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Nilfyr has a reach weapon and low-light vision. It sounds, then, like he can do what he needs to do?
Nilfyr rushes into the entryway and swings his fauchard at the southern goblin.
Swift action: Activate "Agile Feet" blessing (travel domain), allowing him to ignore difficult terrain for 1 round (1/3 blessings used)
Move action: As indicated on map
Standard action: Attack southern goblin
Attack (Fauchard (2H)): 1d20 + 4 ⇒ (7) + 4 = 11
Damage (Fauchard (2H)): 1d10 + 4 ⇒ (3) + 4 = 7

GM BPChocobo TK2 |

@Nilfyr: You swing at the goblin, who is now more agile and aware since Istralanix's opening arrow.
Kristoff has been quiet lately; I'll give him to the weekend then delay or bot him and continue afterwards if he doesn't respond by Monday.

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Sorry been out sick with a bug thats been going around and a move on top of that. I am back to my regular weekly posting.
Kristoff will move toward the goblins 15' and remain to the shadows.
stealth: 1d20 + 6 ⇒ (18) + 6 = 24
He will then throw a dagger at a goblin.
Feel free to adjust for any range penalties.
1d20 + 3 ⇒ (5) + 3 = 81d4 + 1 ⇒ (1) + 1 = 2

GM BPChocobo TK2 |

@Kristoff: Given the immense darkness around here, there would be room for you to stealth had they not observed you first (and have ample darkvision to do so with. Also, there are two goblins so I do need to know which one you were approaching (the north one or the south one). Albeit, with that roll, the attack was going to miss anyway, but the northern one will have total concealment due to the light being blocked by cover.
The wounded goblin dismounts and brings his horsechopper down upon the nimble half-elf! "Ima stabya ina neckya!", the goblin screams in crude Taldane.
GC Red horsechopper @ Nilfyr: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
Damage on hit: 1d8 + 1 + 2 ⇒ (3) + 1 + 2 = 6
The powerful slice nearly cripples Nilfyr as the goblin successfully stabs him.
Meanwhile, the goblin dog mount steps up and also tries to bite him!
GD Red bite @ Nilfyr: 1d20 + 2 ⇒ (3) + 2 = 5
Damage on hit: 1d6 + 3 ⇒ (5) + 3 = 8
Fort save on hit vs DC 12: 1d20 + 3 ⇒ (20) + 3 = 23
However, rat-like creature is slow and doesn't even get close to wounding Nilfyr.
The other mounted goblin disappears into the darkness.
He moves further and opens a pair of wooden doors, ready to continue further ahead.
Init Order (bold = up!)
Mounted Goblin Blue
Artemus
Istralanix
Nilfyr (6 damage)
Kristoff (need to know where repositioned)
Goblin Red (8 damage)
Goblin Dog Red

GM BPChocobo TK2 |

@Istralanix: Your arrow once again lands true, wounding the goblin the others cannot see, but not stopping it.

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Artimus uses a free action to relocates his dancing lights. Then stepping back from the goblin dog lets fly with a magic missile at the wounded gobbling that wounded Nilfyr.
Magic Missile: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6 One point is from his Havoc of the Society trait.

GM BPChocobo TK2 |

@Artemus: Your bolt hits the goblin square in the chest, slumping over unconscious!
Map updated to reflect the new lighting
Init Order (bold = up!)
Mounted Goblin Blue
Artemus
Istralanix
Nilfyr (6 damage)
Kristoff (need to know where repositioned)
Goblin Red (14 damage, bleeding out, unconscious)
Goblin Dog Red

GM BPChocobo TK2 |

@Kristoff: It is pitch black to the north now as Artemus has removed the light source from that area. You'll have to have your own to see anything in that direction.
Recap of illumination rules
Normal vision
5' OK
10' concealment
Past that: total concealment
Lowlight vision
10' OK
15' concealment
Past that: total concealment
Darkvision
See OK
Without any illumination (or darkvision), you are considered blind and must make an Acrobatics check to move more than half-speed or fall prone.

GM BPChocobo TK2 |

That sounds like something I would do. Hope it gets better! And no worries, I explained that before you started posting again and you had a lot to catch up on!
Heading to the south, you can properly see a goblin dog snarling near Nilfyr (and you can properly attack it, too, if you wish! Your wounded companion would appreciate that I'm sure :))
Init Order (bold = up!)
Mounted Goblin Blue
Artemus
Istralanix
Nilfyr (6 damage)
Kristoff
Goblin Red (14 damage, bleeding out, unconscious)
Goblin Dog Red

GM BPChocobo TK2 |

A quick yip is all that is heard as the goblin dog lies motionless in a pool of his own blood.

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I just realized that Nilfyr doesn't even have CLW...what an oversight..
Nilfyr casts light on his fauchard and makes his way north.
Standard action: Cast light
Move action: Move north, stopping 15' from the goblin

GM BPChocobo TK2 |

@Nilfyr: The wounded warpriest heads north to follow Istralanix, but can only see him looking to the east while the sound of a door being open is audible.
The continued sound of running, padded feet echoes as presumably the goblin continues to run while yelling out,
"Da longshanks are comin! Da longshanks are comin! An' da ugly one of 'em can see us!"
You see the goblin turn the corner to the right before disappearing from your view.
Init Order (bold = up!)
Mounted Goblin Blue
Artemus
Istralanix
Nilfyr (6 damage)
Kristoff
Map updated!

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If the goblin headed through the difficult terrain, then Nilfyr will activate his blessing again and make his way east, trying to catch up to the goblin. I'm loathe to move my own character, since that might mess up mappage...

GM BPChocobo TK2 |

Yeah, it's weird in this case since I have to play a lot more fog of war than others. I'll move you further on ahead.
Before he ran off again, Nilfyr manages to get within ten feet of the cowardly goblin, who runs off into beyond the darkness.
Nilfyr Percep: 1d20 + 10 ⇒ (5) + 10 = 15
Nilfyr thinks the goblin banked to his right (south) shortly after moving ahead.
Map updated; this action is updating the previous turn, but doesn't affect the goblin's action.
Init Order (bold = up!)
Mounted Goblin Blue
Artemus
Istralanix
Nilfyr (6 damage)
Kristoff

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If the goblin used a move action to open the door, Nilfyr should be able to catch up (especially considering the fact that he can ignore the difficult terrain) and attack, right?

GM BPChocobo TK2 |

@Nilfyr: The goblin used a move action to open the door on the previous turn. Thus, this one he was able to use withdraw to move away from you safely in this case. But also note that goblin dogs move much faster than two-footed pointy eared longshanks.

GM BPChocobo TK2 |

@Artemus: Your light shines into a round tower that is badly damaged, its floor strewn with rubble.
Artemus Percep: 1d20 + 5 - 5 ⇒ (13) + 5 - 5 = 13
G1 Init: 1d20 + 6 ⇒ (13) + 6 = 19
G2 Init: 1d20 + 6 ⇒ (13) + 6 = 19
The light happens to reflect differently from a portion of the wall where the spell is just fading out due to the keep's strange magics. With a rustle of wind, you perceive a false wall that is actually a canvas cloth painted stone grey. Highlighted in a blue rectangle on the map
@Kristoff & Nilfyr: You both hear some shouting in goblin, and hear a curse from Istralanix as a thud comes from his area.
You try to give chase, moving much slower on the glassy rubble than the mounted goblin. From this curving room, another door to the east provides a possible exit. A small table with four rickety chairs sits in the middle with a pair of dice lying on the table amid cups and plates.
Two goblins reside in this room. One has drawn a shortbow and has spotted you, launching an arrow!
G1 Arrow @ Istralanix: 1d20 + 4 ⇒ (20) + 4 = 24
Damage on hit: 1d4 ⇒ 2
Luckily your armor barely prevents the arrow from contacting your flesh. Meanwhile, the other goblin lies asleep with 5 pieces of cheese, 4 chicken bones, and moldy slice of bread in its ear.
You also hear the sound of a door creaking down the hallway to your right.
Init Order (bold = up!)
Mounted Goblin Blue
Artemus
Istralanix
Nilfyr (6 damage)
Kristoff

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Noting the hidden passage for later Artemus flashes forward his dancing lights as he moves to hopefully illuminate the enemy. Teh lights can move 100' a round as a free action so he should be able to do some searching with them, moving them forward as he moves and panning the area. That is a double move if we are in difficult terrain still.

GM BPChocobo TK2 |

@Artemus: I'd allow 2 searches if that is your intent (move the lights as free action, then move action Perception. However, the search will only be for the final location you stop the lights instead of a panning the area for a wider bearth as within the confines of a free action and your own limited visibility in this case, you just can't focus long enough to identify anything.
I also moved you back a short bit. You already used one move action to get to your previous location, so a second move action would get here. For the lights, this position is assumed that Istralanix is telling you where exactly he sees the goblins. If he doesn't for some reason, the lights will have to go 5' south and 10' closer to you as that's the farthest they could be where you could see them (as is, you can only see 10' in front of you due to Nilfyr's own personal light).
Waiting 2 more hours for Nilfyr, then botting and continuing.

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From the darkness you hear the soft twang of a bow string, and Istralanix grunting in pain, then a roar of fury!

GM BPChocobo TK2 |

Don't count that or the hit. I had that typed originally before I through in the Initiatives of the goblins. So no worries. Thanks for checking.
And I'm ok with keeping your rolls :)

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Hmm. OK. Not really searching so much as scanning/illuminating. He can move the lights 100' every round for free. so instead of sliding them in a strait line down the middle of a room they dart back and forth moving through most of the room. Maybe just color.

GM BPChocobo TK2 |

Gotcha, that's fine, I'll allow that to try and 'map' the area as you've moving along.
Nilfyr moves up, and seeing the armed goblin, swings at it!
Nilfyr fauchard @ G1: 1d20 + 4 ⇒ (1) + 4 = 5
Damage on hit: 1d10 + 4 ⇒ (7) + 4 = 11
However, he nearly trips on a piece of moldy cheese and can barely brace himself with his weapon.
Meanwhile, the sound of more Goblin yelling can be heard to the south.
You see the mounted goblin now coming back, bow drawn.
Istralanix then fires an arrow at the goblin that shot at him, felling the beast with a single hit.
Init Order (bold = up!)
Mounted Goblin Blue
Artemus
Istralanix
G2 (asleep, doesn't seem to react to the battle sounds or screaming)
Nilfyr (6 damage)
Kristoff

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Artemus comes up and attempts to daze the remaining goblin. DC 14 will save or be dazed. He will, of course, dance the lights around as needed to both explore, and to illuminate his target.

GM BPChocobo TK2 |

@Artemus: G2 is currently asleep, dazing would actually wake it up. Still want to try and cast the spell on him?
Artemus Percep: 1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 20
@Artemus: From this curving room, another door to the east provides a possible exit. A small table with four rickety chairs sits in the middle with a pair of dice lying on the table amid cups and plates. One goblin rests with its head on the table and an earful of various bits of food while the other lies unconscious with an arrow in its large bulbous head.
As with the ruined tower area, a poorly painted cloth rests against the north wall of this section, hiding an opening.

GM BPChocobo TK2 |

Surprisingly no, but if an earful of food doesn't wake this guy, it'll probably take a shot to the face to do so (unless you hit too hard). You hear a goblin dog, to the south, but none you can see.

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Nilfyr makes his way into the southern corridor.
He can move up to 60', and if he sees an opponent that he can't attack this round, he'll stop 15' away to (hopefully) provoke an AoO
Attack (Fauchard): 1d20 + 4 ⇒ (10) + 4 = 14
Damage (Fauchard): 1d10 + 4 ⇒ (3) + 4 = 7

GM BPChocobo TK2 |

There is a target within your movement speed! I'll use your AoO roll for the attack
The mounted goblin is surprised to see the longshank with a glowing weapon come towards him and narrowly dodges out of the way from the swing.
Dropping his bow, the goblin grabs his horsechopper and swings it in a wide arc!
GC Blue horsechopper @ Nilfyr: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Damage on hit: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11
Expecting a heavy blow, Nilfyr ducks under the blade!
Pushing his mount forward with his heels, the goblin dog lurches forward to take a bit of the half-elf!
Goblin Dog bite @ Nilfyr: 1d20 + 2 ⇒ (6) + 2 = 8
Damage on hit: 1d6 + 3 ⇒ (6) + 3 = 9
DC 12 Fort save on hit: 1d20 + 3 ⇒ (17) + 3 = 20
Using the back end of his weapon, Nilfyr keeps the goblin dog at bay!
G3 Init: 1d20 + 6 ⇒ (20) + 6 = 26
G4 Init: 1d20 + 6 ⇒ (15) + 6 = 21
G5 Init: 1d20 + 6 ⇒ (15) + 6 = 21
Nilfyr and Istralanix can see a trio of goblins come up, bows drawn! Two of them fire arrows at the half-elf, while one lobs a piece of stinky cheese!
G3 arrow @ Nilfyr: 1d20 + 4 - 4 - 4 ⇒ (3) + 4 - 4 - 4 = -1
Damage on hit: 1d4 ⇒ 4
G4 arrow @ Nilfyr: 1d20 + 4 - 4 - 4 ⇒ (5) + 4 - 4 - 4 = 1
Damage on hit: 1d4 ⇒ 2
G35 cheese @ Nilfyr: 1d20 + 4 - 4 - 4 ⇒ (4) + 4 - 4 - 4 = 0
DC 10 Fort save to not think the cheese is horrifically disgusting: 1d20 + 3 ⇒ (3) + 3 = 6
Too excited to shoot straight, arrows and moldy cheese goes everywhere around Nilfyr!
Init Order (bold = up!)
Mounted Goblin Blue
G3
G4
G5
Artemus
Istralanix
G2 (asleep, doesn't seem to react to the battle sounds or screaming)
Nilfyr (6 damage)
Kristoff

GM BPChocobo TK2 |

@Istralanix: A telling blow is only avoided due to wanting to prevent accidentally sticking your allow with your deadly strike.

GM BPChocobo TK2 |

No, but it's a funny story. So the goblins here have a mandate that they can't eat in the barracks... so the goblins came up with a game of "hot stinky cheese", hiding the cheese in each of the other goblin's cots and hoping that they aren't the one with the cheese in their bed when the boss inspects!
If you have a strong stomach, you could eat it. Maybe find a starving ratfolk to bribe it.

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Nilfyr takes a step back and swings his fauchard at the nearest goblin.
Not an action: 5' step, as indicated on map
Standard action: Attack goblin
Attack (Fauchard): 1d20 + 4 ⇒ (19) + 4 = 23
Damage (Fauchard): 1d10 + 4 ⇒ (3) + 4 = 7
Critical Confirm (Fauchard): 1d20 + 4 ⇒ (10) + 4 = 14
Critical Damage (Fauchard): 1d10 + 4 ⇒ (7) + 4 = 11

GM BPChocobo TK2 |

@Nilfyr: Your fauchard strikes true, crippling the mounted goblin, but not slaying him.
Init Order (bold = up!)
Mounted Goblin Blue (7 damage)
G3
G4
G5
Artemus
Istralanix
G2 (asleep, doesn't seem to react to the battle sounds or screaming)
Nilfyr (6 damage)
Kristoff
Giving Artemus/Kristoff until noon-ish MST before moving on

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Not sure the map is right as Istralanix has not moved up close enough to use a longspear. Had he done so I am not sure Nilfyr can step bad Bringing this up so I know how far Artemus can see using his dancing lights to greatest effect.
Artemus flashes the dancing lights over the goblin's heads, perhaps distracting them slightly, and then settles them above them for maximum visibility. He then expends an arcane pool point to quick summon an Eagle among the archers. It full attacks one of the goblins, smiting with its first attack.
Sorry, out of time. Running to a meeting. Please place the eagle, and roll its attacks if you can. If not I'll do so after my meeting.

GM BPChocobo TK2 |

Yeah, goof on my part. I did not update the map for Nilfyr... we'll assume he took the non-proficiency penalty to use the weapon adjacent to the target. This doesn't affect the crit confirm at the very least
Eagle bite @ G3: 1d20 + 3 ⇒ (8) + 3 = 11
Damage on hit: 1d4 + 1 ⇒ (4) + 1 = 5
Eagle talon @ G3: 1d20 + 3 ⇒ (5) + 3 = 8
Damage on hit: 1d4 + 1 ⇒ (1) + 1 = 2
Eagle talon @ G3: 1d20 + 3 ⇒ (14) + 3 = 17
Damage on hit: 1d4 + 1 ⇒ (4) + 1 = 5
The eagle violently rakes at the goblin, but only one talon gets through.
Init Order (bold = up!)
Mounted Goblin Blue (7 damage)
G3 (5 damage)
G4
G5
Artemus/Eagle
Istralanix
G2 (asleep, doesn't seem to react to the battle sounds or screaming)
Nilfyr (6 damage)
Kristoff

GM BPChocobo TK2 |

@Kristoff: Just missed the CMD roll; because of this, you lose the move action AND provoke the AoO. This is only from the first foe, though.
"Back away goofyshank!", the wounded goblin shouts, stabbing at Kristoff as he closes in.
Blue GC horsechopper AoO @ Kristoff: 1d20 + 3 + 2 - 4 ⇒ (14) + 3 + 2 - 4 = 15
Damage on hit: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9
Luckily, Nilfyr takes up enough space that the blade bounces off of the Achachekite's armor, but it's enough to force Kristoff back away from the goblin horde.
[ooc]You can attempt another Acrobatics check if you wish, but that will be your turn.

GM BPChocobo TK2 |

Actually, I'm ok with that.
@Kristoff: While your first attempt failed, an even more daring and impressive set of nimble accuracy occurs, barely making it through all of the goblins and retreating to the side, although without time to strike at them.
Now, the goblin horde counter attacks!
The mounted goblin aims for Istralanix while the dog tries to bite Nilfyr!
Ride check to attack while mounted: 1d20 + 10 ⇒ (13) + 10 = 23
Blue mounted goblin @ Istralanix: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16
Damage on hit: 1d8 + 1 ⇒ (4) + 1 = 5
"Where is the gulsplatz on you!", the goblin curses in Common, unable to strike the tiefling due to Nilfyr's presence.
Goblin dog bite @ Nilfyr: 1d20 + 2 ⇒ (1) + 2 = 3
Damage on hit: 1d6 + 3 ⇒ (3) + 3 = 6
Fort Save on hit: 1d20 + 3 ⇒ (7) + 3 = 10
The goblin dog, distracted by the flapping bird, can barely manage an acceptable bite.
The goblins all draw crudely made dogslicers, two stabbing at the flying eagle while one tries to strike the agile Kristoff!
G3 dogslicer @ eagle: 1d20 + 2 ⇒ (7) + 2 = 9
Damage on hit: 1d4 ⇒ 2
Init Order (bold = up!)
Mounted Goblin Blue (7 damage)
G3 (5 damage)
G4
G5
Artemus/Eagle
Istralanix
G2 (asleep, doesn't seem to react to the battle sounds or screaming)
Nilfyr (6 damage)
Kristoff
G4 dogslicer @ Kristoff: 1d20 + 2 ⇒ (3) + 2 = 5
Damage on hit: 1d4 ⇒ 2
G5 dogslicer @ eagle: 1d20 + 2 ⇒ (11) + 2 = 13
Damage on hit: 1d4 ⇒ 1
The goblins are more flailing their arms than significantly attacking anything, though.