
therealthom |

No serious objections voiced.
It's up to you, Dabbler. And of course your candidate. But if he or she doesn't want in, we'll skip a replacement altogether.
We won't hold up the game for them. If they want in then by default they live on the bandit's road out of town and you will pick them up on the way.

Lydia Wolfheart |

Yes, although I did not specify so. Lydia is assuming the thing reports what it sees and hears. Her assumption, from what she has heard, is that there are riders up ahead, but they are moving away from the party and are probably going to rejoin the rest of the band after keeping watch for pursuit. Her idea behind circling the peak is to either cut them off or catch them from an unexpected angle.

Treppa |

Before our opportunity passes, should we bring a few redshirts? Each of us could have a "squire" of sorts, and we might need some pack horses. My friends who go back-country hunting on horseback each have two horses, one packed with gear and the other ridden. They switch off the horses daily (unless there's a horsie personality issue). They each bring tents, cooking gear, ammo, foul weather gear, food, etc.

therealthom |

Knowledge (local): 1d20
Lyida looks up at the crag speculatively. The path itslf does not lead that way, but it would be unwise to miss the opportunity.
"I don't see any reason for all of us to head up there, but I think at least I should go take a look," Lydia slides out of her saddle. "Everyone take a break, water the horses, and grab a bite. I'm going to run up that crag and get a look around. If anyone wants to join me, they are welcome."
I should have mentioned this before, but it may be an idea to bring some red-shirts along to hold horses, take messages back to town etc. Thoughts, anyone else?
I'd already offered. I was kind of waiting for 'anyone else' to pitch in.
Nothing has happened that the red shirts would have affected. Someone give me a hard number from 1-4.

Treppa |

I had suggested this, Thom has not responded, I think we needed to have said so a short while ago now.
I know. I had a rough few weeks with little time to think or respond, so I chimed in now in support of your idea before we hit a point where it was too late.
Thanks, Thom, for allowing camp followers. Er, I mean, redshirts. Assistants. Cannon fodder. Valued employees.

therealthom |

Out of sight of the rest of the party, Lydia's making a fast dash across rough terrain. I asked for Con checks ala Run (although I didn't tell Dabbler I was applying run rules) and Dabbler asked --
... Do you mean a Con check (1d20 + Con modifier) or a Fort check?
Run
You can run as a full-round action. If you do, you do not also get a 5-foot step. When you run, you can move up to four times your speed in a straight line (or three times your speed if you're in heavy armor). You lose any Dexterity bonus to AC unless you have the Run feat.
You can run for a number of rounds equal to your Constitution score, but after that you must make a DC 10 Constitution check to continue running. You must check again each round in which you continue to run, and the DC of this check increases by 1 for each check you have made. When you fail this check, you must stop running. A character who has run to his limit must rest for 1 minute (10 rounds) before running again. During a rest period, a character can move no faster than a normal move action.
You can't run across difficult terrain or if you can't see where you're going.
Interesting. I hadn't thought about it before. Probably because running doesn't come up very much in a typical game. In this instance I will go for Fort save, modified by armor check penalty.
Does anyone care to comment on using Fort saves for running in general?

Leoian Mousekewitz |

I think this depends on how far Lydia needs to run. Typically the con check on run is only for endurance running, if she doesn't need to run for more rounds than her con score then I don't think there's a roll needed for it. For endurance I would lean towards a straight con check, but not against it being fort.
If it is because of difficult terrain technically speaking I don't think you can run through it at all according to the combat movement rules, though depending on the situation personally might allow an acrobatics check or something similar to see if she keeps her balance running on the rough terrain.

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Clueless is good. Lino can monitor Lydia to an extent, but I imagine it's a lot like watching bad GoPro footage.
In the chase you rode much farther than the hill climbers could possible have gone. You've a bit of a ride back.
I'll try to hurry the others along and reunite the party.

Linokashtai |

Actually, for languages, I'm not sure what I should have picked up; Lino should get 3 bonus languages for high Int, but I'm not sure what list to choose from. I have Common (default), Quori (default), Draconic (bonus) and Riedran (bonus), but not sure what else is on a Kalashtar's bonus language list if anything.

Lydia Wolfheart |

If memory serves me, some, but these were mainly around the new nations formed by nonhumans, so they are kind of racial/national.
Elf Mercenaries seceded the nation of Valenar from Cyre during the war. Likewise the Talanta Plains (halflings) broke free of Cyre and Karnath which both claimed chunks of them, and Darguun (goblinoids) broke free of Cyre and Breland. More peaceful successions took place with Zilargo (gnomes) officially seceding from Breland, and the Mror Holds (dwarves) from Karnath. The monstrous nation of Droam established in what was officially Breland, driving out the few human inhabitants of that area, and non-racial separations formed the Eldeen Reaches and the Shadow Marches.
Given the nature of the Elf being mentioned, it's probably worth pointing out that elves in Khorvair fall into two groups: the original elf inhabitants, who blend in with the human nations and are your traditionally thought-of D&D elves, and the Valenar Elves who were mercenaries hired from overseas. Valenar elves are extremely proficient warriors obsessed with honour and glory. If there are psychotic elves mentioned, it may be a good bet that they are from Valenar.
In other racial tensions, shifters are viewed with distrust for their lycanthropic heritage; and changelings for their doppleganger origins (and their ability to mimic anyone and not be what they seem).

therealthom |

That's a nice synopsis, Dabbler. I'll add a little more.
Before the war there were 5 human run nations which ruled essentially all of the civilized portions of the continent of Khorvaire. The Treaty of Thronehold which ended the war, recognized the racial countries too, and broke off pieces of the four nations which were historically racial homelands. Also officially recognized at Thronehold, the elven nation of Valenar was created by elven mercenaries, claiming historical connection to the land based on an elven colony abandoned many thousands of years ago.
If I quibble with Dabbler, it is about 'native elves'. These elves are well-dispersed and integrated throughout human society. While some are descended from remnants of the long abandoned colony, many are associated with House Phiarlan and House Thuranni, which emigrated from the elven island homeland of Aerenal a few thousand years ago.
Another possible racial tension exists in the warforged, humanoid constructs built as soldiers. Thronehold recognized them as people, but they are still treated as property or slaves in many places.

therealthom |

Treppa, we'll take anything (spells, feats, whatever) outside core on a case by case basis. As SOP I reserve the right to ban it later if it proves to be a problem.
Forbid Action seems reasonable enough. I like it at first glance. So take it for a test drive.

Syrus Regol |

Hi, therealthom...
My posting in this game has always been spotty. As of now it's been over a month since my last post. Not so much out of a lack of ability, but a lack of inspiration and enthusiasm. I feel like I've just been phoning it in, for the most part. I know you haven't called me out or anything, and that we aren't very far along, but I feel bad for not contributing to the game in any meaningful way.
I hate to say it, but I think it would be for the best if I withdrew from the game at this point.

therealthom |

Sorry to see you go Mahorfeus, but I understand. I've felt that I got the game off on the wrong foot and it's been limping ever since. I had great plans for Syrus once we hit Sharn, but at the current rate it will take months or years IRL to get there.
Which brings us to a question: Do we really want to continue?
Eveyone, perhaps most notably I, has been posting slowly. Is the enthusiasm here?
I think if we can get over this hump, then there's a good story ahead.