[GDVII, PFS2, Playtest] The Rose Street Revenge (Inactive)

Game Master Blake's Tiger


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The skeletal knight's shield absorbs the first blow. The second blow leaves a telling mark on his bones, even though the attack is not as effective as a hammer or a mace.

Encounter Mode! Round 2. Bold may act.

Hudini
Erevan
Zork
Wennel (yellow) (-24 hp)
Regulas
Trinken
Oktai (enfeebled 1)
Zombie (red -4 hp, blue)


N Goblin Barbarian 1 | Mods: None | HP: (Temp: 3/3) 18/20 | AC 14 15, TAC: 12 13; Fire Resistance 1 | F: +4, R: +2, W: +1 | Init: +2 | Speed 20ft | Perc: +2; Darkvision

"QUIT IT!" shrieks Trinken, smoking rising from his ears. Raising the blade high over his head, he swings it for the foe once...thing again!

Big Axe, Rage, Bless, Flank: 1d20 + 3 + 2 + 1 ⇒ (15) + 3 + 2 + 1 = 21
S Damage, Rage: 1d12 + 4 + 4 ⇒ (11) + 4 + 4 = 19

Big Axe, Rage, Bless, Flank, 2nd strike: 1d20 + 3 + 2 + 1 - 4 ⇒ (5) + 3 + 2 + 1 - 4 = 7
S Damage, Rage: 1d12 + 4 + 4 ⇒ (1) + 4 + 4 = 9

Actions: Rage; Strike; Strike


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GM Screen:

Red: 1d20 + 6 ⇒ (3) + 6 = 9
Red: 1d20 + 1 ⇒ (10) + 1 = 11
Blue: 1d20 + 6 ⇒ (5) + 6 = 11
Blue: 1d20 + 1 ⇒ (16) + 1 = 17
B: 1d6 + 2 ⇒ (1) + 2 = 3

Trinken slams his axe into the middle of the skeletal knight's breastplate, and the foe crumbles to the ground in a pile of bone and metal.

The zombies continue their mindless assault. Zork outmaneuvers his enemy, but the undead next to Oktai manages to land his second hit.

Encounter Mode! Round 3. Bold may act.

Hudini
Erevan
Zork
Regulas
Trinken
Oktai
(-3 hp; enfeebled 1)
Zombie (red -4 hp, blue)


Human Tian-La Rogue 1 | HP:15/18 | AC:17 TAC:15 | F:3 R:6 W:3 | Perception +3 | Resonance: 3/3 | Hero Points: 1/3 | Conditions: enfeedbled 1 (1m)

With the skeletal knight taken down, Oktai takes a moment to decide which target to go after. He would rather not face the zombies along, so instead he moves away from the one next to him, dashing to flank the other one with Zork.

stride, strike, strike vs red: flanking

shortsword, FF sneak, enfeebled: 1d20 + 5 - 1 ⇒ (4) + 5 - 1 = 8 dmg: 1d6 + 4 + 1d6 - 1 ⇒ (2) + 4 + (3) - 1 = 8
shortsword, FF sneak, enfeebled: 1d20 + 5 - 4 - 1 ⇒ (15) + 5 - 4 - 1 = 15 dmg, crit: 1d6 + 4 + 1d6 - 1 ⇒ (6) + 4 + (1) - 1 = 10

Reaction: nimble dodge to get +2AC to first attack this round.


Male Half-Orc Imperial Sorcerer 10: SPD:20, AC:29, TAC:27, HP:54/104, 5 Cold Resistance, (Acid Wand 8/10 Charges left) Res:12/14, Fort:14, Ref:17, Will:13, Per:10

Harry moves in to fire at red hit: 3 + 1d20 ⇒ 3 + (9) = 12 with light crossbow
dmg: 1d8 ⇒ 4 piercing dmg.


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Oktai misjudges the first strike, but the second punches through the rotting flesh. Harry makes his own mark with his crossbow.

Encounter Mode! Round 3. Bold may act.

Hudini
Erevan
Zork
Regulas
Trinken
Oktai (-3 hp; enfeebled 1)
Zombie (red -18 hp, blue)

PF2 Tidbit: Not to be used against the enemy, since nobody has made a Recall Knowledge check vs. the zombies, but there's a feature to PF2 that's different. Weapons no longer do multiple types of damage (e.g. Morningstar B/P). Instead, some weapons have the versatile quality that allows you to actively change the damage type (e.g. Shortsword is P, versatile S). It does not take an action to swap, but it must be declared.


N Goblin Barbarian 1 | Mods: None | HP: (Temp: 3/3) 18/20 | AC 14 15, TAC: 12 13; Fire Resistance 1 | F: +4, R: +2, W: +1 | Init: +2 | Speed 20ft | Perc: +2; Darkvision

Squealing as the foe drops, the goblins red eyes fall on the foe in blue. Surging forward, he swings his axe overhead and slashes at the foe...twice!

Big Axe, Rage, Bless: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Damage: 1d12 + 4 + 4 ⇒ (1) + 4 + 4 = 9

2nd attack, Big Axe, Rage, Bless: 1d20 + 3 + 1 - 4 ⇒ (19) + 3 + 1 - 4 = 19
Damage: 1d12 + 4 + 4 ⇒ (7) + 4 + 4 = 15

Charge with strike, strike (vs blue)


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Trinken obliterates one of the two zombies in an explosion of gore.


Alchemist 1 (HP: 15/15) | AC: 16, TAC: 14 | Perception +5, low-light; F: +5, R: +8, W: +5 | Mace +3 (1d6, Shove); Alchemist's fire +4 (1d8 fire, 1 persistent fire, 1 splash fire)

Erevan quickly gets his last prepared alchemists fire and throws it at the remaining foe.

Alchemist's Fire: 1d20 + 4 ⇒ (5) + 4 = 9
Fire Damage, 1 fire splash and 1 persistent fire damage on a hit: 1d8 ⇒ 1


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The last of the zombies slowly burns and crumbles. You are now left--apparently alone--to search for clues.

Perception, DC 10:
There is a blood trail leading to a section of the floor in the northeast corner that has rotted through and formed a hole.


Male Half-Orc Imperial Sorcerer 10: SPD:20, AC:29, TAC:27, HP:54/104, 5 Cold Resistance, (Acid Wand 8/10 Charges left) Res:12/14, Fort:14, Ref:17, Will:13, Per:10

perception: 1d20 + 1 ⇒ (2) + 1 = 3


Human Tian-La Rogue 1 | HP:15/18 | AC:17 TAC:15 | F:3 R:6 W:3 | Perception +3 | Resonance: 3/3 | Hero Points: 1/3 | Conditions: enfeedbled 1 (1m)

perception: 1d20 + 3 ⇒ (11) + 3 = 14

Oktai pants heavily to catch his breath after the last undead has gone down. He winces slightly when he examines his wounds but decides to leave them for later and instead searches the ground. Sure enough, he finds a blood trail leading to a hole to the northeast. He walks carefully across to it, and looks down cautiously.


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Oktai sees an elf woman laying on the floor of the cellar with an obviously broken leg. She looks up to you and squints.

"You're not Wennel," she states. "Can you help me out of here?"

With the skeletal knights and zombies destroyed, it is a relatively simple matter to hoist the woman out of the hole.

"Thank you. I'm Nelfurhin," she introduces herself. (The Pathfinder that went missing.)


M Gnome Cleric 1 | HP 17/17 SP 3/3 Hero 1/3 Res 4/4 | TAC 14 AC 16 | Ft +3 Rf +2 Wi +5 | Perc +4 | Ch. En. 6/6

Can I use the new Treat Wounds skill option? Hmm, actually I don't have a medicine kit. Probably need that.

"Are you hurt? Hold on, I'll heal all of us!"

Zork channels energy to heal everyone, including Nelfurhin. 3 HP healed to everyone.


Human Tian-La Rogue 1 | HP:15/18 | AC:17 TAC:15 | F:3 R:6 W:3 | Perception +3 | Resonance: 3/3 | Hero Points: 1/3 | Conditions: enfeedbled 1 (1m)

"Thank you, Zork." Turning back to the elven woman, he helps her to her feet. "I'm glad we found you. We've been sent to look for you. Who's Wennel?"


N Goblin Barbarian 1 | Mods: None | HP: (Temp: 3/3) 18/20 | AC 14 15, TAC: 12 13; Fire Resistance 1 | F: +4, R: +2, W: +1 | Init: +2 | Speed 20ft | Perc: +2; Darkvision

Slowly relaxing as he realizes there are not further foes, he trots along behind Okatai.

"Wennel? Am I this Wennel....nope. I'm Trinken. Nice ter meetcha. What was you expecting to find?"


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"Thank you," Nelfurhin says as Zork's healing energy repair some of the damage to her leg, allowing her to get by, if by limping painfully.

"Wennel was a priest of Milani who helped me to get my bearings after I was freed following the great siege," she explains. "We stayed in touch. For the past two months, he was on the hunt for a secretive cell of slave traders who were abducting freed slaves.[b]

[b]"He showed up at my door several days ago, and I, expecting my friend, opened it. Sadly, it was not Wennel any longer but a reanimated corpse. He attacked me, and when I woke up I was here. I fell through the floor when I tried to escape.

"Now," she says, looking around at the twice-dead corpses, "Should we get out of here?"


Human Tian-La Rogue 1 | HP:15/18 | AC:17 TAC:15 | F:3 R:6 W:3 | Perception +3 | Resonance: 3/3 | Hero Points: 1/3 | Conditions: enfeedbled 1 (1m)

"That would be a very good idea. Do you have anywhere you can go?"


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"Oh, yes, my home," she says with a small chuckle. "I assume that it has not been rented away in the few days that I've been gone. But I should stop at the Lodge, first."

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