
Nuttomancer |

Thought I had posted this yesterday but I hadn't.
I noticed yesterday that I had three separate ability scores for Uthar, one in the stats part, one in the hero-lab output and one in hero-lab itself.
2 stats differed across each one, wisdom and intelligence, the three sets I had were:
Scores catagories
Wis 13
Int 10
Output(may have been other-way around not too sure)
Wis 11
Int 12
Hero-lab
Wis 10
Int 13
Looking at the skills output of the character sheet, I would need an Int mod of +1 in order to have the number of skills I in fact have (this already accounts for picking extra skill points per level as opposed to extra HP). As a quick fix I have normalised all three to Int 12 Wis 11. I have otherwise made no changes other than DM requested since initial character generation.
I will be happy to set the scores to whichever you request Thom (if you drop Int below 12 I'll drop skills of your choice) provided you feel the need too, but I felt it best to inform everyone here instead of sneaking changes through (in retrospect I should have brought this up before normalising the lot.)

![]() |

Thanks for the heads up, Nutter. I appreciate the honesty.
Looking at your skills again -- Acrobatics -1, -5 when jumping. Why that extra -4 when jumping?
Acrobatics_ -1 = 0 +1 dex - 2 ACP
Craft(a)_____ 5 = 2 +3 class + 0 Int
Craft(b)_____ 5 = 2 +3 class + 0 Int
Hand Animal _ 4 = 1 +3 class + 0 Ch
Intimidate __ 4 = 1 +3 class + 0 Ch
Know (nature) 4 = 1 +3 class + 0 Int
Perception __ 6 = 2 +3 class + 1 Wis
Ride ________ 4 = 2 +3 class + 1 Dex - 2 ACP
Survival ____ 5 = 1 +3 class + 1 Wis
12 skill points used. You get 8 from class levels, 2 from human. What did you do with your favored class bonus? HP or skills?
If you drop your wisdom, I think you'll lose that bonus to Perception and Survival.
If you want the wisdom bonus, the easiest would be to drop the two craft scores for now and put the points back in when you level up.
I see nothing game-breaking either way. Adjust the scores as you will so that everything adds up.

Nuttomancer |

Hero lab is stating I have 2 ranks in appraise which I haven't got in the output. Hmmm. (My best guess is I intended to make a change before submitting the character, but only did it on hero-lab and never modified the online sheet for some reason.)
For simplicities sake I'll take those away and put Wis 12 Int 11, then I'll get extra skill-points if/when we hit level 4 and spend a point on Int. (This should also mean that I won't have been using certain skills with an effective +1 modifier.) I have used my favoured bonus for Skill points, which was why I was so confused (as if they were set to HP in hero-lab it would have been a quick-fix).
Sorry about all this, it could have been avoided by a second or third inspection. (I probably missed it as it was the only non-character skill with points in) I'll also re-output the character sheet to make sure everything is correct instead of just editing, let me know if there are any problems.
All of these shenanigans should have a net result of nothing on the gameplay side of things if I do it that way.
The extra -4 to jump occurs because my armour reduces my speed (less than 30-ft speed penalty), the armoured hulk gains its move speed in 5t increments at levels 2 and 5 and only in heavy/medium armour. It is essentially to negate the movement penalty of armour.

therealthom |

No worries , Treppa. I hope you're feeling better soon. I've been absent myself lately.
Two weeks ago somebody rear-ended my car while it was parked in front of my house. Totaled it. Took us about a week of hard searching to find a replacement, a used Subaru from a small dealer in New Hampshire. Trouble is the title wasn't really clean. The car had belonged to a trust, and I can't register it because even though I have the title, I need documentation showing that the guy who sold it was authorized to do so by the trust.
Fruitless trips to the registry. The dealer being less than fully helpful. (Why should he be? He's got my money.) This has been a massive time sink.
Meanwhile my son's car's 2nd transmission died. (The guy who totaled my car missed my son's by about a foot. If only....) We're spending way too much time shuttling people back and forth from work. I hope we can resolve this soon.

therealthom |

Felt like I had to bot Uthar to get the round moving again. Fortunately he scored just enough damage, in conjunction with previous damage scored, to make the d-beast flee.
Good job. That encounter was tougher than I'd expected. I went with 2 d-beasts for action economy, but de-buffed them slightly, and set a limit for them to flee at half damage. I didn't expect the miss chance to hurt you as badly as it did. But you stuck it out.
Now what?

therealthom |

Work hit me again. Sorry guys.
I had been planning on sending you all on a diplomatic mission, but Lydia seems intent on bandit chasing. Rather than railroad her, I offer you a chance to split the party. Lydia is chasing the bandits. Linokashtai is offered a spot on Karrn's staff. Karl will be consulted about logisitics shortly.
Lydia's thread will be a straight forward chase the bad guys, wilderness adventure.
Karl or Linokashtai have the opportunity for diplomacy and or petty intrigue.
I have not forgotten Aljohar, Uthar, and Jam. GIven their backgrounds, Karl and Lino seemed the easiest entry points to a diplomatic scenario.
Everyone let me know which way they want to go and I'll smooth their path to that part of the campaign.
The split is not permanent. It will probably take a couple months IRL. Then we'll all get back together.

therealthom |


therealthom |

Under certain conditions, as the campaign progresses, she will have more. This will in no way compromise her immunity to dream-based effects.
This is a long term play. It could be a couple years IRL before we see anything positively happen in the game because of this. I just wanted to be sure you were fine with this kind of adjustment.

therealthom |

Talk it out amongst yourselves. I'll roll with any plan. We can split the party three ways if you like.
Lydia's stated intention was to hit the trail of the bandits immediately. Which would mean more casting about in the wilderness, etc. Makes perfect sense for her.
I was offering a different kind of play for those who want it.
Infiltrating the enemy camp could be more of a long term plan, to be acted upon once the party comes back together.

DSXMachina |

So we probably should do some planning, then :P
Karl & Lino do some puzzling here, try and drum up enough good will & or other options for the bandits that want to leave? Since hanging them won't get the grapes picked.
Lydia & Uther head off after some of the bandits, maybe combine it with Lydia's infiltrating idea... to get some intel?