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Game Master therealthom

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Haltwhistle environs


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I'm fine with whomever :D


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

No serious objections voiced.

It's up to you, Dabbler. And of course your candidate. But if he or she doesn't want in, we'll skip a replacement altogether.

We won't hold up the game for them. If they want in then by default they live on the bandit's road out of town and you will pick them up on the way.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Dabbler, a number of weeks ago, I thought that I had email from Wellard, but it turned out to be spam from someone who had broken into his old email account. The spam was selling wigs or beauty aids or somesuch.


Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3

I've directed him at this thread, he's taking a look later tonight.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Sorry, guys, I've been meaning to pull to together an area map for you, but can't pull together enough time.

In game, I've got two votes for leave before lunch. I will roll with that and try to get you all a post tonight.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Dabbler, has your prospective player given us a miss then?


Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3

I think he has. No worries, we'll press on without him.


Female Kalashtar Psion 2 Init +1, HP 12/12, Perception +10 (+12 in same square as psicrystal), Sense Motive +2, AC 11/11/10

Is Lydia keeping the psicrystal with her as Lino requested? Just want to make sure not to assume.


Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3

Yes, although I did not specify so. Lydia is assuming the thing reports what it sees and hears. Her assumption, from what she has heard, is that there are riders up ahead, but they are moving away from the party and are probably going to rejoin the rest of the band after keeping watch for pursuit. Her idea behind circling the peak is to either cut them off or catch them from an unexpected angle.


Before our opportunity passes, should we bring a few redshirts? Each of us could have a "squire" of sorts, and we might need some pack horses. My friends who go back-country hunting on horseback each have two horses, one packed with gear and the other ridden. They switch off the horses daily (unless there's a horsie personality issue). They each bring tents, cooking gear, ammo, foul weather gear, food, etc.


Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3

I had suggested this, Thom has not responded, I think we needed to have said so a short while ago now.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4
Lydia Wolfheart wrote:

Knowledge (local): 1d20

Lyida looks up at the crag speculatively. The path itslf does not lead that way, but it would be unwise to miss the opportunity.

"I don't see any reason for all of us to head up there, but I think at least I should go take a look," Lydia slides out of her saddle. "Everyone take a break, water the horses, and grab a bite. I'm going to run up that crag and get a look around. If anyone wants to join me, they are welcome."

I should have mentioned this before, but it may be an idea to bring some red-shirts along to hold horses, take messages back to town etc. Thoughts, anyone else?

I'd already offered. I was kind of waiting for 'anyone else' to pitch in.

Nothing has happened that the red shirts would have affected. Someone give me a hard number from 1-4.


Female Kalashtar Psion 2 Init +1, HP 12/12, Perception +10 (+12 in same square as psicrystal), Sense Motive +2, AC 11/11/10

4 gives us 1 NPC per 2 PCs. Linokashtai doesn't like having people around, but recognizes the value of numbers in these situations.

I'd say all 4.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Done. 4 it is.


Lydia Wolfheart wrote:
I had suggested this, Thom has not responded, I think we needed to have said so a short while ago now.

I know. I had a rough few weeks with little time to think or respond, so I chimed in now in support of your idea before we hit a point where it was too late.

Thanks, Thom, for allowing camp followers. Er, I mean, redshirts. Assistants. Cannon fodder. Valued employees.


Init +1, HP 2/14HP, Perception +6, Sense Motive +1, AC 14/11/13

Karl's all for camp followers ¬_¬


Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3

Absolutely. We can dispatch them back to Haltwhistle in pairs if need be to make reports.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Out of sight of the rest of the party, Lydia's making a fast dash across rough terrain. I asked for Con checks ala Run (although I didn't tell Dabbler I was applying run rules) and Dabbler asked --

Lydia Wolfheart wrote:
... Do you mean a Con check (1d20 + Con modifier) or a Fort check?
PRD wrote:


Run

You can run as a full-round action. If you do, you do not also get a 5-foot step. When you run, you can move up to four times your speed in a straight line (or three times your speed if you're in heavy armor). You lose any Dexterity bonus to AC unless you have the Run feat.

You can run for a number of rounds equal to your Constitution score, but after that you must make a DC 10 Constitution check to continue running. You must check again each round in which you continue to run, and the DC of this check increases by 1 for each check you have made. When you fail this check, you must stop running. A character who has run to his limit must rest for 1 minute (10 rounds) before running again. During a rest period, a character can move no faster than a normal move action.

You can't run across difficult terrain or if you can't see where you're going.

Interesting. I hadn't thought about it before. Probably because running doesn't come up very much in a typical game. In this instance I will go for Fort save, modified by armor check penalty.

Does anyone care to comment on using Fort saves for running in general?


I think this depends on how far Lydia needs to run. Typically the con check on run is only for endurance running, if she doesn't need to run for more rounds than her con score then I don't think there's a roll needed for it. For endurance I would lean towards a straight con check, but not against it being fort.

If it is because of difficult terrain technically speaking I don't think you can run through it at all according to the combat movement rules, though depending on the situation personally might allow an acrobatics check or something similar to see if she keeps her balance running on the rough terrain.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

A simple business trip to Toronto has turned into a debacle. I may be out of touch for a couple days.


Female Kalashtar Psion 2 Init +1, HP 12/12, Perception +10 (+12 in same square as psicrystal), Sense Motive +2, AC 11/11/10

Sorry, I'm somewhere between sick and busy lately, but things should be easier for me in a couple days.


Female human cleric of Dol Dorn Init +1, CPE 3/3, HP 9/16, Perception +4, Sense Motive +9, AC 15/11/14

In hindsight, we should not have bought the walking horses.


Female Kalashtar Psion 2 Init +1, HP 12/12, Perception +10 (+12 in same square as psicrystal), Sense Motive +2, AC 11/11/10

Is it fine to assume in all cases to assume the psicrystal will be able to read and react to Lydia's spoilers?


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Good question, Meows. I think, yes, in general. I will explicitly say not in the spoiler title if I feel that Lino shouldn't get a vibe.


Female human cleric of Dol Dorn Init +1, CPE 3/3, HP 9/16, Perception +4, Sense Motive +9, AC 15/11/14

Sorry for the lack of posting, but I am in fact kind of lost as to where we on the road are in relation to the action. No metagaming for me! I'm clueless.

Sovereign Court

Maps, etc Faelyn ; Zephyr

Clueless is good. Lino can monitor Lydia to an extent, but I imagine it's a lot like watching bad GoPro footage.

In the chase you rode much farther than the hill climbers could possible have gone. You've a bit of a ride back.

I'll try to hurry the others along and reunite the party.


Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3

Nuttomancer sends his apologies, he's coming up to the end of his academic year and finishing the equivelant of a US associate degree and is snowed under with work. He will try and rejoin us in June.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

OK. Thanks for the heads up, Dabbler. I hope he does well with exams.


Female Kalashtar Psion 2 Init +1, HP 12/12, Perception +10 (+12 in same square as psicrystal), Sense Motive +2, AC 11/11/10

Actually, for languages, I'm not sure what I should have picked up; Lino should get 3 bonus languages for high Int, but I'm not sure what list to choose from. I have Common (default), Quori (default), Draconic (bonus) and Riedran (bonus), but not sure what else is on a Kalashtar's bonus language list if anything.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

That is the whole list.


Female human cleric of Dol Dorn Init +1, CPE 3/3, HP 9/16, Perception +4, Sense Motive +9, AC 15/11/14

Were there any racial aspects to the recently ended war?


Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3

If memory serves me, some, but these were mainly around the new nations formed by nonhumans, so they are kind of racial/national.

Elf Mercenaries seceded the nation of Valenar from Cyre during the war. Likewise the Talanta Plains (halflings) broke free of Cyre and Karnath which both claimed chunks of them, and Darguun (goblinoids) broke free of Cyre and Breland. More peaceful successions took place with Zilargo (gnomes) officially seceding from Breland, and the Mror Holds (dwarves) from Karnath. The monstrous nation of Droam established in what was officially Breland, driving out the few human inhabitants of that area, and non-racial separations formed the Eldeen Reaches and the Shadow Marches.

Given the nature of the Elf being mentioned, it's probably worth pointing out that elves in Khorvair fall into two groups: the original elf inhabitants, who blend in with the human nations and are your traditionally thought-of D&D elves, and the Valenar Elves who were mercenaries hired from overseas. Valenar elves are extremely proficient warriors obsessed with honour and glory. If there are psychotic elves mentioned, it may be a good bet that they are from Valenar.

In other racial tensions, shifters are viewed with distrust for their lycanthropic heritage; and changelings for their doppleganger origins (and their ability to mimic anyone and not be what they seem).


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

That's a nice synopsis, Dabbler. I'll add a little more.

Before the war there were 5 human run nations which ruled essentially all of the civilized portions of the continent of Khorvaire. The Treaty of Thronehold which ended the war, recognized the racial countries too, and broke off pieces of the four nations which were historically racial homelands. Also officially recognized at Thronehold, the elven nation of Valenar was created by elven mercenaries, claiming historical connection to the land based on an elven colony abandoned many thousands of years ago.

If I quibble with Dabbler, it is about 'native elves'. These elves are well-dispersed and integrated throughout human society. While some are descended from remnants of the long abandoned colony, many are associated with House Phiarlan and House Thuranni, which emigrated from the elven island homeland of Aerenal a few thousand years ago.

Another possible racial tension exists in the warforged, humanoid constructs built as soldiers. Thronehold recognized them as people, but they are still treated as property or slaves in many places.


Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3

No quibble, I forgot about the dragonmarked houses.

Sovereign Court

Maps, etc Faelyn ; Zephyr

I am monitoring the game thread. It seems you guys are in party conversation mode. Give me an unambiguous sign when you're ready to go.


I am getting speech to text software which should let me get decently long posts composed without hurling the keyboard across the room. Hope to get posting again soon.


On a long drive tomorrow, so probably offline all day. I think I will have access there. If not, I will be back the 5th (or night of the 4th).


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Work schedule will be odd this week. I will only be able to post late afternoon and early evening until Friday.


Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3

I am moving house next week, and there will be a few days when I am off-line (oh the horror!) but I should be back by the end of the week.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Good luck with the move , Dabbler.


If anybody is interested in joining a Mafia/Werewolf-style game, one is starting soon.


Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3

I'm back on line, move completed (just) and much unpacking to be done!


Female human cleric of Dol Dorn Init +1, CPE 3/3, HP 9/16, Perception +4, Sense Motive +9, AC 15/11/14

Ooh, moving. What fun you must be having!


I'm back, works all out of the way and I can get to posting again, yay!


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Treppa, we'll take anything (spells, feats, whatever) outside core on a case by case basis. As SOP I reserve the right to ban it later if it proves to be a problem.

Forbid Action seems reasonable enough. I like it at first glance. So take it for a test drive.


Hi, therealthom...

My posting in this game has always been spotty. As of now it's been over a month since my last post. Not so much out of a lack of ability, but a lack of inspiration and enthusiasm. I feel like I've just been phoning it in, for the most part. I know you haven't called me out or anything, and that we aren't very far along, but I feel bad for not contributing to the game in any meaningful way.

I hate to say it, but I think it would be for the best if I withdrew from the game at this point.


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Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3

That's a shame, because I think Syrus has a lot to offer in plot and character development.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Sorry to see you go Mahorfeus, but I understand. I've felt that I got the game off on the wrong foot and it's been limping ever since. I had great plans for Syrus once we hit Sharn, but at the current rate it will take months or years IRL to get there.

Which brings us to a question: Do we really want to continue?

Eveyone, perhaps most notably I, has been posting slowly. Is the enthusiasm here?

I think if we can get over this hump, then there's a good story ahead.


Female human cleric of Dol Dorn Init +1, CPE 3/3, HP 9/16, Perception +4, Sense Motive +9, AC 15/11/14

I'm certainly up for continuing! But of course, if the GM doesn't feel engaged, it's tough to keep running. (Said from experience). So up to you, TT.


Female Kalashtar Psion 2 Init +1, HP 12/12, Perception +10 (+12 in same square as psicrystal), Sense Motive +2, AC 11/11/10

Agreed with Treppa. I am down for continuing.

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