Freedom of the Open Seas

Game Master Steven_Evil

Leading a battered ship to Rickety's Squibbs, our intrepid pirates are very close to beginning a lucrative career as real pirates!

Initiatives:

[dice=Alistair]1d20-2[/dice]
[dice=Sunny]1d20+4[/dice]
[dice=Harvey]1d20+5[/dice]
[dice=Noro]1d20+1[/dice]

Infamy and Disrepute Charts
Side Quest: The Missing Ships:
You've heard only rumors, but it seems that the Miriam's Love isn't the first ship to show up dead in the water with no crew and no trace of what happened to them...

Side Quest: The Mysterious Slavers:
You've heard rumors at the Tavern in Rickety's Squibbs that a huge vessel, carrying slaves of an indeterminate race, came in for repairs. The guard onboard were heavily armed, and several people claim to have seen "lizardly humans" through port windows when they were able to sneak up. Voices were also heard at night, trying to get passers-by to release them, with promises of rewards.

The World Weapons:
It appears that there will be some sort of "demons" invading the Shackles, and the ancient Azlanti World Weapons are somehow connected. There is a cave, off of the cost of Rickety's Island, where you can learn more...

<<<COMBAT MAP>>>


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Liberty's Edge

Male Human Pathfinder Society GM

I'm assuming you could just take 20 on your perception rolls to find everything. I'll post the exact discoveries later. Work is being a bit crazy right now.


Male Gnome Bard (Dirge Bard) 6 | HP: 50/50 | AC 16, T 12, FF 15 | CMD 12 | F +6, R +7, W +6 | Init +1,"Intim": 18 | Music: 18/20 | Spell: 1: 6/6, 2 : 4/4

"Thank you Laurestine, it would seem our former captain's moniker was aptly placed, it would seem we will need to take on more cargo if we are to make it to port."

Delben looks hard at his maps, making some measurements.

"Of course you may look around, thank you for your diligence. Hopefully the others arrive soon with their reports, we will need to capture a prize soon rather than later..."

Delben will try to keep out of Laurestines way while he makes notes and marks on the charts.

I realize we "just" finished with a large battle, I assume we are drained of resources? The crew certainly seems eager to fight again...


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10

We have enough men and unused weapons to fight a few battles, especially to board a ship. Most importantly the men are eager to prove themselves. If supplies are low, I suggest we board a merchant thip post haste before the thrill wears off.

Liberty's Edge

Male Human Pathfinder Society GM

The crew isn't eager for a fight so much as they are eager to see a prize. They know how little plunder is currently on board and they want to make sure they are going to be paid like they were promised. They are also eager to prove themselves, as they know right after a mutiny is the best time to make new friends to try and rise on the totem pole. While the fight onboard was brutal, it didn't exhaust any munitions or supplies, as they were still locked away. The mutiny succeeded mostly because of it being launched as a total surprise, or so I have assumed.


Male Halfling Fighter (Unbreakable) 1/Summoner 4
stats:
HP 40 | AC 15 |

"Aye, Gillman, that is a good idea. Chomps, go search for a merchant ship."


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10

*sends out sharks to search as well*

I'm assuming they have done stuff like this before. And Sharkbait, isn't their a range limit on your eidelon?

Liberty's Edge

Male Human Pathfinder Society GM

As far as the plunder goes, altogether it worth 1 plunder point. (+/- 1000gp depending on where you try to sell it.) In the captain's quarters there is a locked chest, and a table with enough navigational maps to provide a +5 circumstance bonus on knowledge: geography checks made to find ports and shipping lanes. There is also a large oaken table that can serve as both map table and dining table, with enough room and cutlery/dishes for five people, all made of silver. The officers quarters are bare, save for a small, unlocked chest that contains two masterwork daggers and a pouch with 500gp, hidden in a panel on the bottom side. All bedding is in the form of hammocks, save the Captain's bed, which is a massive four post down mattress. In the gunner's lock room there are 4 masterwork pistols, 1 +1 pistol, fifteen boarding axes, ten grappling hooks and enough rope for them, and thirty cutlasses, along with the cannonballs and bullets. There is enough rope and ship supplies that you have enough to not worry about it unless something drastic happens more than twice.


Spoiler:
HP 23 | AC 17 | T 13 | FF 14 | CMD 17 | F +1 | R +7 | W +4 | Init +3 | Per +9
Nalgi Wavecrester wrote:

*sends out sharks to search as well*

I'm assuming they have done stuff like this before. And Sharkbait, isn't their a range limit on your eidelon?

There is a range limit, but that is 10,000'. As the distance between the eidolon and the summoner grows the max HP goes down. Upon coming back into range its max HP returns to normal, but the current HP does not. It must be healed before returning to full HP.

Linky


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10
Laurestine Valerian wrote:
Nalgi Wavecrester wrote:

*sends out sharks to search as well*

I'm assuming they have done stuff like this before. And Sharkbait, isn't their a range limit on your eidelon?

There is a range limit, but that is 10,000'. As the distance between the eidolon and the summoner grows the max HP goes down. Upon coming back into range its max HP returns to normal, but the current HP does not. It must be healed before returning to full HP.

Linky

That's only two miles though

Liberty's Edge

Male Human Pathfinder Society GM

How would your sharks tell you if they found something?


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10

Now that I think about it there's no way I can think of that isn't complicated.


Male Gnome Bard (Dirge Bard) 6 | HP: 50/50 | AC 16, T 12, FF 15 | CMD 12 | F +6, R +7, W +6 | Init +1,"Intim": 18 | Music: 18/20 | Spell: 1: 6/6, 2 : 4/4

*casts speak with terrifying death machine*

"Wise words Nalgi, ones I intend to follow up on."

Delben stalks from his cabin with grim intent in his eyes. He walks out onto the main deck and climbs the stairs to the aft deck to address the crew.

"Listen well men! It would seem that despite all of our hard work, the Smiling Bastard has squandered it, and left us with nothing to call our own. Nothing of course, but this ship. We are six days from port, and as much as I want to set foot on dry land once more, I would certainly hate to sail into port as a free man without any treasure to show or gold to squander! So before we head for land, what say we make ourselves a bit of plunder!!!"

Delben leaps off of the railing in a flourish, landing to the deck a blowing past the crew to take hold of the wheel.

Besmara guide me and Pharasma take me, let this go well

"To your stations! Let's find us a ship!"


Male Halfling Fighter (Unbreakable) 1/Summoner 4
stats:
HP 40 | AC 15 |

"Aye, cap'n!"

I'm sure Chomps can handle himself. Also, BTW, what exactly should I be doing right now?

Liberty's Edge

Male Human Pathfinder Society GM

As bosun, you're in charge of making the crew get the sails, ropes, rigging, and deck ready to move.

Liberty's Edge

Male Human Pathfinder Society GM

Delben:
Judging by the maps, there is a small island near the shipping route. The Bastard has it marked as a "Good hidey spot, cove hard ta get ta though , what with tha rocks. If'n I can hide there, though, I can hit a tradin' boat what hard 'afore they ever know they bein' fought wit".

Liberty's Edge

Male Human Pathfinder Society GM

The crew cheers at your words, Delben, and they start to get the ship ready with an intent you've never seen from this crew. With hardly any orders given they begin to take care if their tasks, and with apparent joy and anticipation.


Male Gnome Bard (Dirge Bard) 6 | HP: 50/50 | AC 16, T 12, FF 15 | CMD 12 | F +6, R +7, W +6 | Init +1,"Intim": 18 | Music: 18/20 | Spell: 1: 6/6, 2 : 4/4

Delben will bring the ship to within view of the small island and announce,

"What do we have here? This would seem to be the perfect spot from which to ambush a passing ship, of course it will be more than a little difficult to fit us in there. What say you men? Can you prove to me you lot are up to the challenge!?"

Delben will begin steering towards the cove, periodically beating on his drum to assist the crew with the difficult maneuvering.

Inspire Competence: Profession: Sailor +2

Profession: Sailor: 1d20 + 4 ⇒ (19) + 4 = 23


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10

I'll have my sharks scout, get rid of any large sea life hiding in the cove and then I'll get a small band of fighters just in case


Male Halfling Fighter (Unbreakable) 1/Summoner 4
stats:
HP 40 | AC 15 |

Antal reaches out to Chomps with his mind.
have you found anything yet, buddy?

Liberty's Edge

Male Human Pathfinder Society GM

Everyone needs to make a profession: sailor check for their various duties to ensure that the ship makes it into the cove safely.

Antal:
Chomps sends you back an image of a path through a small reef in front of the cove, hidden beneath the surf. He has found a path through for the ship to safely hide. Gain +5 to your check because of this information, as you can relay it to the person steering.


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10

do I have duties besides yelling at people? I thought I was supposed to kill people lol.

sailor: 1d20 - 1 ⇒ (8) - 1 = 7

If it's an acceptable substitute to make sure everyone else is doing their jobs:
intimidate: 1d20 + 10 ⇒ (18) + 10 = 28


Spoiler:
HP 23 | AC 17 | T 13 | FF 14 | CMD 17 | F +1 | R +7 | W +4 | Init +3 | Per +9

I'm not sure that I need to make one, seeing as her skills are not being currently used to help the ship to sail in any way.

Nalgi Wavecrester wrote:

do I have duties besides yelling at people? I thought I was supposed to kill people lol.

[Dice=sailor]1d20-1

If it's an acceptable substitute to make sure everyone else is doing their jobs:
[Dice=intimidate]1d20+10

Think of yourself as the security chief. If you are familiar with Star Trek in any way this is a good place to get the idea. Worf from TNG, Odo from DS9, Tuvok from Voyager, you get the idea. Although, you have expanded duties beyond just security. You are responsible for making sure that each crew member is physically capable of doing their job. This requires constant observation, either by you or someone you assign when you are not able to do so.

Each person has emotions and personality. Some have to be kept in line over others.

The following will give you an idea of what to look for:


  • Injured crew. If physically incapable, they need to be reassigned to a different post suited to their needs.
  • Physical fitness. If someone is unable to perform their duties due to just being a slob, their sailoring worthiness might need to be evaluated.
  • Making sure security is tight. This means you come up with how the ship stays safe. Procedures like what to do in case of certain actions. Things such as boarding, keeping thieves and the like off the ship, and maintaining general order.

I hope this helps with what you are looking for.


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10

thanks, so I'm like a combo of security officer, supervisor and drill servant? And star trek was a little before my time lol

Liberty's Edge

Male Human Pathfinder Society GM

Nalgi, you would be making a sailor check to make sure they are working as hard as they can.

Laurestine, you would make a sailor check to aid in various capabilities, perhaps by issuing orders on where to allocate supplies or helping navigate, something like that I would guess.


Spoiler:
HP 23 | AC 17 | T 13 | FF 14 | CMD 17 | F +1 | R +7 | W +4 | Init +3 | Per +9

Profession: Sailor: 1d20 + 1 ⇒ (11) + 1 = 12


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10

yup, take the seven then


Male Halfling Fighter (Unbreakable) 1/Summoner 4
stats:
HP 40 | AC 15 |

profession sailor: 1d20 + 11 ⇒ (9) + 11 = 20+2=22

I already added that bonus. Scouts are useful.

Antal sends out a call to Chomps, telling him to come back.


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

[ profession (sailor): 1d20 + 9 ⇒ (10) + 9 = 19


Male Gnome Bard (Dirge Bard) 6 | HP: 50/50 | AC 16, T 12, FF 15 | CMD 12 | F +6, R +7, W +6 | Init +1,"Intim": 18 | Music: 18/20 | Spell: 1: 6/6, 2 : 4/4

Don't forget Inspire Competence! That should be a +2 to everyone's roll.


Male Halfling Fighter (Unbreakable) 1/Summoner 4
stats:
HP 40 | AC 15 |

Thank the lawd for sharks.
and bards. Of course.

"Cap'n, Chomps found an opening through the reef blocking the cove."


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10

Yay got a nine instead lol.

Thinks about family instead of yelling at crew.


Male Halfling Fighter (Unbreakable) 1/Summoner 4
stats:
HP 40 | AC 15 |

Stephen, I am stealing this Skill Challenge thing for my own campaign, because it is seriously working GREAT.

Liberty's Edge

Male Human Pathfinder Society GM

Yeah, it's the one thing about 4e that I liked. And it works even better in pathfinder...I'm glad you like it. Use it as much as you want. :)

Liberty's Edge

Male Human Pathfinder Society GM

Ok, everyone but Nalgi passed, so you are able to get the ship into the cove, and are now well hidden. In daytime, a ship would have a hard time seeing you, and if it's the cover of night you'll be nigh invisible, as long as you don't have any torches lit. Judging by the notes The Bastard left, a ship usually comes by here every three days. Chances are pretty good you won't be waiting long. That's verified as dusk begins to settle, and your lookout spots sails on the horizon, coming from behind the island.


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10

Who's up for me sneaking underwater and boarding them from the stern while everyone else comes with a straight forward attack?


Male Halfling Fighter (Unbreakable) 1/Summoner 4
stats:
HP 40 | AC 15 |

I cast Rejuvinate Eidolon enough times to bring Chomps back to full.
Rejuvinate Eidolon, Lesser: 1d10 + 4 ⇒ (8) + 4 = 12
So I cast it 2 times, and Chomps is at max(24) health.

I will join you!


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10

hope you put ranks in stealth lol

Sharkbait, time to prove your worth. Me, you, and your monster will flank the ship while waiting for the rest of the crew to attack to take them unawares. Remember, go for anyone in authority first. I'll send the sharks to scout. I'm assuming your riding your eidalon


Male Halfling Fighter (Unbreakable) 1/Summoner 4
stats:
HP 40 | AC 15 |

this will be so much win and yes
also no I didn't :P
Luckily, Chomps is an underwater bro. We'll work on destroying the hull from the bottom.

Antal picks up his lucky sling staff and his greatclub.

"Haha, let's go, Chomps!"

He also uses his scroll to cast Underwater Breath on himself.


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10

I will grab my nets, sticking them in my waterproof bag, hoist my trident and ready to get in position.

What we're doing is like setting an ambush within an ambush lol


Male Halfling Fighter (Unbreakable) 1/Summoner 4
stats:
HP 40 | AC 15 |

wait, how is this ambushception?


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10

well when the ship ambushes the target we ambush them in a flanking maneuver


Male Gnome Bard (Dirge Bard) 6 | HP: 50/50 | AC 16, T 12, FF 15 | CMD 12 | F +6, R +7, W +6 | Init +1,"Intim": 18 | Music: 18/20 | Spell: 1: 6/6, 2 : 4/4

"Be careful, wait for our attack to begin, and if you can be sure to disable their rudder before boarding."

Delben walk to the top of the aft deck and will ready a scroll before battle.

"Harvey, get your gunners ready on our starboard side, we'll make sure they can't even limp away."


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10

Already planned on it. Sharkbait, can you kill a rudder? If not find some acid or something so we can be quiet.


Male Halfling Fighter (Unbreakable) 1/Summoner 4
stats:
HP 40 | AC 15 |

"Aye, Nalgi. You coming with me? Wait, stupid question."

Chomps shakes his head, then jumps into the water, swimming off into the ocean towards the boat.


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10

Of course I am you dolt. I'm just going to be carrying out more, physically demanding, tasks while you stay away from the main fighting.


Male Halfling Fighter (Unbreakable) 1/Summoner 4
stats:
HP 40 | AC 15 |

heheheh, dolt is a funny word. Also, don't blame Antal for asking that; he has an intelligence and wisdom of 7, remember. Actually, wisdom of 8.


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10

Heh heh heh heh, just realized I had bought a feather token anchor.


Male Halfling Fighter (Unbreakable) 1/Summoner 4
stats:
HP 40 | AC 15 |

dude, they are totally screwed. And this is only the beginning. Not sure if it's a very good idea to damage the hull itself; I'll just go for the rudder - we need the food.


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10

I'm wondering how the anchor works actually. Do I throw it and an anchor extends from a rope to secure the boat or does it just make an anchor?

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