GM Aarvid PFS PbP : The Devil We Know Series (Inactive)

Game Master GM Aarvid

Part 4 - Rules of the Swift
Cassomir City Map
Swift Prison
Prison Inside
Sewers
Tunnels and Cave


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The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

Holman will choose to hug the left-hand wall, and continue to stay out of sight.

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

I moved a bit of the darkness away, should roughly be what is seen with a light spell.


Slides/maps

Thanks Kath.

The magus moves south and sees another watery intersection, with branches going east, west and south. The rest of the party follows on either side of the water. Occasional boards form crude bridges over the smelly canals.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August will continue to follow An. Which way now, Kath? Maybe we should keep goin' in the same direction.


Slides/maps

Holman and Jacen make their way around the other side while Kath leads Morvius, Nguyen an and August down the near side.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Do we cross or stay over here?

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Well I heard something down there... at least I think I did, the echoes in these sewers might just be playing tricks.

Kath continues to lead the group south

I move those who were on the 'southern' part with Kath and moved the darkness back

Seems there is a split, lets check them out, I'd rather not get hit from behind if there is anything laying in wait

Kath continues to follow the path around the corner. West on the map

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

OK, anything you say. Seems he knows where he's goin' so we'll follow him, right An?

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

"He does seem to know where he is going...or at least has an ideal about the direction. Lets follow for the time."

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]

I cant believe I am at a sewer, A SEWER! Thank Iomedae nobody saw me entering it.


Slides/maps

As the front four turn the corner to the west,
you see the sewer water flows in from the north
and swirls about this room, drawing larger pieces
of garbage and refuse into a floating pool of trash at the center.

In the middle of trash floats three well-dressed, bloated corpses,
their skin purple and splotchy and their bodies floating face down.

Holman and Jacen are on the far eastern side of the north-south channel
unless the loop all the way back around or use a plank to cross.

The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

Hearing the exclamations from the rest of the group, Holman decides to rejoin them. Not trusting the planks across the water, however, he decides to jump across the waterway.

Acrobatics (Running Start, Take 10, DC 14): 10 + 8 = 18

Moved Jacen and Holman

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

Seeing the corpse's, An will try to catch them with his nodachi and bring them to the side for the group to examine and search.


Slides/maps

Holman jumps across leaving Jacen on the far side.

Nguyen An walks across a plank without difficulty and hooks one of the floating bodies.

As he drags it closer, you see the bodies have nothing on them of any value and their corpses are badly decomposed. Their clothes reveal that they were once members of Taldor’s high society.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Who are they, An? Why are they down here? Where'd they come from? Murdered?

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

"Looks like some foul play was involved. They look rich, by their clothes, and they carry no purse or other valuables. Maybe a robbery and stuff them down the sewer?? They certainly were not dressed for a trip down here! What do you others think?"

The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

Holman shrugs. "I dunno, sounds as good a theory as any other, I suppose..."

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Kath enters the room letting his light illumate the area. He will look around the room and see if there is anything else out of the ordinary.

Preception: 1d20 + 4 ⇒ (6) + 4 = 10

The Exchange

HP 31; AC/FF/T 19/15/15; CMD 16; F6, R6. W5; Init +3; Per +3

acrobatics: 1d20 + 6 ⇒ (18) + 6 = 24

Jacen will jump across following Holman, after all he might need back up though still not happy he is trudging through a sewer.


Slides/maps

Everyone is back on the same side. Three of the badly decomposed bodies are found in all. Nothing further is found in this pool. No other exits are visible.

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]

I guess it could be worst. Morvius thinks looking at the bodies.
Body found flooting in the sewers. The ignominy.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Now what do we do? Why are we down here again? August asks bluntly. Ain't nothin' but spiders, sewage and corpses down here!

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]

We are searching for kidnappers, cursed cowards! By the looks of it I would say we are on the right trek. Morvius says walking across a plank to join An at the other side. Should we continue east?

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August seems embarassed about asking the question once he hears the answer. Oh, right. And some artifact too. OK. Yeah, east looks good enough fer me.

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

For those of us without vision Kath carries his scimitar turned torch east and heads down that tunnel.


Slides/maps

Your party retraces its path back to the east where sounds of water flowing increase slightly from the pool with the floating bodies.

Heading east, do you all intend to be on the north side of the water, or were any approaching from the south?

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

I'd imagine I'd stay on the same side unless An moves, the dwarf always tries to stay with An.


Slides/maps

As Kath leads the party to the east, another branch to the tunnel appears, heading to your left (as well as continuing straight).

I put the party in order of posts and crossing back over planks. Feel free to adjust order as you proceed

The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

Holman continues on to the corner, keeping his eyes open and his steps soft.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Stealth: 1d20 + 12 ⇒ (16) + 12 = 28


Slides/maps

As you round the corner, you see the following:

This room appears to have once been the basement of the
building above, the wall separating the basement from
the sewer long ago smashed in and repaired, giving it the
appearance of a natural part of the sewer system. The ceiling
here is 30 feet high and the room is lit by torches in the north
and south walls. Stacks of crates and barrels line the north
wall, and a set of finely carved stone stairs start on the south
wall and make their way up and around the west wall to a door
high above the room in the northwest corner.

gm:

p: 3d20 ⇒ (5, 3, 7) = 15
s: 3d20 ⇒ (7, 10, 20) = 37

Holman:
In the dim light, you see a human male that looks like the twin of the cleric that you fought at the end of the last adventure. He is halfway behind a crate and is pointing in your direction, to the light coming up behind you and quietly motioning to something or someone you cannot currently see.

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Letting Holman take the lead Kath slowly continues to move up unless the halfling says or motions otherwise.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Whatdaya think is in all these crates, An? August says as the party enters the area. Should we open them up?

The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

Holman makes his way back to the others and whispers, "There's one o' those rat-guys in the room to the north, there. I'm gonna see if I can't sneak in there. Follow me after a few seconds."

With that, Holman makes his way into the room, keeping an eye out for anyone else in the room and sneaking around the western wall towards the stairs.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Stealth: 1d20 + 12 ⇒ (20) + 12 = 32

The Exchange

HP 31; AC/FF/T 19/15/15; CMD 16; F6, R6. W5; Init +3; Per +3

Sure let's see what's in the crates. Jacen says in an effort to have the prying eyes off Holoman. Jacen's scimitar will be at the ready with arcane strike on it.


Slides/maps

====Initiative====

gm:

August: 1d20 + 1 ⇒ (9) + 1 = 10
Holman: 1d20 + 6 ⇒ (14) + 6 = 20
Jacen: 1d20 + 2 ⇒ (16) + 2 = 18
Kath: 1d20 + 6 ⇒ (13) + 6 = 19
Morvius: 1d20 + 4 ⇒ (13) + 4 = 17
Nguyen An: 1d20 + 1 ⇒ (13) + 1 = 14

D: 1d20 ⇒ 10
R1: 1d20 ⇒ 12
R2: 1d20 ⇒ 13

20-Holman
19-Kath
18-Jacen
17-Morvius
14-Nguyen An
13-Little Critters
10-August
9-Evil Dude

Holman enters the room quietly as part of the surprise round. The rest of you can take a single action...quietly or otherwise.

Make perception checks as you enter

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]

Perc: 1d20 ⇒ 7

Stealth: 1d20 - 6 ⇒ (18) - 6 = 12

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Kath enters the room

Stealth: 1d20 ⇒ 2
Preception: 1d20 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August firsts hears of enemies and then Jacen mentions opening the crates. Being much more concerned about enemies, August looks for them once he gets around the corner.

From where I am on the map I can't get very far, I don't even think I can see the room. I'll use a move action (20') once the space is clear to move into.

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

As the others move into the room, An will follow them in.

Perception: 1d20 + 2 ⇒ (11) + 2 = 13

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]

Srry, forgot to describe it.

Morvius enters the room with the others


Slides/maps

As each of you move up or make it into the room will eventually see a human in armor half hiding behind a crate in the room.

The man shouts out...

"Have at them!. "

He casts a spell at Kath ( will save needed)

And a pair of darts fly wildly out from the pile of crates towards Jacen and Morvius.

Jacen dart: 1d20 + 2 ⇒ (3) + 2 = 5 damage : 1d3 - 1 ⇒ (1) - 1 = 0
Morvius dart: 1d20 + 2 ⇒ (5) + 2 = 7 damage : 1d3 - 1 ⇒ (3) - 1 = 2

Missing.


Slides/maps

20-Holman
19-Kath (save needed)
18-Jacen
17-Morvius
14-Nguyen An
10-August
9-Evil Dude
1-Little Critters

The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

Holman leaps into action, moving quickly around behind the armored man and jumping onto the barrels there.

Acrobatics (Avoid AoO, vs. opponent's CMD): 1d20 + 8 ⇒ (15) + 8 = 23
Acrobatics (Jump, 20' speed): 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22 - 5' cleared

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August will move into the room (20') and ready an attack against the first enemy that comes within melee range.

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]

Morvius charges the armored man.
You shall feel the wrath of Taldor coward!
Atk: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Dmg: 1d8 + 4 ⇒ (7) + 4 = 11

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

An also moves into the room (20') and readies to attack anything that comes within his reach.

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]
GM Aarvid wrote:
As each of you move up or make it into the room will eventually see a human in armor half hiding behind a crate in the room.

I think we are already into the room guys.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Hmm, I was going by the map and I didn't want to overstep. If we can say we were inside the room already and I can reach that fella I'll move up and attack. Let me know GM Aarvid.

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Will save: 1d20 + 1 ⇒ (14) + 1 = 15

Waiting to post more until I know if that suceeded :)


Slides/maps

Kath manages to resist the sudden urge to run away as the rest of you make it to the room (or the entry at least).

Map is up to date as far as I can tell from original locations (prior to your actions this round except Holman).

=== Round 1===

20-Holman tumbles around the crazy priestly guy.

19-Kath (saved, has action)
18-Jacen
17-Morvius
14-Nguyen An
10-August
9-Evil Dude
1-Little Critters

So after Kath, the rest of you can go (I will use your posted actions in order unless you let me know if you want to change actions since charge lanes etc may get blocked before you go

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