Foxy Quickpaw's - Shattered Star AP

Game Master Foxy Quickpaw

Sheila Heidmarch sends the heros after the Shattered Star.

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Kitsune Game Master

The worm is unaffected. It lashes out at Grergof.

Bite: 1d20 + 29 ⇒ (20) + 29 = 496d6 + 25 ⇒ (6, 5, 5, 3, 3, 5) + 25 = 52

Abomentolor, Spugnoir, Darius
Worm
Grergof <--


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius casts destruction on the creature.

Fort DC25: 1d20 + 14 ⇒ (8) + 14 = 2210d6 ⇒ (6, 5, 3, 4, 1, 2, 3, 6, 2, 3) = 35


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

DR doesn’t do much against that!
Grergof calls down divine aid against the creature and smashes at it.
Dawnbringer…. Ouch…. Help!
Declare this my smite target so AC 32 against it, and ignore all DR - Hopefully this is evil. not that the AC will matter much.

Then Grergof opens up with his flail.
Assuming evil but not undead

Large Adamantine Holy Flail - PA + FF + DB - LD + DJ + Smite + Haste: 1d20 + 27 - 4 + 4 + 2 - 1 + 0 + 5 + 1 ⇒ (6) + 27 - 4 + 4 + 2 - 1 + 0 + 5 + 1 = 40
Damage + PA + DB + DJ + Smite + Holy: 2d8 + 18 + 12 + 2 + 0 + 15 + 2d6 ⇒ (7, 3) + 18 + 12 + 2 + 0 + 15 + (3, 5) = 65

Large Adamantine Holy Flail - PA + DB - LD + DJ + Smite + Haste: 1d20 + 22 - 4 + 2 - 1 + 0 + 5 + 1 ⇒ (5) + 22 - 4 + 2 - 1 + 0 + 5 + 1 = 30
Damage + PA + DB + DJ + Smite + Holy: 2d8 + 18 + 12 + 2 + 0 + 15 + 2d6 ⇒ (4, 1) + 18 + 12 + 2 + 0 + 15 + (1, 1) = 54

Large Adamantine Holy Flail - PA + DB - LD + DJ + Smite + Haste: 1d20 + 17 - 4 + 2 - 1 + 0 + 5 + 1 ⇒ (4) + 17 - 4 + 2 - 1 + 0 + 5 + 1 = 24
Damage + PA + DB + DJ + Smite + Holy: 2d8 + 18 + 12 + 2 + 0 + 15 + 2d6 ⇒ (2, 4) + 18 + 12 + 2 + 0 + 15 + (1, 6) = 60

Haste attack

Large Adamantine Holy Flail - PA + DB - LD + DJ + Smite + Haste: 1d20 + 27 - 4 + 2 - 1 + 0 + 5 + 1 ⇒ (7) + 27 - 4 + 2 - 1 + 0 + 5 + 1 = 37
Damage + PA + DB + DJ + Smite + Holy: 2d8 + 18 + 12 + 2 + 0 + 15 + 2d6 ⇒ (8, 8) + 18 + 12 + 2 + 0 + 15 + (2, 1) = 66


Kitsune Game Master

The monster has 60ft reach. That means you still have to get there. And it is neither evil, nor undead. You could delay, and Abomentolor dimdoors you into position and I take the rolls you made. Or you charge and it is only the first. Or something completely different, as you don't want to go close?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Doh, that changes things…. i thought it moved up in my reach. So in that case, Grergof would have had to cast Grace instead of smite and charged up there…. (Both are swift actions so can only do grace). That would have been one attack without smite so using that first roll a 37 to hit and 42 damage only. and my AC is 29 this round due to charge. This thing is going to tear me to shreds but Grergof doesn’t know that.


Sorry for poking the grumpy giant worm.


Kitsune Game Master

Grergof hits the monster almost as painful as it hit him.

Abomentolor, Spugnoir, Darius <--
Worm
Grergof


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

As Grergof does his usual 'storm in', Abomentolor tries the chain of light to hinder the monster.

DC22 Reflex


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Heal Defensive: 1d20 + 20 ⇒ (15) + 20 = 35
Darius follows Grergof and heals him.

140HP


Lost my updates

HP 110/110
AC 17/12/15 (25/18/23 with Mutagen and shield)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Heroism(+2 attack/skills/saves) Level drain(-1 attack, skills,Saves),See invisible (150 minutes),Countless Eyes (15 hours),Shield(+4 AC),Resist Energy-Communal(30) on everyone,
Bombs:17/21 Stoneskin-Communal(10/DR 150 points) on everyone

Spugnoir throws three fire bombs

Fire Bomb,Touch,Precise,Selective,Haste: 1d20 + 17 ⇒ (12) + 17 = 298d6 ⇒ (6, 3, 4, 6, 5, 4, 1, 3) = 32
Fire Bomb,Touch,Precise,Selective,Haste: 1d20 + 17 ⇒ (4) + 17 = 218d6 ⇒ (3, 5, 2, 6, 6, 1, 3, 6) = 32
Fire Bomb,Touch,Precise,Selective,Haste: 1d20 + 13 ⇒ (6) + 13 = 198d6 ⇒ (5, 5, 5, 4, 3, 4, 4, 2) = 32
Fire Bomb,Touch,Precise,Selective,Haste: 1d20 + 6 ⇒ (3) + 6 = 98d6 ⇒ (3, 6, 3, 5, 2, 1, 5, 1) = 26


Kitsune Game Master

Reflex: 1d20 + 13 ⇒ (2) + 13 = 15
Reflex: 1d20 + 13 ⇒ (1) + 13 = 14

The worm is held in place by the chains, but surprisingly not paralyzed. Spugnoir easily hits the oversized worm four times, only to notice after the barrage that it has no effect. The worm doesn't manage to break the chains.

Grergof, Abomentolor, Spugnoir, Darius <--
Worm


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof tries to beat the thing down….
Declaire this my smite target which does nothing as it is not evil per my last turn.

Large Adamantine Holy Flail - PA + FF + DB - LD + DJ + Haste: 1d20 + 27 - 4 + 4 + 2 - 1 + 0 + 1 ⇒ (15) + 27 - 4 + 4 + 2 - 1 + 0 + 1 = 44
Damage + PA + DB + DJ + Smite: 2d8 + 18 + 12 + 2 + 0 ⇒ (5, 8) + 18 + 12 + 2 + 0 = 45

Large Adamantine Holy Flail - PA + DB - LD + DJ + Haste: 1d20 + 22 - 4 + 2 - 1 + 0 + 1 ⇒ (13) + 22 - 4 + 2 - 1 + 0 + 1 = 33
Damage + PA + DB + DJ + Smite: 2d8 + 18 + 12 + 2 + 0 ⇒ (5, 4) + 18 + 12 + 2 + 0 = 41

Large Adamantine Holy Flail - PA + DB - LD + DJ + Haste: 1d20 + 17 - 4 + 2 - 1 + 0 + 1 ⇒ (2) + 17 - 4 + 2 - 1 + 0 + 1 = 17
Damage + PA + DB + DJ + Smite: 2d8 + 18 + 12 + 2 + 0 ⇒ (2, 2) + 18 + 12 + 2 + 0 = 36

Haste attack
Large Adamantine Holy Flail - PA + DB - LD + DJ + Haste: 1d20 + 27 - 4 + 2 - 1 + 0 + 1 ⇒ (4) + 27 - 4 + 2 - 1 + 0 + 1 = 29
Damage + PA + DB + DJ + Smite: 2d8 + 18 + 12 + 2 + 0 ⇒ (7, 3) + 18 + 12 + 2 + 0 = 42

Wait, it isn’t evil? Then why did it attack us from behind when we just touched the fountain?


Kitsune Game Master

Grergof finds that the worm is hard to hit and even if he hits, the effect is disappointing. Only two of his attacks draw blood from the monster.

Grergof,
Abomentolor, Spugnoir, Darius <--
Worm(98)


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius moves away and casts another destruction on the beast.

Destruction DC25: 1d20 + 14 ⇒ (20) + 14 = 3410d6 ⇒ (3, 4, 4, 5, 1, 6, 1, 5, 5, 6) = 40


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor casts invisibility on Darius and Greater Invisibility on Grergof. Just in case the chains don't hold.


HP 110/110
AC 17/12/15 (25/18/23 with Mutagen and shield)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Heroism(+2 attack/skills/saves) Level drain(-1 attack, skills,Saves),See invisible (150 minutes),Countless Eyes (15 hours),Shield(+4 AC),Resist Energy-Communal(30) on everyone,
Bombs:13/21 Stoneskin-Communal(10/DR 150 points) on everyone

Thing seems immune to fire! Spugnoir tries frost

Frost Bomb: 1d20 + 17 ⇒ (19) + 17 = 368d6 + 5 ⇒ (2, 3, 6, 2, 4, 6, 1, 5) + 5 = 34
Frost Bomb: 1d20 + 17 ⇒ (18) + 17 = 358d6 + 5 ⇒ (3, 1, 2, 6, 4, 3, 6, 2) + 5 = 32
Frost Bomb: 1d20 + 13 ⇒ (11) + 13 = 248d6 + 5 ⇒ (5, 6, 3, 5, 1, 5, 4, 2) + 5 = 36

Frost Bomb: 1d20 + 6 ⇒ (13) + 6 = 198d6 + 5 ⇒ (1, 1, 4, 5, 2, 5, 6, 5) + 5 = 34


Kitsune Game Master

Fort: 1d20 + 21 ⇒ (8) + 21 = 29
The destruction spell does some damage this time, but Spugnoir found something that works. And to the full effect.

The badly wounded Worm wildly rages against the chains and slaps Grergof with it's tail.

Slam: 1d20 + 29 ⇒ (12) + 29 = 413d8 + 25 ⇒ (1, 6, 7) + 25 = 39

Grergof <--
Abomentolor, Spugnoir, Darius
Worm(276)


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Sorry for some reason I thought we were waiting on Spugnoir….

Grergof may not be doing that much damage, but he holds the worm’s attention with his constant flail attempts.

Large Adamantine Holy Flail - PA + FF + DB - LD + DJ + Haste + Invis: 1d20 + 27 - 4 + 4 + 2 - 1 + 0 + 1 + 2 ⇒ (11) + 27 - 4 + 4 + 2 - 1 + 0 + 1 + 2 = 42
Damage + PA + DB + DJ: 2d8 + 18 + 12 + 2 + 0 ⇒ (1, 8) + 18 + 12 + 2 + 0 = 41

Large Adamantine Holy Flail - PA + DB - LD + DJ + Haste + Invis: 1d20 + 22 - 4 + 2 - 1 + 0 + 1 + 2 ⇒ (20) + 22 - 4 + 2 - 1 + 0 + 1 + 2 = 42
Damage + PA + DB + DJ: 2d8 + 18 + 12 + 2 + 0 ⇒ (1, 6) + 18 + 12 + 2 + 0 = 39
Confirm Crit: 1d20 + 22 - 4 + 2 - 1 + 0 + 1 + 2 ⇒ (19) + 22 - 4 + 2 - 1 + 0 + 1 + 2 = 41
Crit Damage: 2d8 + 18 + 12 + 2 + 0 ⇒ (1, 2) + 18 + 12 + 2 + 0 = 35

Large Adamantine Holy Flail - PA + DB - LD + DJ + Haste + Invis: 1d20 + 17 - 4 + 2 - 1 + 0 + 1 + 2 ⇒ (4) + 17 - 4 + 2 - 1 + 0 + 1 + 2 = 21
Damage + PA + DB + DJ: 2d8 + 18 + 12 + 2 + 0 ⇒ (3, 5) + 18 + 12 + 2 + 0 = 40

Haste attack
Large Adamantine Holy Flail - PA + DB - LD + DJ + Haste + Invis: 1d20 + 27 - 4 + 2 - 1 + 0 + 1 + 2 ⇒ (15) + 27 - 4 + 2 - 1 + 0 + 1 + 2 = 42
Damage + PA + DB + DJ: 2d8 + 18 + 12 + 2 + 0 ⇒ (5, 2) + 18 + 12 + 2 + 0 = 39

But this time his strikes seem to hit something more vital.

And to make sure he stays up, Grergof uses a little bit of his divine power to refresh himself.
LoH + GM: 7d6 + 1d6 ⇒ (3, 4, 1, 6, 2, 6, 2) + (6) = 30


Kitsune Game Master

Self-consciousness seems to creep up on Grergof as he only does the damage to the worm that a dozen siege engines would do to a fortress wall. Anyway, that worm cant take that beating and sinks down into the mist and disappears.


How are you, Varsk?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I just attacked something that was not evil…. It did attack us, but I worry maybe I am getting too free with my flail…

Grergof looks at his flail thoughtfully as he walks slowly back over to the rest of his companions.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Well, evil is reserved for sentient creatures. For the others it's just eat and being eaten. I'd rather not become worm poop, so thank you for taking down that not evil creature."


Spugnoir begins checking out the room they are huddled in some more.


Kitsune Game Master
Foxy Quickpaw wrote:
The room behind the broken doors is ransacked. (E8) Two stone pillars support the low ceiling of this vault. There are no other furnishings in the chamber, and the room’s walls are lined with empty niches. An immense and broken scorpion-shaped statue made of bones lies in the middle of the room. Obviously a guardian like at the entrance the group took into this dungeon.

This room has no surprises even on closer inspection. But there is a hum coming from one of the other rooms. (E5)


Let's go west E9


Kitsune Game Master

No more level drain. All level 15 again.

Spugnoir opens the neighboring door. (E9) A wide flight of stairs leads up to a large hall. Four black stone pillars support the thirty-foot-high arched ceiling above, while a pale green curtain hangs to the west. Two large faces are carved into the walls to the north and south—the north face grins and the south face scowls. Each face’s mouth is agape, allowing access to a small alcove beyond.

The throne at the far end of the room has a gem encrusted skull sitting on it. A black horned mask sits on the left armrest. A deep purple rod leans against the chair back.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof starts detecting evil at the entrance to the room.
Looks like a Lich’s home. Can anyone tell if there is magic before we venture in?


Another lich? Oh please no, I had enough back on the tower.


Kitsune Game Master

The mouths to the left and right are magical and the skull on the throne has a strong evil aura. Also the mask and the rod are magical.


I don't suppose we could negotiate for the shard? I mean that is why we are here.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Any suggestions here? Charging in may just set off traps.
Oh and the aura of spiritual darkness clings to the skull like few other things I have seen.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Knowledge(Religion): 1d20 + 18 ⇒ (4) + 18 = 22
"Yeah, who knows what's going on here."


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Where do you expect the traps? I could wall up those areas." Abomentolor suggests. "Otherwise, I don't think the shard is here. We could simply close the door again."


Sounds good to me. Best to let sleeping skulls lie


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Religion: 1d20 + 18 - 1 ⇒ (6) + 18 - 1 = 23
You know if we leave here there will probably be something we need from in there somewhere farther down…. But lead on.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius leaves last and makes sure to properly close the door after them.


Southwest door it is.


Kitsune Game Master

(E4) The walls of this room arch up like massive ribs to form a corrugated ceiling. Between each rib stands an upright sarcophagus—all of them have been pried open to allow the contents to spill out onto the dusty floor. The bones appear to have been gnawed and cracked open.

Leaning on the last coffin you find a creature gnawing on the remains of the occupant of this coffin. Whith hooves, and a toothy snout the creature looks half humanoid, half beast. It interrupts it's meal. "Hello guys. What's up?"
(Picture in maps)


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Looks like you dinner is up…. Have you been in this area long?


Kitsune Game Master

"Maybe a day for each eaten corpse?"


Hello yourself. Say, is there a dragon in this area? We were supposed to meet them, but they screwed off somewhere.


Kitsune Game Master

"Ah yes, a blue dragon?" The guy replies. "That dragon went through the misty portal."

"She performed some ritual to activate the portal. She used some sort of dust from that room with the humming after she spent about an hour in that room over there" (E6).

"When the dragon was gone, through the portal, a sparkly skull floating on a dust ghost moved through the central room, went also to that room over there, then returned with a large crystal clutched in its jaws before it returned to where it came from."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

A Dust Ghost?


Kitsune Game Master

"Don't know what it is." the green guy shrugs.


Ok then, thanks for the help. Spugnoir is ready to check E6


Kitsune Game Master

(E6) This relatively plain room has but one feature—an ovoid, six-foot-long tan stone that floats two feet in the air above a three-foot-high riser. The side of the strange tan stone features a faceted gap, as if some sort of key could nestle within.

Spellcraft DC22:
This is a whisperstone. A magical device used to store knowledge or memories


This is your area, Abo.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Spellcraft: 1d20 + 16 ⇒ (1) + 16 = 17
"Nah, that's a stone. That's for dwarves.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Spellcraft: 1d20 + 10 ⇒ (3) + 10 = 13
Darius shrugs too.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I’m guessing that gap is where the crystal came from….

We are ridiculously bad at anything knowledge.

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