GM Aarvid PFS PbP : The Devil We Know Series (Inactive)

Game Master GM Aarvid

Part 4 - Rules of the Swift
Cassomir City Map
Swift Prison
Prison Inside
Sewers
Tunnels and Cave


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Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Kath runs around going behind his opponent. However he waits to strike until his enemy is more distracted.

Move Action: As indicated avoiding AOO's, exactly 30'

Swift Action: Arcane Strike

Ready to attack when flanked

Ready Attack+Flanking: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
damage: 1d6 + 6 ⇒ (6) + 6 = 12


Slides/maps

Morvius moves up and cures some of Holman's wounds. It stabilizes the Halfling but he is still unconscious (-2 hp I believe)

===== Round 2 =====
26-Holman (prone, stable)
20-August (afraid, fleeing)
20--Kath
18-Jacen
16-Human Male
14-Nguyen An
6-Morvius

Holman lies there (no stabilization roll needed)

August the dwarf feels the sudden urge to run away as fast as he can from the evil caster guy.

Kath moves around behind the caster and waits to strike.

Jacen is up...

The Exchange

HP 31; AC/FF/T 19/15/15; CMD 16; F6, R6. W5; Init +3; Per +3

jacen moves and attacks
1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 211d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Slides/maps

Jacen steps up and slashes at the necromancer, cutting him.

He is not too fond of being cut and steps back and presents his unholy symbol calling out for a blast of dark divine power.

"Mighty Groetus, make them pay for their insolence!!!!"

channel neg energy: 1d6 ⇒ 2 WILL save for half to all in the room.

14-Nguyen An
6-Morvius

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

Will Save: 1d20 + 1 ⇒ (1) + 1 = 2

Growling, An steps forward into the burst of unholy energy and slashes at the evil priest.

Attack-Melee(Power Attack): 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d10 + 9 ⇒ (1) + 9 = 10

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]

Shaking the negative energy from his mind Morvius charges forward to swing his blade at the priest and end his evil.
Atk: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Dmg: 1d8 + 4 ⇒ (4) + 4 = 8

Will: 1d20 + 2 ⇒ (6) + 2 = 8

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Auuuugggghhhhhhhhhh! August makes like a bull in a china shop and runs away.

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Did my attack land?

will save: 1d20 + 1 ⇒ (7) + 1 = 8

curse these clerics

The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

Will Save: 1d20 ⇒ 1

The Exchange

HP 31; AC/FF/T 19/15/15; CMD 16; F6, R6. W5; Init +3; Per +3

will: 1d20 + 1 ⇒ (12) + 1 = 13


Slides/maps

Kath - your readied action did not trigger since you were waiting for a flank and nobody moved into that position. (And without the flank your swing would have missed).

The party takes some of the unholy damage (DC13 for 1 point, otherwise 2).

Nguyen An and Morvius step up and double chop the necromancer and he falls to the ground bleeding on the rat covered floor.

August makes it back to the room with the dead rats and crazy druid and is trying to figure out how to climb up when he eventually decides he does not know why he was running.

Holman still lies unconscious on the floor.

*** Out of Combat ***

There are many crates and barrels in the room and three doors to the south (or west if you look at the compass).

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Why the hell did ya leave me in that other room? August says when he runs back into the room. When he sees Holman he exclaims, Oh no! The halfling has fallen! The dwarf rushes over to his injured friend, looking to the others much like he had done previously. Help him before something terrible happens!

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

got it. That's the risk of using ready attacks. Sorry am unable to check the map. Only phone internet at the moment

Will: 1d20 + 1 ⇒ (20) + 1 = 21

Kath searches the room hoping not to miss anything

Take 20 for a total of 24


Slides/maps

Kath finds that half of the crates in this room are marked
with gigantic red X’s, painted on with a wide brush. The
supplies include flour, grains, sugar, coffee, tea, dried
goods.

The three doors appear to be sturdy dungeon doors.

Others checking the body of the fallen necromancer noticed that the amulet around his neck seemed to have the same faint glow as the undead creatures eyes once had. Otherwise his breastplate armor and heavy flail do not seem extraordinary.

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]

I am on my last reserves of my divine blessings. Could someone help me with Holman?

I have one spell left. Does anyone have some cures to spare also?

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August suddenly stops at the words of Morvius as if he remembered something. Wait! I have this stick here that I was told can heal people! August produces a wand of Cure Light Wounds and hands it to the oracle. Can ya use that?

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Yes, give him the heal 'stick' Kath responds, amused.

With that Kath wants to examine the amulet.

What have we here

Spellcraft: 1d20 + 7 ⇒ (19) + 7 = 26


Slides/maps

Kath:
the amulet seems to be necromantic in nature and exhibited control over the undead.

August hands his wand of curing to Morvius to use on the dying Halfling.

Mark off charges...assuming Halfling is revived at this point.


Slides/maps

You find a key ring with keys to three cells as you hear people from the other side of the doors calling out when they hear you.

" Help us! Please we are captives we need help. Save us! "

Assuming you unlock the doors... .

The citizens held captive in the cells to the north thank you profusely for helping them and tell tales of dark- or gray-skinned humanoids with enormous gray eyes who came frequently to negotiate with Dalirio before buying a handful of captives and taking them from the room.

"Where these creatures took them, we don’t know and Dalirio the evil one did not say. . "

"Thank you pathfinders. We appreciate your help. One of your own is in here but has been beaten badly and needs healing. "

As you look, you find an injured unconscious young man matching the description of agent Cestis.


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7

Tell me how many you need of those to regain your HPs, Holman, and I'll mark off the charges used.

Is that the fella we're looking for? Use my stick on him too!

Using any charges above that Holman didn't and a couple more if needed.

CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5


Slides/maps

Holman was at -4 (or lower by the 2 rounds it takes August to get back and dig out his wand), so the first 3 charges should get him back to full. The others can be used on party members or the missing Pathfinder.


Slides/maps

Cestis, once revived, will confirm he was abducted during the auction a few nights back.

"Thank you for rescuing me and these others. The amulet worn by Dilario...he referred to as
a "cataclysm amulet". We will want to bring that back for study. I suspect Dalirio, despite all his blustering
to the contrary, was a small player in a larger plot."

He checks himself and asks...

"There was another priestess and a ship? Have you seen them? Also, I seem to have misplaced my wayfinder.
I guess it is long gone by now."

The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

Holman wakes as his wounds knit. "Wow...that thing near took my head off. Thought I was a goner for sure. Thanks for taking care of it, and me." He smiles briefly, then joins the others in assisting with the prisoners.

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]

We meet that priestess earlier and left her tied up and unconscious. Here is your wayfinder, one of her half-orc bodyguards had it. Do you know what was going on here? The other captives talked about gray-skinned slavers.

Save one of those charges Argust, I will cast my last spell.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4


Slides/maps

"Oh thank you all. I thought for sure my wayfinder was gone for good and we would all be on a slave ship to ports unknown by tomorrow . "

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Kath wants to make sure that the tied up Cleric from before is taken in and interrogated for whatever information can be gotten.


Slides/maps

It can happen if someone stabilizes him.

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

was more referring to the one on the ship but we can do both if this one stabilizes himself


Slides/maps

========================================================
The Devil We KnoW Part II: Cassomir’s locker
========================================================

Venture-Captain Hestia Themis, a small, dark-haired, and dark-eyed Taldan woman, sits behind her enormous blackwood desk in the Pathfinder lodge in Cassomir and clears her throat as she addresses your team.

"Thank you for the success of your last mission and the rescue of our missing agent . We are still working to research all the details of the information you found on this plot."

Her smile turns serious...

“My friend, the Countess Arieta Patrizia, is dead. She escaped her capture by the fiends who operate beneath Cassomir only to succumb to disease and wounds incured in Cassomir’s disgusting sewers. Ordinarily, this would be a matter for the Taldan authorities, but Arieta came to me directly after escaping and recounted a story that leads me to the natural conclusion that only the Pathfinder Society can resolve this issue . I thought immediately of all of you."


Slides/maps

Venture-Captain Themis rises and paces back and forth behind her desk.

“Arieta told me of an artifact she saw while in captivity below Cassomir. This artifact, called the jet rat, is known to us, but we must confirm that what she saw is indeed true. She claims to have seen it transform normal rats into something bigger, more vile and mean. If that’s true, the artifact she saw down there is old, evil, and should be stored safely in the vaults beneath the Grand Lodge in Absalom where we can study, catalog, and examine it. Worse, she claims to have seen this object in the hands of the derros, vile Darklands creatures that we have long suspected are responsible for the Cassomir kidnappings. I have a map here that shows the location of the sewer grate Arieta was dropped through when she was kidnapped. She could not, due to her illness, recall much about how she got to the location where they kept her in captivity, but she knows where they dropped her into the sewers and you’ll find that location on this map."

Venture-Captain Themis stops pacing and eyes you across her desk.
“Bring me back this artifact—if you happen to free a few captured Taldans along the way, that’s good news, but the artifact is your mission. Any questions?”

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

The dwarf looks to his friend An and the mission is read aloud. I know what a rat is but whatza derro? I don't think I've seen 'em before, have we An?

August purchased two vials of alchemist's fire so far. If we need something else he may buy other items.

The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

Holman grins broadly and nods. "Okay, so we've got rats - they're always fun - and derros, whatever they are. Anything else we're expected to see? Will our weapons work okay on 'em, or should we look at expanding our armory?"

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Why wouldn't me flail work on 'em? August asks Holman bluntly. I 'aven't fought anythin' yet that liked me hittin' 'em with it!

The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

"Sure, yeah - you swing something hard enough, it'll hurt 'em, but my daggers don't work so well against bones, for example. I've also heard of things that aren't harmed by normal weapons. Just sayin', if we're gonna meet anything like that, I'd like to be prepared."

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Oh. The dwarf says simply and looks at his flail. My flail ain't normal, though. It's cold iron! The dwarf shows the halfling the weapon just in case Holman "doesn't believe him" or something. He then looks to Themis, Well? This'll work, right?

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

"I have never heard of such creatures August, but most of these western monsters are strange to me!"


Slides/maps

The venture captain turns to Holman.

“While we’re not going to be able to detail every type of creature you might encounter, she didn’t describe any human involvement. This is different than your last mission. She saw only derros, rats, and a few creatures she could not name and I could not identify from her weak descriptions. "

The Exchange

HP 31; AC/FF/T 19/15/15; CMD 16; F6, R6. W5; Init +3; Per +3

Normal weapons are no longer a problem for me anymore.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Well, I guess this'll do. August will stow his weapon, seemingly satisfied that it will do the job when the time comes.

The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

Holman's grin returns as he confirms he has everything needed to continue. "Right, well, we'll get that artifact for ya, no problem. Don't wait up." With that, he hops off his stool and makes for the door.


Slides/maps

Morvius and Kath, you guys with us? I want to make sure we have everyone before leaving the VC office.

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Checking in, I've been traveling and should be able to get in a real post tommorow.

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Artifacts and rats great what could possibly go wrong

I would like to know what a derro is Kathy states bluntly. Having not fought one before.

Any rumors as to the powers of the artifact we seek?


Slides/maps

The VC responds to Kath...

"“Yes, derro are known to be dangerously mad, grey-skinned
dwarf-like creatures from darklands tunnels underground.
Fortunately, she never saw more than a handful together.
Pathfinders of your stature
should be able to easily dispatch them and recover the
artifact. Other than her saying it transform normal rats
into bigger, meaner, vile rats, we do not know much. However,
if even that’s true, the jet rat is very old, and very evil.”

She looks at each of you directly.

"Any other questions or are you ready to find this evil artifact and bring it here?"

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

"Ready to go captain", An says while gathering up his backpack and weapons.

If possible I would like to purchase a few sunrods...just in case we go underground during our search.


Slides/maps

You have time to make purchases today before heading towards the Navy Docks and sewer entrance. Going underground seems very likely at this point.

The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

Another option for light is to go ahead and get a wayfinder - light on command is kinda nifty


Slides/maps

Assuming all purchases are made and recorded on sheets, if no other questions, proceeding to the point indicated on the map

Your group makes its way past several villas in Old Cassomir,
through the streets to a sewer grate in the heart
of the Imperial Naval Shipyards. In the daylight, you can
see the sewer grate has since been replaced, but this is the location
indicated on your map. Nobody is around in this lonely street.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

This is the spot? August asks as the group arrives. Maybe we can just move the grate, huh? C'mon An, we can do that!

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

"Ok August...lets give it a try"

Str roll: 1d20 + 4 ⇒ (10) + 4 = 14

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Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

I am really happy with Energy Body this game! The elemental traits were super handy.


Slides/maps

That energy body was nice fit for this mod.

Also, still a bit of wrap up but the sessions have been recorded. Check your factions are correct...they have the new ones. I even fixed the ones from Part 3 as well. Will plan to have chronicles by the weekend.

I only have Holman on the Pirate Pact thread. Any others joining or do I need to post? I know August already played it, but I thought we had 2-3 others.


Slides/maps

Happy Thanksgiving everyone. I will be spending time with family tomorrow, so no posts until Friday.


Slides/maps

And here are the chronicles. Please let me know if I missed anything.

chronicles:

Other than the wrap up with the Swift Guards, that concludes this 4 part series.

I have Hawk and Holman over for the Pirate Pact. Anyone else?

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

well I guess An will join you too..although he might be out of sorts with August with him!!

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Yeah, I hate to not be able to keep August with An anymore.

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

Unless there is another adventure you know of that we can jump onto....

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

There are no 1-5 and very few 3-7 I can play. Once I get to the 5-9 it opens up a bit for me. I have too many PCs, I know.

There is one or two modules/APs I haven't played, like City of the Golden Death or the second book of Rise of the Runelords. I haven't played Assault on the Wound yet either but I have another PC that might be slated to that, I'd have to check.


Slides/maps

I have posted to recruit a couple more for Pirate Pact.

Everyone let me know if you had any issues with chronicles.

I will be closing this thread down after tomorrow. (This thread is now officially over a year old!!!)

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