Valeros

Thunderstealer's page

679 posts. Organized Play character for Auke Teeninga.


About Thunderstealer

Thunderstealer
Male human (Kellid) druid (saurian shaman) 11 (Pathfinder RPG Ultimate Magic 39)
CN Medium humanoid (human)
Init +0; Senses Perception +19
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Defense
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AC 22, touch 14, flat-footed 22 (+4 armor, +3 deflection, +1 insight, +4 natural)
hp 102 (11d8+44)
Fort +16, Ref +10, Will +17; +4 vs. fey and plant-targeted effects
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Offense
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Speed 40 ft.
Melee +1 longspear +13/+8 (1d8+23/×3) or
. . horsechopper +16/+11 (1d10+22/×3) or
. . bite +17 (1d6+16), 2 claws +17 (1d4+16)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 longspear, 10 ft. with horsechopper)
Special Attacks rake (2 claws +17, 1d4+16), wild shape 4/day
Druid (Saurian Shaman) Spells Prepared (CL 11th; concentration +14)
. . 6th—wall of stone
. . 5th—communal air walk[UC], baleful polymorph (DC 18)
. . 4th—freedom of movement (2), life bubble[APG] (DC 17)
. . 3rd—communal delay poison[UC], greater magic fang (2), communal resist energy[UC] (2)
. . 2nd—barkskin (4), certain grip[UC]
. . 1st—deadeye's lore[UC], faerie fire, heightened awareness[ACG], longstrider (2)
. . 0 (at will)—create water, light, mending, stabilize
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Statistics
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Str 28, Dex 11, Con 15, Int 7, Wis 17, Cha 7
Base Atk +8; CMB +16 (+18 grapple); CMD 31
Feats Augment Summoning, Martial Weapon Proficiency (horsechopper), Planar Wild Shape[UC], Power Attack, Quick Wild Shape[UM], Spell Focus (conjuration), Toughness, Vital Strike
Traits dinosaur whisperer, dirty fighter
Skills Acrobatics +2 (+6 to jump), Appraise +0, Bluff +2, Climb +15, Diplomacy +2, Disguise +0, Escape Artist +2, Fly +6, Handle Animal +9, Heal +9, Intimidate +2, Knowledge (nature) +6 (+7 vs. dinosaurs), Knowledge (planes) +5, Perception +19, Ride +2, Sense Motive +7, Spellcraft +4, Stealth +2, Survival +15 (+16 vs. dinosaurs), Swim +15; Racial Modifiers +2 Sense Motive
Languages Common, Druidic, Hallit
SQ nature bond (deinonychus named Belcher), nature sense, saurian's totem transformation, saurian's totemic summons, totem transformation (saurian's natural weapons[UM]), trackless step, wild empathy +9, woodland stride
Other Gear +1 longspear, horsechopper[ARG], belt of giant strength +6, cloak of resistance +5, dusty rose prism ioun stone, first aid gloves, ring of eloquence[ACG], shifter's headband (+4 wis)[UE], 95 gp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Planar Wild Shape May add the celestial or fiendish template to your animal form
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Quick Wild Shape Wild shape quickly into a less powerful form
Saurian's Totem Transformation (Move Action, 11 minutes/day) (Su) Adopt aspect of the saurian while in normal form.
Saurian's Totemic Summons (Su) Standard action to summon dinosaur/reptiles and grant temp Hp.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Vital Strike Standard action: x2 weapon damage dice.
Wild Empathy +9 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (9 hours, 4/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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Belcher CR –
Deinonychus
N Medium animal
Init +4; Senses low-light vision, scent; Perception +5
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Defense
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AC 30, touch 15, flat-footed 25 (+4 armor, +4 Dex, +1 dodge, +11 natural)
hp 85 (9d8+45)
Fort +10, Ref +10, Will +4 (+4 morale bonus vs. enchantment effects)
Defensive Abilities evasion
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Offense
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Speed 70 ft.
Melee bite +11 (1d6+11 plus 2d6 vs. evil), 2 claws +11 (1d4+11 plus 2d6 vs. evil), 2 talons +12 (2d6+11 plus 2d6 vs. evil)
Special Attacks pounce
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Statistics
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Str 22, Dex 18, Con 19, Int 2, Wis 12, Cha 14
Base Atk +6; CMB +10; CMD 27
Feats Dodge, Improved Natural Attack (talon), Power Attack, Toughness, Weapon Focus (talon)
Tricks Air Walk, Attack, Attack, Attack Any Target, Down, Exclusive, Fetch, Fighting, Flank, Maneuver (Grapple), Stay, Track
Skills Acrobatics +12 (+28 to jump), Climb +10, Perception +5, Survival +2, Swim +10
SQ air walk, attack any target, devotion, exclusive, fetch, fighting, flank, maneuver, track
Other Gear holy amulet of mighty fists
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Special Abilities
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Air Walk [Trick] The animal can be ridden through the air when affected by spells.
Attack Any Target [Trick] The animal will attack any creature on command.
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Evasion (Ex) No damage on successful reflex save.
Exclusive [Trick] Takes orders only from its trainer.
Fetch [Trick] The animal will get a specific object.
Fighting [Trick] The animal has been trained to fight.
Flank [Trick] Attempts to attack and flank indicated enemy.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Maneuver [Trick, Grapple] Attempts specified maneuver against target.
Pounce (Ex) You can make a full attack as part of a charge.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Track [Trick] The animal will track a scent.