Freedom of the Open Seas

Game Master Steven_Evil

Leading a battered ship to Rickety's Squibbs, our intrepid pirates are very close to beginning a lucrative career as real pirates!

Initiatives:

[dice=Alistair]1d20-2[/dice]
[dice=Sunny]1d20+4[/dice]
[dice=Harvey]1d20+5[/dice]
[dice=Noro]1d20+1[/dice]

Infamy and Disrepute Charts
Side Quest: The Missing Ships:
You've heard only rumors, but it seems that the Miriam's Love isn't the first ship to show up dead in the water with no crew and no trace of what happened to them...

Side Quest: The Mysterious Slavers:
You've heard rumors at the Tavern in Rickety's Squibbs that a huge vessel, carrying slaves of an indeterminate race, came in for repairs. The guard onboard were heavily armed, and several people claim to have seen "lizardly humans" through port windows when they were able to sneak up. Voices were also heard at night, trying to get passers-by to release them, with promises of rewards.

The World Weapons:
It appears that there will be some sort of "demons" invading the Shackles, and the ancient Azlanti World Weapons are somehow connected. There is a cave, off of the cost of Rickety's Island, where you can learn more...

<<<COMBAT MAP>>>


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M'bungie nods at Sunny.
I can be prayin to da spirits, and dey be doin' what ye be wantin', seein? Be keepin' dis one from rottin' away, ya?

The trip back to the main part of Rickety's is uneventful, and you are met with good news when one of Rickety's men meets you at your room and tells you that your ship will be ready the next day. Without much else, he leaves.

Any last preparations before you go? You have about half a day and one night before being able to set off. Just remember what all ship upgrades you purchased, because you're about to be pirates!


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Arrr!

Suny will find a place to stow her current' baggage, some where most people won't go and yet M'Bungie can access to keep the spell going.

Otherwise...

Suny spends her time skipping about the place, still curious about every one's goings on. She is also happy to show of her new shirt quite proudly. (^_^)

Ready to go find them slavers!

The Exchange

Female HP 126/126 170/170 (rage) , AC:19, T: 14, FF: 17, CMD: 30 (34 vs grapple), F: +10 , R: +5, W: +3, Init +2, Pereption +14, CG Female Human Barbarian Lvl 11, CMB Grapple +24

nothing on that list for Noro.

Noro stows her gear and spends her last night partying at the tavern, enjoying the local brew.


Human Hospitaler 6/Lore Oracle 1 HP 64/64 | AC: 22 /T: 15 /FF: 17 | Perc. -2 | F: +11 / R: +12 /W: +10 | CMB +10 | CMD 18 | Speed 30 | Init. -2

Yeah lets go be pirates.

Alistar packs his stuff away on reconfigured ship. He walks among the men praying and giving them the blessings of Besmara before taking his side by the captain.

"So Captain, whats our course? Shall we capture the prize of the slave ship. As a former slave this would be my vote."


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

After the Salvers,

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Harvey I believe your post got cut off. I was giving you guys a little more real life time to hash out plans but I'm going to go ahead and push the game forward a little.

As you all sit in the common room of the building Rickety put you up in, something curious happens. Through an open window, a mechanical silver parrot flies in, and lands on the table! It cocks it's head, and opens its beak. Pouring out a voice that's well enunciated, but grizzled.
Hello Captain Dagger. This is a message from myself, Corlean Hanscombe. I have sent my daughter to you in order to confirm my willingness to the alliance you proposed. I wish you to know, I am not your enemy. Please, keep the artifact you recovered, in the good faith that when I need it, you will willingly bring it to me. I assure you, my motives are not bad ones.

We both know my daughter doesn't wish this alliance to happen, and I'm sure you've seen her temper flare. Be wary, lest she try to convince you to hand over the artifact herself. Please, do not hurt her. Just tell her I sent you this message, and that if she tries to stray from the orders I gave her, she will face dire repercussions. That should be enough to convince her to deliver the item I sent her to you with, and return home. She is to give you the second key as a token of my own good faith. There is to be no fighting. I will take her return to me as the same token from yourself.

Fair seas Captain Dagger. I will call on you when I need you again. For now, carry on however you wish.

And keep the parrot, it's quite nice.

With that, the voice stops and the parrot becomes inert.

It is a figurine of wondrous power, Silver Raven, that looks like a parrot. It functions as written. The change is only cosmetic.


Human Hospitaler 6/Lore Oracle 1 HP 64/64 | AC: 22 /T: 15 /FF: 17 | Perc. -2 | F: +11 / R: +12 /W: +10 | CMB +10 | CMD 18 | Speed 30 | Init. -2

"Well she faced dire repercussions, and with no assassin bodies it looks as if we just killed her. This will not end well. What's our next move captain?"


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

At work.

Wait.... is tha' daughter tha' one we's done in? (>_>)

if'n so, is a gooder thing we din't leave nuffin behind...much...


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi
Side Quest wrote:


You've heard rumors at the Tavern in Rickety's Squibbs that a huge vessel, carrying slaves of an indeterminate race, came in for repairs. The guard onboard were heavily armed, and several people claim to have seen "lizardly humans" through port windows when they were able to sneak up. Voices were also heard at night, trying to get passers-by to release them, with promises of rewards.

Alistar, Sunny, Noro. we should be going after this ship. We need to figure out what the new name is and the previous name is. I am leaving that to you all. we should be able to get with them in a couple of days or so. Also try to find out their last course.

As the Parrot comes in

motions to be quiet

Once the parrot is done talking, I grab it and place it in the chest. Before anyone speaks

Laughs, Well she did get what was coming to her, But since we killed her and Sunny now has her power, we need to come up with a plan. I suggest that we sell this parrot, as much as it is nice, I do not want any spies from him on board. Alistar I will take it to you get rid of the item, get some coin for it. Do not let on where it came from though. Sunny do you feel any different in your mind? Anyone know what the item was that she was to give to us? I hope it wasn't the bond that Sunny got. I do not plan on working with him at all. Do you agree everyone?

M 'Bungi do you know a spell that we can send him a message? I'd like to tell him that she attacked us and left us no choice, to fight for our lives. Hopefully he understands if not we'll be on our way and lost from here.

noro, I have a task for you tonight when you go to the tavern spread the word that we're heading north and that we are heading to go and get some plunder from Raptor islands, I want you to spread that loud and proud.

I just had a Good Thought! we need a Mast of Nondection. so that we can install on the ship and we can never be found


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Suny nods in enthusiastic agreement at Capt'n Harvey's initial plans though when the silver parrot flutters onto the table she can't help but exclaim "Birdy!" She listens intently to what it has to say, though how much she understands is any one's guess.

When Harvey questions her about her head... she closes her eyes and goes totally still... for a longer time than any one can remember the tanned Elf being quiet and stationary... before blinking her large blue eyes open and replying,

"Nope!" (^_^)


Human Hospitaler 6/Lore Oracle 1 HP 64/64 | AC: 22 /T: 15 /FF: 17 | Perc. -2 | F: +11 / R: +12 /W: +10 | CMB +10 | CMD 18 | Speed 30 | Init. -2

"Aye, Aye Captain."

Alistar takes up the bird from the chest after discussion is over.

Well thought captain. The bird very well could be used to scry on us.

Alistar will take the bird to where other items are fenced and see what he can get.

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There is no problem finding a shop to buy all of the items you wish to sell. They all fetch the market value, as normal. 50% of the cost of the item, as usual.

M'Bungie shakes his head at Harvey's question.
Nah, da spirits ain't givin' me da answer to ya problem, Dagga. Dis 'anscombe man, 'e dun seem like-a da type ta bein' takin' nah fer da answer, eida. 'e might be a problem, ya? What iffen we be takin' da girl ta a temple what can bring her back from da dead? 'e might not be so mad at ta den, no?

The rest of the night passes uneventfully, after your plans are made, and in the morning you are set for sail. Rickety hands you a bottle of wine to christen your ship with a new name, and had a team of artists set to mount a name plaque as soon as the ritual is done.
Yer ship's done, Dagger, an' ye be needin' ta christen 'er or its bad luck. What's yer name for 'er?


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

"I be okeys with offerin' shine fer helpin' with tha' lass..." Suny offers, "Though, I dun't be thinkin' we's gon'a get it done here about?"

As for the ship ceremony, Suny is up bright and early to watch the festivities. (^_^)


Human Hospitaler 6/Lore Oracle 1 HP 64/64 | AC: 22 /T: 15 /FF: 17 | Perc. -2 | F: +11 / R: +12 /W: +10 | CMB +10 | CMD 18 | Speed 30 | Init. -2

Did we decide on Plundering Dragon or Howling Wolf.

Alistar returns with a bag of coin.

"a hundred and ninety platinum for the raven sir."

At the launching. Alistar stands at attention waiting on the captain to christen and name the ship. He walks among the crew for a bit before blessing each of them.


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

I would prefer the Plundering Dragon

Rickety, The name of this ship is being the Howling Wolf

M'Bungie, I like your idea how long would it take for you to grab that corpse and bring her back here? we will drop her off a temple that can restore her to life.

Once the name plate get's put on there and we are off to sail. For several leagues
*************************

Someone get me that Name Plate off the ship NOW!

Once I have the name plate I get M'Bungie. Do you have anything that will get the name completely off this plate? we're changing the name of this ship again we're heading south boy and gals,


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Suny will quietly let the Captain know that the bundle of 'personal' booty is already close enough to hand. (^_~)

"As fer tha' matter a makin' said item all hale an' hearty agin? We... might want ta' be makin' more care than lettin' it off at next any old temple..." Suny suggests, showing that the tanned Elf does have some idea of caution....

Yay! Fer sailin' an' seein' things! (^_^)

The Exchange

Female HP 126/126 170/170 (rage) , AC:19, T: 14, FF: 17, CMD: 30 (34 vs grapple), F: +10 , R: +5, W: +3, Init +2, Pereption +14, CG Female Human Barbarian Lvl 11, CMB Grapple +24

previous night before leaving

Noro headed out after the Captain gave the orders. she headed to the tavern as she usually does.

she engages in some drinking contests, maybe embarrasses some men in arm wrestling.

Though she does not make it an obvious deception as to where they are heading, she does let it out "on the down low" that they are sailing North. (as the Captain ordered) but she does not make a grand announcement (not as the Captain ordered.)

I know its a little late but I had a couple of ship names come to mind but they are not as interesting.

At the Christening, Noro simply acts as as body guard. she keeps an eye out for trouble also looks for any potential new crew members. though she does not hire them, she simply takes note of them.

perception to spot trouble?: 1d20 + 8 ⇒ (17) + 8 = 25

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