Full Name |
Lydia Wolfheart |
Race |
Shifter |
Classes/Levels |
Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3 |
Gender |
Female |
Size |
5'4" |
Age |
21 |
Special Abilities |
Shifting, Animal Focus, Teamwork Feat |
Alignment |
NG |
Deity |
Arawi |
Languages |
Common |
Strength |
12 |
Dexterity |
17 |
Constitution |
13 |
Intelligence |
12 |
Wisdom |
16 |
Charisma |
8 |
About Lydia Wolfheart
Lydia
Female shifter hunter (feral hunter) 3 (Pathfinder RPG Advanced Class Guide 26, 95)
NG Medium humanoid (shapechanger)
Init +3; Senses low-light vision; Perception +9
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 24 (3d8+6)
Fort +4, Ref +6, Will +5
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4+1/19-20) or
machete +3 (1d6+1/19-20)
Ranged composite longbow +5 (1d8/×3)
Special Attacks razorclaw
Hunter (Feral Hunter) Spells Known (CL 3rd; concentration +6)
1st (4/day)—aspect of the falcon[APG], cure light wounds, entangle (DC 14), gravity bow[APG], summon nature's ally I
0 (at will)—create water, detect magic, grasp, know direction, light, mending
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Statistics
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Str 12, Dex 17, Con 13, Int 12, Wis 16, Cha 8
Base Atk +2; CMB +3; CMD 16
Feats Covering Fire, Point-Blank Shot, Precise Shot, Rapid Shot
Traits beastkin, indomitable faith
Skills Acrobatics +6, Climb +7, Craft (bows) +5, Handle Animal +3, Heal +7, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (nature) +6, Perception +9, Ride +7, Spellcraft +5, Stealth +9, Survival +10, Swim +7; Racial Modifiers shifter agility
Languages Common, Sylvan
SQ animal focus (3 minutes/day), feral focus, nature training, shifting, track +1, wild empathy
Other Gear leather armor, arrows (20), blunt arrows[APG] (20), composite longbow, dagger, machete, backpack, fishhook (2), flint and steel, masterwork bowyer tools, mess kit[UE], torch, trail rations, twine (50')[APG], light horse (combat trained), bedroll, belt pouch, camouflage netting, hemp rope (50 ft.), military saddle, pot, saddlebags, torch, trail rations, waterskin, 1 pp, 1 gp, 2 sp, 9 cp
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Tracked Resources
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Animal Focus (3 minutes/day) (Su) - 0/3
Arrows - 0/20
Blunt arrows - 0/20
Dagger - 0/1
Shifting (Razorclaw, 5 rounds/day) (Su) - 0/5
Speak With Animals (Wolf only, At will) - 0/0
Teamwork Feat - 0/3
Torch - 0/1
Trail rations - 0/1
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Special Abilities
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Animal Focus (3 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bat (60 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Covering Fire You can use aid another with raged atk vs. opponent, even if they don't threaten ally.
Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Feral Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Frog +4 (Su) When assuming this aspect, gain listed competence bonus to Swim & Acrobatics to jump.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monkey +4 (Su) When assuming this aspect, gain listed competence bonus to Climb.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Owl +4 (Su) When assuming this aspect, gain listed competence bonus to Stealth.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Razorclaw (Su) +2 Str and 1d4 Claws when shifting.
Shifter Agility A shifter’s animalistic heritage enhances many of her physical skills. Shifters gain a +2 racial bonus on Acrobatics, Climb, and Swim checks.
Shifting (Razorclaw, 5 rounds/day) (Su) A shifter can tap into her lycanthropic heritage to gain short bursts of physical power. A shifter can enter a state that is superficially similar to a barbarian’s rage. Each shifter has one of six shifter traits-characteristics that manifest thems
Snake +2 (Su) When assuming this aspect, gain listed bonus to att on AoO & to AC vs. AoO.
Stag +5 (Su) When assuming this aspect, gain listed enhancement bonus to speed.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wolf (10 feet) (Su) When assuming this aspect, gain scent with listed range.
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Desiring something more, Lydia was ever a restless child wanting to see beyond the next hill. When the recruiters came, Lydia answered and like many shifters became a scout in the armies of Breland. She served under Lord Bradford Winehorn, though distantly, and saw first hand the horrors of the war. She was witness - from a safe distance - to the dreadful mists that rolled over Cyre; she fought with villagers re-animated by Karnathi necromancers; saw towns crushed under the feet of warforged titans; snared the steeds of Knights of the Silver Flame from Thrane; and saw fires burn on ships on Lake Gallifar.
As the war faded, Lydia was caught in a three-way skirmish with Aundairian troops and rangers from the newly-formed Eldeen Reaches, and barely escaped alive. Badly injured she was tracked by wolves, but to her surprise they did not prey on her but instead licked her wounds and warded her from other predators. When she had recovered enough to travel she followed the pack deeper into the forests where she met with the ancient Gatekeeper druids the pack served. In that meeting she found a mneaning beyond national pride and petty alliances. Inducted into the outer echelons of the Gatekeepers, Lydia is not a true druid, but has much more aptitude than a mere ranger.
Bearing new scars she returned to her homeland with a tale of being lost for a while in the forests of the Eldeen Reaches before finding her way home, but the war was by now played out.
Lydia's grandfather was something of a local hero (as much as a shifter could be) following his own service in the long war. Her parents also did their stint of military service, her mother mustering out when she opted to bear children, her father retiring only when invalided out.
A few years ago, while Lydia was away fighting near the Cyre border, Thrane launched a deep raid into Brelish territory around the Blackcaps, seeking to draw off that nations forces from their usual confrontation around the Brey River. The largely cavalry force made for Halfwhistle, destroying and pillaging surrounding villages and hamlets on the way. Lydia's home village, Whistleroot (which had a relatively large shifter population), was in the path of the raiders just a few miles shy of the town, and her father organised a defence to ambush the invaders and keep them occupied while the village's young, old, and infirm fled to safety in Halfwhistle. Her grandfather and sister were among those forced to flee, her father and mother led the ambush. The action was more successful than they dared hope; fighting for their homes and led by veterans the villagers un-horsed many of the Thranish knights and pinned them down in savage hand-to-hand fighting. But although they badly mauled the raiders, they were quickly surrounded and massacred and Whistleroot was burned - the knights neither demanded nor gave any quarter, and those that attempted to surrender were killed on the spot. It probably didn't help that most of the villagers fighting were shifters.
After the slaughter the Thranish leader realised he had too few men to attack Halfwhistle, a well-defended town, and that he had just handed any further defenders a powerful incentive to fight. However with many of their horses slain by the traps laid by the defenders their retreat would be a slow one. They opted to retreat, only to be hunted down by local militia forces. Thrane later declared the raid to be a "bandit" event and alternately blamed the leader for the massacre to Brelish envoys, while at home claiming him a martyr killed by lycanthropes.
Lydia's grandsire, Illthorn, has blamed himself for the loss of his daughter and her husband despite the fact that he was too infirm to fight himself. He raised Lydia's sister in Halfwhistle until she returned from the war, then handed the responsibility to her and took himself off into the wilds alone.