Foxy Quickpaw's - Shattered Star AP

Game Master Foxy Quickpaw

Sheila Heidmarch sends the heros after the Shattered Star.

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F Azlanti Pally 8 ___ HP 63_____2 Negative Levels

Same here


F Azlanti Pally 8 ___ HP 63_____2 Negative Levels

Good evening


Kitsune Game Master

Is it evening already? I was hoping for a little bit more afternoon.


F Azlanti Pally 8 ___ HP 63_____2 Negative Levels

6pm, that is evening :P


Kitsune Game Master

She isn't remorseful at all. She is actually CN. But the thing is that she really believes that it was a just thing to do. You might have noticed the thing about her mother. I edited that. She would never call her that. She believes down to her core this woman deserved death. And the life she had because of that woman shaped her standards.

Just like you think it is just to kill her for her actions.


Kitsune Game Master

Gwen talks to Jimmy. Edited it in.


F Azlanti Pally 8 ___ HP 63_____2 Negative Levels

Not being remorseful and wishing death on someone are different things. I view wishing death on a specific person and allowing the deaths of many to be evil. However she does believe the deaths were valid... I am unsure as to what Jimmy would do


Kitsune Game Master

You can see her as evil as you like. I wonder myself that she is defined as chaotic rather than lawful but lawful neutral would be a correct view on someone who has a personal desire for revenge on a single person and sees no problem in following an order that lets thousands die.
Defining her as evil would be quite logical too but she isn't. I only tell you that so you know that smite and litany of righteousness are not going to work on her.


F Azlanti Pally 8 ___ HP 63_____2 Negative Levels

I imagine she is neutral due to the good she does for those under her command.

I can see why she is neutral. And I agree it should be lawful not chaotic. Following orders without hesitation like that seems more lawful than chaotic.

I don't know how Jimmy acts here... thoughts?


Kitsune Game Master

Edited the post of Tauriell about history.


F Azlanti Pally 8 ___ HP 63_____2 Negative Levels

The queen is dead yes?


Kitsune Game Master

She is the end boss of the CotCt AP. But I only have the first book and read a PBP once but that one didn't go that far. But you know how it is. Sorshen is also supposed to be dead for a long time.


Kitsune Game Master

But the queen is definitely no longer ruling Korvosa.


F Azlanti Pally 8 ___ HP 63_____2 Negative Levels

Ahha, so she no longer has allegiances really


Kitsune Game Master

If you would have fought her alone in a fair fight that would have gotten really hard. With the only thing saving you from simply dying being your LoH.


Male Human Pally 10 ___ HP 85

Indeed

I would like to give it a go in another thread, shall we?


Initiative: 1d20 + 0 ⇒ (19) + 0 = 19
"En garde"


F Azlanti Pally 8 ___ HP 63_____2 Negative Levels

Assuming I get my armor yes?
Init: 1d20 + 1 ⇒ (8) + 1 = 9
"Whaa?"


Everyone with full equipment. And you with 22HP non leathal damage :P
Attack: 1d20 + 12 ⇒ (2) + 12 = 14
Attack: 1d20 + 7 ⇒ (5) + 7 = 12


F Azlanti Pally 8 ___ HP 63_____2 Negative Levels

move action back, standard action to enhance ranseur with +1 and merciful

Ranseur is now +2 merciful and I am 30 ft back, I provoke an AoO though LoH: 5d6 ⇒ (5, 1, 3, 6, 4) = 19


F Azlanti Pally 8 ___ HP 63_____2 Negative Levels

I just realised that Raise Dead only works for a number of days after death. That causes issues in my plans."


Attack oO: 1d20 + 12 ⇒ (5) + 12 = 17
This lovely dice roller

Moving in to attack.
Attack: 1d20 + 12 ⇒ (2) + 12 = 14


F Azlanti Pally 8 ___ HP 63_____2 Negative Levels

AoO: 1d20 + 14 ⇒ (18) + 14 = 32
Damage: 2d4 + 9 + 1d6 ⇒ (3, 1) + 9 + (5) = 18

Jimmy 5 foot steps and attacks
Attack, PA, FF: 1d20 + 14 ⇒ (4) + 14 = 18
Attack, PA, FF: 1d20 + 7 ⇒ (2) + 7 = 9


Five foot step after him
Attack: 1d20 + 12 ⇒ (5) + 12 = 17
Attack: 1d20 + 7 ⇒ (1) + 7 = 8
Ok I'm going to die of bad rolls.


F Azlanti Pally 8 ___ HP 63_____2 Negative Levels

Jimmy 5 foot steps and attacks
Attack, PA, FF: 1d20 + 14 ⇒ (10) + 14 = 24
Damage: 2d4 + 1d6 + 18 ⇒ (4, 1) + (3) + 18 = 26
Attack, PA, FF: 1d20 + 7 ⇒ (13) + 7 = 20

with raise dead having a limitation on time since death, and this lets me use LOH to use raise dead and accept a negative level to bypass cost , perhaps let me accept more negative levels to increase the time since death, so I can bring the maidens back to life?


Five foot step after him
Attack: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 1d8 + 8 + 6 ⇒ (7) + 8 + 6 = 21
Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 44


F Azlanti Pally 8 ___ HP 63_____2 Negative Levels

Jimmy 5 foot steps and attacks
Attack, PA, FF: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 2d4 + 1d6 + 18 ⇒ (1, 4) + (4) + 18 = 27
Attack, PA, FF: 1d20 + 7 ⇒ (1) + 7 = 8
LoH: 5d6 ⇒ (5, 2, 1, 4, 2) = 14


Five foot step after him
Attack: 1d20 + 12 ⇒ (1) + 12 = 13
Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 71


F Azlanti Pally 8 ___ HP 63_____2 Negative Levels

Jimmy 5 foot steps and attacks
Attack, PA, FF: 1d20 + 14 ⇒ (5) + 14 = 19
Attack, PA, FF: 1d20 + 7 ⇒ (14) + 7 = 21
LoH: 5d6 ⇒ (5, 4, 1, 1, 2) = 13


Five foot step after him
Attack: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 1d8 + 8 + 6 ⇒ (1) + 8 + 6 = 15
Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 8 + 6 ⇒ (5) + 8 + 6 = 19
Damage: 92


F Azlanti Pally 8 ___ HP 63_____2 Negative Levels

Jimmy 5 foot steps and attacks
Attack, PA, FF: 1d20 + 14 ⇒ (5) + 14 = 19
Attack, PA, FF: 1d20 + 7 ⇒ (5) + 7 = 12
LoH: 5d6 ⇒ (3, 3, 5, 4, 1) = 16
Swoosh


Five foot step after him
Attack: 1d20 + 12 ⇒ (19) + 12 = 31
Confirm: 1d20 + 12 ⇒ (6) + 12 = 18
Damage: 1d8 + 8 + 6 ⇒ (8) + 8 + 6 = 22
Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 92


F Azlanti Pally 8 ___ HP 63_____2 Negative Levels

Jimmy 5 foot steps and attacks
Attack, PA, FF: 1d20 + 14 ⇒ (8) + 14 = 22
Attack, PA, FF: 1d20 + 7 ⇒ (13) + 7 = 20
LoH: 5d6 ⇒ (2, 2, 6, 1, 4) = 15

Those poor rolls


Kitsune Game Master

I have to go to bed. It is late.
You win with your next hit.
Good night.


Five foot step after him
Attack: 1d20 + 12 ⇒ (7) + 12 = 19
Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Tell me about it. Damage: 92


F Azlanti Pally 8 ___ HP 63_____2 Negative Levels

Jimmy 5 foot steps and attacks
Attack, PA, FF: 1d20 + 14 ⇒ (1) + 14 = 15
Attack, PA, FF: 1d20 + 7 ⇒ (1) + 7 = 8
LoH: 5d6 ⇒ (3, 6, 6, 1, 4) = 20

Still no hit. In fact, two nat 1's. Wow


F Azlanti Pally 8 ___ HP 63_____2 Negative Levels

Goodnight, chat on the morrow


Five Foot step after him
Attack: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 1d8 + 8 + 6 ⇒ (5) + 8 + 6 = 19
Attack: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 92


Kitsune Game Master

I have 20 rolls with an average of 7.25
You have 16 rolls with an average of 7.5
My rolls: 1, 1, 1, 2, 2, 4, 4, 5, 5, 5, 6, 6, 7, 10, 10, 11, 12, 15, 19, 19
Your rolls: 1, 1, 1, 2, 4, 4, 5, 5, 8, 8, 10, 13, 13, 13, 14, 18

If this were a casino I would demand a check of dice :o)


F Azlanti Pally 8 ___ HP 63_____2 Negative Levels

LoH: 5d6 ⇒ (4, 1, 5, 6, 2) = 18
Attack, PA, FF: 1d20 + 14 ⇒ (18) + 14 = 32
Damage: 2d4 + 1d6 + 18 ⇒ (3, 1) + (6) + 18 = 28
Attack, PA, FF: 1d20 + 7 ⇒ (20) + 7 = 27
Attack confirm, PA, FF: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 2d4 + 1d6 + 18 ⇒ (2, 3) + (1) + 18 = 24


F Azlanti Pally 8 ___ HP 63_____2 Negative Levels

Finally some nice dice :P, and jimmy used 7 of his 8 LoH, a very close fight


Kitsune Game Master

You wasted one of them though. You could have simply ignored your non lethal damage. As healing always heals both you could have waited for the first lethal damage.

Or with very bad luck and really good rolls on my side you could have gone unconscious if you didn't heal immediately.

But it was less close than I expected it to be. I didn't calculate the -3 for power attack in my first calculations.


Kitsune Game Master

As for the ultimate mercy: You're still missing one point of charisma as a precondition for that.

And you didn't care to asks what her now dead goals were she had with the Gray Maidens. You wouldn't approve of that.


F Azlanti Pally 8 ___ HP 63_____2 Negative Levels

Hence the, "keep them out of trouble" clause


F Azlanti Pally 8 ___ HP 63_____2 Negative Levels

Why multiplied by character level squared?
I was using perform as a baseline.
A performer who draws the attention of the gods only earns 3d6 gold a day. So I looked at 50 and thought that that was a bit high.

But your reasoning certainly holds. I am curious about the lvl^2 though


F Azlanti Pally 8 ___ HP 63_____2 Negative Levels

Contingency Service, harmless risk level 3 sp/day
Contingency Service, questionable risk level 6 sp/day
Contingency Service, hazardous risk level 1 gp/day
Contingency Service, deadly risk level 3 gp/day
Contingency Service, suicidal risk level 3 pp/day

I could see it being questionable or hazardous, link to calculating danger modifications is here

I also just found the bit that says to square it
50 gp a day is right


Kitsune Game Master

Search for Contingency Services as the page is rather long.

The source given under the title for this paragraph is Pathfidner Player Companion: Cohorts and Companions.


Kitsune Game Master

So we are both able to use google and link the results. I need a facepalm emoji here.


F Azlanti Pally 8 ___ HP 63_____2 Negative Levels

Thank you

My issue is I don't want her just wondering around, possibly causing shit, but I would like to spend less that 50gp a day out of pocket. It works out at over 1550 a month, which isn't that bad if I think about it, but is a lot of money.

Hmmmm. How could one make money from a temple of Sarnenrae, accept donations in exchange for healing perhaps? In which case we would need to find someone to sit there and heal people. Hmmm


F Azlanti Pally 8 ___ HP 63_____2 Negative Levels

I love how we both got the links within minutes :P

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