GM BPC TK2's Excellent PFS Adventure

Game Master Black Powder Chocobo

Automation map


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Fort Inevitable Map map Gardens map

Faeros stays by Artemus, waiting to protect the party's arcane expert.

Meanwhile, Belcher and Thunderstealer enter the fray!

Belcher savagely rips at the Reclaimers, but he only manages a single talon strike that strikes a number of the tiny robots, but their metallic make reduces the effectiveness of his strike and several continue moving after the blow.

Meanwhile, a floating Thunderstealer morphs and moves over the adversary.

With Belcher closest, the Reclaimers move into the dinosaur's territory and begin to disassemble the dinosaur scale by scale!

Belcher AoO: 1d20 + 12 ⇒ (20) + 12 = 32
Damage on hit: 2d6 + 11 ⇒ (2, 2) + 11 = 15

A few more of the many bots are destroyed as they move to engage Belcher.

Reclaimer damage: 2d6 ⇒ (4, 1) = 5
Belcher Fort 1: 1d20 + 10 ⇒ (7) + 10 = 17
Belcher Fort 2: 1d20 + 10 ⇒ (14) + 10 = 24

Belcher's blood drips onto the stone floor from the numerous tiny cuts he receives.

Init Order (bold = up)
Faeros
Nilfyr (normal turn + prev alc fire damage roll)
Thunderstealer (holy floating velocibadass)
Belcher (5 damage)

Reclaimers (15 damage, alc fired)
Artemus


Belcher 5' steps and attacks!

Bite: 1d20 + 11 ⇒ (19) + 11 = 30 for damage (BPS): 1d6 + 11 ⇒ (1) + 11 = 12
Claw (BS): 1d20 + 11 ⇒ (3) + 11 = 14 for damage (BS): 1d4 + 11 ⇒ (1) + 11 = 12
Claw (BS): 1d20 + 11 ⇒ (1) + 11 = 12 for damage (BS): 1d4 + 11 ⇒ (4) + 11 = 15
Talon (S): 1d20 + 12 ⇒ (15) + 12 = 27 for damage (S): 2d6 + 11 ⇒ (3, 3) + 11 = 17
Talon (S): 1d20 + 12 ⇒ (11) + 12 = 23 for damage (S): 2d6 + 11 ⇒ (5, 6) + 11 = 22

Dark Archive

Thunderstealer attacks

Bite: 1d20 + 17 ⇒ (8) + 17 = 25 for 1d6 + 16 ⇒ (5) + 16 = 21
Talon: 1d20 + 17 ⇒ (15) + 17 = 32 for 1d8 + 16 ⇒ (1) + 16 = 17
Talon: 1d20 + 17 ⇒ (6) + 17 = 23 for 1d8 + 16 ⇒ (2) + 16 = 18
Claws: 1d20 + 17 ⇒ (1) + 17 = 18 for 1d4 + 16 ⇒ (1) + 16 = 17

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Damage (Alchemist's Fire (+50% vs swarms)): 1d6 ⇒ 6 + 3 = 9

Nilfyr steps back as he retrieves another vial of alchemist's fire and throws it at the swarm!

Not an action: 5' step, as indicated on map
Move action: Get alchemist's fire from belt pouch
Standard action: Throw alchemist's fire
Attack (Alchemist's Fire (ranged touch)): 1d20 + 10 ⇒ (19) + 10 = 29
Damage (Alchemist's Fire (+50% vs swarms)): 1d6 ⇒ 1 ...

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Knowledge (arcana): 1d20 + 21 ⇒ (10) + 21 = 31

Adamantine is needed to bypass the metal damage reduction these tiny threats posess. And they seem kin to junk golems. They will bear the standard immunity to magic, including benefits when greased and malfunctions when shattered. And finally if they have access to enough scrap they can repair themselves. Art warns as he steps back, pulls and throws his own alchemist fire, hoping for at least splash damage.

Range Touch: 1d20 + 8 ⇒ (15) + 8 = 231d6 ⇒ 4

The Exchange

M Human (Keleshite) Inquisitor 12 (Sanctified Slayer) [ HP 87/87 | AC 23(26)/FF16(19)/T17(20) | Fort +11(13), Ref +13(15), Will +14(16) | Init +13 | Perception +18(+45)

Knowing that he can damage it somewhat, Faeros uses Bane (constructs) and full attacks with adamantine arrows

Point blank, Heroism, Rapid, Deadly, Study, Bane, first one I am invisible

arrow: 1d20 + 18 + 1 + 2 - 2 - 3 + 3 + 2 + 2 ⇒ (14) + 18 + 1 + 2 - 2 - 3 + 3 + 2 + 2 = 371d8 + 5 + 1 + 6 + 3 + 2 + 2d6 ⇒ (8) + 5 + 1 + 6 + 3 + 2 + (6, 6) = 37
arrow: 1d20 + 17 ⇒ (16) + 17 = 331d8 + 2d6 + 17 ⇒ (7) + (3, 5) + 17 = 32
arrow: 1d20 + 12 ⇒ (15) + 12 = 271d8 + 2d6 + 17 ⇒ (4) + (5, 5) + 17 = 31

I assume I cannot crit or sneak attack this swarm?

And then he takes a step back into the doorway.


Fort Inevitable Map map Gardens map

@Faeros: Correct!

Artemus contributes to the burning mayhem and Faeros softens up the horde with a trio of arrows that explode upon contact with the swarm. But it is Nilfyr's first alchemist's fire that ends the mechanical threat as it continues to burn and melt more of the Reclaimers. The few remaining bots start scattering, but Belcher and Thunderstealer smash, crush, and rip into any that try to leave the battle.

"My word, you truly do have the glory of the Patrons.", Steward exclaims, almost a sound of relief coming from him after the quick demise of the Reclaimers.

"We must hurry before more are manufactured. And rebuild that barricade just in case more... unfortunate circumstances occur.", he requests.

Assuming the party does so


Fort Inevitable Map map Gardens map

Straight ahead is a door, but the passageway north opens up to a much larger chamber where several mechanical tentacles lay dormant on the floor. A bubbling sound can also be heard coming from that chamber.

Steward's metallic brows furrow as he tries to provide guidance. "The Creche is to the east, but I am not familiar with the best route. My duties did not give me opportunity to explore this section of the Prince's domain."

Faeros and Nilfyr check the door ahead and find no sounds coming from it.

Where to Pathfinders?

Map updated

Dark Archive

"Let's do the hallway first, before we get attacked in the back"

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Nilfyr nods, readying his fauchard once more and following the dinosaurs.


Fort Inevitable Map map Gardens map

Updating tomorrow morning... hope everyone had a Happy Halloween!


Fort Inevitable Map map Gardens map

The party makes their way north, finding a pool of glowing green liquid that smells like rotting flesh. The odor dominates the massive chamber, although the eyes fall upon the long, metallic tentacles which writhe around the edge of the pool, like snakes searching for prey.

Nilfyr stops as he sees a group of Reclaimers, although they sit idly in the southeast corner.

Map updated

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Nilfyr looks to the others, "I have used all of my alchemist's fire, but I could potentially do some damage with my fauchard. Do we ignore them for now and look for another way to that door, or should we take care of them now?"

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Art consider the green liquid and the smell and the metallic tentacles and wracks his brain trying to recall what, if anything he knows of these things.

Knowledge Arcana?: 1d20 + 21 ⇒ (1) + 21 = 22


Fort Inevitable Map map Gardens map

Artemus believes that the liquid in the pool is quite corrosive, although given the layout of the tentacles, it appears that they are designed for putting stuff into the liquid. In either case, he surmises that it wouldn't be a safe thing to step inside the pool.

Into the room or back to the door you just passed?


Fort Inevitable Map map Gardens map

Moving forward for progress

The party, going with their first instinct, continues forward into the room, wary of the tentacles and the Reclaimers.

Nilfyr takes the lead, cautiously moving forward. However, it doesn't take long for one of the tentacles to lash out at the Desnan!

Tentacle lash @ Nilfyr: 1d20 + 13 ⇒ (1) + 13 = 14
Damage on hit: 1d8 ⇒ 1
Grab on success: 1d20 + 13 ⇒ (19) + 13 = 32

Nilfyr doesn't even have to try and dodge it as it swings wide and then retracts to the ground.

However, the Reclaimers then begin to act up and start preparing to move towards the party!

Inits:

Reclaimers: 1d20 ⇒ 1
Artemus: 1d20 + 5 ⇒ (14) + 5 = 19
Faeros: 1d20 + 13 ⇒ (20) + 13 = 33
Nilfyr: 1d20 + 3 ⇒ (8) + 3 = 11
Thunderstealer: 1d20 ⇒ 13

The party, expecting trouble, is ready and acts first!

Init Order (bold = up)
Faeros
Artemus
Thunderstealer
Nilfyr

Reclaimers

Map updated!

The Exchange

M Human (Keleshite) Inquisitor 12 (Sanctified Slayer) [ HP 87/87 | AC 23(26)/FF16(19)/T17(20) | Fort +11(13), Ref +13(15), Will +14(16) | Init +13 | Perception +18(+45)

Faeroes lets loose his adamantine arrows again, looking to step back if there is room.
Same full attack as before except this time Faeros will not take the time to study them, and he isn't invisible but has coordinating shot in affect.

arrow: 1d20 + 19 ⇒ (3) + 19 = 221d8 + 2d6 + 14 ⇒ (6) + (4, 4) + 14 = 28
arrow: 1d20 + 19 ⇒ (7) + 19 = 261d8 + 2d6 + 14 ⇒ (2) + (5, 1) + 14 = 22
arrow: 1d20 + 14 ⇒ (7) + 14 = 211d8 + 2d6 + 14 ⇒ (8) + (4, 2) + 14 = 28

used another bane round

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Not liking the idea of the acid pit and the tentacles, Art will cast Haste on the Party.

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Nilfyr moves forward, hoping he can avoid the tentacles as he slashes at the reclaimers.

Move action: As indicated on map
Standard action: Attack reclaimers
Attack (+2 Adamantine Fauchard (2H), Power Attack (Furious Focus)): 1d20 + 17 ⇒ (3) + 17 = 20
Damage (+2 Adamantine Fauchard (2H, Vital Strike), Power Attack): 2d10 + 11 + 9 ⇒ (7, 2) + 11 + 9 = 29


Fort Inevitable Map map Gardens map

As Nilfyr moves closer, the other tentacle on that side reaches out for him!

Claw @ Nilfyr: 1d20 + 13 ⇒ (6) + 13 = 19
Damage on hit: 1d8 ⇒ 5
Grab on Hit: 1d20 + 13 ⇒ (12) + 13 = 25

The other tentacle misses almost as miserably and retracts back into the ground.

Faeros' arrows strike hard, exploding with magical energy that destroy many of the Reclaimers. Nilfyr's swing takes out more of them!

Botting Thunder/Belch

The pair of dinosaurs charge forward, attempting to rip into the rest of the Reclaimers!

Belcher charge bite: 1d20 + 11 ⇒ (3) + 11 = 14
Damage on hit: 1d6 + 11 ⇒ (4) + 11 = 15
Belcher claw: 1d20 + 11 ⇒ (18) + 11 = 29
Damage on hit: 1d4 + 11 ⇒ (3) + 11 = 14
Belcher claw: 1d20 + 11 ⇒ (6) + 11 = 17
Damage on hit: 1d4 + 11 ⇒ (1) + 11 = 12
Belcher talon: 1d20 + 11 ⇒ (11) + 11 = 22
Damage on hit: 1d8 + 11 ⇒ (2) + 11 = 13
Belcher talon: 1d20 + 11 ⇒ (20) + 11 = 31
Damage on hit: 1d8 + 11 ⇒ (4) + 11 = 15

Thunderstealer bite: 1d20 + 17 ⇒ (4) + 17 = 21
Damage on hit: 1d6 + 16 ⇒ (4) + 16 = 20
Thunderstealer talon: 1d20 + 17 ⇒ (12) + 17 = 29
Damage on hit: 1d8 + 16 ⇒ (8) + 16 = 24
Thunderstealer talon: 1d20 + 17 ⇒ (8) + 17 = 25
Damage on hit: 1d8 + 16 ⇒ (5) + 16 = 21
Thunderstealer claws: 1d20 + 17 ⇒ (2) + 17 = 19
Damage on hit: 1d4 + 16 ⇒ (3) + 16 = 19

Between both of them, the swarm is destroyed!

Nilfyr sees that the southern hallway seems to meet up with the doorway the party skipped.

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Nilfyr looks to Artemis. "I don't suppose the head knows what's on the other side of this door, or perhaps how to disable the tenatacles?"


Fort Inevitable Map map Gardens map

"Unfortunately, my duties did not have me reach this area of the guest suites. I imagine this is a refuse disposal section as one of my former automatons performed waste removal until the Reclaimers disassembled him."

If nothing else, moving forward tomorrow into the room


Fort Inevitable Map map Gardens map

Sorry for the delay, 12 hour days suck.

Nilfyr leads around the south, finding that the chamber behind the door from the other side has a shallow pool. The bottom is lined with a glittering layer of liquid metal.

Map updated

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Art wonders about the liquid metal and ponders aloud Hmm. What might that be?

Knowledge ?: 1d20 + 11 ⇒ (8) + 11 = 19 See below. +11 is my lowest skill and that is engineering.

Knowledge Ranks:

Knowledge (arcana) +21
Knowledge (Dungeoneering) +15
Knowledge (engineering) +11
Knowledge (Geography) +11/+13 River Kingdoms
Knowledge (History) +12
Knowledge (Local) +13
Knowledge (Nature) +14
Knowledge (Nobles) +11
Knowledge (planes) +15
Knowledge (religion) +15


Fort Inevitable Map map Gardens map

Art isn't quite sure about the liquid; he is sure it is something alchemical, but its purpose would require some testing.

GM Dice:

Art Percep: 1d20 + 24 ⇒ (12) + 24 = 36

As he looks into the pool, he thinks he sees some objects in the metallic liquid as it sloshes around... perhaps a ring and a blade of some sort.

Finally... there is something else there, but he isn't sure quite what. Something else solid lurking beneath the metallic fluid.

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Art shares his knowledge and lack of knowledge with the group, including that something else solid lurking beneath the metallic fluid.

Dark Archive

Artemus Jarm wrote:
Art shares his knowledge and lack of knowledge with the group, including that something else solid lurking beneath the metallic fluid.

"Can you summon a thing to fetch the stuff?"

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

I was considering it. What sort of thing would be best for such a liquid?


Fort Inevitable Map map Gardens map

That would be the question! :)

Updating tomorrow and skipping the room with no other input; there are two more exits from the tentacle room, although more tentacles to deal with!

The Exchange

M Human (Keleshite) Inquisitor 12 (Sanctified Slayer) [ HP 87/87 | AC 23(26)/FF16(19)/T17(20) | Fort +11(13), Ref +13(15), Will +14(16) | Init +13 | Perception +18(+45)

Faeros will try to make out what is down there as well before we decide how badly we need to retrieve it

Maybe some outsider with a diverse set of resistances? Something that could lend us some buffs or utility in addition to this task? not actually sure what is on your list

Dark Archive

"Hmm, This takes too long. I'll just get them myself!"

Thunderstealer dives into the pool!


Fort Inevitable Map map Gardens map

Dinostealer finds that the liquid is oddly tingly, but not painful and soothingly warm. He manages to grab a ring until the liquid parts and a red glob moves through the pool towards the intelligent dinosaur, forming several thin blades from its mass as the heat in the pool intensifies!

Inits:

Ooze: 1d20 - 2 ⇒ (7) - 2 = 5
Artemus: 1d20 + 5 ⇒ (8) + 5 = 13
Faeros: 1d20 + 13 ⇒ (7) + 13 = 20
Nilfyr: 1d20 + 3 ⇒ (12) + 3 = 15
Thunderstealer: 1d20 ⇒ 11

Init Order (bold = up)
Faeros
Nilfyr
Artemus
Thunderstealer

Red glob

DC 28 Perception + DC 25+ Kn: Dungeoneering:

This is a shard slag, a fiery ooze whose form is covered molten metal. Magical weapons are needed to fully harm it, and the heat from its body burns those around it. It strikes targets by making numerous blades from its body and lashing out.

DC 28 Perception + DC 30+ Kn: Dungeoneering:

Shard slags' heat is so strong that the pain it causes can debilitate those it affects. Furthermore, striking at it with weapons can damage them, even melting adamantine! However, water and cold severely affect the creature.

Dark Archive

Thunderstealer keeps his focus on retieving the items.

Pick up sword? and then go up again! (taking to the air)


Fort Inevitable Map map Gardens map

Was hoping for more, but botting and continuing!

Thunderstealer grabs the sword, although he has to cradle it with his head and small arms to keep a grip on the large blade. He then moves towards the ceiling in the chamber, now 10' above the pool.

Faeros studies the creature and readies a single arrow in case it comes out.

Art Percep: 1d20 + 24 ⇒ (18) + 24 = 42
Art Kn: Dungeoneering @ thing: 1d20 + 18 ⇒ (13) + 18 = 31

Artemus identifies the creature as a shard slag, warning Faeros and Nilfyr that their adamantine weapons are at risk with this foe. Everyone can read the creature spoilers He then readies a snowball in case the ooze gets out.

Nilfyr trusts his luck and readies to smash the creature if it comes out...

GM Dice:

attacks: 1d4 + 2 ⇒ (2) + 2 = 4

... and he doesn't have to wait long as four gooey appendages lash out in blade-like forms towards the floating dinosaur from inside the pool!

Blade @ Thunderstealer: 1d20 + 13 ⇒ (6) + 13 = 19
Damage on hit: 1d8 + 6 - 5 ⇒ (4) + 6 - 5 = 5
Fire damage on hit: 2d6 ⇒ (1, 1) = 2
Thunderstealer Fort on hit: 1d20 + 11 ⇒ (7) + 11 = 18
Blade @ Thunderstealer: 1d20 + 13 ⇒ (16) + 13 = 29
Damage on hit: 1d8 + 6 - 5 ⇒ (3) + 6 - 5 = 4
Fire damage on hit: 2d6 ⇒ (4, 1) = 5
Thunderstealer Fort on hit: 1d20 + 11 ⇒ (19) + 11 = 30
Blade @ Thunderstealer: 1d20 + 13 ⇒ (20) + 13 = 33
Damage on hit: 1d8 + 6 - 5 ⇒ (6) + 6 - 5 = 7
Fire damage on hit: 2d6 ⇒ (3, 6) = 9
Thunderstealer Fort on hit: 1d20 + 11 ⇒ (3) + 11 = 14
Blade @ Thunderstealer: 1d20 + 13 ⇒ (4) + 13 = 17
Damage on hit: 1d8 + 6 - 5 ⇒ (4) + 6 - 5 = 5
Fire damage on hit: 2d6 ⇒ (4, 5) = 9
Thunderstealer Fort on hit: 1d20 + 11 ⇒ (9) + 11 = 20

attack 3 crit threat: 1d20 + 13 ⇒ (14) + 13 = 27
Extra Damage on cit: 1d8 + 6 ⇒ (5) + 6 = 11

Thunderstealer dodges most of the attacks, but one hits him so hard he bounces off the ceiling. No blood drips as the searing hit from within the molten blade cauterizes the wound, but leaves the dinosaur shaman staggered with wracking pain.

Init Order (bold = up)
Faeros (studied @ shard slag)
Nilfyr
Artemus (snowball readied)
Thunderstealer (flying 10' up, staggered, 27 damage, arms full)

Shard slag (in pool)

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Sorry, was waiting for Arty's Knowledge rolls...

Nilfyr, not relishing the thought of melting or otherwise damaging his fauchard, decides to delay it a bit; he casts a spell and a glowing starknife appears in front of him. It dives into the pool and attacks the shard slag...

Standard action: Cast spiritual weapon
Attack (Spiritual Weapon): 1d20 + 11 ⇒ (16) + 11 = 27
Damage (Spiritual Weapon): 1d8 + 3 ⇒ (3) + 3 = 6

Dark Archive

Currently busy packing and moving, so not able to get to my own laptop, but I should be level 11, so DR is now 10/Evil.

Thunderstealer uses his shifters headband to change from celestial to fiendish.


Fort Inevitable Map map Gardens map

@Thunderstealer: Did miss that, so will correct! And don't worry, retail hell for the Black Friday weekend is kicking my butt.

Botting Faeros/Art

Thunderstealer's glowing form now becomes darker and more sinister as rows of rows line the druid's scaled brow.

Nilfyr strikes using magic, the floating starknife piercing the shard slag's form.

Faeros uses some disposable wooden arrows to strike at the blob after realizing it can strike from its position.

Faeros studied bane DA arrow @ slag: 1d20 + 16 + 2 + 2 - 3 ⇒ (9) + 16 + 2 + 2 - 3 = 26
Damage on hit: 1d8 + 5 + 6 + 2d6 ⇒ (5) + 5 + 6 + (3, 1) = 20
Faeros studied bane DA arrow @ slag: 1d20 + 16 + 2 + 2 - 3 ⇒ (13) + 16 + 2 + 2 - 3 = 30
Damage on hit: 1d8 + 5 + 6 + 2d6 ⇒ (2) + 5 + 6 + (6, 1) = 20
Faeros studied bane DA arrow @ slag: 1d20 + 11 + 2 + 2 - 3 ⇒ (18) + 11 + 2 + 2 - 3 = 30
Damage on hit: 1d8 + 5 + 6 + 2d6 ⇒ (5) + 5 + 6 + (1, 2) = 19

Artemus continues to hold his spell.

The ooze remains in his protected bubble, still striking out at Thunderstealer!

Attacks: 1d4 + 2 ⇒ (3) + 2 = 5

Slag stab @ Thunderstealer: 1d20 + 13 ⇒ (17) + 13 = 30
Damage on hit: 1d8 + 6 - 10 ⇒ (5) + 6 - 10 = 1
Fire damage on hit: 2d6 - 10 ⇒ (6, 5) - 10 = 1
Thunderstealer Fort on hit: 1d20 + 11 ⇒ (4) + 11 = 15
Slag stab @ Thunderstealer: 1d20 + 13 ⇒ (5) + 13 = 18
Damage on hit: 1d8 + 6 - 10 ⇒ (6) + 6 - 10 = 2
Fire damage on hit: 2d6 - 10 ⇒ (1, 3) - 10 = -6
Thunderstealer Fort on hit: 1d20 + 11 ⇒ (7) + 11 = 18
Slag stab @ Thunderstealer: 1d20 + 13 ⇒ (15) + 13 = 28
Damage on hit: 1d8 + 6 - 10 ⇒ (4) + 6 - 10 = 0
Fire damage on hit: 2d6 - 10 ⇒ (3, 3) - 10 = -4
Thunderstealer Fort on hit: 1d20 + 11 ⇒ (6) + 11 = 17
Slag stab @ Thunderstealer: 1d20 + 13 ⇒ (2) + 13 = 15
Damage on hit: 1d8 + 6 - 10 ⇒ (2) + 6 - 10 = -2
Fire damage on hit: 2d6 - 10 ⇒ (2, 1) - 10 = -7
Thunderstealer Fort on hit: 1d20 + 11 ⇒ (8) + 11 = 19
Slag stab @ Thunderstealer: 1d20 + 13 ⇒ (15) + 13 = 28
Damage on hit: 1d8 + 6 - 10 ⇒ (3) + 6 - 10 = -1
Fire damage on hit: 2d6 - 10 ⇒ (5, 6) - 10 = 1
Thunderstealer Fort on hit: 1d20 + 11 ⇒ (7) + 11 = 18

Thunderstealer is stabbed thrice, although one of the piercings causes no harm from the demonic transformation. Nonetheless, the heat is so intense that it still burns from the inside, leaving the transformed dinosaur staggered again.

Init Order (bold = up)
Faeros (studied @ shard slag)
Nilfyr (spiritual weapon)
Artemus (snowball readied)
Thunderstealer (flying 10' up, staggered, 25 damage, arms full)

Shard slag (in pool, 65 damage)

HP corrected and taking into account fiendish form!

Dark Archive

Currently busy unpacking and moving, but I should be level 11, so Fire Resistance is now 15. :-)

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Here and ready to jump back in. But I am unclear about why I am still holding the snowball. I would think Art would have cast it as a readied action as soon as the creature came out after Thunderstealer. No?


Fort Inevitable Map map Gardens map

Creature is still in the pool; it has reach to attack Thunderstealer. And despite the realism of striking at part of the creature that is going after Thunderstealer, Paizo created a feat to do specifically that which also means that doing so without the feat is not possible. A bit of a controversy when it came out a while ago.

And Doh, Thunderstealer. That will be one less damage, but more importantly, no staggered this turn!

Giving it one more day to see if the others post before botting and continuing.

Dark Archive

Thunderstealer will go total defense, so the rest can safely kill the creature from range.

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Sounds like we cannot even target it. better to move out of its range so it will have to come out.

Dark Archive

Artemus Jarm wrote:
Sounds like we cannot even target it. better to move out of its range so it will have to come out.

Everyone has airwalk, so just get into a position you can fire from.

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

As best I understand it, it's under the liquid. I cannot see it.

Dark Archive

Artemus Jarm wrote:
As best I understand it, it's under the liquid. I cannot see it.

Looking at the previous posts Nilfyr and Faeros seem to be able to pierce the liquid. The thing is getting more damage than it does to me, so I guess we're winning

The Exchange

M Human (Keleshite) Inquisitor 12 (Sanctified Slayer) [ HP 87/87 | AC 23(26)/FF16(19)/T17(20) | Fort +11(13), Ref +13(15), Will +14(16) | Init +13 | Perception +18(+45)

Does improved precise shot help in any way in this unusual situation?


Fort Inevitable Map map Gardens map

@Artemus: The snowball would not work as it would go off on the liquid before hitting the creature. The arrows/melee strikes would go through and then strike the creature. Although at this point, I am expecting you to summon a bunch of things to damage it and keep yourself at safe distance :)

@Faeros: Yup! It does get a minor +2 cover bonus for being underneath the water, but it is not deep enough to trigger the underwater penalties for ranged combat from the surface.

@Thunderstealer: Indeed, the party can slowly kite the target or strike at it from safety at range, especially using disposable arrows. In fact, Faeros can probably take it in 2-3 more rounds with bane going on and with Thunderstealer now able to tank the think safely and since Thunderstealer has suggested the strategy, going to wave the rest of this battle.

Saving his more valuable stock, Faeros guided by Thunderstealer's calls, slowly picks the ooze apart before the creature is no more.

Thunderstealer then dives back into the pool, finding two more trinkets: a ring and a glass bead.

Artemus quickly identifies the goods as a ring of protection +1, a bead of force, and a +1 anarchic greatsword.

[ooc]Posting a follow up a bit later this morning[/i]


Fort Inevitable Map map Gardens map

Steward chimes in as the party tends to Thunderstealer's minor wounds. "Strange, my banks do not recall a creature such as that within the master's menagerie. None the matter, we should press on.", the metal head says with gusto.

There are two doors form the tentacle room. North or Northwest?

Dark Archive

GM BPChocobo TK2 wrote:

Steward chimes in as the party tends to Thunderstealer's minor wounds. "Strange, my banks do not recall a creature such as that within the master's menagerie. None the matter, we should press on.", the metal head says with gusto.

There are two doors form the tentacle room. North or Northwest?

"I think we've encountered one of these before in an upper level, so maybe this one found their way from there to here?"

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

The single door first I think. Art advises.

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