Freedom of the Open Seas

Game Master Steven_Evil

Leading a battered ship to Rickety's Squibbs, our intrepid pirates are very close to beginning a lucrative career as real pirates!

Initiatives:

[dice=Alistair]1d20-2[/dice]
[dice=Sunny]1d20+4[/dice]
[dice=Harvey]1d20+5[/dice]
[dice=Noro]1d20+1[/dice]

Infamy and Disrepute Charts
Side Quest: The Missing Ships:
You've heard only rumors, but it seems that the Miriam's Love isn't the first ship to show up dead in the water with no crew and no trace of what happened to them...

Side Quest: The Mysterious Slavers:
You've heard rumors at the Tavern in Rickety's Squibbs that a huge vessel, carrying slaves of an indeterminate race, came in for repairs. The guard onboard were heavily armed, and several people claim to have seen "lizardly humans" through port windows when they were able to sneak up. Voices were also heard at night, trying to get passers-by to release them, with promises of rewards.

The World Weapons:
It appears that there will be some sort of "demons" invading the Shackles, and the ancient Azlanti World Weapons are somehow connected. There is a cave, off of the cost of Rickety's Island, where you can learn more...

<<<COMBAT MAP>>>


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Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10

Thank you.

So I guess first-mate would likely be Master-at-arms? I could see Nalgi handling security/discipline


Male Gnome Bard (Dirge Bard) 6 | HP: 50/50 | AC 16, T 12, FF 15 | CMD 12 | F +6, R +7, W +6 | Init +1,"Intim": 18 | Music: 18/20 | Spell: 1: 6/6, 2 : 4/4
Nalgi Wavecrester wrote:

Thank you.

So I guess first-mate would likely be Master-at-arms? I could see Nalgi handling security/discipline

The first mate is selected from one of the officer positions I would imagine. I think Nalgi would make a great master-at-arms.


Male Gnome Bard (Dirge Bard) 6 | HP: 50/50 | AC 16, T 12, FF 15 | CMD 12 | F +6, R +7, W +6 | Init +1,"Intim": 18 | Music: 18/20 | Spell: 1: 6/6, 2 : 4/4
Grand Moff Vixen wrote:


As for the character, I am changing some things around. For the rogue talent, I have these two which fit the theme I am going for. I really like both of them. Canny observer is always active and not limited in it's uses, while Charmer gives two rolls on diplomacy skill checks twice a day. Decisions, decisions. I have included the text of each ability for easy comparison. Thoughts?

Canny Observer (Ex): When a rogue with this talent makes a Perception check to hear the details of a conversation or to find concealed or secret objects (including doors and traps), she gains a +4 bonus.

Charmer (Ex): Once per day, the rogue can roll two dice while making a Diplomacy check, and take the better result. She must choose to use this talent before making the Diplomacy check. A rogue can use this ability one additional time per day for every 5 rogue levels she possesses.

A player of mine rocked my NPC's faces off with Charmer. I've found you don't roll diplomacy too often, and when you do you really want it to succeed. Plus, while Canny Observer is really good, with your skills and spells I think it's just icing on the cake.


If we go off of the list from The Wordwood Mutiny, it would come out looking something more like this:

Captain: Delben Petch
Boatswain: Antal "Sharkbait" Borimgram
Carpenter/Surgeon:
Master-at-Arms: Nalgi Wavecrester
Quartermaster: Laurestine Valerian
Master Gunner: Harvey Dagger
Cook:
Rigger:
Swab:
Cabin Boy:

With the roles defined, it makes it easier to understand what each person would be doing. I like this list so far. It is shaping up quite nicely.

Delben Petch wrote:
Grand Moff Vixen wrote:


As for the character, I am changing some things around. For the rogue talent, I have these two which fit the theme I am going for. I really like both of them. Canny observer is always active and not limited in it's uses, while Charmer gives two rolls on diplomacy skill checks twice a day. Decisions, decisions. I have included the text of each ability for easy comparison. Thoughts?

Canny Observer (Ex): When a rogue with this talent makes a Perception check to hear the details of a conversation or to find concealed or secret objects (including doors and traps), she gains a +4 bonus.

Charmer (Ex): Once per day, the rogue can roll two dice while making a Diplomacy check, and take the better result. She must choose to use this talent before making the Diplomacy check. A rogue can use this ability one additional time per day for every 5 rogue levels she possesses.

A player of mine rocked my NPC's faces off with Charmer. I've found you don't roll diplomacy too often, and when you do you really want it to succeed. Plus, while Canny Observer is really good, with your skills and spells I think it's just icing on the cake.

That it does. Laurestine also would make a good face.

Liberty's Edge

Male Human Pathfinder Society GM

I love how much work you guys are putting into this. I hope so far you've found my DM chops up to snuff. Haha


Male Gnome Bard (Dirge Bard) 6 | HP: 50/50 | AC 16, T 12, FF 15 | CMD 12 | F +6, R +7, W +6 | Init +1,"Intim": 18 | Music: 18/20 | Spell: 1: 6/6, 2 : 4/4

Heh of course! For some reason I expected the crew to just roll over and accept us. This is shaping up to be a great game!


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10

I think your npc's dialog is top notch to be honest. You do the pirate accent very well (it's hard for me to do in text)

Liberty's Edge

Male Human Pathfinder Society GM

I'm glad you guys are enjoying it!


I totally did not realize the gameplay thread was up. Now that I have noticed this I will get a post up in short order!

Liberty's Edge

Male Human Pathfinder Society GM

Lol!


Spoiler:
HP 23 | AC 17 | T 13 | FF 14 | CMD 17 | F +1 | R +7 | W +4 | Init +3 | Per +9

I invite everyone to look over my character sheet before I finalize it. I think I have it tweaked to just where I want it, but I desire feedback before that happens.


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10

I find nothing wrong with your sheet. Seems good.


1 person marked this as a favorite.
Male Lupin Fighter 2, Cleric 3

It's late where I'm at but I'd just like to say i doubt I'd have crew members as a cleric. Also i find it ironic the nodachi is a Martial weapon here while an equivalent weapon in 3.5 is exotic. Oh well, culture shock.


We are supposed to have NPC classes for our 5 characters we make to assist us. No PC classes.


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10

Just wanted to say that seemed to be the perfect amount of chaos for the situation and that Delban seems to be very good in a leadership role.


Spoiler:
HP 23 | AC 17 | T 13 | FF 14 | CMD 17 | F +1 | R +7 | W +4 | Init +3 | Per +9

Steven, do you have numbers for each item that Laurestine found? I realize that you were just giving a general account, but for game purposes I need to know the exact details on everything she finds.

Also, for anyone who would know this info, please check the spoiler at the bottom of my profile for the updated list of the ship's stores. When the supplies change I will keep it updated.

Liberty's Edge

Male Human Pathfinder Society GM

I'll give you exact numbers when I get home from work. I am going to use the loot point system from Skull and Shackles. It makes keeping track of what you have a LOT easier. But yes, I'll have it for you later.


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10

Just as a note if food becomes an issue I can send my sharks out to hunt and provide for five people by taking ten and the other sharks assisting others (plus maybe chomps) Yay for shark armada!


Male Gnome Bard (Dirge Bard) 6 | HP: 50/50 | AC 16, T 12, FF 15 | CMD 12 | F +6, R +7, W +6 | Init +1,"Intim": 18 | Music: 18/20 | Spell: 1: 6/6, 2 : 4/4
Nalgi Wavecrester wrote:
Just wanted to say that seemed to be the perfect amount of chaos for the situation and that Delban seems to be very good in a leadership role.

Thanks!

Though I just learned you can't inspire competence yourself... d'oh.


Delben Petch wrote:
Nalgi Wavecrester wrote:
Just wanted to say that seemed to be the perfect amount of chaos for the situation and that Delban seems to be very good in a leadership role.

Thanks!

Though I just learned you can't inspire competence yourself... d'oh.

Personality 1: You can do it!

Personality 2: Yes I can!

So really, you are able to use it on "yourself". :P

Liberty's Edge

Male Human Pathfinder Society GM

I left out all the mundane stuff, like the sailors belongings and all that. Should you want a more detailed list, let me know.

How is everyone enjoying it so far? I'm paranoid of doing a bad job, haha

Liberty's Edge

Male Human Pathfinder Society GM
Nalgi Wavecrester wrote:
Just as a note if food becomes an issue I can send my sharks out to hunt and provide for five people by taking ten and the other sharks assisting others (plus maybe chomps) Yay for shark armada!

You should have the bulkhead statue carved into a shark. Just sayin'


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10

Rename the ship "The Smiling Shark"

Let's start another mutiny to make it so! Lol

And this game is fun btw. Waiting to be able to board someone :)


Male Lupin Fighter 2, Cleric 3
Steven_Evil wrote:
Nalgi Wavecrester wrote:
Just as a note if food becomes an issue I can send my sharks out to hunt and provide for five people by taking ten and the other sharks assisting others (plus maybe chomps) Yay for shark armada!
You should have the bulkhead statue carved into a shark. Just sayin'

AGREED! We shall name our ship the Megaladon of Styx... unless that's too evil


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10

Sounds cool, although I just read that renaming a ship is kinda taboo for sailors. It gives bad luck I believe.


Male Halfling Fighter (Unbreakable) 1/Summoner 4
stats:
HP 40 | AC 15 |

Doesn't mean we can't recarve the bulkhead though. And it makes sense, given nalgi and mine's focus on sharks.


Male Gnome Bard (Dirge Bard) 6 | HP: 50/50 | AC 16, T 12, FF 15 | CMD 12 | F +6, R +7, W +6 | Init +1,"Intim": 18 | Music: 18/20 | Spell: 1: 6/6, 2 : 4/4

A grin from a shark would be pretty inauspicious...


Male Gnome Bard (Dirge Bard) 6 | HP: 50/50 | AC 16, T 12, FF 15 | CMD 12 | F +6, R +7, W +6 | Init +1,"Intim": 18 | Music: 18/20 | Spell: 1: 6/6, 2 : 4/4

And for the record I can cast speak with animals. You could teach your sharks to hunt for 'only really large prey' or something and I could decipher between the whales and boats they find. I could only do it once a day but that could come in handy.


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10

That would be awesome, there's three of them and they can cover more ground (more like water lol) than Chomps. I wonder if they could track ships by the smell of the wood.


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10

That would be a great help as I didn't think a guy who can live in water needed to know how to sail lol.


Male Halfling Fighter (Unbreakable) 1/Summoner 4
stats:
HP 40 | AC 15 |

I found a 3rd party evolution that is literally the most perfect thing ever made for a Shark-dolon.
__________________________________________________________
CAPSIZE (EX): The eidolon can attempt to capsize a boat or ship by ramming it with a charge attack and making a combat maneuver check with a DC of 25, or the result of the captain’s Profession (sailor) skill check, whichever is higher. For each size category that the ship is larger than the eidolon, the eidolon takes a cumulative -10 penalty on this combat maneuver check. The eidolon must have both the large and swim evolutions to take this evolution.
__________________________________________________________
SO FLAVORFUL!


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

Okay I want to let the HM know that it will be hard for me to post the next couple of days I am at a place where I do not any a lot of access to the internet at all

I I'll check when I can but it will be hard to post till Tuesday


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10
Antal "Sharkbait" Borimgram wrote:

I found a 3rd party evolution that is literally the most perfect thing ever made for a Shark-dolon.

__________________________________________________________
CAPSIZE (EX): The eidolon can attempt to capsize a boat or ship by ramming it with a charge attack and making a combat maneuver check with a DC of 25, or the result of the captain’s Profession (sailor) skill check, whichever is higher. For each size category that the ship is larger than the eidolon, the eidolon takes a cumulative -10 penalty on this combat maneuver check. The eidolon must have both the large and swim evolutions to take this evolution.
__________________________________________________________
SO FLAVORFUL!

I can see it now.

1. Capsize ship
2. Chomps, Nalgi and sharks loot the ship
3. ???
4. Profit


Don't forget Antal. At 7th level, he will get Gills through the Aspect summoner ability.

I could totally see your sharks using Aid Another to help beat the DC.

CHOMPS, KING OF SHARKS

I must now make fanart of this and make a deviantart account and post it there.


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10

Must. Purchase. Wand. Of. Animal. Growth.

Chomps King of the GIANT Sharks


1. Take a level of Druid(Pack Lord) and purchase a Wand of Animal Growth.
2.Pay a wizard in one of the ports to cast Permanency.
3.???
4.Profit.

And then, I can get that wizard to cast Permanency on Chomps when I cast Enlarge Person, making him the next size up from Huge...

GARGANTUAN apparently. Geez.

Liberty's Edge

Male Human Pathfinder Society GM

That evolution is totally allowed. It is awesome. Who makes it?


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10

Just realized animal growth is a fifth level spell 0_0


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10
Steven_Evil wrote:
That evolution is totally allowed. It is awesome. Who makes it?

Quick Google search says Abandoned Arts, it's part of their Class Act line


@Steven: A 3rd party called Abandoned Arts. They create a lot of feats and stuff that flesh out the options available more.

@Nalgi: Don't worry, the scrolls cost like 2000 gold. Wands, though... I don't know.

So with my plan, it's a DC 35 check to capsize a Warship, and Chomps will have a Strength score of, like, 34 MINIMUM, and he will be around level 10 by the time we actually have to deal with one...

I suddenly see us needing some masks of underwater breath.


Hey, just for fun, could Nalgi's Sharks and Chomps take a teamwork feat to share the Capsize evolution, so that the sharks could Aid Another on Chomps?


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10

By that point I should have like two more sharks and by that point it'll be one giant shark with legs rising out of the water and flipping this ship while a cloud of smaller sharks close in to take out any survivors. We're awesome.

I could use my tactician ability to give that teamwork feat to all my sharks as a standard. It would totally work out

Liberty's Edge

Male Human Pathfinder Society GM

As long as it doesn't get super cheesy, I'm ok with it. It's ok Harv, thanks for the heads up. Do you want me to Dmpc you?

Liberty's Edge

Male Human Pathfinder Society GM

We'll run this encounter similar to the first ship battle in wormwood mutiny, with the boarding, and then onboard fighting. I have to get a hold of a copy of naval battle rules and reread them, but if you all want to use those instead, I'll find some and relearn them.


Male Gnome Bard (Dirge Bard) 6 | HP: 50/50 | AC 16, T 12, FF 15 | CMD 12 | F +6, R +7, W +6 | Init +1,"Intim": 18 | Music: 18/20 | Spell: 1: 6/6, 2 : 4/4

Aren't Warships Colossal? If Chomps is large that'd be a DC 55 (3 categories larger). It really is an amazing evolution though, perhaps more for rowboats and whatnot, still useful.


Male Gillman Huntmaster Cavalier HP 49/49, AC 19, T 13, FF 16, CMB 21, Fort+7, Ref +4, Will +0, Init +4, Perc -1, Intim +10

Well that's what the aid another action is for :)


Chomps would be Gargantuan, Delben.

GARGANTUAN.

RAAAAAAAWWRRG


Male Halfling Fighter (Unbreakable) 1/Summoner 4
stats:
HP 40 | AC 15 |

I'm not sure if it's 'super cheesy' so much as 'flippin awesome.'

Perhaps you should start a 2nd campaign once I get Gills, just for me and Nalgi, so that the others have a shot in the spotlight?

Liberty's Edge

Male Human Pathfinder Society GM

Lol. I can handle you two, don't worry. I was going to suggest mythic levels, but it doesn't look like you'll need them. Haha.

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