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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
Looks like Badr is occupied, so I guess I'll move it along.
Badr reloads and fires on the human to his West.
attack: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
damage: 1d12 + 1 ⇒ (12) + 1 = 13
Holy crap, that's twice in a row now I rolled a 12 for Badr's gun damage...
The bullet zips through the man's eye, and goes out through the back of his head.
The man at the top of the stairs leaves himself open as he tries to draw his sword, and Mu lashes out at him with his fist.
attack: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d8 + 3 ⇒ (7) + 3 = 10
However the novel experience of being so big in such a small space throws him off, and he fails to connect. The man takes a stab at Mu in return.
attack: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d6 + 1 ⇒ (1) + 1 = 2
And fails miserably.
Exiel sees 4 unaromored men in the south room. They look quite the worse for wear, and one of them coughs up a yellow glob on phlegm and spits it on the groud as the four of them reach for shortswords. Two of them are close enough to take 5ft steps and take stabs at Exiel
attack: 1d20 + 2 ⇒ (1) + 2 = 3
damage: 1d6 ⇒ 4
attack: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d6 ⇒ 4
Neither hit.
The pathfinders are up again! Everyone declare actions!
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![Svirfneblin](http://cdn.paizo.com/image/avatar/PZO1121-Svirfneblin_90.jpeg)
Shu cackles like a madman as the fight gets going. Pulling out a scroll, he quickly reads the arcane spell written there and reaches for Mu's leg.
"Mu, hold still! I cast spell to give you magical leg!"
Cast magic weapon on Mu. The spell says it can affect a monk's unarmed strikes.
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
Yep. Upside-down picture = down.
That one got shot in the head by Badr. In fact, I believe BOTH corpses in that square were. =D
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![Darius Finch](http://cdn.paizo.com/image/avatar/7.-DariusFinch.jpg)
Exiel swings at one of the guys who tried to stab him (say, the one on his left).
attack roll: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 1d8 + 6 ⇒ (2) + 6 = 8
Oooh! Confirmation!
attack roll: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d8 + 6 ⇒ (7) + 6 = 13
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![Alchemist](http://cdn.paizo.com/image/avatar/PZO1117-Alchemist_500.jpeg)
Guilford moves past Mu and strikes at one of the warriors fighting Exiel with an unseen hand. The one on the left side of the map
Telekinetic fist: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d4 + 1 ⇒ (1) + 1 = 2
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![Dervish](http://cdn.paizo.com/image/avatar/Dervish.jpg)
Sorry - been one of those days. Normally I am a posting frenzy and keep a good count up
If there is a leader type the Qadarian loads with a standard cartridge and aims for them (crossing off 2 standard cartridges for the earlier rounds as well... thank goodness these aren't fey).
Bang! At the guy on the second floor as I don't see anyone else enemy-wise alive in this room 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25 1d12 + 1 ⇒ (2) + 1 = 3
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
Exiel scores the biggest over-kill of the game thus far, cleaving the sickly man from top to bottom with a mighty swing of his masterwork longsword. The other men in the room exchange worried looks at the now-blood-splattered maniac standing in the doorway.
The other man in front of Exiel suddenly reels back as an invisible fist of energy smacks him across the face. He looks around in terror. Giants, blood-crazy warriors, magic-wielding gnomes and now ghosts? What on Golarion ARE they fighting!?
Seconds later, a cry sounds from the balcony above as Badr clips the man in the arm. He seems just about down...but still manages to (barely)stagger on his feet.
Eldanar and Mu are up.
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![Truthspeaker Akram](http://cdn.paizo.com/image/avatar/A12_Akran.jpg)
(Hilarious. It would be a mutual effort. I don't think I can beat blowing off head of Great Prince of the Forest, mid-charge, coming to a sliding halt, in the snow.)
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
Mu leaps into the air, incredibly managing to bring his knee to the level of the balcony 10ft high, smashing it through the bannisters and flattening the man against the door. Then, unsatisfied with his work, Mu proceeds to swing his elbow across, smearing the already lifeless corpse across not only the door, but 15ft of wall and floor to the right as well.
Wow...you guys are BRUTAL...
Eladanar looks around, unloads a round into the man engage in melee with Exiel.
attack roll: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20 firing into melee
damage: 1d12 ⇒ 5
And gets him right in the chest, taking him out
Just as he is celebrating, however, a figure in black appears behind him (he was the closest to the door)!
?'s stealth: 1d20 + 9 ⇒ (19) + 9 = 28
Eldanar's opposed perception: 1d20 + 8 ⇒ (7) + 8 = 15
So focused was Eldanar on lining up his shot that he does not notice the figure as she sneaks an attack on him!
?'s attack roll: 1d20 + 5 ⇒ (6) + 5 = 11
?'s damage: 1d6 + 2 + 2d6 ⇒ (4) + 2 + (5, 3) = 14
But, still shivering from having run around the house in the cold, she swings ineffectually, and is unable to penetrate Eldanar's armor!
Oh come on, I had high hopes for having the rogue sneak around the house to get behind your lines...
--------------------------------------------------------------
Meanwhile inside, Exiel faces off against the last 2 of the sickly-looking men, as they draw shortswords and close in on him.
attack roll: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d6 ⇒ 2
attack roll: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d6 ⇒ 4
And Exiel easily fends off their attacks.
--------------------------------------------------------------
Just as your hopes are starting to lift, however, the door at the second-floor balcony opens and 2 skeletal..skeletons step out, their bones clattering and a strange frost clinging to their bones. An icy aura surrounds each of their heads, and they hiss as they step out towards the only available target they can see (and what a big target too), slashing at him with clawed hands!
Skeleton 1
attack roll: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d4 + 2 + 1d6 ⇒ (2) + 2 + (3) = 7
attack roll: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d4 + 2 + 1d6 ⇒ (2) + 2 + (1) = 5
Skeleton 2
attack roll: 1d20 + 2 ⇒ (2) + 2 = 4
damage: 1d4 + 2 + 1d6 ⇒ (1) + 2 + (5) = 8
attack roll: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d4 + 2 + 1d6 ⇒ (1) + 2 + (4) = 7
Most of the attacks simply bounce off the magical aura granted by his potion. One of the skeletons, however, suddenly lunges forward with an unexpected speed, and manages to tear a claw across Mu's arm, leaving a frosted gash in its passing.
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![Svirfneblin](http://cdn.paizo.com/image/avatar/PZO1121-Svirfneblin_90.jpeg)
Who has the wand of infernal healing? If Shu does, he'll tap Mu with it this round first.
Anyway, need to go to sleep. Shu will keep using ray of frost until a big bad guy shows up, at which point he'll throw his 10' silk rope at him and cast animate rope to tie him up (see spell for what I'm talking about). Then go back to ray of frost, or switch to splintered spears if the guy proves resistant to cold.
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
Going to sleep. Shu will keep using ray of frost until a big bad guy shows up, at which point he'll throw his 10' silk rope at him and cast animate rope to tie him up (see spell for what I'm talking about). Then go back to ray of frost, or switch to splintered spears if the guy proves resistant to cold.
Also, who has the wand of infernal healing? If shu does, he'll tap Mu with it.
Do you consider the rogue a big bad? ;)
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![Svirfneblin](http://cdn.paizo.com/image/avatar/PZO1121-Svirfneblin_90.jpeg)
Ninja'd! Modification to plan...
Looking back at the new attacker at the door, Shu blinks, then finds his voice. "Hey, where you come from? You Rohkar?" He unslings a small coil of rope from his belt...
If she does anything to make it seem like she's important, he'll give her the rope, but he'll wait until Eldanar steps back to shoot first so he can get a clear angle on her. Feel free to roll for me.
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
Mu: Withdraw...where? You could squeeze past the fireplace, but then you'd be closer to where the skeletons are when they come down the stairs. If you go the other way, you're moving towards the rogue.
Erm...next person to post, move Mu, keeping in mind that when he moves through 5ft squares, it takes double the movement cost as he is squeezing.
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
Yep new round. I've reduced the size of the corpses to make it clearer.
Actually, sorry Mu. The skeletons had 1 more ability that triggered on your turn. Also, for this fight, it would appear that initiative order is now important.
Shu delays till after Eldanar, moving his initiative back.
For reference:
Initiatives
Exiel= 15
Badr= 5
Mu=18
Shu= 4
Guilford=14
Eldanar=5
Enemies= 20
Next up is Mu...which is unfortunate, but simplifies things. =(
On Mu's turn, as he begins to act, waves of cold emanate from the skeletons washing over him and chilling him to the bone!
cold damage from skeleton 1: 1d6 ⇒ 4
cold damage from skeleton 1: 1d6 ⇒ 4
The intense cold from the two skeletons washes over the giant monk. He collapses with a heavy crash, unconscious!
And Badr thought I was going easy on you guys!
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![Dervish](http://cdn.paizo.com/image/avatar/Dervish.jpg)
Badr takes a 5ft step reloads with a standard cartridge and shoots at one of the things on the balcony.
1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
1d12 + 1 ⇒ (2) + 1 = 3
Two 3's in a roll... making up for those big damage rolls earlier I suppose. Shu, you have the evil heal stick, I know that healing isn't the best investment of action economy but we'll need you to be ready to tap one of us as needed
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
Read my previous edited post. Things just got serious very, very suddenly!
Badr's bullet finds its way to the skeleton's chest....and passes right through the ribcage without doing any damage!
Exiel, Eldanar and Guilford! And Shu if you're still awake! Mu needs your help!
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![Darius Finch](http://cdn.paizo.com/image/avatar/7.-DariusFinch.jpg)
Made a post in discussion, and now leaving the office for home, so might be awhile before I post again, BUT read my discussion post guys! We're in a pickle! We might want to talk strategy a little!
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![Dervish](http://cdn.paizo.com/image/avatar/Dervish.jpg)
Exiel, Eldanar and Guilford! And Shu if you're still awake! Mu needs your help!
My thought is that Exiel and Shu should both heal our monk. Exiels CLWs will get him back on his feet hopefully and the fast heal from the wand should, fingers crossed, keep him there. As for stuff getting serious? Yep. We've some sort of sneak attacker, 2 frosty undead with area attacks, still a bunch of humans to fight and who knows what else. Not sure what Gil can do either apart from Prot from evil (not a bad move) or perhaps a telekenitic fist (also not a bad move on skellies)
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
Mu: By the way, just realised, since you dropped before your action, you make a stabilisation roll this round. You might still want to roll your stabilisation check yourself to see whether you are at -4 or -5 hp....
If you don't roll by the time everyone else has posted, I will roll for you. =p
Edit: nevermind, he'll be asleep for awhile. I'll roll for him.
Mu's stabilisation: 1d20 + 2 ⇒ (19) + 2 = 21
Mu is down, but not bleeding to death, thankfully.
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![Dervish](http://cdn.paizo.com/image/avatar/Dervish.jpg)
Gils walking cane attack could be a winner here as he gets + 5 attack and D6 + 4 damage. He can telekenetically throw it 30 ft
Edit - Mistake. I got him confused as having Hand of the apprentice (a generalist ability). Ezren the iconic has the abilility.
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
Walking cane attack? How? I don't see how he gets that. It's +1/1d6 as far as I can tell.
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
Gils walking cane attack could be a winner here as he gets + 5 attack and D6 + 4 damage. He can telekenetically throw it 30 ft
Edit - Mistake. I got him confused as having Hand of the apprentice (a generalist ability). Ezren the iconic has the abilility.
Ah, I see. Don't see many generalists (don't think I've seen any, actually). Also, just read the ability. Only the to-hit is modified by Intelligence, damage still relies on strength. Don't want fighters feeling unnecessary.
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![Darius Finch](http://cdn.paizo.com/image/avatar/7.-DariusFinch.jpg)
Hmm...ok, hope this works out well. Exiel will cast CLW on Mu, then move around to the base of the stairts.
Concentration checks if they hit me with their AoOs.
first check: 1d20 + 6 ⇒ (20) + 6 = 26
second check: 1d20 + 6 ⇒ (20) + 6 = 26
healing: 1d8 + 1 ⇒ (5) + 1 = 6
Edit: Holy s#&@e! Double 20? Why can't I roll that when I'm swinging a sword? Or a day job roll? =p
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![Darius Finch](http://cdn.paizo.com/image/avatar/7.-DariusFinch.jpg)
Would have been a bad idea. Blocking the skeletons at the staircase means only 1 attack from 1 skeleton, and only I cop their AoE next turn. If we let them run amok amongst us, we're going to suffer alot of cold damage. Last thing we want is them right in the middle of us.
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![Lem](http://cdn.paizo.com/image/avatar/PZO1126-Lem_500.jpeg)
Might be better if we keep discussions in the discussion thread^^
Ted takes a step into the room while Eldaár reloads he musket and fires at the black hooded person outside.
Wow! Another one behind us! Tried to sneak us out eh?
Musket: 1d20 + 8 ⇒ (1) + 8 = 91d10 + 1 ⇒ (6) + 1 = 7
Unfortunately, in all that trouble his shot fails the mark.
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![Alchemist](http://cdn.paizo.com/image/avatar/PZO1117-Alchemist_500.jpeg)
Guilford gasps as he sees the skeletons approach. He strikes out with his magical power at them.
Telekinetic fist: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Telekinetic fist 5/7 remaining
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
That makes 3 of us then who thought guns did only piercing damage. Although in our defence, Exiel and I were both in the army before, and we know in real life bullets do NOT bludgeon...or at least I do!
Although it looked at first like Badr's bullet went right through the skeletons, a section of rib suddenly falls off one of them.
The skeleton however doesn't look too worried, and simply looks impassively at the lot of you down below, a cold, blue flame flickering in its eye sockets.
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
Oh and speaking of Exiel...
The two brigands see Exiel turn his back on them to heal his fallen ally, and take the opportunity to take stabs at him.
attack: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d6 ⇒ 5
attack: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d6 ⇒ 4
One of them, emboldened by the appearance of their reinforcements, lunges in confidently and stabs Exiel deep in the back. However, Exiel is ready for the consequences of his desperate act, and manages to concentrate on his spell enough to complete it before running to the stairs to face the skeletons (or so he hopes).
As the healing magic of Exiel's spell courses thourgh Mu, his eyes open once more, though he is still flat on the ground (but can act next turn).
Eldanar takes aim at the rogue who dared to attempt a sneaky maneuver on him, but Ted's sudden side-step puts him off-balance just as he pulls the trigger, and the shot goes into the air.
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
Guilford makes a gesture with his hand, directed at the skeleton shot by Badr. However, the skeleton sees the gesture and does a quick, jerky sidestep, and dodges the invisible ball of energy. Meanwhile, Shu secretly taps Mu with the-wand-that-we-do-not-talk-about-in-front-of-the-paladin.
New round (oh and trust me, things are just gonna get worse - wait for my next post before declaring actions).
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![Alchemist](http://cdn.paizo.com/image/avatar/PZO1117-Alchemist_500.jpeg)
Modern bullets, no, but musket balls maybe yes. My understanding there is the combination of large bore sizes with low muzzle velocities is that they really did bludgeon their targets. I've never actually seen such a wound, mind you, but as a former student of military history that's how it was explained to me. Still, it's easy to see why the rules could have gone straight piercing here too - for the very reason Aram and Exiel said.
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
Undead are usually mindless creatures, going for the first, closest living creature they see. Unless of course they are intelligent, or guided by an intelligence. For whatever reason, the two skeletons decide to jump through/over the bannister that had been smashed by Mu's knee earlier. They fall towards the pathfinders below...
skeleton's acrobatics: 1d20 + 2 ⇒ (5) + 2 = 7
skeleton 2's acrobatics: 1d20 + 2 ⇒ (18) + 2 = 20
The first skeleton kinda stacks it and takes 1d6 ⇒ 4 damage from the fall. The second skeleton (who had been shot by Badr) climbs over the bannister, but still manages to land unharmed on its feet.
(Just checked that if you land in another creature's square whilst falling, you get placed in the nearest adjacent square, and that you threaten whilst prone, so Mu gets 2 AoOs, but at -4 for being prone).
against skeleton 1: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9
damage: 1d8 + 4 ⇒ (4) + 4 = 8
against skeleton 2: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2
damage: 1d8 + 4 ⇒ (8) + 4 = 12
Mu attempts to kick at the skeletons falling from the balcony, but is unused to fighting whilst on his back, and misses both of them.
(not done yet!)
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
As the skeleton that fell to the floor attempts to get to his feet, Mu seizes the opportunity to kick at it once more!
against skeleton 1: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13
damage: 1d8 + 4 ⇒ (8) + 4 = 12
But the bony creature is quite nimble and avoids this kick too! The other skeleton takes a swing at Eldanar.
attack roll: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (1) = 7 (1d6 being cold damage)
and it's icy claw tears right through the halfling's armor and into his flesh!
The rogue take advantage of the opening and flanks Eldanar, taking a swing of her own
attack roll: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
damage: 1d6 + 2 + 2d6 ⇒ (1) + 2 + (5, 4) = 12 (2d6 being sneaky damage)
and stabs Eldanar deep in the gut.
And to make things all the worse, a strange wave of energy washes over each of you...and whilst it does not harm you in any way, the damage taken by the skeletons seems to mend
2d6 ⇒ (6, 6) = 12
and they are whole once more!
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
There's alot to take in, and things are getting dangerous! Pay especial attention to the initiative order if you are next to a skeleton, and declare your actions!
For reference:
Initiatives
Exiel5 = 15
Badr= 5
Mu= 18
Shu= 19
Guilford= 14
Eldanar= 5
Enemies= 20
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
Oh and almost forgot. The two minions left in the south room go back into their room to retrieve their bows. That is all they do this round.
Last but not least, the GM rolls 2 dices behind his (computer) screen.
1d20 ⇒ 9
1d20 ⇒ 7
And says nothing more.
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![Svirfneblin](http://cdn.paizo.com/image/avatar/PZO1121-Svirfneblin_90.jpeg)
Pretty sure channel negative energy can't pass through walls, so whoever just healed those skeletons should be visible, unless they are invisible... hmm.
Shu taps Eldanar with the infernal wand and tries to back away into Badr.
"Move back Bads!"
Shu wants to 5' step into Badr's space, and if he needs to delay in order for Badr to move, then so be it.
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
Shu, he's already under infernal healing, and it does not stack. Re-do your action. =p
Edit: ignore me! I thought you tapped Mu again. My bad. Proceed as you were.