Freedom of the Open Seas

Game Master Steven_Evil

Leading a battered ship to Rickety's Squibbs, our intrepid pirates are very close to beginning a lucrative career as real pirates!

Initiatives:

[dice=Alistair]1d20-2[/dice]
[dice=Sunny]1d20+4[/dice]
[dice=Harvey]1d20+5[/dice]
[dice=Noro]1d20+1[/dice]

Infamy and Disrepute Charts
Side Quest: The Missing Ships:
You've heard only rumors, but it seems that the Miriam's Love isn't the first ship to show up dead in the water with no crew and no trace of what happened to them...

Side Quest: The Mysterious Slavers:
You've heard rumors at the Tavern in Rickety's Squibbs that a huge vessel, carrying slaves of an indeterminate race, came in for repairs. The guard onboard were heavily armed, and several people claim to have seen "lizardly humans" through port windows when they were able to sneak up. Voices were also heard at night, trying to get passers-by to release them, with promises of rewards.

The World Weapons:
It appears that there will be some sort of "demons" invading the Shackles, and the ancient Azlanti World Weapons are somehow connected. There is a cave, off of the cost of Rickety's Island, where you can learn more...

<<<COMBAT MAP>>>


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Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

All'a very bestest ta' every ones! (^_^)

Liberty's Edge

Male Human Pathfinder Society GM

Sahaguin 1 makes his fort save against Olhas's scream
Fortitude Save: 1d20 + 4 ⇒ (12) + 4 = 16

Liberty's Edge

Male Human Pathfinder Society GM

Sahaguin 1 makes his fort save against Olhas's scream
Fortitude Save: 1d20 + 4 ⇒ (12) + 4 = 16

And fails. Between Noro, Harvey, and Olhas, both Sahaguin fall before ever getting to try to attack.

Liberty's Edge

Male Human Pathfinder Society GM

Sahaguin 1 makes his fort save against Olhas's scream
Fortitude Save: 1d20 + 4 ⇒ (8) + 4 = 12

And fails. Between Noro, Harvey, and Olhas, both Sahaguin fall before ever getting to try to attack.

Sunny smiles brightly and says Wella, tha' be durned inconvein' 'ent. I dun' gots no one wha' ta net up! and drops her net, draws her sword, and attacks the Sea Scorpion, while staying out of the way of its vicious stinger.
Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d10 ⇒ 10

Noro's blow is powerful, damaging the Sea Scorpion. Both Alistair's and Sunny's blows bounce off of its chitinous armor. It screeches is agony and anger, flicking its tail back and forth, waiting for a moment to strike.

Initiative Order:
Harvey
Sahaguin 2 (dead)
Olhas
Sunny
Noro
Sahaguin 1 (dying)
Delben << We are here
Nalgi
Ankrath
Alistair


Not to self. Save-or-suck spells are great with the persistent metamagic.


Male Gnome Bard (Dirge Bard) 6 | HP: 50/50 | AC 16, T 12, FF 15 | CMD 12 | F +6, R +7, W +6 | Init +1,"Intim": 18 | Music: 18/20 | Spell: 1: 6/6, 2 : 4/4

Yeah, I've got to pick up a rod of that!

Seeing how effective the group is at downing these dangerous shark-men, Delben will save his spells and instead spur on his allies with an inspiring beat. Alternating beats between his fingers and the wand, Delben will weave a surprisingly complex rich song from his little drum, accented by his quiet humming.

Activate Inspire Courage, +2 to attack, damage, and saves vs. fear.


This is quite exciting!


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

We's winnin', right? (>_>)

Much cheers an' all'a best wishes ta' all! (^_^)


I am finding it quite amusing to see that these spells are actually proving useful!


Human Hospitaler 6/Lore Oracle 1 HP 64/64 | AC: 22 /T: 15 /FF: 17 | Perc. -2 | F: +11 / R: +12 /W: +10 | CMB +10 | CMD 18 | Speed 30 | Init. -2

to speed things along after you bot Nalgi and the scorpion goes here is my round.

Attack Spear: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d8 + 8 ⇒ (8) + 8 = 16
Alistar repostition his feet to have a better base to drive the spear home. Hearing the words of inspiration the spear finds its mark.

Liberty's Edge

Male Human Pathfinder Society GM

Sorry for the delay (again)! My boss got fired last week so I've been havin ton pick up a lot of slack, and I spent all day yesterday (my only day off, on which I still worked 3 hours) at my cousin's wedding. I'll get the update up later today!


Not to worry DM. We all know how Real Life can roll over a bod. All the best at your festivities and may your work place calm down and treat you better.

Liberty's Edge

Male Human Pathfinder Society GM

Nalgi lets out a loud battle cry,leaping at the Eurypterid, attempting to drive his trident with both hands into the creature's face.
Attack: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d8 + 5 ⇒ (2) + 5 = 7

His blow slides off the creature's armor plating, and it responds with it's tail, whipping it back, and driving it at Nalgi's chest with as much force as it can muster, so fast the eye can barely follow.
Attack: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

It follows its tail with two swipes at Nalgi's midsection with its claws, and a vicious screech escapes its sharply toothed maw.
Attack 1: 1d20 + 8 ⇒ (3) + 8 = 11
Damage 1: 1d6 + 4 ⇒ (6) + 4 = 10

Attack 2: 1d20 + 8 ⇒ (7) + 8 = 15
Damage 2: 1d6 + 8 ⇒ (2) + 8 = 10

With a deft spin, and an expertly placed block with his trident, Nalgi evades and blocks every attempt by the Sea Scorpion!

When Nalgi spins out of the way of the creature's second swipe, Alistair follows right behind him, driving his spear into the beast, twisting it and driving it as deep as he can! The creature gurgles on its own blood, and falls to the floor in a twitching heap. After a massive convulsion, it stops moving entirely.

Combat Over! Nice job!

Liberty's Edge

Male Human Pathfinder Society GM

Free actions everyone. Also, everyone go up one level.


Human Hospitaler 6/Lore Oracle 1 HP 64/64 | AC: 22 /T: 15 /FF: 17 | Perc. -2 | F: +11 / R: +12 /W: +10 | CMB +10 | CMD 18 | Speed 30 | Init. -2

I'm leveled up. Just need to select a mount. Do you have a list that is okay to choose from? Am I restricted to a horse? Just let me know. Thanks.

Liberty's Edge

Male Human Pathfinder Society GM

Let me do some digging, I'll come up with something. What did you have in mind?

The Exchange

Female HP 126/126 170/170 (rage) , AC:19, T: 14, FF: 17, CMD: 30 (34 vs grapple), F: +10 , R: +5, W: +3, Init +2, Pereption +14, CG Female Human Barbarian Lvl 11, CMB Grapple +24

up a level?

Liberty's Edge

Male Human Pathfinder Society GM

Yeah. Just like that. That's probably my favorite comic of all time. Haha


We're quickly becoming just as funny as that party.


Male Gnome Bard (Dirge Bard) 6 | HP: 50/50 | AC 16, T 12, FF 15 | CMD 12 | F +6, R +7, W +6 | Init +1,"Intim": 18 | Music: 18/20 | Spell: 1: 6/6, 2 : 4/4

Heh, love that one

"Well done again everyone, these Sahaguin certainly seem less fearsome than their reputation. And thank you for your timely aid."

Delben will say, nodding to Olhas.

"I hadn't realized there were any arcanists on board the slave ship, you seem more than capable, if you wish to aid our expedition I'm sure it will be more than worth your while."

The grim Gnome will say with a slight smile. Delben will wring out his over-sized overcoat with a grimace, only for it to become soaked again as he wades back into the water that goes up to his neck.

"Well on to the next one I suppose."

Delben will wade out to the next door, attempting to peak through the rotted wooden slats if he can.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17


"Oh yes. Unfortunate position to be in, really..." He smiles slightly. "But I think things should be better now that I'm out of the hold."

He looks at Delben's wringing of the overcoat and shakes his head. "I have yet to understand why so many people prefer to be dry..." And with that , he wades happily into the water, grinning and seeming much more relaxed, swimming around with the natural movements of a fish.

"The next what?" He says before diving underwater and tries to peak through as well.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny simply drapes her net over a shoulder and continues along with every one. (^_^)


Human Hospitaler 6/Lore Oracle 1 HP 64/64 | AC: 22 /T: 15 /FF: 17 | Perc. -2 | F: +11 / R: +12 /W: +10 | CMB +10 | CMD 18 | Speed 30 | Init. -2

Lead the way Captain. Is anyone hurt?


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

"Nup. I is fine." Sunny replies, even as she adjusts the folds of the net around herself. (^_^)


"Just them. But no help necessary, cause they're dead." he motions to the scorpion like creature and the two sahaguin with a grin.

Liberty's Edge

Male Human Pathfinder Society GM

Just a heads up to let you know posting from me will be very hard for a few days. I have to work one of the salary manager's job for the next few days until we hire someone else. Keep on roleplaying and I'll post whenever I get an opportunity!


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Wishin' ye all'a bestest! (^_^) Whut's ta' play? We's bein' sneaky wiff a door... (>_>)

Liberty's Edge

Male Human Pathfinder Society GM

True enough. I'm going to try and update this afternoon for you guys.


Human Hospitaler 6/Lore Oracle 1 HP 64/64 | AC: 22 /T: 15 /FF: 17 | Perc. -2 | F: +11 / R: +12 /W: +10 | CMB +10 | CMD 18 | Speed 30 | Init. -2

No worries post when you can

Liberty's Edge

Male Human Pathfinder Society GM

Post coming today when I get home and can look at the map.


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

perception check: 1d20 + 10 ⇒ (5) + 10 = 15

to see what is around and keep an eye on the Capt.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny peers around as well...helping people as best she can at peering at things.

Perception:1d20 + 9 ⇒ (1) + 9 = 10

And... it looks like she's completely distracted by something else. :P

Liberty's Edge

Male Human Pathfinder Society GM

Peering into the cracks of the double doors reveals a large room, about sixty feet by sixty feet, a square with rounded corners. Whatever it used to be is of no consequence, as the sahaguin have completely... remodeled it. On the far wall, a ten by ten foot stone platform is built onto the wall, and stands almost ten feet high, with two sets of stairs on wach side. On the platform is a large altar made of driftwood, just about the right size to hold a medium sized creature's body. This realization comes with the sight of the dried blood that is on the side, and spilling onto the platform itself.

The walls of the room are painted in the same manner as the hallway, the natural oceanic colors and sweeping whorls and ripples. A luminescent mold is growing along the top of the wall, right by the ceiling, giving the room an eerie green sheen.

All over the floor, large puddles of water ripple and shimmer with the green light the mold is giving off.

On the east and west walls are doorways cut into the stone.

The room appears unoccupied.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny wrinkles her nose at the scene, but indicates to every one else that the way is clear. With the door opened she slips into the room and carefully pads across the floor towards the large platform.

Perception:1d20 + 9 ⇒ (1) + 9 = 10

Stealth:1d20 + 11 ⇒ (2) + 11 = 13


Human Hospitaler 6/Lore Oracle 1 HP 64/64 | AC: 22 /T: 15 /FF: 17 | Perc. -2 | F: +11 / R: +12 /W: +10 | CMB +10 | CMD 18 | Speed 30 | Init. -2

A place of sacrafice for sure. Lets see if anything interesting is here

Alistar will cast detect magic and scan the room, then Detect Evil and scan.

are there any exits to the room?


Male Gnome Bard (Dirge Bard) 6 | HP: 50/50 | AC 16, T 12, FF 15 | CMD 12 | F +6, R +7, W +6 | Init +1,"Intim": 18 | Music: 18/20 | Spell: 1: 6/6, 2 : 4/4

Delben will wait cautiously at the entrance, letting Sunny stealthily scout the room. Taking a cue from Alistair, he'll cast Detect Magic into the room, curious to see if any magic still lingers from the rituals that undoubtedly take place regularly.

Liberty's Edge

Male Human Pathfinder Society GM

The altar radiates a faint neromantic aura. The water in this room is still about three feet deep, though it's so still that it doesn't look like there is any water on the floor at all, save for the "puddles" like the ones outside. The water in those areas is darker, and ripples slightly every now and then. On the rare occasion, a bubble will rise and burst from them. A close inspection shows that just like the one outside, they lead deep into the floor, into tunnels of blackness. The doorways both lead into hallways that curve off into the distances.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

"Oooo..." Sunny notes the 'Holes' and tells her companions about them, "Jus' so no one goes an' falls in, like." She whispers. Coming to a halt before the altar, she wait the others to see which way they want to continue...

"Unless some one thinks there might be somat on or under tha' altar?" She asks quietly.


Male Gnome Bard (Dirge Bard) 6 | HP: 50/50 | AC 16, T 12, FF 15 | CMD 12 | F +6, R +7, W +6 | Init +1,"Intim": 18 | Music: 18/20 | Spell: 1: 6/6, 2 : 4/4

"No sense leaving a stone unturned I suppose."

Delben will say, stepping into the room.

"I admit, I dislike the thought of being surprised by any more Sahuagin, but I doubt these watery tunnels lead to anything but their dens."

Delben will take a look at the Alter, curious as to it's purpose.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Spellcraft: 1d20 + 5 ⇒ (14) + 5 = 19


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny at least positions herself in such a way that she'll (Hopefully) be ready for any surprises that come jumping out of the nearest hole to the altar.


Olhas keeps his eyes open as well and helps look over the Altar as well, wondering what strangeness this would be.

Perception: 1d20 + 8 ⇒ (12) + 8 = 20
Spellcraft: 1d20 + 8 ⇒ (8) + 8 = 16

"Yeah, I'd much prefer NOT to have to become sahaguin feed."

The Exchange

Female HP 126/126 170/170 (rage) , AC:19, T: 14, FF: 17, CMD: 30 (34 vs grapple), F: +10 , R: +5, W: +3, Init +2, Pereption +14, CG Female Human Barbarian Lvl 11, CMB Grapple +24

Noro just wades around in the water. I thought thish wash shupposed to be shome hidden old city? sheems like itsh jusht a fish market. Noro is kinda bummed at what they explored so far.


Human Hospitaler 6/Lore Oracle 1 HP 64/64 | AC: 22 /T: 15 /FF: 17 | Perc. -2 | F: +11 / R: +12 /W: +10 | CMB +10 | CMD 18 | Speed 30 | Init. -2

Well we don't want to dive down yet so which one of these doorways do we want to go down?

Alistar moves to the doorway on the left

How about this one?


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny wades over and peers around the edge of the door on the left, taking her time so as not to rush the folks poking about with the altar.

Perception:1d20 + 9 ⇒ (6) + 9 = 15 She glances back at Alistar,

"There be nuffin' wrong with a lil' swimmin'..." She says.

Liberty's Edge

Male Human Pathfinder Society GM

Those who approach the altar begin feel a slow wave of dread wash over them, and it gets stronger the closer they get. About five feet away from it, you feel it probe into your mind, trying to communicate with you.
Will save for those approaching closer than five feet.

There is nothing within sight down the hallways except more of the luminescent algae, and the gentle curve of the stone walls as they bend in the distance.


Human Hospitaler 6/Lore Oracle 1 HP 64/64 | AC: 22 /T: 15 /FF: 17 | Perc. -2 | F: +11 / R: +12 /W: +10 | CMB +10 | CMD 18 | Speed 30 | Init. -2

Not sure if I got close enough heading to the doorway but here just in case.

Will Save: 1d20 + 8 ⇒ (2) + 8 = 10


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Am pretty sure I din't go any where near tha' messy thing. :P

Will Save:1d20 + 4 ⇒ (6) + 4 = 10 (Jus' in case, like)

Liberty's Edge

Male Human Pathfinder Society GM

Also, Delben, there is a necromantic aura emanating from it. With your Spellcraft roll, you determine it's a sort of create undead spell you're not familiar with.


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

I prep my guns and get them ready for any action, I am standing next to Capt to ensure his safty


Olhas remains quiet, his hands outstretched. as he prepares for anything that might come out of the holes in the ground. He also makes sure to maneuver in such a way to keep people safe from the fire beginning to lick at his fingertips.

Basically holding in case something comes out, in which case, there'll be some Burning Hands.

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