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Nilfyr sighs and shakes his head. "I expect that this door will lead to a larger chamber, and the northern and southern doors to antechambers. I merely thought to clear the antechambers before the main chamber, but no matter, we'll get it all eventually." With that, he opens the door, fauchard held at the ready.

GM BPChocobo TK2 |

Will try to get to this today, but tomorrow morning may be in order, darn work and RPGSS stuff. Just wanted to let you guys know you aren't forgotten!

GM BPChocobo TK2 |

Nilfyr prepares himself and opens the door.
A pair of goblins, on their tip toes, are covered in sweat. In unison, they yell out in Goblin, and stab at the half-elf with tired arms.
"Finally!"
G1 dogslicer @ Nilfyr: 1d20 + 2 - 1 ⇒ (5) + 2 - 1 = 6
Damage on hit: 1d4 - 1 ⇒ (2) - 1 = 1
G2 dogslicer @ Nilfyr: 1d20 + 2 - 1 ⇒ (6) + 2 - 1 = 7
Damage on hit: 1d4 - 1 ⇒ (1) - 1 = 0
Both of their attacks slump lazily, not even getting close to Nilfyr.
No reason to do this combat; you guys will beat these tired goblins up easily. Presumably, one will be bleeding out, you can leave the other unconscious if you wish.
Behind the pair of exhausted goblins, a sigil the size of a human hand rests, glowing into the round core of the Emerald Spire.
It's an Azlanti binding rune for the number, 1.
The Azlanti binding rune here is a teleportation marker; it's a modified arcane mark that can be used to direct teleportation magic to certain areas without fail.
Beyond this short landing, sounds of moaning and shuffling feet can be heard.
Map updated, not bothering to put the goblins on there unless you want to show a new potential captive.

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Studying the Rune, Artemus quickly casts Detect Magic to reveal its secrets.
Linguistics: 1d20 + 8 ⇒ (2) + 8 = 10
Knowledge Arcana: 1d20 + 8 ⇒ (9) + 8 = 17
His study of the arcane allows him to understand what this rune is. This Azlanti binding rune is a teleportation marker. It's some type of modified arcane mark that can be used to direct teleportation magic to certain areas without fail.
Just to be clear, have we searched the room to the left? That is where I though we were going. lol

GM BPChocobo TK2 |

The room to the left is the goblin "armory", if that term can be used well at all.

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Fine with skipping the goblin confrontation...
Nilfyr nods. "Well, let's not use it yet. As you said, let's not leave any enemies behind..." With that, he begins heading towards the moaning sounds.

GM BPChocobo TK2 |

Sending the lights down, the party makes their way down, but partway up, the shuffling moves closer, and a small goblin, it's face half-peeled and rotted, works its way towards the party!
Z1: 1d20 + 1 ⇒ (17) + 1 = 18
Z2: 1d20 + 1 ⇒ (15) + 1 = 16
Artemus: 1d20 + 2 ⇒ (14) + 2 = 16
Istralanix: 1d20 + 2 ⇒ (9) + 2 = 11
Kristoff: 1d20 + 3 ⇒ (13) + 3 = 16
Nilfyr: 1d20 + 3 ⇒ (2) + 3 = 5
Init Order:
Z1
Kristoff
Artemus
Z2
Istralanix
Nilfyr

GM BPChocobo TK2 |

The first zombie moves faster than others can expect and gets in Nilfyr's face, a foul stench coming from its rotted mouth.
Init Order: (bold = up!)
Goblin Zombie 1
Kristoff
Artemus
Goblin Zombie 2
Istralanix
Nilfyr

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Atemus studies the shambling creatures for a moment before reporting These are zombies. Use slashing weapons to cut them down.
Knowledge Religion: 1d20 + 8 ⇒ (13) + 8 = 21
He then readies his crossbow in case something other than a zombie shows up.

GM BPChocobo TK2 |

@Kristoff: Sure you can cast a dpell, just let me know which one.
@Artemus: Other than being goblin sized, they are standard zombies, albeit weaker physically but marginally more nimble.
The gobie in the back tries to move up but fails horribly.
Niflyr and Istralanix, you're up!
-Posted with Wayfinder

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As the zombie approaches, Nilfyr lashes out with his fauchard.
Attack of Opportunity (Combat Reflexes)
AoO (Fauchard): 1d20 + 4 ⇒ (17) + 4 = 21
Damage (Fauchard): 1d10 + 4 ⇒ (4) + 4 = 8

GM BPChocobo TK2 |

Ahh, forgot about that l, Nilfyr! Sorry!
With a quick slice, the half-elf wounds the first zombie, but it still moves after him.
-Posted with Wayfinder

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"Back away; give me some space." He says, needing room to swing his fauchard.
Nilfyr will delay until someone moves away
Not an action: 5' step into the vacated spot
Standard action: Attack zombie
Attack (Fauchard (2H)): 1d20 + 4 ⇒ (15) + 4 = 19
Damage (Fauchard (2H)): 1d10 + 4 ⇒ (5) + 4 = 9

GM BPChocobo TK2 |

Niflyr tries to get into some space while Istralanix fails to stab at a zombie from behind.
Sorta realized Artemus still has a standard action, waiting for him.
-Posted with Wayfinder

GM BPChocobo TK2 |

Nevermjnd, missed the readied. The wounded zombie strikes at Nilfyr! Z1 slam @ Nilfyr: 1d20 + 3 ⇒ (12) + 3 = 15 Damage On hit: 1d4 + 1 ⇒ (1) + 1 = 2
Nilfyr's armor narrowly prevents the blow from injuring him, rattling the warpriest instead.
Kristoffer and Artemus are up! Z1 has 8 damage, Z2 uh nscathed.
-Posted with Wayfinder

GM BPChocobo TK2 |

Sorry guys, there had been a loss in my immediate family. Posting will be minimal until Sunday. I apologize for another delay and appreciate your patience!
-Posted with Wayfinder

GM BPChocobo TK2 |

Back! On mobile right now though, so Nilfyr and Istralanix, feel free to post your actions! I'll be ready to review and update stuff tomorrow, but I believe it will end with some defeated zombies1

GM BPChocobo TK2 |

Artemus opens up space for Nilfyr who swings his weapon upwards as he backs up. The blade slices through the undead goblin, felling it.
The remaining goblin moves up, clawing at Kristoff!
Nilfyr, you can make an AoO @ Z2
Z2 slam @ Kristoff: 1d20 + 3 ⇒ (1) + 3 = 4
Damage on hit: 1d4 + 1 ⇒ (2) + 1 = 3
Actually... this zoblin ain't doing much with a full round of actions plus an AoO on him. Calling it.
And in a flurry of strikes, the remaining zoblin is finished off!
Checking down below, there's another landing with a door at the bottom. A black wind howls from below a crevice in the door.
Aka, don't go down that door, you aren't quite ready for level 2 yet :P
There are now two doors, one to the north and one to the south. Where do you go?

GM BPChocobo TK2 |

As the party approaches the door and get next to it, the sounds of two squeaky voices arguing can be heard.
"I found it, itz mine!"
"Nuh uh, I killed it, so its MINE!"
"MINE!"
"MINE!!!"
Opening the door, a pair of goblins, currently unaware of you or the carnage that occurred outside of this room, are in a fight with each other over the back half of a partially cooked coyote.
The rest of the room appears to be a mess hall that does bear that name well. A single wooden door lies ahead.
If you wish to engage them, I'll just call the combat. You'll get surprise round on them. If you wish to talk to them or just sneak past, I'll need the appropriate rolls.

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Nilfyr can't talk to them, so would just kill them. However, if someone else makes some sort of friendly overtures towards them, he won't interfere.

GM BPChocobo TK2 |

And in the end, no one gets the coyote hindquarters.
Searching the room (because that's what intrepid adventurers do) results in more goblin weapons, several metal tins used as crude plats, and the hindquarters of a coyote.
A single door beckons for you to open it.

GM BPChocobo TK2 |

As Kristoff listens, he hears a mixture of Goblin excitement as long with metallic clans with the occasional whir
-Posted with Wayfinder

GM BPChocobo TK2 |

Kristoff bursts down the door, exposing a curved room (at least as far as he can see with the lights behind him). A couple of decaying tables can be seen. The smell of cooked chemicals linger. The light barely reflects a green, metallic figure lurking at the back of the illumination it has total concealment still.
The sound of an irate goblin can now be heard.
"Intrudas! Da perfekt oppatunity to test ya before Grulk! Get 'em Clanky!"
The whirring sound becomes more active as the green figure begins to move towards the party.
You can see the room for what it is: a rundown kitchen converted to a equivalent of a child's laboratory, with much of the setup on a newer table in the back. The figure before the party appears metallic, but various fetishes of bone and leather are strung into the construct. Further, one of the arms is replaced by a withered human arm that is just animate enough to be useful. A crazed looking goblin is behind it, barking orders. You can give me a DC 10 Kn: Religion check if you have it.
For your sake, the goblin is also acting just before Clanky. Not posting it til the others are aware.
Clanky: 1d20 - 1 ⇒ (4) - 1 = 3
Skitzzertz: 1d20 + 4 ⇒ (4) + 4 = 8
Artemus: 1d20 + 2 ⇒ (7) + 2 = 9
Istralanix: 1d20 + 2 ⇒ (15) + 2 = 17
Kristoff: 1d20 + 3 ⇒ (14) + 3 = 17
Nilfyr: 1d20 + 3 ⇒ (13) + 3 = 16
Init Order (bold = up)
Kristoff
Istralanix
Nilfyr
Artemus
Clanky
Map updated!

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Istrlalanix darts into the room, past the mechaman, and swings his axe at the goblin!
Power Attack vs FF?: 1d20 + 4 - 1 ⇒ (2) + 4 - 1 = 5
Bah! Reroll for that max damage: 1d20 + 4 + 4 - 1 ⇒ (20) + 4 + 4 - 1 = 27 Woot!, that's better.
Damage: 1d12 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Crit Confirm vs FF: 1d20 + 4 - 1 ⇒ (11) + 4 - 1 = 14
Extra Damage: 2d12 + 8 + 4 ⇒ (5, 7) + 8 + 4 = 24

GM BPChocobo TK2 |

As a heads up, the first hit dropped him. The second is just to make him a smear on the wall.
A half a goblin squeak is all that is heard after Istralanix darts in out of view.
A perfectly cleaved goblin, split into two, can be seen on the floor. Its crude leather armor is now useless.

GM BPChocobo TK2 |

@Kristoff: You watch the thing carefully, ready to take advantage of its erratic, sluggish movements.
Init Order (bold = up)
Kristoff
Istralanix
Nilfyr
Artemus
Clanky

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Nilfyr, seeing the metallic being, charges the thing and swings his fauchard at it.
Attack green mechanical thing
Attack (Fauchard): 1d20 + 4 ⇒ (15) + 4 = 19
Damage (Fauchard): 1d10 + 4 ⇒ (9) + 4 = 13

GM BPChocobo TK2 |

@Artemus: With a hollowed 'clank', your bolt pierces the green automaton's shell, although the metal did slow down a small portion of the bolt.
@Nilfyr: Your hafted blade slams down hard on the construct, knocking loose some gears and rending steel and leather. It still stands.
'Clanky' looks down at the slain goblin, then turns to backhand the tiefling who slew it.
Clanky slam @ Istralanix: 1d20 + 6 - 1 ⇒ (5) + 6 - 1 = 10
Damage on hit: 1d6 + 7 ⇒ (5) + 7 = 12
The slayer, expecting a reprisal, easily ducks under the swing, noting that its power would have nearly felled him in a single blow.
Init Order (bold = up)
Kristoff (studied Clanky)
Istralanix
Nilfyr
Artemus
Clanky (15 damage)
Map updated

GM BPChocobo TK2 |

@Istralanix: Your swing breaks off the withered arm on Clanky, sparks now spitting out from the strange green construct.

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Nilfyr swings again at the construct, but his fauchard misses its mark.
Standard action: Attack green mechanical thing
Attack (Fauchard): 1d20 + 4 ⇒ (3) + 4 = 7
Damage (Fauchard): 1d10 + 4 ⇒ (10) + 4 = 14