Freedom of the Open Seas

Game Master Steven_Evil

Leading a battered ship to Rickety's Squibbs, our intrepid pirates are very close to beginning a lucrative career as real pirates!

Initiatives:

[dice=Alistair]1d20-2[/dice]
[dice=Sunny]1d20+4[/dice]
[dice=Harvey]1d20+5[/dice]
[dice=Noro]1d20+1[/dice]

Infamy and Disrepute Charts
Side Quest: The Missing Ships:
You've heard only rumors, but it seems that the Miriam's Love isn't the first ship to show up dead in the water with no crew and no trace of what happened to them...

Side Quest: The Mysterious Slavers:
You've heard rumors at the Tavern in Rickety's Squibbs that a huge vessel, carrying slaves of an indeterminate race, came in for repairs. The guard onboard were heavily armed, and several people claim to have seen "lizardly humans" through port windows when they were able to sneak up. Voices were also heard at night, trying to get passers-by to release them, with promises of rewards.

The World Weapons:
It appears that there will be some sort of "demons" invading the Shackles, and the ancient Azlanti World Weapons are somehow connected. There is a cave, off of the cost of Rickety's Island, where you can learn more...

<<<COMBAT MAP>>>


901 to 950 of 1,017 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>
The Exchange

Female HP 126/126 170/170 (rage) , AC:19, T: 14, FF: 17, CMD: 30 (34 vs grapple), F: +10 , R: +5, W: +3, Init +2, Pereption +14, CG Female Human Barbarian Lvl 11, CMB Grapple +24

Yes sunny did tell everyone, which is why Noro didn't need to say anything

Dark Archive

Shades of Ice GM Evil's Signup Sheet

Ok, just to get things moving along.

You all sleep well that night, even though the threat of Hanscombe is still fresh in your minds, and wake refreshed the next morning. it doesn't take long to get directions to the old hermit's place, and only about an hour or so of travel to get there.

Upon arrival, his hut seems weirdly out of place on an island that is mostly a business for pirates. Strange tribal totems line the path to his front door, as well as statues of various iterations of Gozreh and Desna, some representing both of them as one being. There is also a small shrine to Besmara.

The most creepy part of the whole place is a string of shrunken heads, which crisscrosses from tree to tree and serves as a sort of macabre roof to the winding path.

As you approach, a small Mwangi man pops out of the brush, about fifteen feet from his front door. His skin is dark, and he wears a strange assortment of hide, cloth, and wooden clothing/armor. A club and blowgun are strapped to his back, and a bandolier made of some sort of skin holds many vials of strange liquids. A belt with several sticks, a few pouches, and a slightly larger shrunken head than the ones above finish the ensemble. He grins and speaks.

Ah, ya be tha one's tha spirits said was comin'! I be M'bungie, tha one what protectin' this island, seein'? Tha spirits be sayin' ye be havin' big job ta be doin' though, and M'bungie ta help! Ya be protectin' tha life o' tha sea an' her people from tha right dread ones, ya? Big destinies, big paths ya walkin...


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny skips along with every one else, enjoying the warmth of the sun upon her self. upon sighting the decor about the hut Sunny is at first as curious as always. Though she peers closely at some of the decorations, she does refrain from touching or poking any of them.

At the fellow's appearance she beams brightly at him and skips forwards to introduce herself after he has done so.

"Hey-YA there! M'name be 'Suny' in'a speakin' of tha' peoples!" Bouncing forwards and offering a tanned hand to be shaken. (^_^)

As for M'bungie's comments about protecting the oceans and such Sunny nods her head in agreement

"Aye! M' kin be of tha' sea an' all'a ways lookin' out fer things an' such." (^_^)

Diplomacy:1d20 + 4 ⇒ (16) + 4 = 20


Human Hospitaler 6/Lore Oracle 1 HP 64/64 | AC: 22 /T: 15 /FF: 17 | Perc. -2 | F: +11 / R: +12 /W: +10 | CMB +10 | CMD 18 | Speed 30 | Init. -2

I'm confused, where or what are we doing. I though we were going to take care of the slavers or check into the ships while waiting on Hanscombe to come back.

Dark Archive

Shades of Ice GM Evil's Signup Sheet

The ship is still in dry dock undergoing the repairs and the squibbing. Harvey wanted to recruit a caster while waiting. I do believe that as soon as the ship is ready you're heading after the slavers, no?


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

that is correct, expect an update later tonight from me

Dark Archive

Shades of Ice GM Evil's Signup Sheet

Also, Alistair, both of those side missions require you to be able to sail, as neither one is located on the island.


Human Hospitaler 6/Lore Oracle 1 HP 64/64 | AC: 22 /T: 15 /FF: 17 | Perc. -2 | F: +11 / R: +12 /W: +10 | CMB +10 | CMD 18 | Speed 30 | Init. -2

Oh, I missed the whole Sunny and Norro stuff, I don't read spoilers not for me, so I didn't know what was going on. I'm good now.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

I were postin' tha' words in a blue words ta' show whut t'is I were learnin' an' sharin' an' stuffs. (^_^)


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

Intimidate: 1d20 + 14 ⇒ (7) + 14 = 21
Looking at the strange man, and instantly looks at sunny when she starts talking

Aye, my name is Captain Dagger, and this here be me crew. What Spirits says that we were coming?

what spirits said that we need help?

We could use you if you are wanting to join us

Dark Archive

Shades of Ice GM Evil's Signup Sheet

Son of a b#&##. I typed a huge long post and Paizo ate it. Anyway, here goes again. For M'bungie's mannerisms, think of Rafiki friom the Lion King

I know who ye be Dagga! I know all o ye! Sunny, Noro, Alistah, Dagga, Urlak, an' da rest! Da spirits be tellin me! Wha spirits, y ask? All o dem! Da island spritis, da ocean spirits, dey all be worried bout da dread devils a comin! Dey be tellin me ya was on ya way, an ya needed M'bungie's help! I be waitin for ya eveah since da dragon wrecked ya ship, seein?

M'bungie, who had been staring up into Harvey's face the whole time, scampers off, and returns a moment later with a small goat, who is saddled with a travelling pack, and a sack of supplies.

Da spirits be tellin me dat ya be seekin da keys to da old World Weapons... Dey be tellin me dat dere be a cave onna small island, offa da coast o this one, where dere be a room where one-a da weapons was made... dey say go dere, an learn about what ya gotta do ta stop da dread devils a comin! M'bungie take ya dere, seein?

Welcome to your DMPC caster, M'bungie Nawada. He's a witch/oracle mystic theurge that my brother and I came up with a long time ago. I am still working out his build but when I have it finished he'll have a profile of his own. Alistair, you'll have your mount soon, the cave wont take that long and you guys still have a couple more days left on the island anyway.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny listens with rapt attention to the wise man's words.


Human Hospitaler 6/Lore Oracle 1 HP 64/64 | AC: 22 /T: 15 /FF: 17 | Perc. -2 | F: +11 / R: +12 /W: +10 | CMB +10 | CMD 18 | Speed 30 | Init. -2

No worries :)

"A caster and a sage. With this information we can move to prepare ourselves for what is to come."


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

M'bungie, do you think that we will be back before the ship is ready? Also what do you know about Hanscombe?

Old World Weapons? I gather that there is something to them, if you can promise me that we will be back before the ship is ready, I'll be willing to go and see what you are talking about

Dark Archive

Shades of Ice GM Evil's Signup Sheet

Hanscumb? Ahhhh, he's a right dread mon. Na-thing 'e does be a friend to da land, ya? He only cares about da monies, seein? Da cave ain't far, ya... Mebbe take an hour ta get dere? Da spirits be sayin ya gotta go dere, be seein what ya need ya da see ta know what ya gotta do.


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

Let's roll out to the island then

Dark Archive

Shades of Ice GM Evil's Signup Sheet

The small island M'bungie speaks of isn't at all that far away. You are able to spot it from the small beach the sage leads you to, and it only takes about twenty minutes to paddle to in the small boat he has hidden under a bunch of tree branches and leaves.
Da spirits, dey be tellin' me ta leave dis here, ya.

Once you arrive, all is quiet, and after about ten minutes of walking, you are at the entrance to a dark, dank cave that smells of mold, moistness, and dirt.

The island animals were making the appropriate noises, but fall silent as you look into the cave's depths.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny emerges from the waves, having passed on the offer of a seat on the canoe, shaking herself passably dry as she skips up the sands and joins every one else at the entrance to the cave.

"Awe... an' here I were thinkin' we's gon'a go lookin' at more trees an' stuff..." She sighs in a whisper at the prospect of wandering about in a dank cave.

Perception:1d20 + 9 ⇒ (3) + 9 = 12 (To see what she can see. Don't forget 'Low-light' vision for Elfs)

Sunny absently rubs a bare, brown foot against the back of a bare, brown leg as she looks and listens....


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

Knowledge (local): 1d20 + 8 ⇒ (8) + 8 = 16
Perception: 1d20 + 10 ⇒ (17) + 10 = 27
Profession (sailor): 1d20 + 10 ⇒ (10) + 10 = 20
-----

M'bungie, this is the right place? Your leading us in there sir. we will follow you.


Human Hospitaler 6/Lore Oracle 1 HP 64/64 | AC: 22 /T: 15 /FF: 17 | Perc. -2 | F: +11 / R: +12 /W: +10 | CMB +10 | CMD 18 | Speed 30 | Init. -2

Alistar follows, he draws his sword and prepares for any surprises.

Dark Archive

Shades of Ice GM Evil's Signup Sheet

The cave goes on a winding path, sometimes getting so tight you all have to squeeze by single file. Eventually, though, it ends abruptly, at a stone and mortar wall, with a window in it. In fact, if you weren't underground at the moment, you would swear that you were looking at the outside of a building of some sort. A moment of study reveals that you are indeed looking at the outside of a wall, and it has sunken into the ground over time. A little digging at the top of the "wall" even reveals that the roof of the "building" is intact.

Even more interesting is the fact that you all recognize the type of stone as the same kind that the Azlanti fortress was made of.

To speed this along, I'll assume you all shimmy in through the window

As you all enter the building, Sunny takes point with her darkvision. It proves to be unnecessary, though, because as soon as you all enter, small sconces on the walls all light up with vibrant blue flames, illuminating the place wonderfully. It seems to be a one floor building, and the room you entered in looks to be the entrance room, as evidenced by a set of double doors that open to reveal a wall of dirt.

The next two rooms both have entrances off the main room, and neither locked nor trapped.

The first is through a rather mundane door, and opens up to a room full of shelving containing rotted and mildewed books, scrolls, and other writings. A rotted bed sits in one corner, a rotted desk in another. At the foot of the bed, however, is a large wooden chest that shows absolutely no signs whatsoever of age or disrepair.

Otherwise, this room is empty.

The other room is larger, and contains only a raised dias in the middle, with an altar upon it. The altar is empty, save for a picture drawn upon it in vibrant color and beauty. It is a picture of a massive hurricane, the size and ferocity unmatched by any seen by Golarion.

Otherwise, this room is empty as well.


Human Hospitaler 6/Lore Oracle 1 HP 64/64 | AC: 22 /T: 15 /FF: 17 | Perc. -2 | F: +11 / R: +12 /W: +10 | CMB +10 | CMD 18 | Speed 30 | Init. -2

I need a rank in spell craft :(

Alistar will detect magic in both rooms and scan the area.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Um.. I jus' see all okeys when t'is dim light... I dun't has 'Dark vision'.. or nuffin'... (>_>)

*Hugz DM* Thank'e fer havin' Suny be all useful an' stuffs with tha' seein' of tha' things! (^_^)

Dark Archive

Shades of Ice GM Evil's Signup Sheet

Nothing radiates as magical in the room with the chest, but the altar radiates a very strong aura of divination, transmutation, and conjuration.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny peers around at everything, though she doesn't touch just looks...


Human Hospitaler 6/Lore Oracle 1 HP 64/64 | AC: 22 /T: 15 /FF: 17 | Perc. -2 | F: +11 / R: +12 /W: +10 | CMB +10 | CMD 18 | Speed 30 | Init. -2

"Alright M'bungie, what did the spirits want us to see here. I can see the alter has magic to it but have no idea what it can do."

Dark Archive

Shades of Ice GM Evil's Signup Sheet

Da spirits dun work like dat me friend. Dey just tell M'bungie where ta go, an not always da why. Dey dun be sayin' what ta be doin, ya.

The small Mwangi man peers at the altar and concentrates for a moment.
Da magic dere be old ya, jast like da tattoo on Dagga's hand. Mebbe dey da same?

At the chest, he looks at it intensely, and runs his weathered hands over it.
Dis be old too, much old. Made outta driftwood. Sunny, da spirits say ya got da skills to open tings, no? Mebbe open dis?

Noro:
You notice some of the carvings on the chest match an old chest one of the Szarni pit bosses used to have. It was special because it could be used to smuggle magical goods, because it masked their auras completely, keeping anyone using Detect Magic to see them through the wood. He never told you what it was made out of, or what the carvings meant, but he used it quite frequently, so you know it worked very well.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

"Okeys!" Sunny replies brightly to M'bungie's request, bouncing happily over to the big wooden box and then slowly proceeding to check this new thing out.

Perception:1d20 + 6 ⇒ (8) + 6 = 14


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Oopsie! din't put everything in me postin'

"Okeys!" Sunny replies brightly to M'bungie's request, bouncing happily over to the big wooden box and then slowly proceeding to check this new thing out.

Perception:1d20+6⇒(8)+6=14

Disable Device:1d20 + 4 ⇒ (15) + 4 = 19

(^_^)

Dark Archive

Shades of Ice GM Evil's Signup Sheet

Sunny is able to get the chest open, and inside are several items.

A set of chainmail armor, a longspear, a longbow, a pair of boots, and a longsword. All of them radiate as magical.

There are is also a book bound in leather, with a closing strap on the front, and a bag with what appears to be old, degraded and rotten spell components.

It's obvious the chest can hold more than it appears to be able to, much like a bag of holding.

Yes, I know I said you didn't detect any magic... So that must mean the chest can hide auras, no? Pretty sure that's useful for pirates...


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

"Ooooo! Shiny!" (^_^) Suny exclaims, beaming happily at every one as the contents of the chest is/are revealed.

Suny experimentally puts her arm into the chest... to see just how far it can go....

Dark Archive

Shades of Ice GM Evil's Signup Sheet

Sunny isn't able to reach the bottom. In fact, looking in, it seems that the chest opens up to a small storage area of about a 20ft square.
Think Portable Hole

The journal, upon being opened, is in the same language you saw in some places in the first Azlanti fortress, the carvings on the chest, and the writing on the altar. It's safe to assume that it is ancient Azlanti.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Acrobatics:1d20 + 7 ⇒ (7) + 7 = 14

Suny manages to not over-balance and fall into the chest. (Just, by looking at the dice roll :P)

She looks intently at all the stuff every one has found.

"I wonder whut 'tis every thing does?" She asks, then blushes a little. "I mean, other than whut t'is they look like they be doin', like..." She adds for clarity.

Will Save:1d20 + 2 ⇒ (4) + 2 = 6

She picks out the spear. "This be lookin' right naffy!" She holds the weapon up for every one to see even as she slowly tests the ballance and weight.


Human Hospitaler 6/Lore Oracle 1 HP 64/64 | AC: 22 /T: 15 /FF: 17 | Perc. -2 | F: +11 / R: +12 /W: +10 | CMB +10 | CMD 18 | Speed 30 | Init. -2

"Nice find Suny. Perhaps you should go to the alter captain. Maybe you can activate it so we can study it, but if this is a weapon we could cause more harm then good by going at it blind."

Dark Archive

Shades of Ice GM Evil's Signup Sheet

Just waiting on Harvey and Noro to push forward


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

Sunny, Do me a favor and Do not fall in that chest, I am not in the mood to loose another crew member.

M'bungie, what do you know of these items?

moves up to the alter and stands on the alter and closes his eyes for a moment

grumbles abit

We're keeping the chest and the items inside. Place them back in and we will take them back to the ship, Once we have had a chance to identify some of these items we will hand them out as we see fit.

Dark Archive

Shades of Ice GM Evil's Signup Sheet

When Harvey stands at the altar, he feels his tattoo begin to burn. Not in a painful way, but like it suddenly connected to the altar. When Harvey looks at the artwork on the altar, he could swear the illustration of the hurricane is moving!

No one else sees or hears anything out of the ordinary yet.

Since I didnt see this post update, and checked it out of suspicion that something went wrong and I missed Harvey's post, I'll move this along a little bit more.

Harvey gingerly touches the altar, because for some reason it feels like the right thing to do. When he does, several things happen.

First, the wind in the room starts whipping around. Second, the altar melts away like water and reforms in the air in front of Harvey, constantly swirling and spinning (like a ball of water would in zero-g, if something were holding it together.) Third, a voice begins speaking in all of your minds.
Who are you, he who is not Errij Nal Vassk, wielder of the wind? How did you come to possess me?


Human Hospitaler 6/Lore Oracle 1 HP 64/64 | AC: 22 /T: 15 /FF: 17 | Perc. -2 | F: +11 / R: +12 /W: +10 | CMB +10 | CMD 18 | Speed 30 | Init. -2

Alistar holds his tongue as he expects. This thing wants to talk to the captain.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny gives a small 'eeek' as things go swirling and flying all about the place.


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

I have come wield thee thru fate, I have been tasked by the fates to help you, I am not Errij Nal Vassk, I am Captain Harvey Dagger the year is xxxx ( gm fill in the year ). I happened to touch an orb in a chest that we possess. This power came to me via that way. There is a group of people who are out for this, but it is my goal to keep it away from them

Dark Archive

Shades of Ice GM Evil's Signup Sheet

Whoo, these last two weeks have been brutal. See discussion for details.

The voice rumbles in your heads.
I have no knowledge of you, Captain Dagger, but I can sense your words are true. Here, at this altar, my soul can see yours, and my power is complete. But, why do you seek to keep my brothers and I from becoming one, as is our purpose? The orb you touched, and is bonded to you, is me, The Wind. Do you truly have no knowledge of us, the weapons forged by the alliance between Thassilon and Azlanti? Of the war, with the Aboleth kingdoms? The year is long past my birth, and we have slumbered, but I cannot see the world forgetting such a scar on its people...

As you all listen to the ancient spirit, Alistar and Noro hear something in the other room, a sound like someone forcing themselves through the same entranceway that you came in!

GM Screen:

Sunny: 1d20 + 9 ⇒ (1) + 9 = 10
Alistar: 1d20 - 2 ⇒ (16) - 2 = 14
Harvey: 1d20 + 10 - 4 ⇒ (6) + 10 - 4 = 12
Noro: 1d20 + 5 ⇒ (10) + 5 = 15

The Wind continues speaking.
Captain Dagger, I am a weapon of war. A soul, comprised of thousands of warriors who sacrificed themselves to create me. My brothers are the same. You say you are trying to keep me away from someone. Is their intent malicious?


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Suny skips over and peers around the entry door's edge.

Stealth:1d20 + 10 ⇒ (1) + 10 = 11

Perception:1d20 + 9 ⇒ (10) + 9 = 19


Human Hospitaler 6/Lore Oracle 1 HP 64/64 | AC: 22 /T: 15 /FF: 17 | Perc. -2 | F: +11 / R: +12 /W: +10 | CMB +10 | CMD 18 | Speed 30 | Init. -2

Alistar gives Noro a nod as the Captain continues to talk to the ancient.

"Noro, Sunny. We are not alone."

He grasp at his blade and moves to flank the entrance setting up an ambush for any that enter.

The Exchange

Female HP 126/126 170/170 (rage) , AC:19, T: 14, FF: 17, CMD: 30 (34 vs grapple), F: +10 , R: +5, W: +3, Init +2, Pereption +14, CG Female Human Barbarian Lvl 11, CMB Grapple +24

Noro was rather silent with all the conversations going on. this seemed the realm of historians or wizard types.

but the presence of an unwanted guest, that was something she could deal with.

Noro cracks her knuckles and heads toward the entrance. she nods to acknowledge Alistair and Sunny.

perception: 1d20 + 8 ⇒ (11) + 8 = 19

Dark Archive

Shades of Ice GM Evil's Signup Sheet

As the three of you pad to the entryway, you see three people entering as quietly as they can.

Laurastine, and two others, a man and a woman, in curious red leather with two curiously saw toothed blades on their backs.

Once they're all three in, they draw their blades and start moving silently toward the room Harvey is speaking to the Spirit of the Wind in.

Knowledge Local DC 15:
They are Red Mantis Asassins.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Yay! I has that! (^_^)

Knowledge Local:1d20 + 5 ⇒ (4) + 5 = 9

Um... jus', not rilly good... (>_>)

Sense motive:1d20 + 4 ⇒ (9) + 4 = 13 (Plus the fact that they've, like drawn weapons. Can prolly hear Harv. They is bein' all sneaky like... :P)

Sunny gives Noro and Alistar a bright cheery mischievous grin, a 'Thumbs up' and simply 'disappears',

For DM:

Use Ninja trick 'Vanish' which gives Sunny two rounds of bein' all better an' sneaky like ta' be slippin round behind tha' rear most one (Tha' other woman, maybe?)

Perception:1d20 + 9 ⇒ (18) + 9 = 27 (To avoid any puddles an' pointy things on'a floor)

Stealth:1d20 + 10 + 20 ⇒ (17) + 10 + 20 = 47

Will continue to 'shadow' tha' peoples an' try an' be in'a bestest position fer when they's comin' through tha' door... Or Noro attempts ta' bonk 'em... whut ever be happenin' first.

Sunny can stay 'Vaished' for up to ten rounds. Though more likely she'll be spendin' Ki on doin' other things.

(^_^)


Human Hospitaler 6/Lore Oracle 1 HP 64/64 | AC: 22 /T: 15 /FF: 17 | Perc. -2 | F: +11 / R: +12 /W: +10 | CMB +10 | CMD 18 | Speed 30 | Init. -2

K. Local: 1d20 + 5 ⇒ (8) + 5 = 13

Alistar shrugs as he sees them enter. He calls on some divine power casting divine favor on himself. He raises his blade high in the air and looks to Noro.

The Exchange

Female HP 126/126 170/170 (rage) , AC:19, T: 14, FF: 17, CMD: 30 (34 vs grapple), F: +10 , R: +5, W: +3, Init +2, Pereption +14, CG Female Human Barbarian Lvl 11, CMB Grapple +24

not knowing who these guys are, the fact that they are sneaky and have blades drawn is enough to go on.

as they pass Noro strikes from behind going after the ring leader, Laurastine. (hoping to get a full attack)

rolls if full attack:

attack 1: 1d20 + 14 ⇒ (5) + 14 = 19
attack 2: 1d20 + 14 ⇒ (8) + 14 = 22
attack 3: 1d20 + 9 ⇒ (9) + 9 = 18

damage 1: 1d6 + 10 ⇒ (3) + 10 = 13
damage 2: 1d6 + 7 ⇒ (4) + 7 = 11
damage 3: 1d6 + 10 ⇒ (2) + 10 = 12

rolls if no full attack:

attack: 1d20 + 16 ⇒ (5) + 16 = 21
damage: 1d6 + 10 ⇒ (4) + 10 = 14

Dark Archive

Shades of Ice GM Evil's Signup Sheet

Noro, lethal or non lethal damage?

Either way, Laurastine goes down from a barrage of Noro's punches and kicks. Wordlessly, the two in red leather turn, and assume semi crouched fighting positions.

Please finish out the surprise round, and then round one will begin as laid out below.

Initiatives
Alistair: 1d20 - 2 ⇒ (6) - 2 = 4
Sunny: 1d20 + 4 ⇒ (7) + 4 = 11
Harvey: 1d20 + 5 ⇒ (20) + 5 = 25
Noro: 1d20 + 1 ⇒ (12) + 1 = 13
Red Mantis Assassins: 1d20 + 6 ⇒ (18) + 6 = 24
M'Bungie: 1d20 + 5 ⇒ (3) + 5 = 8

Harvey
Red Mantis Assassins
Noro, Sunny, Alistair, M'bungie

Also, please check the discussion thread, some important tidbits there.


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

holding action as I am still talking to the wind spirit

GM wrote:


I have no knowledge of you, Captain Dagger, but I can sense your words are true. Here, at this altar, my soul can see yours, and my power is complete. But, why do you seek to keep my brothers and I from becoming one, as is our purpose? The orb you touched, and is bonded to you, is me, The Wind. Do you truly have no knowledge of us, the weapons forged by the alliance between Thassilon and Azlanti? Of the war, with the Aboleth kingdoms? The year is long past my birth, and we have slumbered, but I cannot see the world forgetting such a scar on its people...

As you all listen to the ancient spirit, Alistar and Noro hear something in the other room, a sound like someone forcing themselves through the same entranceway that you came in!

GM Screen:

The Wind continues speaking.
Captain Dagger, I am a weapon of war. A soul, comprised of thousands of warriors who sacrificed themselves to create me. My brothers are the same. You say you are trying to keep me away from someone. Is their intent malicious?

I only have the knowledge that you have given me at this point. I am trying to keep you away from some people that are trying to use you and your brothers for some more foul and viscous then you could ever imagine. They want to use you for their own purpose not your own. Where I am willing to help out the cause as long as I find it just. I am more then happy to help you come to peace when we can.

901 to 950 of 1,017 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Yo Ho, Yo Ho, a Pirate's Life for Me! All Messageboards

Want to post a reply? Sign in.