Cleric

Dreamer of the Host's page

1,150 posts. Alias of therealthom.


Race

Elsebo's Protogees

Classes/Levels

Faelyn ; Zephyr ; Kyzin ;

Gender

8-10-U8

About Dreamer of the Host

130:1:
TENACIOUS BODYSNATCHER SLIME CR 3
Variant bodysnatcher slime (Starfinder Alien Archive 2 18; see
page 18)
HP 33
Defensive Abilities tenacious share body
TACTICS
Use the tactics from Subtier 1–2.
SPECIAL ABILITIES
Tenacious Share Body (Ex): The bodysnatcher slime has dug its
way into its host so much, that it remains attached until it
takes 30 or more points of damage while in its host instead of
16 points of damage.
Treasure: If the slime is removed from them, Quadrant-2
provides the PCs with a 1,200 credit donation to the
Starfinder Society.
Development: Defeating the bodysnatcher slime here
allows the PCs to free the only remaining host controlled by a
bodysnatcher slime within the Open Collective. The android host
identifies themself as Quadrant-2, a down-on-their-luck Absalom
Station citizen with no association to the Starfinder Society
who came to the clinic following the recommendation of the
two Uniters’ recruits the PCs encountered earlier.

SPECIAL ABILITIES
Bodysnatch (Ex) If a bodysnatcher slime starts its turn
grappling a Small, Medium, or Large living creature, the
slime can distribute itself throughout that creature’s body
as a swift action (Fortitude DC 14 negates). While infesting
a creature in this way, a bodysnatcher slime has total cover
and can take no actions. However, it controls the infested
creature’s (host’s) actions, including using equipment and
weapons (using the slime’s attack bonus), using the slime’s
or its host’s saving throw bonuses (whichever is higher),
using the host’s extraordinary abilities, and using the slime’s
or its host’s natural attacks.
After 24 hours inside a body, a bodysnatcher slime must
succeed at a DC 14 Fortitude save or be forced out of the
body and be unable to infest that same creature for 24
hours. If it succeeds at the save, it can continue infesting
that creature for another 24 hours. A creature adjacent to a
pinned or helpless host can attempt a DC 15 Medicine check
as a full action to force the slime to vacate the host and move
into an adjacent square.
Bodysnatch is a compulsion effect that works on a living
creature or the intact corpse of a living creature. The corpse
can save as if it were its living version.
Neural Integration (Su) While in a host, a bodysnatcher slime
integrates with the creature’s neural physiology. The slime
can speak and understand one language the host knows,
use the host’s weapon proficiencies, and use three of the
host’s trained skills with a +8 total bonus.
Share Body (Ex) Any damage dealt to a bodysnatcher
slime’s host is split between the host and the slime. If a
bodysnatcher slime takes 16 or more damage while in a
host, the slime leaves the host, moving into an adjacent
square, and cannot infest that host again for 24 hours.

ADVANCED BODYSNATCHED HOST CR 5
N Medium humanoid (android)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +11
DEFENSE HP 84
EAC 17; KAC 19
Fort +8; Ref +10; Will +5
OFFENSE
Speed 30 ft.
[dice= frostbite-class zero knife] 1d20 +11 [/dice] ... [dice= damage] 1d4+5 [/dice] C; critical staggered)
[dice= Ranged liquidator disintegrator pistol +14 [/dice] ... [dice= damage] 1d10+5 [/dice] A)

TACTICS
During Combat The host remains firmly under the thrall of the
attached bodysnatcher slime and obeys its instructions.
Morale If the bodysnatcher slime is forced out of the host,
the android host immediately drops its weapons and
attempts to flee. The android does not assist the PCs
against the slime and runs as fast as they can out of
the facility.
STATISTICS
Str +0; Dex +5; Con +2; Int +3; Wis +0; Cha +0
Skills Culture +16, Medicine +11, Piloting +11
Languages Common
Other Abilities constructed, flat affect, upgrade slot
Gear business stationwear, frostbite-class zero knife,
liquidator disintegrator pistolAR with battery (20 charges),
mk 1 plasma beadAR

BODYSNATCHER SLIME CR 3
Starfinder Alien Archive 2 18
N Small ooze
Init +3; Senses blindsight (vibration) 60 ft.; Perception +8
DEFENSE HP 33
EAC 14; KAC 14
Fort +4; Ref +2; Will +4
Defensive Abilities share body; Immunities ooze immunities
OFFENSE
Speed 20 ft., climb 20 ft.
Melee slam +9 (1d4+5 B plus grab)
Offensive Abilities bodysnatch
STATISTICS
Str +2; Dex +3; Con +2; Int –3; Wis +0; Cha –1
Skills Athletics +8 (+16 to climb), Disguise +8, Stealth +13; see
neural integration
Languages see neural integration