GM BPChocobo TK2 |
Faeros stays by Artemus, waiting to protect the party's arcane expert.
Meanwhile, Belcher and Thunderstealer enter the fray!
Belcher savagely rips at the Reclaimers, but he only manages a single talon strike that strikes a number of the tiny robots, but their metallic make reduces the effectiveness of his strike and several continue moving after the blow.
Meanwhile, a floating Thunderstealer morphs and moves over the adversary.
With Belcher closest, the Reclaimers move into the dinosaur's territory and begin to disassemble the dinosaur scale by scale!
Belcher AoO: 1d20 + 12 ⇒ (20) + 12 = 32
Damage on hit: 2d6 + 11 ⇒ (2, 2) + 11 = 15
A few more of the many bots are destroyed as they move to engage Belcher.
Reclaimer damage: 2d6 ⇒ (4, 1) = 5
Belcher Fort 1: 1d20 + 10 ⇒ (7) + 10 = 17
Belcher Fort 2: 1d20 + 10 ⇒ (14) + 10 = 24
Belcher's blood drips onto the stone floor from the numerous tiny cuts he receives.
Init Order (bold = up)
Faeros
Nilfyr (normal turn + prev alc fire damage roll)
Thunderstealer (holy floating velocibadass)
Belcher (5 damage)
Reclaimers (15 damage, alc fired)
Artemus
Belcher. |
Belcher 5' steps and attacks!
Bite: 1d20 + 11 ⇒ (19) + 11 = 30 for damage (BPS): 1d6 + 11 ⇒ (1) + 11 = 12
Claw (BS): 1d20 + 11 ⇒ (3) + 11 = 14 for damage (BS): 1d4 + 11 ⇒ (1) + 11 = 12
Claw (BS): 1d20 + 11 ⇒ (1) + 11 = 12 for damage (BS): 1d4 + 11 ⇒ (4) + 11 = 15
Talon (S): 1d20 + 12 ⇒ (15) + 12 = 27 for damage (S): 2d6 + 11 ⇒ (3, 3) + 11 = 17
Talon (S): 1d20 + 12 ⇒ (11) + 12 = 23 for damage (S): 2d6 + 11 ⇒ (5, 6) + 11 = 22
Nilfyr Starshadow |
Damage (Alchemist's Fire (+50% vs swarms)): 1d6 ⇒ 6 + 3 = 9
Nilfyr steps back as he retrieves another vial of alchemist's fire and throws it at the swarm!
Not an action: 5' step, as indicated on map
Move action: Get alchemist's fire from belt pouch
Standard action: Throw alchemist's fire
Attack (Alchemist's Fire (ranged touch)): 1d20 + 10 ⇒ (19) + 10 = 29
Damage (Alchemist's Fire (+50% vs swarms)): 1d6 ⇒ 1 ...
Artemus Jarm |
Knowledge (arcana): 1d20 + 21 ⇒ (10) + 21 = 31
Adamantine is needed to bypass the metal damage reduction these tiny threats posess. And they seem kin to junk golems. They will bear the standard immunity to magic, including benefits when greased and malfunctions when shattered. And finally if they have access to enough scrap they can repair themselves. Art warns as he steps back, pulls and throws his own alchemist fire, hoping for at least splash damage.
Range Touch: 1d20 + 8 ⇒ (15) + 8 = 231d6 ⇒ 4
Faeros89 |
Knowing that he can damage it somewhat, Faeros uses Bane (constructs) and full attacks with adamantine arrows
Point blank, Heroism, Rapid, Deadly, Study, Bane, first one I am invisible
arrow: 1d20 + 18 + 1 + 2 - 2 - 3 + 3 + 2 + 2 ⇒ (14) + 18 + 1 + 2 - 2 - 3 + 3 + 2 + 2 = 371d8 + 5 + 1 + 6 + 3 + 2 + 2d6 ⇒ (8) + 5 + 1 + 6 + 3 + 2 + (6, 6) = 37
arrow: 1d20 + 17 ⇒ (16) + 17 = 331d8 + 2d6 + 17 ⇒ (7) + (3, 5) + 17 = 32
arrow: 1d20 + 12 ⇒ (15) + 12 = 271d8 + 2d6 + 17 ⇒ (4) + (5, 5) + 17 = 31
I assume I cannot crit or sneak attack this swarm?
And then he takes a step back into the doorway.
GM BPChocobo TK2 |
@Faeros: Correct!
Artemus contributes to the burning mayhem and Faeros softens up the horde with a trio of arrows that explode upon contact with the swarm. But it is Nilfyr's first alchemist's fire that ends the mechanical threat as it continues to burn and melt more of the Reclaimers. The few remaining bots start scattering, but Belcher and Thunderstealer smash, crush, and rip into any that try to leave the battle.
"My word, you truly do have the glory of the Patrons.", Steward exclaims, almost a sound of relief coming from him after the quick demise of the Reclaimers.
"We must hurry before more are manufactured. And rebuild that barricade just in case more... unfortunate circumstances occur.", he requests.
Assuming the party does so
GM BPChocobo TK2 |
Straight ahead is a door, but the passageway north opens up to a much larger chamber where several mechanical tentacles lay dormant on the floor. A bubbling sound can also be heard coming from that chamber.
Steward's metallic brows furrow as he tries to provide guidance. "The Creche is to the east, but I am not familiar with the best route. My duties did not give me opportunity to explore this section of the Prince's domain."
Faeros and Nilfyr check the door ahead and find no sounds coming from it.
Where to Pathfinders?
Map updated
GM BPChocobo TK2 |
Updating tomorrow morning... hope everyone had a Happy Halloween!
GM BPChocobo TK2 |
The party makes their way north, finding a pool of glowing green liquid that smells like rotting flesh. The odor dominates the massive chamber, although the eyes fall upon the long, metallic tentacles which writhe around the edge of the pool, like snakes searching for prey.
Nilfyr stops as he sees a group of Reclaimers, although they sit idly in the southeast corner.
Map updated
Nilfyr Starshadow |
Nilfyr looks to the others, "I have used all of my alchemist's fire, but I could potentially do some damage with my fauchard. Do we ignore them for now and look for another way to that door, or should we take care of them now?"
Artemus Jarm |
Art consider the green liquid and the smell and the metallic tentacles and wracks his brain trying to recall what, if anything he knows of these things.
Knowledge Arcana?: 1d20 + 21 ⇒ (1) + 21 = 22
GM BPChocobo TK2 |
Artemus believes that the liquid in the pool is quite corrosive, although given the layout of the tentacles, it appears that they are designed for putting stuff into the liquid. In either case, he surmises that it wouldn't be a safe thing to step inside the pool.
Into the room or back to the door you just passed?
GM BPChocobo TK2 |
Moving forward for progress
The party, going with their first instinct, continues forward into the room, wary of the tentacles and the Reclaimers.
Nilfyr takes the lead, cautiously moving forward. However, it doesn't take long for one of the tentacles to lash out at the Desnan!
Tentacle lash @ Nilfyr: 1d20 + 13 ⇒ (1) + 13 = 14
Damage on hit: 1d8 ⇒ 1
Grab on success: 1d20 + 13 ⇒ (19) + 13 = 32
Nilfyr doesn't even have to try and dodge it as it swings wide and then retracts to the ground.
However, the Reclaimers then begin to act up and start preparing to move towards the party!
Reclaimers: 1d20 ⇒ 1
Artemus: 1d20 + 5 ⇒ (14) + 5 = 19
Faeros: 1d20 + 13 ⇒ (20) + 13 = 33
Nilfyr: 1d20 + 3 ⇒ (8) + 3 = 11
Thunderstealer: 1d20 ⇒ 13
The party, expecting trouble, is ready and acts first!
Init Order (bold = up)
Faeros
Artemus
Thunderstealer
Nilfyr
Reclaimers
Map updated!
Faeros89 |
Faeroes lets loose his adamantine arrows again, looking to step back if there is room.
Same full attack as before except this time Faeros will not take the time to study them, and he isn't invisible but has coordinating shot in affect.
arrow: 1d20 + 19 ⇒ (3) + 19 = 221d8 + 2d6 + 14 ⇒ (6) + (4, 4) + 14 = 28
arrow: 1d20 + 19 ⇒ (7) + 19 = 261d8 + 2d6 + 14 ⇒ (2) + (5, 1) + 14 = 22
arrow: 1d20 + 14 ⇒ (7) + 14 = 211d8 + 2d6 + 14 ⇒ (8) + (4, 2) + 14 = 28
used another bane round
Nilfyr Starshadow |
Nilfyr moves forward, hoping he can avoid the tentacles as he slashes at the reclaimers.
Move action: As indicated on map
Standard action: Attack reclaimers
Attack (+2 Adamantine Fauchard (2H), Power Attack (Furious Focus)): 1d20 + 17 ⇒ (3) + 17 = 20
Damage (+2 Adamantine Fauchard (2H, Vital Strike), Power Attack): 2d10 + 11 + 9 ⇒ (7, 2) + 11 + 9 = 29
GM BPChocobo TK2 |
As Nilfyr moves closer, the other tentacle on that side reaches out for him!
Claw @ Nilfyr: 1d20 + 13 ⇒ (6) + 13 = 19
Damage on hit: 1d8 ⇒ 5
Grab on Hit: 1d20 + 13 ⇒ (12) + 13 = 25
The other tentacle misses almost as miserably and retracts back into the ground.
Faeros' arrows strike hard, exploding with magical energy that destroy many of the Reclaimers. Nilfyr's swing takes out more of them!
Botting Thunder/Belch
The pair of dinosaurs charge forward, attempting to rip into the rest of the Reclaimers!
Belcher charge bite: 1d20 + 11 ⇒ (3) + 11 = 14
Damage on hit: 1d6 + 11 ⇒ (4) + 11 = 15
Belcher claw: 1d20 + 11 ⇒ (18) + 11 = 29
Damage on hit: 1d4 + 11 ⇒ (3) + 11 = 14
Belcher claw: 1d20 + 11 ⇒ (6) + 11 = 17
Damage on hit: 1d4 + 11 ⇒ (1) + 11 = 12
Belcher talon: 1d20 + 11 ⇒ (11) + 11 = 22
Damage on hit: 1d8 + 11 ⇒ (2) + 11 = 13
Belcher talon: 1d20 + 11 ⇒ (20) + 11 = 31
Damage on hit: 1d8 + 11 ⇒ (4) + 11 = 15
Thunderstealer bite: 1d20 + 17 ⇒ (4) + 17 = 21
Damage on hit: 1d6 + 16 ⇒ (4) + 16 = 20
Thunderstealer talon: 1d20 + 17 ⇒ (12) + 17 = 29
Damage on hit: 1d8 + 16 ⇒ (8) + 16 = 24
Thunderstealer talon: 1d20 + 17 ⇒ (8) + 17 = 25
Damage on hit: 1d8 + 16 ⇒ (5) + 16 = 21
Thunderstealer claws: 1d20 + 17 ⇒ (2) + 17 = 19
Damage on hit: 1d4 + 16 ⇒ (3) + 16 = 19
Between both of them, the swarm is destroyed!
Nilfyr sees that the southern hallway seems to meet up with the doorway the party skipped.
GM BPChocobo TK2 |
"Unfortunately, my duties did not have me reach this area of the guest suites. I imagine this is a refuse disposal section as one of my former automatons performed waste removal until the Reclaimers disassembled him."
If nothing else, moving forward tomorrow into the room
GM BPChocobo TK2 |
Sorry for the delay, 12 hour days suck.
Nilfyr leads around the south, finding that the chamber behind the door from the other side has a shallow pool. The bottom is lined with a glittering layer of liquid metal.
Map updated
Artemus Jarm |
Art wonders about the liquid metal and ponders aloud Hmm. What might that be?
Knowledge ?: 1d20 + 11 ⇒ (8) + 11 = 19 See below. +11 is my lowest skill and that is engineering.
Knowledge (arcana) +21
Knowledge (Dungeoneering) +15
Knowledge (engineering) +11
Knowledge (Geography) +11/+13 River Kingdoms
Knowledge (History) +12
Knowledge (Local) +13
Knowledge (Nature) +14
Knowledge (Nobles) +11
Knowledge (planes) +15
Knowledge (religion) +15
GM BPChocobo TK2 |
Art isn't quite sure about the liquid; he is sure it is something alchemical, but its purpose would require some testing.
Art Percep: 1d20 + 24 ⇒ (12) + 24 = 36
As he looks into the pool, he thinks he sees some objects in the metallic liquid as it sloshes around... perhaps a ring and a blade of some sort.
Finally... there is something else there, but he isn't sure quite what. Something else solid lurking beneath the metallic fluid.
GM BPChocobo TK2 |
That would be the question! :)
Updating tomorrow and skipping the room with no other input; there are two more exits from the tentacle room, although more tentacles to deal with!
Faeros89 |
Faeros will try to make out what is down there as well before we decide how badly we need to retrieve it
Maybe some outsider with a diverse set of resistances? Something that could lend us some buffs or utility in addition to this task? not actually sure what is on your list
GM BPChocobo TK2 |
Dinostealer finds that the liquid is oddly tingly, but not painful and soothingly warm. He manages to grab a ring until the liquid parts and a red glob moves through the pool towards the intelligent dinosaur, forming several thin blades from its mass as the heat in the pool intensifies!
Ooze: 1d20 - 2 ⇒ (7) - 2 = 5
Artemus: 1d20 + 5 ⇒ (8) + 5 = 13
Faeros: 1d20 + 13 ⇒ (7) + 13 = 20
Nilfyr: 1d20 + 3 ⇒ (12) + 3 = 15
Thunderstealer: 1d20 ⇒ 11
Init Order (bold = up)
Faeros
Nilfyr
Artemus
Thunderstealer
Red glob
This is a shard slag, a fiery ooze whose form is covered molten metal. Magical weapons are needed to fully harm it, and the heat from its body burns those around it. It strikes targets by making numerous blades from its body and lashing out.
Shard slags' heat is so strong that the pain it causes can debilitate those it affects. Furthermore, striking at it with weapons can damage them, even melting adamantine! However, water and cold severely affect the creature.
GM BPChocobo TK2 |
Was hoping for more, but botting and continuing!
Thunderstealer grabs the sword, although he has to cradle it with his head and small arms to keep a grip on the large blade. He then moves towards the ceiling in the chamber, now 10' above the pool.
Faeros studies the creature and readies a single arrow in case it comes out.
Art Percep: 1d20 + 24 ⇒ (18) + 24 = 42
Art Kn: Dungeoneering @ thing: 1d20 + 18 ⇒ (13) + 18 = 31
Artemus identifies the creature as a shard slag, warning Faeros and Nilfyr that their adamantine weapons are at risk with this foe. Everyone can read the creature spoilers He then readies a snowball in case the ooze gets out.
Nilfyr trusts his luck and readies to smash the creature if it comes out...
attacks: 1d4 + 2 ⇒ (2) + 2 = 4
... and he doesn't have to wait long as four gooey appendages lash out in blade-like forms towards the floating dinosaur from inside the pool!
Blade @ Thunderstealer: 1d20 + 13 ⇒ (6) + 13 = 19
Damage on hit: 1d8 + 6 - 5 ⇒ (4) + 6 - 5 = 5
Fire damage on hit: 2d6 ⇒ (1, 1) = 2
Thunderstealer Fort on hit: 1d20 + 11 ⇒ (7) + 11 = 18
Blade @ Thunderstealer: 1d20 + 13 ⇒ (16) + 13 = 29
Damage on hit: 1d8 + 6 - 5 ⇒ (3) + 6 - 5 = 4
Fire damage on hit: 2d6 ⇒ (4, 1) = 5
Thunderstealer Fort on hit: 1d20 + 11 ⇒ (19) + 11 = 30
Blade @ Thunderstealer: 1d20 + 13 ⇒ (20) + 13 = 33
Damage on hit: 1d8 + 6 - 5 ⇒ (6) + 6 - 5 = 7
Fire damage on hit: 2d6 ⇒ (3, 6) = 9
Thunderstealer Fort on hit: 1d20 + 11 ⇒ (3) + 11 = 14
Blade @ Thunderstealer: 1d20 + 13 ⇒ (4) + 13 = 17
Damage on hit: 1d8 + 6 - 5 ⇒ (4) + 6 - 5 = 5
Fire damage on hit: 2d6 ⇒ (4, 5) = 9
Thunderstealer Fort on hit: 1d20 + 11 ⇒ (9) + 11 = 20
attack 3 crit threat: 1d20 + 13 ⇒ (14) + 13 = 27
Extra Damage on cit: 1d8 + 6 ⇒ (5) + 6 = 11
Thunderstealer dodges most of the attacks, but one hits him so hard he bounces off the ceiling. No blood drips as the searing hit from within the molten blade cauterizes the wound, but leaves the dinosaur shaman staggered with wracking pain.
Init Order (bold = up)
Faeros (studied @ shard slag)
Nilfyr
Artemus (snowball readied)
Thunderstealer (flying 10' up, staggered, 27 damage, arms full)
Shard slag (in pool)
Nilfyr Starshadow |
Sorry, was waiting for Arty's Knowledge rolls...
Nilfyr, not relishing the thought of melting or otherwise damaging his fauchard, decides to delay it a bit; he casts a spell and a glowing starknife appears in front of him. It dives into the pool and attacks the shard slag...
Standard action: Cast spiritual weapon
Attack (Spiritual Weapon): 1d20 + 11 ⇒ (16) + 11 = 27
Damage (Spiritual Weapon): 1d8 + 3 ⇒ (3) + 3 = 6
GM BPChocobo TK2 |
@Thunderstealer: Did miss that, so will correct! And don't worry, retail hell for the Black Friday weekend is kicking my butt.
Botting Faeros/Art
Thunderstealer's glowing form now becomes darker and more sinister as rows of rows line the druid's scaled brow.
Nilfyr strikes using magic, the floating starknife piercing the shard slag's form.
Faeros uses some disposable wooden arrows to strike at the blob after realizing it can strike from its position.
Faeros studied bane DA arrow @ slag: 1d20 + 16 + 2 + 2 - 3 ⇒ (9) + 16 + 2 + 2 - 3 = 26
Damage on hit: 1d8 + 5 + 6 + 2d6 ⇒ (5) + 5 + 6 + (3, 1) = 20
Faeros studied bane DA arrow @ slag: 1d20 + 16 + 2 + 2 - 3 ⇒ (13) + 16 + 2 + 2 - 3 = 30
Damage on hit: 1d8 + 5 + 6 + 2d6 ⇒ (2) + 5 + 6 + (6, 1) = 20
Faeros studied bane DA arrow @ slag: 1d20 + 11 + 2 + 2 - 3 ⇒ (18) + 11 + 2 + 2 - 3 = 30
Damage on hit: 1d8 + 5 + 6 + 2d6 ⇒ (5) + 5 + 6 + (1, 2) = 19
Artemus continues to hold his spell.
The ooze remains in his protected bubble, still striking out at Thunderstealer!
Attacks: 1d4 + 2 ⇒ (3) + 2 = 5
Slag stab @ Thunderstealer: 1d20 + 13 ⇒ (17) + 13 = 30
Damage on hit: 1d8 + 6 - 10 ⇒ (5) + 6 - 10 = 1
Fire damage on hit: 2d6 - 10 ⇒ (6, 5) - 10 = 1
Thunderstealer Fort on hit: 1d20 + 11 ⇒ (4) + 11 = 15
Slag stab @ Thunderstealer: 1d20 + 13 ⇒ (5) + 13 = 18
Damage on hit: 1d8 + 6 - 10 ⇒ (6) + 6 - 10 = 2
Fire damage on hit: 2d6 - 10 ⇒ (1, 3) - 10 = -6
Thunderstealer Fort on hit: 1d20 + 11 ⇒ (7) + 11 = 18
Slag stab @ Thunderstealer: 1d20 + 13 ⇒ (15) + 13 = 28
Damage on hit: 1d8 + 6 - 10 ⇒ (4) + 6 - 10 = 0
Fire damage on hit: 2d6 - 10 ⇒ (3, 3) - 10 = -4
Thunderstealer Fort on hit: 1d20 + 11 ⇒ (6) + 11 = 17
Slag stab @ Thunderstealer: 1d20 + 13 ⇒ (2) + 13 = 15
Damage on hit: 1d8 + 6 - 10 ⇒ (2) + 6 - 10 = -2
Fire damage on hit: 2d6 - 10 ⇒ (2, 1) - 10 = -7
Thunderstealer Fort on hit: 1d20 + 11 ⇒ (8) + 11 = 19
Slag stab @ Thunderstealer: 1d20 + 13 ⇒ (15) + 13 = 28
Damage on hit: 1d8 + 6 - 10 ⇒ (3) + 6 - 10 = -1
Fire damage on hit: 2d6 - 10 ⇒ (5, 6) - 10 = 1
Thunderstealer Fort on hit: 1d20 + 11 ⇒ (7) + 11 = 18
Thunderstealer is stabbed thrice, although one of the piercings causes no harm from the demonic transformation. Nonetheless, the heat is so intense that it still burns from the inside, leaving the transformed dinosaur staggered again.
Init Order (bold = up)
Faeros (studied @ shard slag)
Nilfyr (spiritual weapon)
Artemus (snowball readied)
Thunderstealer (flying 10' up, staggered, 25 damage, arms full)
Shard slag (in pool, 65 damage)
HP corrected and taking into account fiendish form!
Artemus Jarm |
Here and ready to jump back in. But I am unclear about why I am still holding the snowball. I would think Art would have cast it as a readied action as soon as the creature came out after Thunderstealer. No?
GM BPChocobo TK2 |
Creature is still in the pool; it has reach to attack Thunderstealer. And despite the realism of striking at part of the creature that is going after Thunderstealer, Paizo created a feat to do specifically that which also means that doing so without the feat is not possible. A bit of a controversy when it came out a while ago.
And Doh, Thunderstealer. That will be one less damage, but more importantly, no staggered this turn!
Giving it one more day to see if the others post before botting and continuing.
GM BPChocobo TK2 |
@Artemus: The snowball would not work as it would go off on the liquid before hitting the creature. The arrows/melee strikes would go through and then strike the creature. Although at this point, I am expecting you to summon a bunch of things to damage it and keep yourself at safe distance :)
@Faeros: Yup! It does get a minor +2 cover bonus for being underneath the water, but it is not deep enough to trigger the underwater penalties for ranged combat from the surface.
@Thunderstealer: Indeed, the party can slowly kite the target or strike at it from safety at range, especially using disposable arrows. In fact, Faeros can probably take it in 2-3 more rounds with bane going on and with Thunderstealer now able to tank the think safely and since Thunderstealer has suggested the strategy, going to wave the rest of this battle.
Saving his more valuable stock, Faeros guided by Thunderstealer's calls, slowly picks the ooze apart before the creature is no more.
Thunderstealer then dives back into the pool, finding two more trinkets: a ring and a glass bead.
Artemus quickly identifies the goods as a ring of protection +1, a bead of force, and a +1 anarchic greatsword.
[ooc]Posting a follow up a bit later this morning[/i]
GM BPChocobo TK2 |
Steward chimes in as the party tends to Thunderstealer's minor wounds. "Strange, my banks do not recall a creature such as that within the master's menagerie. None the matter, we should press on.", the metal head says with gusto.
There are two doors form the tentacle room. North or Northwest?
Thunderstealer |
Steward chimes in as the party tends to Thunderstealer's minor wounds. "Strange, my banks do not recall a creature such as that within the master's menagerie. None the matter, we should press on.", the metal head says with gusto.
There are two doors form the tentacle room. North or Northwest?
"I think we've encountered one of these before in an upper level, so maybe this one found their way from there to here?"