Noro * Kasuri
|
not to worry, I got all the notes right here, If I rememeber correctly, we are at the section where the bad guy surrenders and is forced to hand over some priceless relic.
| 'Sunny' |
Wishing you all the very best Master DM.
Hope everything is going swell for every one.
| 'Sunny' |
*HUGZ tha' DM* (^_^) Is okeys! Every one gets trumped by Real Life all'a time. I can be patient.
I can be patient
See me bein' patient?
I can be rilly patient
See I'm bein' patient?
I can still be rilly patient
I can still be *Mmmph!*........*As other players bury hyper elf in pillows*
| 'Sunny' |
Posting to make sure the dot comes back after site maintenance. (^_^)
| 'Sunny' |
*Hugz Olhas Zecum* (^_^)
No worries, we be patient.
Much sympathy fer yer loss.
Steven_Evil
|
The first sahaguin falls under the onslaught of the party, the water around it becoming a thick red. The second sahaguin is tackled by Noro, both people disappearing under the water.
He'll have a few bonuses to some things while underwater, but nothing you can't handle, I'm sure.
Everyone up top sees two more sahaguin swimming on the surface of the water coming from that main room. When they arrive, they stand and brandish weapons. One of them is wearing a fine looking breastplate, and has four arms and a mouthful of vicious teeth. The other has no weapons at all, but its hands are sheathed in an icy mist as it stares evilly at the group.
Sahaguin 3 Initiative: 1d20 + 4 ⇒ (10) + 4 = 14
Sahaguin 4 Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
As the battle rages around him, Delben maintains his creepy calm demeanor, and speaks in his monotone voice.
Kill them. They are in our way.
He begins to play his little drum, inspiring courage in you all that you didn't know you could bring forth until you hear his little beat.
| Harvey Dagger |
attack roll 1: 1d20 + 7 ⇒ (15) + 7 = 22
attack roll 2: 1d20 + 6 ⇒ (12) + 6 = 18
damage 1: 1d8 + 2 ⇒ (7) + 2 = 9
damage 1: 1d8 + 1 ⇒ (5) + 1 = 6
Moving 5 feet to the side to get a clear shot of the one them
| 'Sunny' |
Sorry, work stuffs gettin' in'a way...
(Here's were I'm a little unsure of the way the rules work. So... Mr Sahaguin is currently grappled by Noro? Hence, if Sunny also grapples (Or attempts to) against Mr Sahaguin? Does she get bonuses, or even a free pass?
Sunny's grapple attempt:1d20 + 4 ⇒ (2) + 4 = 6
Grins brightly at both Noro and the Sahaguin, before twisting around,
Acrobatics:1d20 + 8 ⇒ (7) + 8 = 15
Wrapping her legs around the Sahaguin's chest/torso and simply clamping her hands over the Sahaguin's gill plates. (^_^)
"Not so full of yerself now, is ye?" She asks her victim, nodding to Noro.
"If ye gives up... we'll keep ye. If'n ye dun't wann'a?" And she shrugs.
(^_^)
| Olhas Zecuun |
Olhas just grins at the nearest sahaguin and parts his lips, no sound escaping but damage definitely becoming problematic for the the watery creature.
Persistant Ear-Piercing Scream. DC 19 Fort save. If either fails, the target is dazed for one round and takes...
Sonic Damage: 3d6 ⇒ (4, 6, 1) = 11
If they succeed on both, then they aren't dazed and only takes half damage.
Steven_Evil
|
Fort Save 1: 1d20 + 4 ⇒ (13) + 4 = 17
Fort Save 2: 1d20 + 4 ⇒ (6) + 4 = 10
The sahaguin Harvey shot is suddenly ripped apart by the blast of sound from Olhas, his blood suddenly turning the water a thick red, making anyone underwater have to succeed on a DC 15 perception check to see anything.
Nalgi's sharks make quick work of the carcass, ripping it into even smaller pieces and fighting over the larger chunks.
Steven_Evil
|
Ok. I only have a mild headache. Please let me know if I miss anything here. The stats on some of these sahaguin are different from the srd, so those are going to be correct, if not different from what you expect.
Dagger Attack!: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Acid Damage: 1d6 ⇒ 5
Noro, please make a fortitude save.
The sahaguin that has the icy mist around its lethal looking claws speaks a word in aquan, and makes a thrusting motion with both hands, and a jet of boiling water slams into Harvey's chest!
Bull Rush Attempt: 1d20 + 10 ⇒ (6) + 10 = 16
Energy Damage (fire): 2d6 ⇒ (4, 3) = 7
His intent is to slam Harvey into a wall, and discombobulate him
However, despite the torrent of water, Harvey stands his ground!
The sahaguin with the breastplate draws a vicious looking two handed, curved sword made out of the same type of coral as the blade used on Noro, this one mostly reds and blues, and small bolts of electricity dance across the blade. He does so while charging through the water, and swings the falchion in a huge sweeping arc at Alistair!
Attack!: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 2d4 + 8 ⇒ (3, 3) + 8 = 14
Electricity Damage: 1d6 ⇒ 4
| 'Sunny' |
For the DM's perusal!
As posted before, up thread. (^_^)
Sunny glides up to Noro and her combatant.
(Here's were I'm a little unsure of the way the rules work. So... Mr Sahaguin is currently grappled by Noro? Hence, if Sunny also grapples (Or attempts to) against Mr Sahaguin? Does she get bonuses, or even a free pass?
Sunny's grapple attempt:1d20+4⇒(2)+4=6(With the possible addition of Noro actually already being holding the critter)
Grins brightly at both Noro and the Sahaguin, before twisting around,
Acrobatics:1d20+8⇒(7)+8=15
Wrapping her legs around the Sahaguin's chest/torso and simply clamping her hands over the Sahaguin's gill plates. (^_^)
"Not so full of yerself now, is ye?" She asks her victim, nodding to Noro.
"If ye gives up... we'll keep ye. If'n ye dun't wann'a?" And she shrugs.
I do believe it's the Sahaguin who now has to make fort saves in regards to holding its breath before unconsciousness etc sets in?
Noro * Kasuri
|
did you take into account -2 to hit and -4 dexterity for being grappled?
fort save: 1d20 + 11 ⇒ (20) + 11 = 31 (+2 more if a poison)
Holding her brath as she shrugs off the knife wound Noro tightens her grip on the creature pinning it so it can no longer attack
grapple to pin: 1d20 + 18 + 5 ⇒ (7) + 18 + 5 = 30
current stats: HP 71/81, AC 13, rage used 2/20, holding breath rounds used 2/21
Steven_Evil
|
Sorry Noro, I meant to stick those in the dice roller and missed them somehow. You take no damage, and do not need to make a fort save. However, because it looks totally badass...
The water around Sunny and Noro sloshes back and forth, and for the briefest of moments everyone can see the sahaguin trapped by the two women, Sunny clamped onto its face, and Noro pinning everything else down. The barbarian absentmindedly pulls a wicked looking dagger out of her thigh and drops it to the floor before putting her knee in the small of the things back. It makes a halfhearted gurgling noise at the elf's words, but doesn't stop struggling.
Noro * Kasuri
|
actually Noro is raging so her AC is two lower, so it may have hit anyway. its all good either way. Noro has 81 HP when raging
| Alistar Sinclair |
I think I would not like to be hit by that blade. Need to take this one down.
Alistar regains his footing after side stepping the attack. He brings his sword around in a wide arc slamming it into the fish man.
Attack: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 2d6 + 6 ⇒ (3, 2) + 6 = 11
Steven_Evil
|
Alistair's blade bites deep into the sahaguin's arm, but the giant doesn't even flinch. Instead, he makes a gargling noise you eventually realize is a laugh and speaks.
Besmara has no power here, no-scales. Veska rule, Veska kill all! Your big tree-cities are being attacked, you are dying now, you will not win this day!
At the mention of the "tree cities" Delben pales, and speaks in his low monotone.
Our ships are under attack, we already knew that. They can handle a few overgrown tuna.
He stows his drum and casts a spell at the sahaguin, a tiny bolt of blue light arcing from his hand to his the sahaguin in the chest.
Sahaguin Fort Save: 1d20 + 4 ⇒ (18) + 4 = 22
The spell doesn't seem to affect the sahaguin at all...
Init Order:
Harvey
Olhas
Sunny
Sahaguin 1
Sahaguin 2
Sahaguin 4
Noro
Delben
Alistair
Harvey, Olhas and Sunny are up
Steven_Evil
|
Harvey doesn't say anything at all to the sahaguin with the big sword, he just reloads and fires two more shots with his usual blazing quickness.
attack roll 1: 1d20 + 7 ⇒ (1) + 7 = 8
attack roll 2: 1d20 + 6 ⇒ (1) + 6 = 7
damage 1: 1d8 + 2 ⇒ (2) + 2 = 4
damage 1: 1d8 + 1 ⇒ (5) + 1 = 6
Both guns jam! The sahaguin grins evilly as it prepares another swing at Alistair! The sorceress sahaguin readies another spell.
Glort Glort! You surface weapons no work! You die now!
Steven_Evil
|
Weapon Fortitude Save: 1d20 + 3 ⇒ (16) + 3 = 19
The falchion trembles for a second, and then explodes in the sahaguin's hands, raining tiny pieces of coral over the entire room, small sparks playing though the air until all the pieces are floating on the water. The sahaguin glares at Olhas, hate in his eyes. He licks his massive teeth menacingly.
You break Sharp-Tooth. You die.
Since I don't think Sunny will do much about the sahaguin up top, I'll go ahead and take their actions, and she can post hers when she is able.
The sahaguin that just lost his falchion leaps at Olhas, landing in front of him with a huge splash, and then lashes out with his massive jaw, biting at the Gillman's neck.
Bite!: 1d20 + 10 ⇒ (11) + 10 = 21
Damage!: 1d10 + 6 ⇒ (10) + 6 = 16
This provokes and attack of opportunity from Alistair when the sahaguin leaves his threatened square.
The sorcerous sahaguin lashes out at Olhas and Alastair with a burning arc of flame!
V, S
Casting Time:
1 standard action
Range:
close (25 ft. + 5 ft./2 levels)
Target:
one primary target plus one additional target/3 levels (each of which must be within 15 ft. of the primary target)
Duration:
instantaneous
Saving Throw:
Reflex Half
Spell Resistance:
Yes
This spell causes an arc of flame to leap from your fingers, burning a number of enemies nearby. It deals 1d6 points of fire damage per caster level (maximum 10d6). For every additional target the discharge arcs to, reduce the number of damage dice by half (rounded down). Therefore, at 9th level, your burning arc deals 9d6 points of fire damage to the primary target, then 4d6 points of fire damage to a secondary target, then 2d6 points of fire damage to an additional target.
Damage-Alistair: 5d6 ⇒ (2, 1, 6, 5, 1) = 15
Damage-Olhas: 2d6 ⇒ (1, 1) = 2
The sahaguin pinned by Noro and Sunny continues to struggle, to absolutely no avail, as the two women have it solidly pinned underwater.
He doesn't have to make checks to breathe underwater Sunny, he has gills. :). He will, however, have to make checks if Noro or yourself decides to start choking him out.
CMB to break grapple: 1d20 + 5 ⇒ (5) + 5 = 10
| 'Sunny' |
The sahaguin pinned by Noro and Sunny continues to struggle, to absolutely no avail, as the two women have it solidly pinned underwater.
He doesn't have to make checks to breathe...
I thought I were, y'know, kind'a strangultin' him? Since I be keepin' his finy bits from workin'? Least, that were tha' plan... (>_>) Jus', 'yknow, sayin'....
| Alistar Sinclair |
I forgot about Deblan's inspire on the first attack if you want to add 2 more damage to the fish man.
AoO: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 2d6 + 8 ⇒ (6, 2) + 8 = 16
The flames wash over Alistar burning his body for a moment.
Swift Action: lay on hands: 3d6 + 6 ⇒ (6, 4, 4) + 6 = 20
Step over to the one on Olhas assuming its still up.
Attack: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 2d6 + 8 ⇒ (5, 1) + 8 = 14
I don't know if Olhas had his dagger out. If so the attack above will be +2 from flanking. If not its as is.
Steven_Evil
|
Whew. A little more than a few hours but hey, here it is.
Harvey stares dumbfounded at his two jammed pistols for a second, before pulling a third from his belt and firing a single shot at the sahaguin trying to bite Olhas's head off.
Attack: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Olhas takes a step back and sprays the area with a four of flame, much larger than the arc cast by the sahaguin!
Burning Hands Sahaguin 1: 5d4 ⇒ (3, 3, 1, 2, 4) = 13
Burning Hands Sahaguin 2: 5d4 ⇒ (1, 4, 4, 4, 4) = 17
Reflex 1: 1d20 + 4 ⇒ (12) + 4 = 16
Reflex 2: 1d20 + 5 ⇒ (3) + 5 = 8
The sorcerous sahaguin Glorts!! in pain as massive blisters open up across its entire body!
Sunny is up, then the baddies. Sunny, we'll just agree that you have successfully stoppered the things gills, ok?
| 'Sunny' |
Sunny is up, then the baddies. Sunny, we'll just agree that you have successfully stoppered the things gills, ok?
Yay! (^_^)
Sorry ta' be seemin' a problem. :(
Sunny continues to hold on and subdue/finish off the sahaguin she and Noro are dealing with.
CMB:1d20 + 4 ⇒ (14) + 4 = 18
"Quit yer wrigglin'! Sooner ye give up, tha' sooner we's can move on!" She tells the creature.
| 'Sunny' |
Is all good. *Group Hugz* (^_^)
Noro * Kasuri
|
ya know, the more games I am in with sunny the more hugz I get.
and that's a good thing.
"I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be, than me." --- ― The Bad Guy Affirmation
| 'Sunny' |
I yam patience! (^_^)
See me bein' all patient?
I can be waitin' fer longest times an ' be happy an' stuffs.
Wishin' every one all'a very bestest. (^_^)
Steven_Evil
|
With Olhas out of range, the sahaguin warrior turns to Alistair, and makes another leap, landing in front of him and taking a huge bite at his neck!
Bite!: 1d20 + 10 ⇒ (14) + 10 = 24
Damage!: 1d10 + 6 ⇒ (1) + 6 = 7
The sorcerous sahaguin continues to glort in pain, and then casts a spell on himself. The blisters start to heal!
Fast Healing 4
You burn me! I eat you!
The sahaguin pinned by the ladies continues to struggle, but his motions are beginning to become sluggish.
Delben is about to take an action, but suddenly the sounds of cannon fire begin to shake the area! He speaks in his monotone voice.
The ships. They must be under attack. We need to end this fight.
He then steps forward, and places his hand on Olha's back. A wave of healing energy washes over the Gillman.
Cure Moderate Wounds: 2d8 + 5 ⇒ (5, 1) + 5 = 11
Noro and Alistair are up.
| 'Sunny' |
*Continues to 'poke' away at their entangled target...*
Noro * Kasuri
|
Noro holding her breath as (i think) she is underwater, puts the choke hold on the fish face wanna be warrior.
grapple maintain: 1d20 + 18 + 5 ⇒ (10) + 18 + 5 = 33
damage non-lethal: 1d6 + 10 ⇒ (2) + 10 = 12
current stats: HP 71/81, AC 13, rage used 3/20, holding breath rounds used 4/21
Steven_Evil
|
Sorry for the delay guys! Working in a grocery store gets kind of hectic when its a holiday like Labor Day!
Alistair's blade cut's deep, severing the sahaguin from shoulder to hip in a diagonal slice. It has enough time for one last hateful GLORT before th light fades from its eyes and it sinks below the water.
The sahaguin that Noro and Sunny are assaulting passes out from a combination of Sunny's powerful jabs at the thing's gills, and Noro's even more powerful chokehold. It goes limp in their arms, but it doesn't stop breathing.
The mage sahaguin is stunned by the sudden change of events.
Harvey reloads his pistol and fires a shot at it.
Attack: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
The bullet impacts its chest, but doesn't seem to do much damage. The thing speaks again.
GLORT!! You kill others, but I kill you, and my brothers eat your friends on your wooden villages! No hope for them! Already many of us on your ships!
It casts the same spell it did ealier.
Main Target: 1d2 ⇒ 1
V, S
Casting Time:
1 standard action
Range:
close (25 ft. + 5 ft./2 levels)
Target:
one primary target plus one additional target/3 levels (each of which must be within 15 ft. of the primary target)
Duration:
instantaneous
Saving Throw:
Reflex Half
Spell Resistance:
Yes
This spell causes an arc of flame to leap from your fingers, burning a number of enemies nearby. It deals 1d6 points of fire damage per caster level (maximum 10d6). For every additional target the discharge arcs to, reduce the number of damage dice by half (rounded down). Therefore, at 9th level, your burning arc deals 9d6 points of fire damage to the primary target, then 4d6 points of fire damage to a secondary target, then 2d6 points of fire damage to an additional target.
Damage-Alistair: 5d6 ⇒ (6, 6, 4, 1, 1) = 18
Damage-Olhas: 2d6 ⇒ (6, 1) = 7
| 'Sunny' |
Sunny looks to Noro, "Go! I got this one!" She indicates for Noro to put her great strength into the remaining fight, even as the plucky Elf begins to use the sahaguin's own harness to tie/restrain the creature.
Profession Sailor:1d20 + 5 ⇒ (16) + 5 = 21
Profession Fisherman:1d20 + 5 ⇒ (7) + 5 = 12
(Using these skills to represent using the leather harness etc to tie the critter up. Sunny being mindful that it's got rilly sharp teeth an' claws an' spines an' fins with which it might be temped in usin' ta' cut itself loose when it wakes up)
"We's got plans fer you... boy-o...."
Steven_Evil
|
Init Order:
Harvey
Olhas
Sunny
Sahaguin
Noro
Delben
Alistair
Sunny is able to successfully bind the unconscious beast, and while doing so, finds a matching blade to the one the creature stuck in Noro earlier.
Delben casts another healing spell, this time on Alistair.
Cure Moderate Wounds: 2d8 + 5 ⇒ (8, 6) + 5 = 19
Initiative from the top, I believe?
| 'Sunny' |
Sunny is able to successfully bind the unconscious beast, and while doing so, finds a matching blade to the one the creature stuck in Noro earlier.
"Sweet!" (^_^)
This round Sunny is making sure Mr Finny in't goin' no where....