


Confirmation claw1: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6


Belcher will join the attack on the brute!

power attack, cover
bite: 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19 for damage: 1d4 + 9 ⇒ (3) + 9 = 12
claw1: 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24 for damage: 1d3 + 9 ⇒ (1) + 9 = 10
claw2: 1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 11 for damage: 1d3 + 9 ⇒ (2) + 9 = 11
talon1: 1d20 + 9 - 4 ⇒ (4) + 9 - 4 = 9 for damage: 1d6 + 9 ⇒ (3) + 9 = 12
talon2: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24 for damage: 1d6 + 9 ⇒ (6) + 9 = 15


Belcher moves into flanking position while trying to tumble through the threatened spaces

Acrobatics: 1d20 + 8 ⇒ (4) + 8 = 12

and attacks!

To Hit (Talon): 1d20 + 9 ⇒ (17) + 9 = 26 for Damage (magic): 1d6 + 9 ⇒ (1) + 9 = 10


Beclher will move in and flank the creature


GM BPChocobo TK2 wrote:

@Belcher: You were reduced animal, too. So I would guess the damage die and the strength would take a hit, unless there's something I am missing.

@Thunderstealer: We'll say 5 minutes total, after taking time going through the candle room and breaking down the door.

Yeah, seems that somehow was missed by Herolab again. +10 for 1d6+9

Damage: 1d6 + 9 ⇒ (4) + 9 = 13


Belcher. wrote:
Belcher also attacks!

Checked: To Hit is actually d20+9+1-2 and damage d8+10


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