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Nilfyr shrugs, content with his armor.
Once the others make their decision, he makes his way back they way they came, noting and waiting at the next unopened door.
I don't recall what, if anything, happened with this door before. Anything?

GM BPChocobo TK2 |

Nilfyr finds the kitchen pantry, filled with magically preserved foodstuffs including biscuits, flour, jams, and other ingredients needed to make delicious looking hor doeuvres.
That is all the doors. To the Creche?

GM BPChocobo TK2 |

The party approaches the last door, still guarded by an electrical barrier. "This will have to be deactivated.", Stewards comments. "But beyond this door should be the Creche where I can restore my fellow automatons and reclaim the safety of the retreat."
This wall of lightning seems to be a mix of a shocking grasp bound by telekinetic magic. Getting struck by the electricity will likely push the target back.
A nimble enough person may be able to dart through the slight pauses in the electricity to reach the other side.
Map updated

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Unfortunately I do not prep that spell Master Thunderstealer, as I can already move myself in such a way. I do know it however and could have it ready after a rest. I know this does not help you now. Let me study this for a moment.
Spellcraft, take 10?: 10 + 26 = 36

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"Of course, both Faeros and I can mimic that ability, as you've seen." To Steward, he asks, "Can you tell us what is on the other side of that door, and perhaps how thick it is?"

GM BPChocobo TK2 |

Sorry for the delay. Had a loss in my family I had to support.
Steward would shake its head if it had the neck to do so. "I have not seen the Creche. There should be some control mechanism that I will attempt to tap into, but that is as much as I can deduce."

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"I am not agile enough to dodge lightning; I suggest that Faeros and I attempt to transport everyone past it using our respective gods' abilities. First, however..."
Nilfyr disappears...
Nilfyr's scouting ahead, trusting in Desna to keep him safe. He'll hop to the area just on the other side of the door (15' south of his current location). Assuming that he doesn't immediately see some way to disable the lightning field, he will come right back - two uses of his 8 blessings down, taking two move actions.
Then, assuming there are no issues, and if there are no objections, I suggest I take Thunderstealer and Belcher first, and Faeros follow up with Artemus (and Steward, if it counts).

GM BPChocobo TK2 |

For the sake of your ability, Steward will count as a separate entity
Nilfyr walks towards the lightning barrier, vanishing in a blink of an eye before hitting.
The half-elf sees that the Emerald Spire forms the heart of a massive eldritch machine. Hundreds of small gemstones orbit it like tiny moons. A control panel is embedded in the spire just above the floor—a marble and adamantine altar studded with gleaming crystals. Arcane patterns of cold fire blaze on the floor of the chamber. Two massive, coffin-like structures stand to either side of the room, with three smaller ones around them. The air is cold, and tingles with magical energy.
The room is eerily silent as only the hum of of the spire core.
Sensing no danger, he then returns and takes the rest of the party with him one at a time until all, including their automaton guide, are on the other side.
"There!", Steward exclaims. "Take me to that control panel on the green pillar."
Assuming Thunderstealer is in human form or back to a druidic form?

GM BPChocobo TK2 |

Thunderstealer takes the automaton head towards the altar and places. Immediately, lights start flashing from the console as well as the coffin structures. With a quick SHNK!, the coffin doors open to expose a trio of emerald automatons as well as two smaller groups of Reclaimers that immediately merge into a single entity.
"Please, either aid my reconfiguring or keep those things away from me!", Steward exclaims as its eyes flash repeatedly, causing ancient Azlanti scripts to fly across the console's screens.
EA B: 1d20 + 3 ⇒ (3) + 3 = 6
EA R: 1d20 + 3 ⇒ (5) + 3 = 8
EA W: 1d20 + 3 ⇒ (12) + 3 = 15
Recl: 1d20 ⇒ 20
ARt: 1d20 + 5 ⇒ (7) + 5 = 12
Faeros: 1d20 + 14 ⇒ (12) + 14 = 26
Nilfyr: 1d20 + 3 ⇒ (16) + 3 = 19
Thunderstealer: 1d20 ⇒ 14
Init Order (bold = up)
Faeros
Reclaimers
Nilfyr
White automaton
Thunderstealer/Belcher
Artemus
Red automaton
Blue automaton
Map updated!

GM BPChocobo TK2 |

Botting Faeros and continuing
Faeros reviews the closest automaton and fires a pair of arrows at it before it has a chance to react.
Faeros DA Studied arrow @ Red: 1d20 + 16 - 3 + 3 ⇒ (8) + 16 - 3 + 3 = 24
Damage on hit: 1d8 + 5 + 3 + 6 ⇒ (4) + 5 + 3 + 6 = 18
Faeros DA Studied arrow @ Red: 1d20 + 16 - 3 + 3 ⇒ (20) + 16 - 3 + 3 = 36
Damage on hit: 1d8 + 5 + 3 + 6 ⇒ (7) + 5 + 3 + 6 = 21
crit confirm: 1d20 + 16 - 3 + 3 ⇒ (11) + 16 - 3 + 3 = 27
Extra damage on crit: 2d8 + 10 + 6 + 12 ⇒ (5, 8) + 10 + 6 + 12 = 41
Faeros DA Studied arrow @ Red: 1d20 + 11 - 3 + 3 ⇒ (3) + 11 - 3 + 3 = 14
Damage on hit: 1d8 + 5 + 3 + 6 ⇒ (5) + 5 + 3 + 6 = 19
The trio of arrows fells the automaton, the last one shooting right through its emerald core.
The Reclaimers move over to Thunderstealer and Steward and begin working their destruction on the two. "Please get then off of me!", Steward shouts as the tiny robots begin to chip away at it.
Reclaimer swarm damage @ Thunderstealer: 2d6 ⇒ (5, 1) = 6
Reclaimer swarm damage @ Steward: 2d6 ⇒ (1, 1) = 2
Thunderstealer Will: 1d20 + 12 ⇒ (13) + 12 = 25
Thunderstealer Fort: 1d20 + 11 ⇒ (1) + 11 = 12
Thunderstealer still keeps his faculties despite being covered with the robots, but his skin starts to itch slightly.
Init Order (bold = up)
Faeros
Reclaimers
Nilfyr
White automaton
Thunderstealer (6 damage)
Belcher
Artemus
Blue automaton
Steward (2 damage)

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Nilfyr does what he can to handle another automaton, hoping that the others can handle the swarm.
Move action: As indicated on map
Standard action: Attack white automaton (vital strike)
Attack (+2 Adamantine Fauchard (2H), Power Attack (Furious Focus)): 1d20 + 17 ⇒ (5) + 17 = 22
Damage (+2 Adamantine Fauchard (2H, Vital Strike), Power Attack): 2d10 + 11 + 9 ⇒ (2, 2) + 11 + 9 = 24
Swift action: Trip white automaton (Felling Smash, if the above attack hits)
Trip (+2 Adamantine Fauchard (2H), Greater Trip, Gauntlets of the Skilled Maneuver (Trip), Ioun Stone (Thorny Brown)): 1d20 + 17 + 4 + 2 + 2 ⇒ (12) + 17 + 4 + 2 + 2 = 37
AoO (+2 Adamantine Fauchard (2H), Power Attack): 1d20 + 17 - 3 ⇒ (10) + 17 - 3 = 24
Damage (+2 Adamantine Fauchard (2H), Power Attack): 1d10 + 11 + 9 ⇒ (6) + 11 + 9 = 26

GM BPChocobo TK2 |

Nilfyr's blow barely pierces the automaton's metallic frame, but it throws it off balance enough for the half-elf to whip his polearm around for a follow up trip and subsequent blade smash. The automaton still moves, but is visibly severely damaged as it lies face first on the ground.
It retaliates from the ground in a broad wide swing...
White prone guisarme @ Nilfyr: 1d20 + 10 - 4 ⇒ (12) + 10 - 4 = 18
Damage on hit: 2d4 + 16 ⇒ (1, 1) + 16 = 18
Nilfyr feels the blade hit his armor, but the reduced power of the low-angled strike fails to break his magical steel.
Init Order (bold = up)
Faeros
Reclaimers
Nilfyr
White automaton (50 damage, prone)
Thunderstealer (6 damage)
Belcher
Artemus
Blue automaton
Steward (2 damage)

Belcher. |

Belcher charges the swarm!
Bite: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32 for damage (BPS): 1d6 + 11 ⇒ (4) + 11 = 15
Claw (BS): 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22 for damage (BS): 1d4 + 11 ⇒ (3) + 11 = 14
Claw (BS): 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22 for damage (BS): 1d4 + 11 ⇒ (2) + 11 = 13
Talon (S): 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27 for damage (S): 2d6 + 11 ⇒ (4, 4) + 11 = 19
Talon (S): 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26 for damage (S): 2d6 + 11 ⇒ (2, 4) + 11 = 17

GM BPChocobo TK2 |

"No! I must be on the panel to reroute its commands!", Steward shouts as Thunderstealer floats it to safety.
The hardened form the the Reclaimers reduces the force of much of Belcher's assault, but the dinosaur does destroy many of the miniature machines.
Blue Reflex: 1d20 + 4 ⇒ (6) + 4 = 10
The other automaton falls into a new opening in the ground!
Fall damage: 3d6 - 5 ⇒ (2, 4, 4) - 5 = 5
It takes some damage, but more importantly, is out of reach of the party!
Blue climb: 1d20 + 7 ⇒ (17) + 7 = 24
The blue automaton stands up and almost works it way partially up the pit, but its metallic fingers cannot grip the magically smooth walls.
The contraption that created the red automaton flashes and ejects another one of the aggressive machines.
Init Order (bold = up)
Faeros
Reclaimers (34 damage)
Nilfyr
White automaton (50 damage, prone)
Thunderstealer (6 damage 10' up)
Belcher
Artemus
Blue automaton (5 damage, in pit)
Red automaton
Steward (2 damage, 10' up)

GM BPChocobo TK2 |

Sounds good. Been sick with flu. Will update tomorrow botting Faeros as necessary

GM BPChocobo TK2 |

Faeros raises an eyebrow as he sees an identical target to that which he just kills. He quickly reviews it and goes for another kill.
Faeros DA Studied arrow @ Red: 1d20 + 16 - 3 + 3 ⇒ (16) + 16 - 3 + 3 = 32
Damage on hit: 1d8 + 5 + 3 + 6 ⇒ (4) + 5 + 3 + 6 = 18
Faeros DA Studied arrow @ Red: 1d20 + 16 - 3 + 3 ⇒ (20) + 16 - 3 + 3 = 36
Damage on hit: 1d8 + 5 + 3 + 6 ⇒ (1) + 5 + 3 + 6 = 15
Crit confirm: 1d20 + 16 + 3 - 3 ⇒ (20) + 16 + 3 - 3 = 36
Extra damage on crit: 2d8 + 10 + 6 + 12 ⇒ (5, 5) + 10 + 6 + 12 = 38
Faeros DA Studied arrow @ Red: 1d20 + 11 - 3 + 3 ⇒ (12) + 11 - 3 + 3 = 23
Damage on hit: 1d8 + 5 + 3 + 6 ⇒ (8) + 5 + 3 + 6 = 22
My dice for Faeros are rigged it seems
Another blistering salvo causes another automaton to explode where it stands.
The Reclaimers, unable to reach Steward, begin to disassemble Nilfyr and Belcher!
Reclaimer swarm damage @ Nilfyr: 2d6 ⇒ (6, 2) = 8
Nilfyr Fort: 1d20 + 11 ⇒ (14) + 11 = 25
Nilfyr Will: 1d20 + 13 ⇒ (14) + 13 = 27
Reclaimer swarm damage @ Belcher: 2d6 ⇒ (3, 4) = 7
Belcher Fort: 1d20 + 8 ⇒ (3) + 8 = 11
Belcher Will: 1d20 + 4 ⇒ (7) + 4 = 11
The many robots distract Belcher who begins to bite at and shake off as many of the things as it can.
Init Order (bold = up)
Faeros
Reclaimers (34 damage)
Nilfyr (8 damage)
White automaton (50 damage, prone)
Thunderstealer (6 damage, 10' up, ???)
Belcher (7 damage, distracted, ???)
Artemus
Blue automaton (5 damage, in pit)
Steward (2 damage, 10' up)

GM BPChocobo TK2 |

Ahh yes, keep on forgetting that.
Belcher bites a couple of the little robots while they were coming in to hurt the dinosaur.
Giving Nilfyr til tomorrow for his turn and the AoO, otherwise will be moving forward

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Sorry, guys - crazy week
AoO (+2 Adamantine Fauchard (2H), Power Attack): 1d20 + 17 - 3 ⇒ (20) + 17 - 3 = 34
Damage (+2 Adamantine Fauchard (2H), Power Attack): 1d10 + 11 + 9 ⇒ (5) + 11 + 9 = 25
Nilfyr brings his fauchard to bear against the swarm, doing what he can to disperse the tiny robots, then returns to his original target.
Standard action: Attack white automaton
Attack (+2 Adamantine Fauchard (2H), Power Attack (Furious Focus)): 1d20 + 17 ⇒ (17) + 17 = 34
Damage (+2 Adamantine Fauchard (2H, Vital Strike), Power Attack): 2d10 + 11 + 9 ⇒ (8, 9) + 11 + 9 = 37
Critical Confirm (+2 Adamantine Fauchard (2H), Power Attack (Furious Focus)): 1d20 + 17 ⇒ (7) + 17 = 24
Critical Damage (+2 Adamantine Fauchard (2H), Power Attack): 1d10 + 11 + 9 ⇒ (10) + 11 + 9 = 30
Not an action: 5' step, as indicated on map (assuming that the white automaton is no more)

GM BPChocobo TK2 |

Nilfyr takes apart more of the minuscule robots before ending the white automaton with a powerful swing!
@Thunderstealer: Still want to pit the Reclaimers now that they have overwrapped Nilfyr and Belcher?
Init Order (bold = up)
Faeros
Reclaimers (53 damage)
Nilfyr (8 damage)
Thunderstealer (6 damage, 10' up, ???)
Belcher (7 damage, distracted, ???)
Artemus
Blue automaton (5 damage, in pit)
Steward (2 damage, 10' up)

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@Thunderstealer: Still want to pit the Reclaimers now that they have overwrapped Nilfyr and Belcher?
No, I wanted to pit the floor next to the console (so where the reclaimers were before) and I still want to do that. Both Nilfyr and Belcher won't be affected by the pit anyway, due to the communal airwalk.
Thunderstealer casts roaming pit and returns to the console with Steward.

GM BPChocobo TK2 |

Gotcha! Protective pit it is!
With a newly created pit to protect the console, Thunderstealer returns Steward to the console.
"Thank you, now do not do that again.", Steward retorts as it begins to once again reprogram the creche.
[ooc]Giving Art til tomorrow before botting and continuing.

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GM BPChocobo TK2 |

Indeed! Unsurprisingly, the party is handling the foes quite well.

GM BPChocobo TK2 |

There is only one automaton left, blue which you had already pitted. Thunderstealer set up a protective pit to keep the console away from the Reclaimers, but that is it. So giving until tonight for a different action, then botting and continuing.

GM BPChocobo TK2 |

Sorry for the delay!
Art holds back, feeling no need to waste his magical talents.
The automaton in the pit tries to work itself out again...
Climb DC 25: 1d20 + 7 ⇒ (17) + 7 = 24
Climb DC 25: 1d20 + 7 ⇒ (1) + 7 = 8
Try as it might, it cannot scale the magically created walls.
"I'm making progress, but the Master's commands are resisting. Some assistance would speed things up.", Steward updates.
Meanwhile, two of the chambers once again flashes as the doors open, revealing another red and white automaton ready to battle. Immediately, they turn to face Faeros and Nilfyr respectively.
These seem to be more alert than before... as if they are learning from each defeat.
Init Order (bold = up)
Faeros
Reclaimers (53 damage)
Nilfyr (8 damage)
White automaton
Thunderstealer (6 damage, hovering over pit, ???)
Belcher (7 damage, ???)
Artemus
Red automaton
Blue automaton (5 damage, in pit)
Steward (2 damage, reprogramming)

GM BPChocobo TK2 |

Botting Faeros and continuing
Faeros almost sighs as he goes for the hat trick.
Faeros DA Studied arrow @ Red: 1d20 + 16 - 3 + 3 ⇒ (19) + 16 - 3 + 3 = 35
Damage on hit: 1d8 + 5 + 3 + 6 ⇒ (5) + 5 + 3 + 6 = 19
Faeros DA Studied arrow @ Red: 1d20 + 16 - 3 + 3 ⇒ (5) + 16 - 3 + 3 = 21
Damage on hit: 1d8 + 5 + 3 + 6 ⇒ (6) + 5 + 3 + 6 = 20
Faeros DA Studied arrow @ Red: 1d20 + 11 - 3 + 3 ⇒ (14) + 11 - 3 + 3 = 25
Damage on hit: 1d8 + 5 + 3 + 6 ⇒ (5) + 5 + 3 + 6 = 19
Oddly, this time the automaton dodges the usually lethal second arrow and still stands despite the heavy damage.
The Reclaimers go after Nilfyr, trying to reassemble the half-elf!
He takes some wounds but still remains steadfast!
Reclaimer swarm damage @ Nilfyr: 2d6 ⇒ (2, 2) = 4
Nilfyr Fort 1: 1d20 + 11 ⇒ (5) + 11 = 16
Nilfyr Will 1: 1d20 + 13 ⇒ (10) + 13 = 23
Init Order (bold = up)
Faeros
Reclaimers (53 damage)
Nilfyr (12 damage)
White automaton
Thunderstealer (6 damage, hovering over pit, ???)
Belcher (7 damage, ???)
Artemus
Red automaton (38 damage)
Blue automaton (5 damage, in pit)
Steward (2 damage, reprogramming)

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Nilfyr moves to finish off the damaged automaton, then continues his assault on the Reclaimers.
Not an action: 5' step, as indicated on map
Full-round action: Attack red automaton/reclaimers
vs. red automaton
Trip (+2 Adamantine Fauchard (2H), Greater Trip, Gauntlets of the Skilled Maneuver (Trip), Ioun Stone (Thorny Brown)): 1d20 + 17 + 4 + 2 + 2 ⇒ (9) + 17 + 4 + 2 + 2 = 34
AoO (+2 Adamantine Fauchard (2H), Power Attack (Furious Focus)): 1d20 + 17 ⇒ (6) + 17 = 23
Damage (+2 Adamantine Fauchard (2H), Power Attack): 1d10 + 11 + 9 ⇒ (8) + 11 + 9 = 28
vs. Reclaimers
Attack (+2 Adamantine Fauchard (2H, Iterative), Power Attack): 1d20 + 12 - 3 ⇒ (2) + 12 - 3 = 11
Damage (+2 Adamantine Fauchard (2H), Power Attack): 1d10 + 11 + 9 ⇒ (9) + 11 + 9 = 29

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Not sure where I might stand in order to help and what rolls I need to help. Any clues. Standing next to a pit is dangerous as you need a save if you end your turn there. Note that Art cannot fly. Are we still air walking?

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Not sure where I might stand in order to help and what rolls I need to help. Any clues. Standing next to a pit is dangerous as you need a save if you end your turn there. Note that Art cannot fly. Are we still air walking?
Yes, we're still airwalking. Probably you'll need to do some knowledge check at the console?

GM BPChocobo TK2 |

Artemus tries to assist, but he doesn't have enough time to fully calibrate himself with the console and its fast moving Azlanti.
Technically it is a full round, but you missed the roll anyway
Meanwhile, while Nilfyr takes out the red automaton, he fails to end the swarm of Reclaimers.
The white automaton steps up and swings at Artemus!
White guisarme @ Artemus: 1d20 + 12 ⇒ (5) + 12 = 17
Damage on hit: 2d4 + 16 ⇒ (3, 1) + 16 = 20
Only the magical speed from his arcane arts allow Artemus to dodge the swing.
Init Order (bold = up)
Faeros
Reclaimers (53 damage)
Nilfyr (12 damage)
White automaton
Thunderstealer (6 damage, hovering over pit, ???)
Belcher (7 damage, ???)
Artemus
Blue automaton (5 damage, in pit)
Steward (2 damage, reprogramming)

GM BPChocobo TK2 |

Going to say no only because it is a full round action regardless.
Also, wasn't supposed to highlight you as you had acted with Nilfyr, so gotta update the turn order
Init Order (bold = up)
Faeros
Reclaimers (53 damage)
Artemus
Nilfyr (12 damage)
White automaton
Thunderstealer (6 damage, hovering over pit, ???)
Belcher (7 damage, ???)
Blue automaton (5 damage, in pit)
Steward (2 damage, reprogramming)