Full Name |
Oktai |
Race |
Human Tian-La Rogue 1 | HP:15/18 | AC:17 TAC:15 | F:3 R:6 W:3 | Perception +3 | |
Classes/Levels |
Resonance: 3/3 | Hero Points: 1/3 | Conditions: enfeedbled 1 (1m) |
About Oktai
Name: Oktai
PFS Number: 215076-1503
Ancestry and Background: Human Tian-La (Street Urchin)
Class: Rogue
Level: 1 XP: 0
Alignment: N Alignment: Irori
Age: 28 Gender: Male
Languages: Common (Taldane), Tien
Perception: +3
Speed: 25
Bulk: 4 (8|13)
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DEFENSE
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HP: 18
AC: 17 TAC: 15 (Special: +2AC from Nimble Dodge)
Fort: +3 Ref: +6 Will: +3
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OFFENSE
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Melee: shortsword +5 (1d6+4P, agile / finesse / versatile S)
Melee: shortbow +5 (1d6, deadly 1d10)
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STATS
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Str 10 Dex 18 Con 14 Int 10 Wis 12 Cha 14
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REACTIONS
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Nimble Dodge Trigger: targeted with a melee or ranged attack by an attacker that you see.
Effect: You nimbly dodge out of the way, gaining a +2 circumstance bonus to your Armor Class against the triggering attack.
You're Next Trigger: You kill an enemy.
Effect: After downing a foe, you menacingly remind another foe that you’re coming after them next. Attempt an Intimidation check with a +2 circumstance bonus to Demoralize a single creature that you can see and that can see you. If you are 10th level or higher, you can use this as a free action with the same trigger.
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FEATS
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ANCESTRY
Natural Ambition You were raised to be ambitious and always reach for the stars, causing you to progress quickly in your chosen field. You gain a 1st-level class feat for your class.
CLASS
Sneak Attack You deal additional damage to flat-footed creatures (see page 322). If you Strike a flat-footed creature with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged attack, you deal 1d6 extra precision damage. For a ranged attack with a thrown weapon, that weapon must also be agile or finesse.
Surprise Attack On the first round of combat, creatures that haven’t acted are flat-footed to you.
SKILL
Pickpocket You can Palm or Steal Objects that are closely guarded, such as an object in a creature's pocket or a loose ring. You can't steal objects that are actively wielded or that would be extremely noticeable or time-consuming to remove (like worn shoes or armor). If you're a master in Thievery, you can attempt to steal from a creature even if it's in combat or otherwise on guard. When you're doing so, Stealing an Object requires 2 manipulate actions instead of 1.
Intimidating Glare You can Demoralize those around you with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don't take a penalty when you attempt to Demoralize a creature that doesn't understand your language or can't hear you.
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Skills
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Acrobatics: +4 (T) Sig
Arcana: -1 ()
Athletics: +0 (T) Sig
Crafting: +1 (T) Sig
Deception: +3 (T) Sig
Diplomacy: +3 (T) Sig
Intimidation: +3 (T) Sig
Lore: Underworld +2 (T) Sig
Medicine: +0 ()
Nature: +0 ()
Occultism: -1 ()
Performance: +1 () Sig
Religion: +0 ()
Society: +1 (T) Sig
Stealth: +4 (T) Sig
Survival: +0 ()
Thievery: +4 (T) Sig
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Equipment
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Other Gear studded leather, shortbow, shortsword, arrows (20), backpack, belt pouch, bull's-eye lantern, caltrops, chalks (10), climbing kit, flint and steel, oil (pint)s (5), ordinary clothing, standard darkvision elixir, thieves' tools, waterskin, purse (7 sp)
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BOT ME
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Downtime: TBD
Exploration: TBD
Encounter: TBD