Foxy Quickpaw's - Shattered Star AP

Game Master Foxy Quickpaw

Sheila Heidmarch sends the heros after the Shattered Star.

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Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof casts veil of Positive Energy and bright Blade of Victory on Himself. He also drinks the Shild extract.
Maybe also a Pro evil to stop any mental control?

When all the spells are done he looks at the others.
Ready?

If everyone else is ready he steps to the door, takes a moment to cast divine Favor and then pushes the door open.

Current active spells: Air Walk, Deadly Juggernaut, Protection from Energy Electricity, Shield, Death Ward, Veil of Positive Energy, Bright Blade of Victory, Protection From Evil, Divine Favor


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius casts protection from evil communal on the group.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor refreshes the haste on everyone before the door is opened.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius casts angelic aspect and holy sword on himself.


Kitsune Game Master

The interior of this great, forty-foot-high cathedral shimmers with a nauseating pale green light. The room seems even larger for the lack of furnishings, save for a few crumbling pews and four immense pillars. To the north, a pair of towering wood-and-metal doors lie closed—it is from the edges of these looming doors that the foul green light emanates, as it seems to leak out along the walls in writhing streams. Twisted bodies of strange not-quite-humanoid forms lie strewn about the north end of the room, and a strangely disturbing wind seems to pulse in the very air.

A person in black full plate turns as the door opens, two of those pesky crab like quippoliths are in the room, and four disfigured humanoids.

Init:
Init Grergof: 1d20 + 3 ⇒ (10) + 3 = 13
Init Darius: 1d20 + 3 ⇒ (1) + 3 = 4
Init Spugnoir: 1d20 + 6 ⇒ (17) + 6 = 23
Init Abomentolor: 1d20 + 13 ⇒ (11) + 13 = 24

Ardathanatus: 1d20 + 4 ⇒ (1) + 4 = 5
Gongorinan: 1d20 + 10 ⇒ (6) + 10 = 16
Gongorinan: 1d20 + 10 ⇒ (2) + 10 = 12
Sinspawn: 1d20 + 6 ⇒ (2) + 6 = 8
Sinspawn: 1d20 + 6 ⇒ (14) + 6 = 20
Sinspawn: 1d20 + 6 ⇒ (11) + 6 = 17
Sinspawn: 1d20 + 6 ⇒ (12) + 6 = 18

Abomentolor, Spugnoir <--
Gongorinan, Sinspawn, Sinspawn, Sinspawn
Grergof
Gongorinan, Sinspawn, Ardathanatus
Darius


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor throws a quickened fireball into the room and then grabs Grergof and Darius to put them in front of the black knight with a dimension door.

Fireball DC21: 10d6 ⇒ (4, 2, 2, 5, 5, 1, 4, 3, 6, 5) = 37


HP 109/110
AC 17/12/15 (21/14/19 with Mutagen)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Heroism(+2 attack/skills/saves) Level drain(-2 attack, skills,Saves),See invisible (150 minutes),Countless Eyes (15 hours) Protection from Electricity(Electric) 58 points,Communal Stoneskin DC 10/adamantine 150 points on everyone,Freedom Of Movement (150 minutes) on Varsk,Death Ward,Barkskin +5(Darius),Haste(15 rounds)
Bombs:15/21

Spugnoir splashes Darius with a +5 Barkskin before he is blipped away.

Spugnoir misses the big beefy guys to keep the sharp objects away from him and has his golem block the door and then starts cutting loose with holy bombs at the nearest crab demon(Looks like crab, talks like people)

Holy Bomb,PBS,Precise,Haste,Level Drain,Heroism: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 288d6 + 6 ⇒ (6, 6, 3, 3, 5, 4, 1, 4) + 6 = 38

Holy Bomb,PBS,Precise,Haste,Level Drain,Heroism: 1d20 + 15 + 1 ⇒ (17) + 15 + 1 = 338d6 + 6 ⇒ (5, 3, 6, 5, 6, 4, 6, 3) + 6 = 44

Holy Bomb,PBS,Precise,Haste,Level Drain,Heroism: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 308d6 + 6 ⇒ (5, 3, 4, 5, 5, 6, 6, 2) + 6 = 42

The golem chucks a bomb at the same target
Bomb: 1d20 + 15 ⇒ (14) + 15 = 298d6 ⇒ (5, 3, 6, 4, 5, 3, 3, 5) = 34
Element: 1d4 ⇒ 3 Electricity


Kitsune Game Master

SR22 Gong.: 1d20 + 13 ⇒ (11) + 13 = 24
SR22 Andy: 1d20 + 13 ⇒ (16) + 13 = 29
Reflex: 1d20 + 13 ⇒ (10) + 13 = 23
Reflex: 1d20 + 7 ⇒ (14) + 7 = 21
Reflex: 1d20 + 9 ⇒ (20) + 9 = 29
Reflex: 1d20 + 9 ⇒ (15) + 9 = 24
Reflex: 1d20 + 9 ⇒ (19) + 9 = 28
Reflex: 1d20 + 9 ⇒ (1) + 9 = 10

Abomentolor's fireball has some effect, but the creatures are fast and not as easily ended. Spugnoir and his golem with the beanie hat dispatch the first crab with a barrage of explosions.

The deformed creatures step up and attack.
@Grergof
Halberd: 1d20 + 15 ⇒ (12) + 15 = 271d10 + 8 ⇒ (1) + 8 = 9
Halberd: 1d20 + 10 ⇒ (16) + 10 = 261d10 + 8 ⇒ (10) + 8 = 18
Bite: 1d20 + 9 ⇒ (11) + 9 = 201d6 + 5 ⇒ (5) + 5 = 10

@Darius
Halberd: 1d20 + 15 ⇒ (12) + 15 = 271d10 + 8 ⇒ (1) + 8 = 9
Halberd: 1d20 + 10 ⇒ (20) + 10 = 301d10 + 8 ⇒ (1) + 8 = 9
Bite: 1d20 + 9 ⇒ (18) + 9 = 271d6 + 5 ⇒ (2) + 5 = 7

@Abomentolor
Halberd: 1d20 + 11 ⇒ (4) + 11 = 151d10 + 4 ⇒ (8) + 4 = 12
Halberd: 1d20 + 6 ⇒ (9) + 6 = 151d10 + 4 ⇒ (6) + 4 = 10
Bite: 1d20 + 5 ⇒ (1) + 5 = 61d6 + 1 ⇒ (5) + 1 = 6

Confirm: 1d20 + 10 ⇒ (17) + 10 = 272d10 + 16 ⇒ (3, 5) + 16 = 24

Abomentolor, Spugnoir
Gongorinan(RIP), Sinspawn(36), Sinspawn(18), Sinspawn(18)
Grergof <--
Gongorinan(18), Sinspawn(18), Ardathanatus(18)
Darius


Kitsune Game Master

The green light is hurtful and pains most of the group.

Good creatures take 2 dmg each round. Lawful creatures too. This is cumulative. Chaotic and evil heal 2 points each round.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"Ouch."

63/101HP


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof takes the damage from the Mist the gate but ignores all the weapon attacks as they all just bounce off his armor.

You should not have corrupted this abbey....
Sarenray guide my hand to bring justice to this creature!
Grergof says as he focuses his divine energy on the knight before him.

Declaring the Knight before me as my smite target. All rolls below assume he is evil and not Undead.

Then he opens up with his flail smacking the creature around his head.
Adamantine Flail + DB - PA + FF - LD + DJ + H + DF + SE: 1d20 + 24 + 4 - 4 + 4 - 2 + 3 + 1 + 3 + 5 ⇒ (7) + 24 + 4 - 4 + 4 - 2 + 3 + 1 + 3 + 5 = 45
Damage + DB + PA + DJ + DF + SE: 1d10 + 11 + 4 + 12 + 3 + 3 + 15 ⇒ (7) + 11 + 4 + 12 + 3 + 3 + 15 = 55

Adamantine Flail + DB - PA - LD + DJ + H + DF + SE: 1d20 + 19 + 4 - 4 - 2 + 3 + 1 + 3 + 5 ⇒ (4) + 19 + 4 - 4 - 2 + 3 + 1 + 3 + 5 = 33
Damage + DB + PA + DJ + DF + SE: 1d10 + 11 + 4 + 12 + 3 + 3 + 15 ⇒ (6) + 11 + 4 + 12 + 3 + 3 + 15 = 54

Adamantine Flail + DB - PA - LD + DJ + H + DF + SE: 1d20 + 14 + 4 - 4 - 2 + 3 + 1 + 3 + 5 ⇒ (3) + 14 + 4 - 4 - 2 + 3 + 1 + 3 + 5 = 27
Damage + DB + PA + DJ + DF + SE: 1d10 + 11 + 4 + 12 + 3 + 3 + 15 ⇒ (4) + 11 + 4 + 12 + 3 + 3 + 15 = 52

Haste Attack
Adamantine Flail + DB - PA - LD + DJ + H + DF + SE: 1d20 + 24 + 4 - 4 - 2 + 3 + 1 + 3 + 5 ⇒ (10) + 24 + 4 - 4 - 2 + 3 + 1 + 3 + 5 = 44
Damage + DB + PA + DJ + DF + SE: 1d10 + 11 + 4 + 12 + 3 + 3 + 15 ⇒ (7) + 11 + 4 + 12 + 3 + 3 + 15 = 55

Uggg, not good rolls, But I am ridiculously buffed... OH AC 33 against the Knight and DR 6/- against all attacks


Kitsune Game Master

After saving the world from the catastrophe of some undead bringing the Whispering Tyrant back, those wannabe doom bringers look more like a nuisance than a serious threat. At least if you brought Sarenrae's judge and executioner of bad character along.

With the right tool, all protection this cleric of whatever foul deity has laid on himself is worthless. Every hit of the adamantine wrecking ball swages the armor and crushes the man within. This first assault takes Ardathanatus down.

As Ardathanatus loses consciousness, the light flickering along the walls and from the Doomsday Door itself suddenly turns black. An instant later, the door is flung open, the portal to Sekatar-Seraktis momentarily established to an extent even greater than Ardathanatus could have hoped. The portal opens directly upon the baleful presence of the Polymorph Plague Yamasoth himself.

Tentacles reach out through the portal and attack. One of them grabs Ardathanatus and starts dragging him to the portal. The horrific presence of the darkness you look into is bone chilling.
DC29 Will save (with a +10 Circumstance Bonus), or be stunned

The last sinspawn closes up to Abomentolor and attacks him.

5d11 ⇒ (9, 8, 11, 7, 6) = 41
@Sinspawn
Tentacle: 1d20 + 34 - 20 ⇒ (14) + 34 - 20 = 281d100 ⇒ 672d6 + 6 ⇒ (2, 5) + 6 = 13
Tentacle: 1d20 + 34 - 20 ⇒ (19) + 34 - 20 = 331d100 ⇒ 822d6 + 6 ⇒ (4, 2) + 6 = 12
Confirm: 1d20 + 34 - 20 ⇒ (6) + 34 - 20 = 201d100 ⇒ 772d6 + 6 ⇒ (6, 1) + 6 = 13

@Sinspawn
Tentacle: 1d20 + 34 - 20 ⇒ (20) + 34 - 20 = 341d100 ⇒ 592d6 + 6 ⇒ (1, 6) + 6 = 13
Confirm: 1d20 + 34 - 20 ⇒ (1) + 34 - 20 = 151d100 ⇒ 712d6 + 6 ⇒ (1, 1) + 6 = 8

@Darius
Tentacle: 1d20 + 34 - 20 ⇒ (8) + 34 - 20 = 221d100 ⇒ 1002d6 + 6 ⇒ (6, 2) + 6 = 14

@Grergof
Tentacle: 1d20 + 34 - 20 ⇒ (3) + 34 - 20 = 171d100 ⇒ 792d6 + 6 ⇒ (6, 3) + 6 = 15

Will Save: 1d20 + 6 + 10 ⇒ (17) + 6 + 10 = 33
@Abomentolor
Halberd: 1d20 + 11 ⇒ (20) + 11 = 311d10 + 4 ⇒ (7) + 4 = 11
Confirm: 1d20 + 11 ⇒ (20) + 11 = 312d10 + 8 ⇒ (10, 1) + 8 = 19

@Darius
Baleful Polymorph DC20

Darius, Abomentolor, Spugnoir <--
Gongorinan(RIP), Sinspawn(36), Sinspawn(18), Sinspawn(18)
Grergof <--
Gongorinan(18), Sinspawn(18), Ardathanatus(18)


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Will Save: 1d20 + 20 - 2 ⇒ (12) + 20 - 2 = 30
Fort Save: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21
Will Save: 1d20 + 20 - 2 ⇒ (6) + 20 - 2 = 24

Darius is unaffected by everything thrown at him and decides that this annoying crab has to go. He casts destruction on it.
Concentration: 1d20 + 20 ⇒ (18) + 20 = 38
SR: 1d20 + 13 ⇒ (7) + 13 = 20


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Will: 1d20 + 13 - 2 + 10 ⇒ (20) + 13 - 2 + 10 = 41
"Don't let Evil Andy get away! We need the shard!"
Abomentolor throws another quickened fireball at the ugly creatures to the south and himself.
Fire DC21: 1d20 + 13 ⇒ (12) + 13 = 2510d6 ⇒ (2, 2, 4, 3, 5, 3, 6, 4, 1, 2) = 32
Ref: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18

Then he takes his time to cast another fireball, which covers all monsters, but excludes his companions.
Concentration: 1d20 + 19 ⇒ (16) + 19 = 35
Selective, Emp, Fireball DC21: 1d20 + 13 ⇒ (12) + 13 = 2515d6 ⇒ (3, 4, 6, 2, 4, 4, 3, 3, 4, 3, 3, 1, 6, 1, 2) = 49


Kitsune Game Master

Saves:
Reflex: 1d20 + 13 ⇒ (4) + 13 = 17
Reflex: 1d20 + 9 ⇒ (10) + 9 = 19
Reflex: 1d20 + 9 ⇒ (4) + 9 = 13

Reflex: 1d20 + 13 ⇒ (5) + 13 = 18
Reflex: 1d20 + 9 ⇒ (6) + 9 = 15
Reflex: 1d20 + 9 ⇒ (7) + 9 = 16
Reflex: 1d20 + 9 ⇒ (20) + 9 = 29
Reflex: 1d20 + 9 ⇒ (12) + 9 = 21

Two sinspawn succumb to the flames. For one the damage from the tentacles also brought them close enough to fall in the fire. The crab is also badly burned. But it is not affected by Darius attempt to kill it.

Darius, Abomentolor,
Spugnoir <--
Gongorinan(RIP), Sinspawn(RIP), Sinspawn(RIP), Sinspawn(55)
Grergof
Gongorinan(103), Sinspawn(RIP), Ardathanatus(RIP)


HP 107/110
AC 17/12/15 (21/14/19 with Mutagen)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Heroism(+2 attack/skills/saves) Level drain(-2 attack, skills,Saves),See invisible (150 minutes),Countless Eyes (15 hours) Protection from Electricity(Electric) 58 points,Communal Stoneskin DC 10/adamantine 150 points on everyone,Freedom Of Movement (150 minutes) on Varsk,Death Ward,Barkskin +5(Darius),Haste(15 rounds)
Bombs:15/21

Will save DC 29: 1d20 + 19 ⇒ (5) + 19 = 24

The loons! I can hear the loons!

The golem keeps bombing Sinspawn

Bob: 1d20 + 15 ⇒ (19) + 15 = 348d6 ⇒ (1, 4, 3, 3, 6, 1, 4, 4) = 26
Element: 1d4 ⇒ 3 Eletricity


Kitsune Game Master

Bob's bomb kills the last sinspawn.

Darius, Abomentolor, Spugnoir
Grergof <--
Gongorinan(103), Sinspawn(RIP), Ardathanatus(RIP)


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Will - LD + 10: 1d20 + 16 - 2 + 10 ⇒ (13) + 16 - 2 + 10 = 37

I don't have a good way to get the Black Knight away from the Tenticles except. I suppose I might be able to hold him, but we may need a teleport.....

Hearing his's companions/s concern Grergof steps up and proceeds to try to Pull Evil Andy from the grip of the tenticles...

Grapple? Disarm? Standard Attack to slice the tenticles? I'm going to assume it's some sort of combat maneuver. He wants to grab, pull whatever he can to make the thing release evil Andy. If it looks like something I can slice through, he can switch the Flail to a Slashing weapon with Bright blade of victory and beat on it. His goal is to keep him here so he can drag him away or at least to hold him in place so Abomentolor can run up and Dimension door him away, if possible.
CMB -LD + H + DJ: 1d20 + 22 - 2 + 1 + 4 ⇒ (10) + 22 - 2 + 1 + 4 = 35


Kitsune Game Master

Grergof pull the black knight free from the tentacle and away from the door. The crab from hell (or the abyss to be precise) tries it's magic on Grergof.
Baleful Polymorph DC20

The tentacles keep lashing out at everyone around.
Who: 6d4 ⇒ (1, 1, 4, 4, 3, 1) = 14

The tentacles rip the crab apart. The try the same with Darius, but he is in better shape and resists the attempt.

@Darius
Tentacle: 1d20 + 34 - 20 ⇒ (18) + 34 - 20 = 321d100 ⇒ 622d6 + 6 ⇒ (2, 3) + 6 = 11
Tentacle: 1d20 + 34 - 20 ⇒ (19) + 34 - 20 = 331d100 ⇒ 652d6 + 6 ⇒ (1, 1) + 6 = 8
Tentacle: 1d20 + 34 - 20 ⇒ (8) + 34 - 20 = 221d100 ⇒ 582d6 + 6 ⇒ (5, 1) + 6 = 12

@Crab
Tentacle: 1d20 + 34 - 20 ⇒ (16) + 34 - 20 = 301d100 ⇒ 932d6 + 6 ⇒ (3, 4) + 6 = 13
Tentacle: 1d20 + 34 - 20 ⇒ (19) + 34 - 20 = 331d100 ⇒ 532d6 + 6 ⇒ (1, 3) + 6 = 10

@Grergof
Tentacle: 1d20 + 34 - 20 ⇒ (4) + 34 - 20 = 181d100 ⇒ 752d6 + 6 ⇒ (4, 6) + 6 = 16

Confirm: 1d20 + 34 - 20 ⇒ (19) + 34 - 20 = 332d6 + 6 ⇒ (6, 2) + 6 = 14
Confirm: 1d20 + 34 - 20 ⇒ (16) + 34 - 20 = 302d6 + 6 ⇒ (1, 2) + 6 = 9

Darius, Abomentolor, Spugnoir, Grergof <--
Gongorinan(RIP), Sinspawn(RIP), Ardathanatus(RIP)


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"I second the proposal to leave." A visibly bruised Darius comments.

30/101 HP


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Concentration: 1d20 + 19 ⇒ (14) + 19 = 33

"Grab Grergof" Abomentolor commands Darius, Grabs Grergof himself and speaks the word.

All reappear in the room, behind Spugnoir and the golem.


Country roads, take me home
To the place I belong
West Virginia, mountain mama
Take me home, country roads


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Fort Vs Polymorph - LD: 1d20 + 18 - 2 ⇒ (8) + 18 - 2 = 24

What is that! Grergof says as he releases the body and then steps to the doorway, keeping himself between the party and the tentacles as he decides if he needs to slam the door shut.

Religion if it helps - LD: 1d20 + 17 - 2 ⇒ (9) + 17 - 2 = 24


Kitsune Game Master

Grergof:
That is Yamasoth, Polymorph Plague, the lord of the Abyss’s largest, most centralized region: the Kingdom of New Flesh.
It transforms intelligent souls into monsters and seeks destruction of worlds.
Or in game terms: It is a CR24 Monster

The tentacles flail around the room and grab what they can. The bodies of the sinspawn and the crabs are dragged into the doomsday door before it slams shut again.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Sarenrae preserve us, I know this tentacles! It’s a demon lord itself…. The Polymorph Plague!

We need to lock these doors and make it so these keys can never be found!

He turns Arkon’s and looks at Abomentolor in shock.
What have you gotten us involved in?


It all goes into the bucket!


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor shrugs. "If you know that thing, you know more than I do."

"Besides - Undead lord, demon lord - potato, potAto."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Not Quite... Yamasoth would eat the Whispering Tyrant for lunch, and that doesn't even count all his creations, which could well swarm over the world like a second Worldwound.

That doorway is BAD news.

He looks at the knight they brought out.

Is he dead? Does he have the shard on him?


Kitsune Game Master

Loot:
+1 adamantine full plate, flaying halberd, belt of physical
might +4 (Str, Con), cloak of resistance +2, doomsday key,
headband of inspired wisdom +2, Shard of Envy, spell
component pouch, unholy symbol of Yamasoth, diamond
dust (worth 750 gp)


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Wait, wasn't that door supposed to open to that Groetus guy?" Abomentolor inquires while searching the corpse.

going through all of evil Andy's belongings the gnome finds the shard. Without touching it, he points "There it is.".


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"For now it seems to be closed so the end of the world seems delayed once more." Darius tries to be the calm part in this interesting situation.

"But it wouldn't hurt to find out how to make it stay that way." Darius.


Spugnoir manages to recover. Perhaps multiple walls of stone in front of the door.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Can you relock the door?


Pretty sure I can. Spugnoir does so.


Kitsune Game Master

Spugnoir walks into the cursed room and tries locking the door with the special key. But he finds it is already locked.

Or did you mean to retreat one room further and lock the door where the mummy stands guard.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

If we have everything out of the cursed room, Lock the door with the two keys.

How is Evil Andy?


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"He smells like bacon. I think he is toast." Abomentolor comments.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Heal: 1d20 + 16 ⇒ (7) + 16 = 23
"He is dead." Darius tells after taking a short look on the guy.


I think Varsk overdid it a little with the smiting. Maybe ask for a blessing that knocks them out.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Nah, you did good." Abomentolor encourages Grergof. "Once we're done with stripping evil Andy of his goods I'll disintegrate the remains. There is no 'dead enough' for guys like him who want to bring on the end of the world."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I wonder if that armor could be any color but black…. That might be a nice upgrade to go with my flail…

How did you carry there shards before? Are the dangerous to touch?


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"It depends. Sometimes we had the ioun stone beforehand then there is no danger. As we don't have that, there is a fair chance, that you make an ass of yourself."

"I didn't pay attention what shard we got now. Every shard is associated with a cardinal sin. For example with the shard of lust, we'd all have to be careful that the new owner wouldn't try humping us like a horny dog."

"As you know what is coming, you'll only have to get past the time until we get the stone from Sheila Heidmarch. So it's mostly embarrassing. Others are not so lucky. Everyone we wrought the shards from went crazy one way or the other." Abomentolor explains.

"I'm not afraid to touch it, or carry it. Just until now everyone got one shard. And I'm not embarrassing myself for someone else to get the shard later."


The golem could carry them if they become a problem.


Back home to Magnimar then? No doubt we can tell the ex-prisoners here and then those at the city can come and help.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

If it is just embarrassment, I can carry it back.
Let’s collect all the loot, lock the door and be ready to teleport before I grab the shard so this has the shortest time of effecting me.


Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19

Grergof:
The Shard of Envy is made of shimmering green noqual. As long as the Shard of Envy is carried, its owner can use dispel magic as a spell-like ability once per day, gains a +2 insight bonus on saves versus abjuration spells and spell-like abilities, and gains a +1 insight bonus to AC.
Curse: The owner covets the success, wealth, and appearance of all other creatures, and becomes sickened whenever she is within 30 feet of any creature of the same race or character class as herself. Physical contact with such a creature nauseates the owner for 2d6 rounds if she fails a DC 20 Fortitude save.

After looting, locking the doors, turning evil Andy to dust and saying goodbye to the mummy, Abomentolor casts dimension door to bring the group to Gwenhwyfar, who then teleports all back to Magnimar. Into the pavillon in the midst of the tiny lake in Sheila Heidmarsh's private park.


Well, usually I would like to freshen up some, but I figure we best get this over with. Spugnoir heads to Sheila's house.


After knocking on the door and waiting for a while Margaret opens. "I assume you want to see Mrs. Heidmarch? I'll ask her if she has time. Please come in and take a seat over there."

She points to a group of settees in an alcove of the foyer.

Once everyone is in, she closes the door and leaves to contact Mrs. Heidmarch.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius slumps on the comfy settee. "Good to finally sit down."


Which shard did she have?

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