GM Aarvid PFS PbP : The Devil We Know Series (Inactive)

Game Master GM Aarvid

Part 4 - Rules of the Swift
Cassomir City Map
Swift Prison
Prison Inside
Sewers
Tunnels and Cave


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The Exchange

HP 31; AC/FF/T 19/15/15; CMD 16; F6, R6. W5; Init +3; Per +3

Jacen will move up and will cast grease on the trap door.


Slides/maps

Jacen walks over and calls forth slippery grease on the trapdoor and behind the man.

reflex: 1d20 + 2 ⇒ (9) + 2 = 11

"Oooooofff!

The man plops down onto the slippery trapdoor.

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Kath moves and trys to climb down the ledge
Climb: 1d20 + 6 ⇒ (16) + 6 = 22


Slides/maps

The man stands back up and readies with his quarter staff.

"Very tricky, mates. But you ain't gettin' past me that easy!"

=== Round 2 ===

17+Holman
17-Nguyen An
16-August
12-Morvius
9+Kath
9-Jacen

The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

Holman leaps down from the ledge and rushes toward the man.

Full-round action: Double move, as indicated on map
Acrobatics: 1d20 + 8 ⇒ (13) + 8 = 21

I'm assuming Holman can't leap off the ledge as part of a charge - if that's incorrect, let me know and I can roll to attack.


Slides/maps

I would assume the same...no charge while jumping down from cliff..

Quote:
You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). You must move to the closest space from which you can attack the opponent. If this space is occupied or otherwise blocked, you can't charge. If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge. Helpless creatures don't stop a charge. .

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

An moves forward and strikes at the man guarding the trapdoor.

Attack-Melee: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d10 + 9 ⇒ (2) + 9 = 11

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August also moves up to the man and attempts to strike him down!

Flail: 1d20 + 8 ⇒ (2) + 8 = 10 for Damage: 1d10 + 6 ⇒ (4) + 6 = 10


Slides/maps

As soon as Holman and Nguyen An move within 5' of the man, a gout of flame shoots from the grate he is standing upon. Both are hit by the sheet of flames out to 15' (before August moves up).

2d4 ⇒ (1, 2) = 3 DC11 Reflex for half

The man swings his readied staff at Nguyen An.

"Ahah!"

staff: 1d20 + 3 ⇒ (10) + 3 = 13 for 1d6 + 2 ⇒ (3) + 2 = 5

The man misses the warrior.

Nguyen An cuts deeply into the man's exposed side, and a large amount of blood rushes out, draining the color from his face.

"Wow, ouch...oh boy that smarts."

He remains standing, but does not look good.

August moves up and swings with his flail but does not connect.

12-Morvius
9+Kath
9-Jacen

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]

Surrender, you are outnumbered and soon defeated.
Intimidate to demoralize: 1d20 + 11 ⇒ (5) + 11 = 16

The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

Reflex Save: 1d20 + 6 ⇒ (20) + 6 = 26 (1 damage taken)

The Exchange

HP 31; AC/FF/T 19/15/15; CMD 16; F6, R6. W5; Init +3; Per +3

Jacen will move and jump down into a roll and take up a flanking position.
1d20 + 6 ⇒ (15) + 6 = 21 Acrobatics


Slides/maps

Morvius calls out for the man to surrender. He looks visibly worried, but does not drop his quarterstaff.

Jacen drops from the ledge and moves into a flanking position from Holman. The Halfling appears to have dodged the brunt of the flames.

Kath?

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Kath moves and will ready an action to strike if the man makes any further hostile moves

Ready to attack if the man attacks: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d6 + 5 ⇒ (2) + 5 = 7


Slides/maps

Kath moves up and readies to strike. The man feebly swings at Kath with his staff but Kath is quicker, and slashes the man, dropping him to the greasy grate on the floor.

* end combat *

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Nice one, Kath! August exclaims as the battle ends quickly. What's he guarding under the grate?


Slides/maps

gm:

1d20 ⇒ 6

The man appears to have studded leather armor and a plain quarterstaff. He also has a strange token on a chain around his neck.

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Kath will examine the necklace with detect magic.

Hrmm, what have we here... Kath muses aloud

Spellcraft if magical: 1d20 + 7 ⇒ (15) + 7 = 22

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Just a necklace I think. You wanna go see what's under the grate? Me and An can move it for ya.


Slides/maps

Kath:
The trinket seems to be attuned to the firey trap that was placed on the sewer grate.

August and Nguyen An (still needing a save vs fire) are, with some difficulty, able to pry open
the greasy sewer grate. The shaft below has a ladder leading down to a dark, lower level.

Map updated

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

I guess its down we go, huh?

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

Sorry missed the fire 1d20 + 2 ⇒ (1) + 2 = 3


Slides/maps

As you climb down the ladder, you enter the lost lower levels of Cassomir.

Cassomir Below is an abandoned neighborhood
that looks more like a cavern than a city block. Buildings
here are separated by high tunnels, 20 to 30 feet tall in
places, whose roofs are the foundations of the sewers and
buildings above. Each building here was once
the ground floor of the buildings above, but today they’re
totally cut off from the upper floors on the surface. The
streets are dirty and dusty.

All of the buildings here extend right up to
the top of the cavern. Cassomir Below is completely unlit.

So need light source(s) and order if you climb down the ladder.

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]

What is this place? Morvius asks as he goes down.

Third in the marching order. I am keeping a light spell casted on my mace.

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Hrmm, maybe if there is time later I can expirament with this neckless further. Currently I have a job to do and I'd rather not fry my companions with more fire

Kath will follow Morvius with light on his scimitar - practical and convienient.

August and An in front with Holman and Jaycen brining up the rear?


Slides/maps

gm:

R1s: 1d20 + 13 ⇒ (15) + 13 = 28
R2s: 1d20 + 13 ⇒ (9) + 13 = 22

August: 1d20 + 1 ⇒ (16) + 1 = 17
Holman: 1d20 + 6 ⇒ (18) + 6 = 24
Jacen: 1d20 + 2 ⇒ (7) + 2 = 9
Kath: 1d20 + 6 ⇒ (14) + 6 = 20
Morvius: 1d20 + 4 ⇒ (1) + 4 = 5
Nguyen An: 1d20 + 1 ⇒ (1) + 1 = 2

R1i: 1d20 + 3 ⇒ (8) + 3 = 11
R2i: 1d20 + 3 ⇒ (1) + 3 = 4
3d6 ⇒ (3, 3, 2) = 8

As you each make it down the 20' ladder into the darkness, the silence is almost eerie.

Once Jacen steps off the ladder, two pair of beady eyes turn into large black rats that (partial) charge from a pile of crates and from the alley.

"Squueeeeeeeek!"

On Morvius bite,chg: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 for 1d6 + 4 ⇒ (6) + 4 = 10 and FORT
On Nguyen An bite,chg: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8 for 1d6 + 4 ⇒ (2) + 4 = 6 and FORT

The first one bites into Morvius with its sharp yellow teeth (10pts).

The second bounces of Nguyen An's armor, gnashing as it was denied the taste of blood.

=== Round 1 ===
24-Holman
20-Kath
17-August
11-Jet Rat1
9-Jacen
5-Morvius
4-Jet Rat2
2-Nguyen An

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]

FORT: 1d20 + 2 ⇒ (18) + 2 = 20
Aaaahhh, bloody bastard bit me!

The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

Holman reacts quickly, tumbling to a flanking position and thrusting with his ever-present dagger.

Move action: As indicated
Acrobatics (to avoid AoO, DC Rat CMD): 1d20 + 8 ⇒ (19) + 8 = 27
Standard action: Attack rat
Attack (Dagger, Flank): 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Damage (Dagger, Sneak Attack (Flanking)): 1d3 + 1d8 ⇒ (3) + (8) = 11


Slides/maps

The Halfling's dagger easily pierces the distracted rat. The black rodent falls to the ground twitching.

20-Kath
17-August
11-Jet Rat1 (bleeding)
9-Jacen
5-Morvius

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Kath will delay until there is an open space for him to move and attack from safely.

if it occurs

Swift Action Arcane Strike
Move as needed
Attack: 1d20 + 4 ⇒ (13) + 4 = 17+2 if flanking
Damage: Two handed swing + Arcane Strike: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August shifts into a flanking position for An and strikes at the rat!

Attack: 1d20 + 8 ⇒ (8) + 8 = 16 for Damage: 1d10 + 6 ⇒ (4) + 6 = 10

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]

Morvius steps back and cures himself.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8


Slides/maps

Kath delays, waiting an opening.

August steps into flank and smashes down on the black rat, crushing its legs. The creature flops over and twitches.

Morvius cures the bite wound on his leg.

* End Combat *

These rats were especially large, violent and black. You do not see any more...or they have scampered away into the darkness.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Hmm, weren't we warned about such rats? Think these are them? August asks as he kicks at the dead rodent. That's a big rat, huh An?

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

"I dont know...I think I have seen bigger!" he jokes with his friend!


Slides/maps

Looking down the dark streets, you make out several buildings to the east. You see no sign of lights in this forsaken place beyond what you carry. Only the sounds of scurrying creatures and dripping water echoing off the walls and high ceiling of the sewers and city above.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Umm, what way guys? I don't know where we should be goin'. An? Which way? August will try to notice anything with his darkvision, if it helps.


Slides/maps

August can see further than the others without darkvision. He makes out rows of old buildings to the east as far as his vision extends.

He cannot make out colors, but notices a pattern in the floor to the east that looks familiar

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

"You are our best eyes in this dark August. What does your dwarven sight see?"

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Buildings mostly, but I think I see somethin' on the ground. August will move to the pattern that he sees and will urge the party to go with him. Look! See it? A rat!


Slides/maps

As you move east, your light shines on another of the strange pouncing rat carved into the street between the buildings.

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]

I guess we follow east then.

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Rats, rats and more rats. Kath mutters You'd think they'd find a cleaner symbol to worship

Kath doesn't like leaving these rooms unexplored but from the symbol on the floor it seems like they are at least headed in the right direction.


Slides/maps

The party continues eastward behind the stalwart dwarf.

Perception checks as you pass the rat etching and the buildings.

gm:
3d20 ⇒ (6, 14, 20) = 40

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Perception: 1d20 + 1 ⇒ (1) + 1 = 2

August just continues to stsre at the rat mosiac on the ground as he passes by. How many of these here things do ya think there are, An? Anyway, I thought we were lookin' for some artifact or something, not rat drawings.

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

Looking around their vicinity, An absently answers the dwarf.

"I don't know August. These are kinda weird..."

Perception: 1d20 + 2 ⇒ (13) + 2 = 15

The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

Holman keeps to himself, trying - and failing - to keep a vigilant eye on their immediate surroundings.

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]

Perc: 1d20 ⇒ 5

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Perception: 1d20 + 4 ⇒ (10) + 4 = 14


Slides/maps

As you move eastward, August spots a pile of crates ahead. He is just about to say that he

gm:

critters: 1d20 ⇒ 17

August: 1d20 + 1 ⇒ (19) + 1 = 20
Holman: 1d20 + 6 ⇒ (18) + 6 = 24
Jacen: 1d20 + 2 ⇒ (8) + 2 = 10
Kath: 1d20 + 6 ⇒ (12) + 6 = 18
Morvius: 1d20 + 4 ⇒ (3) + 4 = 7
Nguyen An: 1d20 + 1 ⇒ (10) + 1 = 11

Suddenly, from the darkness, screeching in high pitched voices, you see a trio of the small, squinty eyed blue goblin-ish creatures charging (partial charge) you with small daggers.

"Sissetungijad! Peatage nad, enne kui nad jõuavad master. Sissetungijad!

undercommon:
Intruders! Stop them before they reach the master. Intruders!

On August dagger, charge, hatred: 1d20 + 0 + 2 + 1 ⇒ (16) + 0 + 2 + 1 = 19 for dmg: 1d3 - 1 ⇒ (2) - 1 = 1

On Nguyen An dagger, charge: 1d20 + 0 + 2 ⇒ (9) + 0 + 2 = 11 for dmg: 1d3 - 1 ⇒ (2) - 1 = 1

On Holman dagger, charge: 1d20 + 0 + 2 ⇒ (13) + 0 + 2 = 15 for dmg: 1d3 - 1 ⇒ (1) - 1 = 0

Their small daggers poke August and Holman with minor wounds (1pt each)

=== Round 1 ===

24-Holman
20-August
18+Kath
18-Blue dudes
11-Nguyen An
10-Jacen
7-Morvius

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