GM Aram Zey's Reign of Winter for PFS part 1 (Inactive)

Game Master SwampTing

Master of Spells Aram Zey has heard of a noblewoman who has gone missing near the Taldan village of Heldren. Kidnapped by bandits, is the rumour. Whilst a rather minor noblewoman in her own right, her disappearance coincides with the appearance of a curious pocket of winter reminiscent of the eternal frost that covers the land of Irrisen.

Intrigued by the opportunity to gain allies for the Pathfinder society amongst the Taldan nobility and to discover the reason for this strange phenomenon, the Master of Spells has decided to teleport a team of pathfinders to Heldren to look into the matter.

Easy reference sheet
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The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Is it another invisible fey speaking for the snowy guard?, Badr whispers peering about.

Perception 1d20 + 7 - 4 ⇒ (6) + 7 - 4 = 9

Scarab Sages

Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1

Thanks for rolling that check for me, GM!

Guilford looks around carefully as well, keeping his detect magic spell active. Hearing Badr's comment, he replies softly:

"I fear you may be correct, Badr. Best to remain alert, i suppose."

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

GM - you may want update your sheet on my bullets. I've got it listen on my character profile and I update after I load each round and by my tally I've used more Cold Iron shots. HPs need to update as well as I have had a touch of the wand

Grand Lodge

Border of War map Reign of Winter map
Badr al Din Ibn Badriyah wrote:
GM - you may want update your sheet on my bullets. I've got it listen on my character profile and I update after I load each round and by my tally I've used more Cold Iron shots. HPs need to update as well as I have had a touch of the wand

I've removed the NLD taken by you, per your wand use. How much more ammo should you have used? Also, you should be able to edit it. Are you able to?

Perception checks
Exiel: 1d20 + 3 ⇒ (20) + 3 = 23
Badr:already taken, scored 13 (I increased the DC of the perception checks instead, was easier to do than applying a -4 to everyone)
Mu: 1d20 + 3 ⇒ (4) + 3 = 7
Shu: 1d20 - 1 ⇒ (9) - 1 = 8
Guilford: 1d20 + 6 ⇒ (3) + 6 = 9
Eldanar: 1d20 + 8 ⇒ (3) + 8 = 11
Ted: 1d20 + 8 ⇒ (18) + 8 = 26 (Scent)
Pu: 1d20 + 5 ⇒ (17) + 5 = 22

No one detects any other creature in the vicinity. Not even Ted.

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

Guilford, I'm guessing that was a magic mouth spell that got discharged, hence the 'lingering' aura (though lingering auras are always 'faint', GM =p).

You know, guys, we COULD just go around the snowman then go back onto the path after giving it a wide berth?

If no one takes him up on the suggestion, Exiel will grabs the largest rock he can comfortably throw from the river-side and throw it at the base of the snowman. If he misses, he will repeat the process till he hits.

thrown rock: 1d20 - 1 ⇒ (11) - 1 = 10
thrown rock: 1d20 - 1 ⇒ (16) - 1 = 15
thrown rock: 1d20 - 1 ⇒ (15) - 1 = 14
thrown rock: 1d20 - 1 ⇒ (2) - 1 = 1
thrown rock: 1d20 - 1 ⇒ (5) - 1 = 4

Hopefully this will disrupt or trigger whatever magic is there. If it's evocation I'm guessing it's some kind of cold-blast spell. Possibly a trap set to trigger if we get too close?

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

Shu examines the snowman with his magical senses as well, focusing on the mysterious aura below it.

Detect Magic and Spellcraft: 1d20 + 7 ⇒ (17) + 7 = 24

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Mh, i distrust this magic and fey. Those winter fey seem to be quite mean and evil. You sure we can cross this icy river at another place? Perhaps we should secure this with a line then. I´ll tie myself with one end, you hold it untill i crossed the river and can tie it up there somewhere.

Grand Lodge

Border of War map Reign of Winter map

Phew, could not connect to the messageboards there for awhile, was getting worried.

The river cuts right across the path, but there is no crossing in sight. As far as you can tell, crossing here or elsewhere will make no difference.

Perception checks
Exiel: 1d20 + 3 ⇒ (12) + 3 = 15
Badr: 1d20 + 7 ⇒ (9) + 7 = 16
Mu: 1d20 + 3 ⇒ (2) + 3 = 5
Shu: 1d20 - 1 ⇒ (20) - 1 = 19
Guilford: 1d20 + 6 ⇒ (11) + 6 = 17
Eldanar: 1d20 + 8 ⇒ (13) + 8 = 21
Ted: 1d20 + 8 ⇒ (4) + 8 = 12 (Scent)
Pu: 1d20 + 5 ⇒ (5) + 5 = 10

Eldanar also points out that the ice between where the river crosses the path seems... clearer at a few points...or perhaps thinner? At all other points on the frozen river, it appears that the ice is relatively uniformly opaque.

You could indeed send someone across with a rope first. The question is...who? Also, is anyone going to stop Exiel from throwing rocks at the snowman?

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

Shu stops Exiel from throwing rocks until he has a better idea what the second magic aura might be.

Grand Lodge

Monk 5

"Send tha monkey with rlope", Mu Ping urges, "-oah the dog".

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

"Pu is smarter than dog. Heh. Probably smarter than Mu.." The monkey pops its head from the warmth inside the old gnome's coat and scowls at Mu.

Waving away his familiar towards dangerous business, Shu continues to focus on detecting magic beneath the snowman.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Eldanár keeps his musket handy, just in case.

Grand Lodge

Border of War map Reign of Winter map

Guilford has already identified that the second aura is an evocation aura. Of the boom-boom variety.

Shu, is the monkey going over with the rope?

Lantern Lodge

Monkey Familiar of Old Shu | AC 15 T14 FF 13 | HP 4/4 | F +2 R +4 W +1 | Init +2 | Perception +5

While Shu wastes his time identifying magic that has already been examined, Pu grabs his silk rope and looks around, trying to find a tree branch he could climb across rather than walk on the ice.

Grand Lodge

Border of War map Reign of Winter map
Pu wrote:
While Shu wastes his time identifying magic that has already been examined, Pu grabs his silk rope and looks around, trying to find a tree branch he could climb across rather than walk on the ice.

Unfortunately, no such tree exists. However, as the monkey sizes up the ice, you get the feeling via the empathic link that it's very confident it can get across if it does so carefully (i.e. taking 10).

With that, Pu grabs the rope and begins scampering across the ice. All goes well, until you notice 2...icy...figures...rising from the ice, one nearby, and another further to the North.

Eldanar, you were on standby with your gun, so take a shot. Link to map is up at the top of the page under the campaign short-description.

Grand Lodge

Border of War map Reign of Winter map

AFTER Eldanar takes his shot, the icy figures surge across the ice towards the party!

Initiatives
Exiel:: 1d20 + 5 ⇒ (19) + 5 = 24
Badr:: 1d20 + 4 ⇒ (6) + 4 = 10
Mu:: 1d20 + 2 ⇒ (7) + 2 = 9
Shu:: 1d20 + 3 ⇒ (6) + 3 = 9
Guilford:: 1d20 + 7 ⇒ (1) + 7 = 8
Eldanar:: 1d20 + 4 ⇒ (14) + 4 = 18
Ice-things:: 1d20 - 1 ⇒ (7) - 1 = 6

Everyone goes before the ice elementals, with Eldanar getting an extra free shot/standard action.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Musket: 1d20 + 8 ⇒ (3) + 8 = 111d10 ⇒ 3

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

"Aha! Evocation just as expected. This is trap!" Shu indicates the snowman, then notices the two ice creatures.

"Oh Pu!" Shu racks his memories for any stories he might have heard about these things.

Storyteller Trait 1/day Knowledge Check with +3: 1d20 + 6 ⇒ (8) + 6 = 14

Regardless of his knowledge, Shu rubs his hands together, creating smoke, then fire. With a cackle he hurls it at the ice creature near Pu. He then moves back as far as he can.

Produce Flame Touch Attack: 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12 Any chance this spell isn't nerfed by the snow?
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Border of War map Reign of Winter map

You are fairly certain that the creatures that just rose from the ice are ice elementals, and that the snow-creature on the path is a 100% genuine, bona fide schoolyard-variety snowman (albeit with evocation magic of some sort beneath him). You are certain that neither like fire.

Eldanar's first shot rings through the forest as he sends a bullet towards the nearest ice elemental, but the snow obscures his vision and ruins his aim. Shy follows up with a miniature fireball that splshes against the ice elemental, who responds with a high pitched keening as it recoils, then turns towards Shu menacingly. There's a substantial dent in its form where the fireball connected.

Eldanar, that first shot was counted as a pre-combat readied action by you. You get a full round action now, as does everyone else except Shu, who has declared his action for this round.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Eldanár quickly reloads with a paper cartridge and fires again.
Musket: 1d20 + 8 ⇒ (8) + 8 = 161d10 ⇒ 5

Grand Lodge

Border of War map Reign of Winter map
Eldanár Alcarin wrote:

Eldanár quickly reloads with a paper cartridge and fires again.

[dice=Musket]1d20 + 8; 1d10

The ice elemental is just within point-blank shot range, and you plug it right in the head. In collapses onto the ice of the frozen river.

Exiel, Mu, Badr and Guilford are up.

Grand Lodge

Monk 5

Mu Ping steps in front of the gnome and readies for the elemental.

I can’t move the map icon. But Mu Ping should be starting off next to, or very near Shu as default position. I’d like to assume taking a 5’ step and deliver Flurry. Rolling for both for now.
Snap Kick: 1d20 + 2 ⇒ (18) + 2 = 20;1d6 + 3 ⇒ (1) + 3 = 4
Drop Kick: 1d20 + 2 ⇒ (16) + 2 = 18;1d6 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Border of War map Reign of Winter map
Mu Ping wrote:

Mu Ping steps in front of the gnome and readies for the elemental.

I can’t move the map icon. But Mu Ping should be starting off next to, or very near Shu as default position. I’d like to assume taking a 5’ step and deliver Flurry. Rolling for both for now.
[dice=Snap Kick]1d20+2;1d6+3
[dice=Drop Kick]1d20+2;1d6+3

Mu, the nearest elemental was just shot dead by Eldanar. The other one is still a ways away. Also, the map is editable now. My bad.

Grand Lodge

Monk 5

Oh I see we posted same time; I'm going to be AFK for a few, if possible to keep roles until engaged, great. Mu will hang near Shu

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

Also, Mu, I think you can only ready a standard action, so you can't ready an action to flurry. =(
Unless you're delaying till after the elementals.

Exiel walks over to Badr, casts guidance on him and says

I'll let that one come to us. In the meanwhile, plug him for me, will ya?

Lantern Lodge

Monkey Familiar of Old Shu | AC 15 T14 FF 13 | HP 4/4 | F +2 R +4 W +1 | Init +2 | Perception +5

Pu tries to run back to Shu, slipping and sliding in place for a moment in a mad scramble to retreat.

Scarab Sages

Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1

Guilford moves as close to the icy stream as he can (double move). If I miss my next turn, I will try to use telekinetic fist on any elemental in range (1d20+3 vs. touch AC, 1d4+1 dmg).

Grand Lodge

Border of War map Reign of Winter map

Have moved Guilford and Pu on the map.

Only Badr left, I will declare your action for you in 40 minutes.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Eldanár will move into position and reload next round.
If still it is still standing he will shoot at the other elemental then.

Just in case:
Musket: 1d20 + 8 ⇒ (10) + 8 = 181d10 ⇒ 7

Off to sleep soon.

Grand Lodge

Border of War map Reign of Winter map
Eldanár Alcarin wrote:

Eldanár will move into position and reload next round.

If still it is still standing he will shoot at the other elemental then.

Just in case:
[dice=Musket]1d20 + 8; 1d10

Off to sleep soon.

Will note that as your next action. Can I assume that your character does a shoot-reload routine as much as possible for the subsequent rounds?

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Badr takes careful aim, regretting he is loaded with an iron bullet and fires.

1d20 + 7 + 1 - 4 ⇒ (8) + 7 + 1 - 4 = 12
1d12 ⇒ 9

Badr doesn't reload for the moment.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Yes, with normal cartridges. Also will look to be in 40 feet distance to hit touch AC.

Grand Lodge

Border of War map Reign of Winter map

Badr, have moved you closer so you can get a clear shot.

Your shot rings out and finds its mark, creating a huge crack in the creature's chest.
Unfortunately, this also puts you in charging distance, and the creature practically glides over the ice, barrelling towards you at full tilt.

attack roll: 1d20 + 4 + 6 ⇒ (2) + 4 + 6 = 12
damage: 1d4 + 1d3 + 1 ⇒ (4) + (3) + 1 = 8

But it stumbles over a rock by the riverbank, and loses its momentum as it catches its balance.

Edit: The ice elemental also passes within 5ft of the snowman whilst charging Badr (remember how the aura extended 5ft around the snowman?). As it stumbles, a sudden look of remembrance and alarm crosses its icy face. It looks back towards the snowman it carelessly glided past as a loud voice sounds out from the snowman again.

I TOLD YOU TO GET LOST! AAAARRRRGGGHH!!!!!

The last cry is far louder than anything you've heard before, and it shakes all creatures within 10ft (in this case Badr and the ice elemental) to their respective cores!

Damage to Ice elemental from Sound Burst.
sonic damage: 1d8 ⇒ 8
save vs stunning: 1d20 + 4 ⇒ (3) + 4 = 7

Damage to Badr from Sound Burst.
sonic damage: 1d8 ⇒ 3
save vs stun: 1d20 + 4 ⇒ (2) + 4 = 6

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Ooooof, Badr exhales as the sound buffets him and leaves him confused.

Grand Lodge

Border of War map Reign of Winter map

ROFL the poor ice elemental, and all because I forgot about the trap till after I made him charge

Badr is knocked back by the burst of cacophonic noise and falls to the ground, stunned for 1 round. The ice elemental, however, being slightly closer to the burst, is thoroughly wracked by the sound burst and half-shatters, half-crumbles into a spray of ice.

Look at the bright side, Badr, you single-handedly took down the ice elemental and got rid of the trap too! XD

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

:D

Grand Lodge

Border of War map Reign of Winter map

A search of the area reveals nothing much of note, and with the help of Pu bringing one end of a rope across the river and tying it off at the other end, you are all able to cross the river without more than a few ignominous but otherwise harmless slips on the ice (Exiel of the dex-penalty and armour-penalty probably slips up the most).

At the other end of the river, you find a the legs and feet of a frozen corpse jut from a pile of snow next to the trees. Digging it up, you find several items in good repair:

composite longbow (+1 Str) with 12 arrows;
a dagger
a masterwork handaxe
a pouch containing 14 gp, 25 sp, and 18 cp

The above have been added to the list in the campaign description.

Grand Lodge

Border of War map Reign of Winter map

(Feel free to roll your own healing and update the reference sheet at the top.)

Without nothing else to do, the party continues to follow the trail. Soon it begins to climb a ridgeline to the south beneath snow-laden trees. The prints of boots and horses mar the freshly fallen snow on the trail, and you surmise that you have made remarkably good time in your pursuit of the attackers of Lady Malassene's carriage.

Perception checks
Exiel: 1d20 + 3 ⇒ (3) + 3 = 6
Badr: 1d20 + 7 ⇒ (4) + 7 = 11
Mu: 1d20 + 3 ⇒ (10) + 3 = 13
Shu: 1d20 - 1 ⇒ (6) - 1 = 5
Guilford: 1d20 + 6 ⇒ (16) + 6 = 22
Eldanar: 1d20 + 8 ⇒ (5) + 8 = 13
Ted: 1d20 + 8 ⇒ (11) + 8 = 19 (Scent)
Pu: 1d20 + 5 ⇒ (17) + 5 = 22

Opposed hide checks
Tweedle-Dee (not real name): 1d20 + 4 ⇒ (5) + 4 = 9
Tweedle-Dum (not real name): 1d20 + 4 ⇒ (6) + 4 = 10
Tweedle-really-Dum (may be real name): 1d20 + 4 ⇒ (16) + 4 = 20

As you press through the trees, some of you spot some shadowy figures trying to hide amongst the trees. Guilford and Pu, in particular are able to point out all of them. Unfortunately, monkeys are rarely known for subtlety, and as the little simian starts chattering excitedly and points out the would-be ambushers to the party, they too realise that their ambush has failed, and step from the trees, bows at the ready.

Initiatives
Exiel:: 1d20 + 5 ⇒ (10) + 5 = 15
Badr:: 1d20 + 4 ⇒ (13) + 4 = 17
Mu:: 1d20 + 2 ⇒ (10) + 2 = 12
Shu:: 1d20 + 3 ⇒ (15) + 3 = 18
Guilford:: 1d20 + 7 ⇒ (11) + 7 = 18
Eldanar:: 1d20 + 4 ⇒ (19) + 4 = 23
Human-looking guys armed with bows and short swords:: 1d20 + 1 ⇒ (20) + 1 = 21

Grand Lodge

Border of War map Reign of Winter map

Ever quick on the draw, Eldanar goes first, followed by the attackers, then the rest of the party.

(If you see the old map, I'm still preparing the new one, give me some time. If Eldanar does not post by the time I am done with the map, I will assume he's gone to sleep and roll for him.)

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Post last battle I'll have reloaded with a 1-Normal/2-Cold Iron 1d2 ⇒ 2 cold iron bullet and powder (marking it off now). I'll also take the Longbow and arrows if no one else wants them - Exiel can't shoot for crap, its too big for our halfling and the mages can't use it. As for my action, I'll wait on the map.

Grand Lodge

Border of War map Reign of Winter map

(New map is up. Assuming Eldanar has gone to sleep, as he said, and will auto-move for him.)

BANG!
attack roll: 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19
damage: 1d12 ⇒ 11

Edit: Eldanar's bullet tears through the head of the West-most attacker.

In response, the three attackers let loose their arrows.

attack roll on Exiel: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7
damage: 1d6 ⇒ 5

attack roll on Exiel: 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12
damage: 1d6 ⇒ 6

As it turns out, the attackers don't like the snow any more than any of you do, and their allows whizz harmlessly through the air.

Everyone except Eldanar is up.

Scarab Sages

Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1

Guilford takes double move to get closer to the enemies.

Grand Lodge

Border of War map Reign of Winter map
Guilford Baldwin wrote:
Guilford takes double move to get closer to the enemies.

Have moved you south. In future, feel free to move your token on the map yourself. =)

Link to the map is up the top of the page as usual. =)

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]
Badr al Din Ibn Badriyah wrote:

Exiel can't shoot for crap

I admit it! XD

Exiel casts guidance on himself and moves in for melee.

Grand Lodge

Border of War map Reign of Winter map

Mu, Shu, Badr are next

Scarab Sages

Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1
GM Aram Zey wrote:
Guilford Baldwin wrote:
Guilford takes double move to get closer to the enemies.

Have moved you south. In future, feel free to move your token on the map yourself. =)

Link to the map is up the top of the page as usual. =)

Thanks! I just forgot how far we can move in the current conditions.

Grand Lodge

Border of War map Reign of Winter map

Movements at half-speed, ranged attacks at -4. Movement at 75% speed if you have snowshoes. =)

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

Shu shuffles forward, shaking his fist. "Hey you imbeciles! We look like fey to you?"

Double move forward

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Badr moves closer but waits for a better shot (held action: If anything non party related moves within 30ft I'll blast it with point blank shot)

Scarab Sages

Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1

Off to bed. If the bad guys get within 30' of me, I'm going to try telekinetic fist.

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