Goblin Stickylord

Trinken Hootch's page

37 posts. Organized Play character for RePete.


Race

| HP: (Temp: 3/3) 18/20 | AC 14 15, TAC: 12 13; Fire Resistance 1 | F: +4, R: +2, W: +1 | Init: +2

Classes/Levels

| Speed 20ft | Perc: +2; Darkvision

Gender

N Goblin Barbarian 1 | Mods: None

Strength 16
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 8
Charisma 14

About Trinken Hootch

Trinken Hootch
Goblin Barbarian 1
Humanoid (Goblin) Neutral
Perc: +2; Senses: Darkvision
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Defense
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HP: 20; Hero Points: 1
TAC: 13; AC: 15 (+3 AC, +1 TAC, +2 Dex, +1 Trained -1 Sluggish)
Fort: +4; Ref: +2; Will: +1

Expert: Fort, Will; Trained Ref
Trained in Light/Medium Armor
**Sluggish 1 Included**
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Offense
+3 **Large Greataxe (1d12+4 S /x2); Sweep; +4 Damage when raging

+3 Sling (1d6+1 B /x2); 50ft; Propulsive: 10 bullets

Trained in Simple & Martial Weapons
**Sluggish 1 Included**
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Speed 20ft (25 ft. in Armor)
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Statistics
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Str 16 (+3); Dex 14 (+2); Con 14 (+2); Int 12 (+1); Wis 8 (-1); Cha 14 (+2)

Skills:
    Acrobatics +0
  • Arcana +0
  • Athletics +2
  • Crafting +0
  • Deception +1
  • Diplomacy +3
  • Intimidate +3
  • Lore (Alcohol) +2
  • Medicine -2
  • Nature -2
  • Occultism +0
  • Performance +1
  • Religion -2
  • Society +0
  • Stealth -2
  • Survival -2
  • Thievery -2

Signature: Acrobatics, Athletics, Intimidate
Trained Skills: Acrobatics, Athletics, Intimidate, Diplomacy
Expert: Perception
**Sluggish 1 Included in Skills; -2 Armor Check**

Feats: Flame Heart (FR = ½ level minimum 1, DC 15 vs ongoing fire damage), Hobnobber (Roll twice as many gather info per day), Sudden Charge (Move up to double speed and attack)
Languages: Common, Goblin
Other Abilities: Rage, Titan Mauler
Gear: Scale Mail (35s, 2b); Greataxe (22s, 2b, Sweep), Sling w/10 bullets(1c, 2L)
92s 9c

Special Abilities:

==Rage==You begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier and enter a state of pure rage that lasts for 3 rounds. While you are raging, you are affected in these ways:
• Gain a +2 conditional bonus to damage rolls with melee weapons and unarmed Strikes. The bonus is halved if your weapon or unarmed Strike is agile. This bonus increases by 1 at level 3 and every 4 levels thereafter.
• Take a –1 penalty to AC.
• You can’t use actions that have the concentrate trait unless they also have the rage trait. The Seek basic action gains the rage trait while you’re raging.

After you have stopped raging, you lose any remaining temporary Hit Points from using the Rage action, you can’t use Rage again for 1 round, and you are fatigued for 1 round. You can’t voluntarily stop raging. If you stop raging before its usual duration expires, you are fatigued and can’t Rage again until after the end of your next turn.

==Titan Mauler (Giant Totem)==
You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). If you’re not Small or Medium, you can use a weapon built for a creature one size larger than you. You also gain access to your choice of weapon at character creation. When you are wielding such a weapon in combat, double your conditional bonus to damage rolls from raging, but you have the sluggish 1 condition (see page 324) because of the weapon’s unwieldy size. You can’t remove this sluggish condition or ignore its penalties by any means while you’re wielding the weapon.

==Anathema (Giant Totem)==
Failing to accept a personal challenge of your strength is anathema to your totem.